Setup "Click to exit" on the dialogue to prevent snapping on end
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m_Pivot: {x: 0.5, y: 0.5}
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||||||
--- !u!114 &1806738461
|
--- !u!114 &1806738461
|
||||||
|
|||||||
@@ -27,11 +27,7 @@ public class DialogueController : MonoBehaviour
|
|||||||
public void OnQuestionsFinished(string characterName)
|
public void OnQuestionsFinished(string characterName)
|
||||||
{
|
{
|
||||||
Debug.Log($"DialogueController: Character {characterName} finished interviewing");
|
Debug.Log($"DialogueController: Character {characterName} finished interviewing");
|
||||||
|
|
||||||
CharacterManager.Instance.SetInterviewed(characterName);
|
CharacterManager.Instance.SetInterviewed(characterName);
|
||||||
PlayerController.Instance.cameraMovement = true;
|
|
||||||
|
|
||||||
m_dialoguePanel.gameObject.SetActive(false);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Debug_NextCharacter()
|
public void Debug_NextCharacter()
|
||||||
|
|||||||
BIN
Assets/Scripts/DialogueSystem/Mouse_Left_Key_Dark.png
(Stored with Git LFS)
Normal file
BIN
Assets/Scripts/DialogueSystem/Mouse_Left_Key_Dark.png
(Stored with Git LFS)
Normal file
Binary file not shown.
166
Assets/Scripts/DialogueSystem/Mouse_Left_Key_Dark.png.meta
Normal file
166
Assets/Scripts/DialogueSystem/Mouse_Left_Key_Dark.png.meta
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@@ -16,6 +16,7 @@ public class DialoguePanel : MonoBehaviour
|
|||||||
[SerializeField] private TMP_Text m_characterNameText;
|
[SerializeField] private TMP_Text m_characterNameText;
|
||||||
[SerializeField] private TMP_Text m_characterText;
|
[SerializeField] private TMP_Text m_characterText;
|
||||||
[SerializeField] private CharacterSheetController m_characterSheetController;
|
[SerializeField] private CharacterSheetController m_characterSheetController;
|
||||||
|
[SerializeField] private GameObject m_dialogueEndedIndicator;
|
||||||
|
|
||||||
private const float TypingSpeed = 0.03f;
|
private const float TypingSpeed = 0.03f;
|
||||||
|
|
||||||
@@ -58,6 +59,7 @@ public class DialoguePanel : MonoBehaviour
|
|||||||
|
|
||||||
SetupCharacterSheet();
|
SetupCharacterSheet();
|
||||||
|
|
||||||
|
// Only show the character sheet if they have already been interviewed.
|
||||||
if (CharacterManager.Instance.CharacterInterviewed(characterData.name))
|
if (CharacterManager.Instance.CharacterInterviewed(characterData.name))
|
||||||
{
|
{
|
||||||
m_characterSheet.SetName(characterData.name);
|
m_characterSheet.SetName(characterData.name);
|
||||||
@@ -77,6 +79,8 @@ public class DialoguePanel : MonoBehaviour
|
|||||||
{
|
{
|
||||||
button.interactable = true;
|
button.interactable = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
m_dialogueEndedIndicator.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetupCharacterSheet()
|
private void SetupCharacterSheet()
|
||||||
@@ -148,8 +152,9 @@ public class DialoguePanel : MonoBehaviour
|
|||||||
// If we've asked all the questions we should mark this character as interviewed and continue.
|
// If we've asked all the questions we should mark this character as interviewed and continue.
|
||||||
if (QuestionsFinished)
|
if (QuestionsFinished)
|
||||||
{
|
{
|
||||||
|
m_dialogueEndedIndicator.SetActive(true);
|
||||||
|
|
||||||
OnQuestionsFinished?.Invoke(m_currentCharacter.name);
|
OnQuestionsFinished?.Invoke(m_currentCharacter.name);
|
||||||
yield break;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Re-enable the questions.
|
// Re-enable the questions.
|
||||||
@@ -192,6 +197,16 @@ public class DialoguePanel : MonoBehaviour
|
|||||||
// Callback from Unity on the skip button.
|
// Callback from Unity on the skip button.
|
||||||
public void Action_SkipButtonClicked()
|
public void Action_SkipButtonClicked()
|
||||||
{
|
{
|
||||||
|
if (m_skipped && QuestionsFinished)
|
||||||
|
DialogueEndedClicked();
|
||||||
|
|
||||||
m_skipped = true;
|
m_skipped = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Sets the character as interviewed and releases control back to player.
|
||||||
|
public void DialogueEndedClicked()
|
||||||
|
{
|
||||||
|
PlayerController.Instance.cameraMovement = true;
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user