Setup "Click to exit" on the dialogue to prevent snapping on end
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@@ -27,11 +27,7 @@ public class DialogueController : MonoBehaviour
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public void OnQuestionsFinished(string characterName)
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{
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Debug.Log($"DialogueController: Character {characterName} finished interviewing");
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CharacterManager.Instance.SetInterviewed(characterName);
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PlayerController.Instance.cameraMovement = true;
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m_dialoguePanel.gameObject.SetActive(false);
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}
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public void Debug_NextCharacter()
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