Hiding dialogue once its finished
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@@ -29,10 +29,9 @@ public class DialogueController : MonoBehaviour
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Debug.Log($"DialogueController: Character {characterName} finished interviewing");
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CharacterManager.Instance.SetInterviewed(characterName);
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PlayerController.Instance.cameraMovement = true;
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// TODO: stop the dialogue and return to gameplay...
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// TODO: we could probably show a "Quit" button highlighted.
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m_dialoguePanel.gameObject.SetActive(false);
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}
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public void Debug_NextCharacter()
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