DIsable camera lock
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@@ -27,7 +27,7 @@ public class AdventurerInteractable : MonoBehaviour
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if (GameManager.Instance.dialogueController.DialogueInProgress)
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if (GameManager.Instance.dialogueController.DialogueInProgress)
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return;
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return;
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PlayerController.Instance.cameraMovement = false;
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//PlayerController.Instance.cameraMovement = false;
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CharacterData character = CharacterManager.Instance.GetCharacterDataByName(m_name);
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CharacterData character = CharacterManager.Instance.GetCharacterDataByName(m_name);
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GameManager.Instance.dialogueController.DisplayCharacterText(character);
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GameManager.Instance.dialogueController.DisplayCharacterText(character);
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}
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}
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@@ -52,7 +52,7 @@ public class Journal : MonoBehaviour
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adventurerPage.gameObject.SetActive(true);
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adventurerPage.gameObject.SetActive(true);
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}
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}
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journal.SetActive(true);
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journal.SetActive(true);
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PlayerController.Instance.cameraMovement = false;
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//PlayerController.Instance.cameraMovement = false;
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}
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}
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public void CloseJournal()
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public void CloseJournal()
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