- changed camera so it only moves on a right click

- added sfx to characters talking
- added character sprite to dialogue panel
This commit is contained in:
Amaan Shawkath
2023-07-09 15:57:31 +01:00
parent 5cc04c2a15
commit d023634369
20 changed files with 8103 additions and 2792 deletions

View File

@@ -27,13 +27,16 @@ public class PlayerController : MonoBehaviour
// Update is called once per frame
void Update()
{
if (cameraMovement)
if (Input.GetMouseButton(1))
{
float mouseX = 2 * (Input.mousePosition.x / playerCam.pixelWidth) - 1;
float mouseY = -(2 * (Input.mousePosition.y / playerCam.pixelHeight) - 1);
if (cameraMovement)
{
float mouseX = 2 * (Input.mousePosition.x / playerCam.pixelWidth) - 1;
float mouseY = -(2 * (Input.mousePosition.y / playerCam.pixelHeight) - 1);
Quaternion rotation = Quaternion.Euler(yLimit * mouseY, xLimit * mouseX, 0);
playerCam.transform.rotation = rotation;
Quaternion rotation = Quaternion.Euler(yLimit * mouseY, xLimit * mouseX, 0);
playerCam.transform.rotation = rotation;
}
}
}
}