Setup "Click to exit" on the dialogue to prevent snapping on end

This commit is contained in:
Amaan Shawkath
2023-07-09 10:07:14 +01:00
parent d2bea3814a
commit d17c7b59e3
5 changed files with 440 additions and 9 deletions

View File

@@ -27,11 +27,7 @@ public class DialogueController : MonoBehaviour
public void OnQuestionsFinished(string characterName)
{
Debug.Log($"DialogueController: Character {characterName} finished interviewing");
CharacterManager.Instance.SetInterviewed(characterName);
PlayerController.Instance.cameraMovement = true;
m_dialoguePanel.gameObject.SetActive(false);
}
public void Debug_NextCharacter()