Compare commits
54 Commits
character_
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gfx
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3
.gitattributes
vendored
3
.gitattributes
vendored
@@ -48,6 +48,7 @@
|
|||||||
*.tga filter=lfs diff=lfs merge=lfs -text
|
*.tga filter=lfs diff=lfs merge=lfs -text
|
||||||
*.tif filter=lfs diff=lfs merge=lfs -text
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*.tif filter=lfs diff=lfs merge=lfs -text
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||||||
*.tiff filter=lfs diff=lfs merge=lfs -text
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*.tiff filter=lfs diff=lfs merge=lfs -text
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||||||
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*.kra filter=lfs diff=lfs merge=lfs -text
|
||||||
|
|
||||||
# Other binary formats
|
# Other binary formats
|
||||||
*.dll filter=lfs diff=lfs merge=lfs -text
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*.dll filter=lfs diff=lfs merge=lfs -text
|
||||||
@@ -65,4 +66,4 @@
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|||||||
*.meta -text -merge=unityamlmerge
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*.meta -text -merge=unityamlmerge
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||||||
*.unity -text -merge=unityamlmerge
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*.unity -text -merge=unityamlmerge
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||||||
*.asset -text -merge=unityamlmerge
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*.asset -text -merge=unityamlmerge
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||||||
*.prefab -text -merge=unityamlmerge
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*.prefab -text -merge=unityamlmerge
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||||||
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|||||||
38
Assets/Data/Adena.asset
Normal file
38
Assets/Data/Adena.asset
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@@ -0,0 +1,38 @@
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|||||||
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%YAML 1.1
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||||||
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: ddda90cbbcf3ea54e9105c3a5f0ac9a5, type: 3}
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m_Name: Adena
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||||||
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m_EditorClassIdentifier:
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m_image: {fileID: 0}
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||||||
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m_name: Adena
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||||||
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m_charisma: 3
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||||||
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m_strength: 10
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||||||
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m_dexterity: 10
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||||||
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m_intelligence: 10
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||||||
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m_spawnQuestId: 1
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||||||
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m_dialogueOptions:
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||||||
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- text: "G\u2019day Sir, I am the fair Adena, princess of the faraway planet of
|
||||||
|
Velarius."
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||||||
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bulletizedText: Adena. Princess.
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||||||
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- text: "Working? A princess doesn\u2019t work, what do you have your robotic servants
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for, after all? Well, that was before I left, now times are different\u2026"
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||||||
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bulletizedText: Stuck up princess doesn't work...
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||||||
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- text: "Once, when I was still a wee little child, a bird landed on my finger
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||||||
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while I was staring at the moon. My parents loved it. \u201CWhat a cute, little
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||||||
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princess,\u201D they said. Well, my favourite moment was when I smashed their
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||||||
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palace into pieces after they tried to marry me to Sir Reginald the Lizardman.
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||||||
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Me and a lizard! Can you imagine?"
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||||||
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bulletizedText: Destroying her parents palace for making her getting married
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to a lizard...
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||||||
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- text: Away from this place and being worshipped as the goddess that I am, of
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||||||
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course.
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||||||
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bulletizedText: Being worshipped as a "goddess"...
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||||||
8
Assets/Data/Adena.asset.meta
Normal file
8
Assets/Data/Adena.asset.meta
Normal file
@@ -0,0 +1,8 @@
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|||||||
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fileFormatVersion: 2
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|
guid: d92c258ff1f60e0468c12806ba88217d
|
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|
NativeFormatImporter:
|
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|
externalObjects: {}
|
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|
mainObjectFileID: 11400000
|
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|
userData:
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
34
Assets/Data/Adventure Cat.asset
Normal file
34
Assets/Data/Adventure Cat.asset
Normal file
@@ -0,0 +1,34 @@
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|||||||
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%YAML 1.1
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||||||
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%TAG !u! tag:unity3d.com,2011:
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||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
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|
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: ddda90cbbcf3ea54e9105c3a5f0ac9a5, type: 3}
|
||||||
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m_Name: Adventure Cat
|
||||||
|
m_EditorClassIdentifier:
|
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|
m_image: {fileID: 0}
|
||||||
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m_name: Adventure Cat
|
||||||
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m_charisma: 5
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||||||
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m_strength: 10
|
||||||
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m_dexterity: 5
|
||||||
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m_intelligence: 5
|
||||||
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m_spawnQuestId: 2
|
||||||
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m_dialogueOptions:
|
||||||
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- text: "<i>\u2026 (the cat looks at you, on her name collar you read: Adventure
|
||||||
|
Cat)</i>"
|
||||||
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bulletizedText: Adventure Cat.
|
||||||
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- text: "<i>\u2026 (the cat starts to purr)</i>"
|
||||||
|
bulletizedText: ...
|
||||||
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- text: "<i>\u2026 (looking at the cat\u2019s claws you notice that they are drenched
|
||||||
|
in blood \u2026 and her Photon-pistol, it seems like this cat can handle almost
|
||||||
|
anything)</i>"
|
||||||
|
bulletizedText: Badass killer.
|
||||||
|
- text: "<i>\u2026 (Although cats are far from stupid, you don\u2019t think that
|
||||||
|
an adventure cat would necessarily think about this)</i>"
|
||||||
|
bulletizedText: N/A
|
||||||
8
Assets/Data/Adventure Cat.asset.meta
Normal file
8
Assets/Data/Adventure Cat.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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|
guid: da95af98c6305e743a515b1258bd9b40
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
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34
Assets/Data/Amadeus.asset
Normal file
34
Assets/Data/Amadeus.asset
Normal file
@@ -0,0 +1,34 @@
|
|||||||
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%YAML 1.1
|
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|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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|
m_Script: {fileID: 11500000, guid: ddda90cbbcf3ea54e9105c3a5f0ac9a5, type: 3}
|
||||||
|
m_Name: Amadeus
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_image: {fileID: 0}
|
||||||
|
m_name: Amadeus
|
||||||
|
m_charisma: 2
|
||||||
|
m_strength: 7
|
||||||
|
m_dexterity: 7
|
||||||
|
m_intelligence: 7
|
||||||
|
m_spawnQuestId: 1
|
||||||
|
m_dialogueOptions:
|
||||||
|
- text: "Amadeus the robot, that\u2019s my name. How can I be of service? "
|
||||||
|
bulletizedText: Amadeus.
|
||||||
|
- text: "Well, I\u2019m used to working for my old master. A crazy old scholar.
|
||||||
|
Always wanted me to climb up mountains and pick flowers."
|
||||||
|
bulletizedText: Used to working with his old master. Climbed mountains and picked
|
||||||
|
flowers.
|
||||||
|
- text: "Even though I\u2019ve seen many things in my life, my master used to do
|
||||||
|
the fighting. However, once I was told to try my hands at playing an instrument.
|
||||||
|
I liked it, but my master shut his ears and a nearby cave bear died instantly."
|
||||||
|
bulletizedText: Playing instruments... Really badly...
|
||||||
|
- text: "As a free robot on an exciting adventure. No people tho, I hate people\u2026"
|
||||||
|
bulletizedText: As a free robot with no people...
|
||||||
8
Assets/Data/Amadeus.asset.meta
Normal file
8
Assets/Data/Amadeus.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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|
guid: 2509abe8f1152ad45a6c61cc16d1106b
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -12,18 +12,21 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: ddda90cbbcf3ea54e9105c3a5f0ac9a5, type: 3}
|
m_Script: {fileID: 11500000, guid: ddda90cbbcf3ea54e9105c3a5f0ac9a5, type: 3}
|
||||||
m_Name: Derk
|
m_Name: Derk
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
|
m_image: {fileID: 0}
|
||||||
m_name: Derk
|
m_name: Derk
|
||||||
m_charisma: 5
|
m_charisma: 5
|
||||||
m_strength: 5
|
m_strength: 5
|
||||||
m_dexterity: 3
|
m_dexterity: 3
|
||||||
m_intelligence: 5
|
m_intelligence: 5
|
||||||
m_money: 5
|
|
||||||
m_dialogueOptions:
|
m_dialogueOptions:
|
||||||
- text: "Name\u2019s Derk"
|
- text: "Name\u2019s Derk"
|
||||||
|
bulletizedText: Derk.
|
||||||
- text: "Man, I just want to work, y\u2019know? Give me a task and I\u2019ll do
|
- text: "Man, I just want to work, y\u2019know? Give me a task and I\u2019ll do
|
||||||
it, no problem for old Derk."
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it, no problem for old Derk."
|
||||||
|
bulletizedText: Just wants to work.
|
||||||
- text: "This mornin\u2019 I helped an old lady get into one of those high speed
|
- text: "This mornin\u2019 I helped an old lady get into one of those high speed
|
||||||
trains. They always say Derk the jerk, but no one ever says \u201CWow, what
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trains. They always say Derk the jerk, but no one ever says \u201CWow, what
|
||||||
a nice guy\u201D. "
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a nice guy\u201D. "
|
||||||
|
bulletizedText: Helped a lady get onto a high speed train.
|
||||||
- text: "\u2026 (drools)"
|
- text: "\u2026 (drools)"
|
||||||
- text: I just want money, whatevs
|
bulletizedText: ...
|
||||||
|
|||||||
34
Assets/Data/Rufus.asset
Normal file
34
Assets/Data/Rufus.asset
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
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|
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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|
m_Script: {fileID: 11500000, guid: ddda90cbbcf3ea54e9105c3a5f0ac9a5, type: 3}
|
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|
m_Name: Rufus
|
||||||
|
m_EditorClassIdentifier:
|
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|
m_image: {fileID: 0}
|
||||||
|
m_name: Rufus
|
||||||
|
m_charisma: 0
|
||||||
|
m_strength: 0
|
||||||
|
m_dexterity: 0
|
||||||
|
m_intelligence: 0
|
||||||
|
m_spawnQuestId: 2
|
||||||
|
m_dialogueOptions:
|
||||||
|
- text: I am Rufus, here to help you.
|
||||||
|
bulletizedText: Rufus.
|
||||||
|
- text: "I am a nature kinda guy, hunt, fetch, you know how it goes. Also, I\u2019m
|
||||||
|
a natural with people, as you can imagine. Everybody always wants to pet me,
|
||||||
|
it can be quite annoying."
|
||||||
|
bulletizedText: Anywhere with nature and people.
|
||||||
|
- text: Once, there was this guy that tried to steal my bone. I found him by following
|
||||||
|
his scent and then I stabbed him with my lightsword. Just kidding, I ratted
|
||||||
|
him out to the authorities of course.
|
||||||
|
bulletizedText: Told the authorities about the guy who stole his bone.
|
||||||
|
- text: Hmm, probably going on adventures with my 5 kids.
|
||||||
|
bulletizedText: Going on adventures with his kids.
|
||||||
8
Assets/Data/Rufus.asset.meta
Normal file
8
Assets/Data/Rufus.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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@@ -1,5 +1,5 @@
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guid: 9e6b1bccb971b664cab593babce0f883
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folderAsset: yes
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DefaultImporter:
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DefaultImporter:
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externalObjects: {}
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externalObjects: {}
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8
Assets/Images/Adventurers.meta
Normal file
8
Assets/Images/Adventurers.meta
Normal file
@@ -0,0 +1,8 @@
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|
fileFormatVersion: 2
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guid: 36abc0bc4099ece43bcd35ec718e28b9
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|
assetBundleVariant:
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BIN
Assets/Images/Adventurers/Adena.png
(Stored with Git LFS)
Normal file
BIN
Assets/Images/Adventurers/Adena.png
(Stored with Git LFS)
Normal file
Binary file not shown.
140
Assets/Images/Adventurers/Adena.png.meta
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140
Assets/Images/Adventurers/Adena.png.meta
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@@ -0,0 +1,140 @@
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|
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mipmaps:
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linearTexture: 0
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mipMapFadeDistanceEnd: 3
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bumpmap:
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|
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|
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|
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|
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|
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|
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|
streamingMipmaps: 0
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streamingMipmapsPriority: 0
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vTOnly: 0
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ignoreMipmapLimit: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
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|
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6712
Assets/Scenes/PrefabFactory.unity
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6712
Assets/Scenes/PrefabFactory.unity
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File diff suppressed because it is too large
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28
Assets/Scripts/AdventurerInteractable.cs
Normal file
28
Assets/Scripts/AdventurerInteractable.cs
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class AdventurerInteractable : MonoBehaviour
|
||||||
|
{
|
||||||
|
public int m_spawnQuestID = 0;
|
||||||
|
|
||||||
|
[SerializeField] private string m_name = string.Empty;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnMouseDown()
|
||||||
|
{
|
||||||
|
PlayerController.Instance.cameraMovement = false;
|
||||||
|
CharacterData character = CharacterManager.Instance.GetCharacterDataByName(m_name);
|
||||||
|
GameManager.Instance.dialogueController.DisplayCharacterText(character);
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/AdventurerInteractable.cs.meta
Normal file
11
Assets/Scripts/AdventurerInteractable.cs.meta
Normal file
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19
Assets/Scripts/AdventurerManager.cs
Normal file
19
Assets/Scripts/AdventurerManager.cs
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class AdventurerManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/AdventurerManager.cs.meta
Normal file
11
Assets/Scripts/AdventurerManager.cs.meta
Normal file
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20
Assets/Scripts/BillboardBehaviour.cs
Normal file
20
Assets/Scripts/BillboardBehaviour.cs
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class BillboardBehaviour : MonoBehaviour
|
||||||
|
{
|
||||||
|
private Vector3 initialRotation;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
initialRotation = transform.rotation.eulerAngles;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
transform.rotation = Quaternion.LookRotation(transform.position - Camera.main.transform.position);
|
||||||
|
transform.rotation = Quaternion.Euler(new Vector3(initialRotation.x, transform.rotation.eulerAngles.y, initialRotation.z));
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/BillboardBehaviour.cs.meta
Normal file
11
Assets/Scripts/BillboardBehaviour.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
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assetBundleVariant:
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@@ -1,5 +1,6 @@
|
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using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Collections.ObjectModel;
|
using System.Collections.ObjectModel;
|
||||||
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class CharacterManager : MonoBehaviour
|
public class CharacterManager : MonoBehaviour
|
||||||
@@ -35,4 +36,9 @@ public class CharacterManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
m_interviewed.Add(name, true);
|
m_interviewed.Add(name, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public CharacterData GetCharacterDataByName(string name)
|
||||||
|
{
|
||||||
|
return m_characterDatas.Where(i => i.m_name == name).FirstOrDefault();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ using UnityEngine;
|
|||||||
[CreateAssetMenu(fileName = "CharacterData", menuName = "Characters/Generate Character Data", order = 1)]
|
[CreateAssetMenu(fileName = "CharacterData", menuName = "Characters/Generate Character Data", order = 1)]
|
||||||
public class CharacterData : ScriptableObject
|
public class CharacterData : ScriptableObject
|
||||||
{
|
{
|
||||||
|
public Sprite m_image;
|
||||||
public string m_name;
|
public string m_name;
|
||||||
|
|
||||||
public int m_charisma;
|
public int m_charisma;
|
||||||
|
|||||||
54
Assets/Scripts/DialogueSystem/CharacterSheet.cs
Normal file
54
Assets/Scripts/DialogueSystem/CharacterSheet.cs
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class CharacterSheet : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private TMP_Text m_characterNameText;
|
||||||
|
[SerializeField] private TMP_Text m_line;
|
||||||
|
[SerializeField] private Transform m_lineHolder;
|
||||||
|
|
||||||
|
private Dictionary<string, GameObject> m_lines = new Dictionary<string, GameObject>();
|
||||||
|
|
||||||
|
public void Cleanup()
|
||||||
|
{
|
||||||
|
foreach (var line in m_lines)
|
||||||
|
{
|
||||||
|
Destroy(line.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_lines.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetName(string name)
|
||||||
|
{
|
||||||
|
m_characterNameText.text = name;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Adds a line to the character sheet.
|
||||||
|
public void AddLine(string lineText)
|
||||||
|
{
|
||||||
|
if (LineExists(lineText))
|
||||||
|
return;
|
||||||
|
|
||||||
|
var line = Instantiate(m_line, m_lineHolder);
|
||||||
|
line.text = lineText;
|
||||||
|
|
||||||
|
line.gameObject.SetActive(true);
|
||||||
|
|
||||||
|
m_lines.Add(lineText, line.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Returns if the line has already been added.
|
||||||
|
private bool LineExists(string lineText)
|
||||||
|
{
|
||||||
|
return m_lines.ContainsKey(lineText);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Action_Close()
|
||||||
|
{
|
||||||
|
PlayerController.Instance.cameraMovement = true;
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/DialogueSystem/CharacterSheet.cs.meta
Normal file
11
Assets/Scripts/DialogueSystem/CharacterSheet.cs.meta
Normal file
@@ -0,0 +1,11 @@
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|
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assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,48 +1,40 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using TMPro;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class CharacterSheetController : MonoBehaviour
|
public class CharacterSheetController : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private TMP_Text m_characterNameText;
|
[SerializeField] private CharacterSheet m_characterSheet;
|
||||||
[SerializeField] private TMP_Text m_line;
|
[SerializeField] private Transform m_characterSheetTransform;
|
||||||
[SerializeField] private Transform m_lineHolder;
|
|
||||||
|
|
||||||
private Dictionary<string, GameObject> m_lines = new Dictionary<string, GameObject>();
|
public IReadOnlyCollection<CharacterSheet> CharacterSheets => m_characterSheets.Values;
|
||||||
|
|
||||||
public void Cleanup()
|
private Dictionary<string, CharacterSheet> m_characterSheets = new Dictionary<string, CharacterSheet>();
|
||||||
|
|
||||||
|
// Returns if a character sheet exists for the character.
|
||||||
|
public bool SheetExists(string characterName)
|
||||||
{
|
{
|
||||||
foreach(var line in m_lines)
|
return m_characterSheets.ContainsKey(characterName);
|
||||||
{
|
|
||||||
Destroy(line.Value);
|
|
||||||
}
|
|
||||||
|
|
||||||
m_lines.Clear();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetName(string name)
|
// Get the character sheet for the passed in character.
|
||||||
|
public CharacterSheet GetSheet(string name)
|
||||||
{
|
{
|
||||||
m_characterNameText.text = name;
|
if (!m_characterSheets.ContainsKey(name))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
CharacterSheet sheet = null;
|
||||||
|
m_characterSheets.TryGetValue(name, out sheet);
|
||||||
|
|
||||||
|
return sheet;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Adds a line to the character sheet.
|
// Creates a new character sheet.
|
||||||
public void AddLine(string lineText)
|
public CharacterSheet CreateSheet(string characterName)
|
||||||
{
|
{
|
||||||
if (LineExists(lineText))
|
var sheet = Instantiate(m_characterSheet, m_characterSheetTransform);
|
||||||
return;
|
|
||||||
|
|
||||||
var line = Instantiate(m_line, m_lineHolder);
|
m_characterSheets.Add(characterName, sheet);
|
||||||
line.text = lineText;
|
|
||||||
|
|
||||||
line.gameObject.SetActive(true);
|
return sheet;
|
||||||
|
|
||||||
m_lines.Add(lineText, line.gameObject);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Returns if the line has already been added.
|
|
||||||
private bool LineExists(string lineText)
|
|
||||||
{
|
|
||||||
return m_lines.ContainsKey(lineText);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -13,7 +13,6 @@ public class QuestionData
|
|||||||
"Who are you?",
|
"Who are you?",
|
||||||
"Tell me something about yourself.",
|
"Tell me something about yourself.",
|
||||||
"What is your greatest accomplishment?",
|
"What is your greatest accomplishment?",
|
||||||
"Where do you see yourself in five years?",
|
"Where do you see yourself in five years?"
|
||||||
"What are your salary requirements?"
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,26 +6,45 @@ public class DialogueController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
[SerializeField] private DialoguePanel m_dialoguePanel;
|
[SerializeField] private DialoguePanel m_dialoguePanel;
|
||||||
|
|
||||||
|
private int m_currentIndex = 0;
|
||||||
|
|
||||||
|
public bool DialogueInProgress => m_dialoguePanel.gameObject.activeSelf;
|
||||||
|
|
||||||
|
|
||||||
// DEBUG - Will need replacing with the character you selected.
|
// DEBUG - Will need replacing with the character you selected.
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
DisplayCharacterText(CharacterManager.Instance.CharacterDatas[0]);
|
//DisplayCharacterText(CharacterManager.Instance.CharacterDatas[m_currentIndex]);
|
||||||
|
|
||||||
m_dialoguePanel.OnQuestionsFinished += OnQuestionsFinished;
|
m_dialoguePanel.OnQuestionsFinished += OnQuestionsFinished;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DisplayCharacterText(CharacterData character)
|
public void DisplayCharacterText(CharacterData character)
|
||||||
{
|
{
|
||||||
m_dialoguePanel.Setup(character);
|
m_dialoguePanel.Setup(character);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnQuestionsFinished(string characterName)
|
public void OnQuestionsFinished(string characterName)
|
||||||
{
|
{
|
||||||
Debug.Log($"DialogueController: Character {characterName} finished interviewing");
|
Debug.Log($"DialogueController: Character {characterName} finished interviewing");
|
||||||
|
|
||||||
CharacterManager.Instance.SetInterviewed(characterName);
|
CharacterManager.Instance.SetInterviewed(characterName);
|
||||||
|
}
|
||||||
|
|
||||||
// TODO: stop the dialogue and return to gameplay...
|
public void Debug_NextCharacter()
|
||||||
// TODO: we could probably show a "Quit" button highlighted.
|
{
|
||||||
|
if (m_currentIndex + 1 >= CharacterManager.Instance.CharacterDatas.Count)
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_currentIndex++;
|
||||||
|
DisplayCharacterText(CharacterManager.Instance.CharacterDatas[m_currentIndex]);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Debug_PreviousCharacter()
|
||||||
|
{
|
||||||
|
if (m_currentIndex - 1 < 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_currentIndex--;
|
||||||
|
DisplayCharacterText(CharacterManager.Instance.CharacterDatas[m_currentIndex]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
BIN
Assets/Scripts/DialogueSystem/Mouse_Left_Key_Dark.png
(Stored with Git LFS)
Normal file
BIN
Assets/Scripts/DialogueSystem/Mouse_Left_Key_Dark.png
(Stored with Git LFS)
Normal file
Binary file not shown.
166
Assets/Scripts/DialogueSystem/Mouse_Left_Key_Dark.png.meta
Normal file
166
Assets/Scripts/DialogueSystem/Mouse_Left_Key_Dark.png.meta
Normal file
@@ -0,0 +1,166 @@
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@@ -1,5 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Reflection;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
@@ -14,15 +16,22 @@ public class DialoguePanel : MonoBehaviour
|
|||||||
[SerializeField] private TMP_Text m_characterNameText;
|
[SerializeField] private TMP_Text m_characterNameText;
|
||||||
[SerializeField] private TMP_Text m_characterText;
|
[SerializeField] private TMP_Text m_characterText;
|
||||||
[SerializeField] private CharacterSheetController m_characterSheetController;
|
[SerializeField] private CharacterSheetController m_characterSheetController;
|
||||||
|
[SerializeField] private GameObject m_dialogueEndedIndicator;
|
||||||
|
|
||||||
private const float TypingSpeed = 0.03f;
|
private const float TypingSpeed = 0.03f;
|
||||||
|
|
||||||
|
private List<int> m_questionIndexAsked = new List<int>();
|
||||||
|
private List<Button> m_questionButtons = new List<Button>();
|
||||||
|
|
||||||
private CharacterData m_currentCharacter;
|
private CharacterData m_currentCharacter;
|
||||||
private bool m_skipped = false;
|
private bool m_skipped = false;
|
||||||
|
|
||||||
private int m_questionCount = QuestionData.Questions.Length;
|
private int m_questionCount = QuestionData.Questions.Length;
|
||||||
private int m_questionsAsked = 0;
|
private int m_questionsAsked = 0;
|
||||||
|
|
||||||
|
private CharacterSheet m_characterSheet;
|
||||||
|
private string m_lineToAdd = "";
|
||||||
|
|
||||||
private bool QuestionsFinished => m_questionsAsked >= m_questionCount;
|
private bool QuestionsFinished => m_questionsAsked >= m_questionCount;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
@@ -34,18 +43,59 @@ public class DialoguePanel : MonoBehaviour
|
|||||||
// Sets the reference to the characterData to use.
|
// Sets the reference to the characterData to use.
|
||||||
public void Setup(CharacterData characterData)
|
public void Setup(CharacterData characterData)
|
||||||
{
|
{
|
||||||
|
m_questionIndexAsked.Clear();
|
||||||
|
|
||||||
Cleanup();
|
Cleanup();
|
||||||
|
|
||||||
m_characterSheetController.Cleanup();
|
if (m_characterSheet != null)
|
||||||
m_characterSheetController.SetName(characterData.name);
|
{
|
||||||
|
// Clear the old sheet
|
||||||
|
m_characterSheet.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_questionsAsked = 0;
|
||||||
m_currentCharacter = characterData;
|
m_currentCharacter = characterData;
|
||||||
m_characterNameText.text = characterData.name;
|
SetCharacterName();
|
||||||
|
|
||||||
// TODO: will this be changed with an introductory text?
|
|
||||||
m_characterText.text = "Select an option...";
|
m_characterText.text = "Select an option...";
|
||||||
|
|
||||||
|
SetupCharacterSheet();
|
||||||
|
|
||||||
|
// Only show the character sheet if they have already been interviewed.
|
||||||
|
if (CharacterManager.Instance.CharacterInterviewed(characterData.name))
|
||||||
|
{
|
||||||
|
m_characterSheet.SetName(characterData.name);
|
||||||
|
m_characterSheet.gameObject.SetActive(true);
|
||||||
|
|
||||||
|
// Hide the dialogue panel.
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_questionHolder.gameObject.SetActive(true);
|
||||||
gameObject.SetActive(true);
|
gameObject.SetActive(true);
|
||||||
|
|
||||||
|
foreach(var button in m_questionButtons)
|
||||||
|
{
|
||||||
|
button.interactable = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_dialogueEndedIndicator.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetupCharacterSheet()
|
||||||
|
{
|
||||||
|
var sheetExists = m_characterSheetController.SheetExists(m_currentCharacter.name);
|
||||||
|
|
||||||
|
if (sheetExists)
|
||||||
|
{
|
||||||
|
m_characterSheet = m_characterSheetController.GetSheet(m_currentCharacter.name);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create a new character sheet
|
||||||
|
m_characterSheet = m_characterSheetController.CreateSheet(m_currentCharacter.name);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Handles cleaing up for the next text.
|
// Handles cleaing up for the next text.
|
||||||
@@ -53,7 +103,6 @@ public class DialoguePanel : MonoBehaviour
|
|||||||
{
|
{
|
||||||
m_skipped = false;
|
m_skipped = false;
|
||||||
m_characterText.text = "";
|
m_characterText.text = "";
|
||||||
|
|
||||||
StopAllCoroutines();
|
StopAllCoroutines();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -74,6 +123,8 @@ public class DialoguePanel : MonoBehaviour
|
|||||||
button.onClick.AddListener(() => OnQuestionButtonClicked(index));
|
button.onClick.AddListener(() => OnQuestionButtonClicked(index));
|
||||||
|
|
||||||
button.gameObject.SetActive(true);
|
button.gameObject.SetActive(true);
|
||||||
|
|
||||||
|
m_questionButtons.Add(button);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -96,17 +147,35 @@ public class DialoguePanel : MonoBehaviour
|
|||||||
m_skipped = true;
|
m_skipped = true;
|
||||||
m_characterText.text = text;
|
m_characterText.text = text;
|
||||||
|
|
||||||
|
// Add the current line to the character sheet.
|
||||||
|
PopulateCharacterSheet();
|
||||||
|
|
||||||
// If we've asked all the questions we should mark this character as interviewed and continue.
|
// If we've asked all the questions we should mark this character as interviewed and continue.
|
||||||
if (QuestionsFinished)
|
if (QuestionsFinished)
|
||||||
{
|
{
|
||||||
|
m_dialogueEndedIndicator.SetActive(true);
|
||||||
|
|
||||||
OnQuestionsFinished?.Invoke(m_currentCharacter.name);
|
OnQuestionsFinished?.Invoke(m_currentCharacter.name);
|
||||||
yield break;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Re-enable the questions.
|
// Re-enable the questions.
|
||||||
m_questionHolder.gameObject.SetActive(true);
|
m_questionHolder.gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void SetCharacterName()
|
||||||
|
{
|
||||||
|
// NOTE - the "who are you?" question is always in the first index. Remember that...
|
||||||
|
var introduced = m_questionIndexAsked.Contains(0);
|
||||||
|
|
||||||
|
if (introduced)
|
||||||
|
{
|
||||||
|
m_characterNameText.text = m_currentCharacter.name;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_characterNameText.text = "???";
|
||||||
|
}
|
||||||
|
|
||||||
// Handles displaying the correct dialogue for the question.
|
// Handles displaying the correct dialogue for the question.
|
||||||
private void OnQuestionButtonClicked(int index)
|
private void OnQuestionButtonClicked(int index)
|
||||||
{
|
{
|
||||||
@@ -115,16 +184,47 @@ public class DialoguePanel : MonoBehaviour
|
|||||||
var dialogueOption = m_currentCharacter.m_dialogueOptions[index];
|
var dialogueOption = m_currentCharacter.m_dialogueOptions[index];
|
||||||
StartCoroutine(DisplayText(dialogueOption.text));
|
StartCoroutine(DisplayText(dialogueOption.text));
|
||||||
|
|
||||||
// TODO: we should update the sheet with this information.
|
// Setup the line to add to the character sheet once the dialogue has finished.
|
||||||
m_characterSheetController.AddLine(dialogueOption.text);
|
m_lineToAdd = $"<b>Q.) {QuestionData.Questions[index]}\n</b>A.) {dialogueOption.bulletizedText}";
|
||||||
|
|
||||||
|
MarkQuestionAsked(index);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Marks the question as asked if it hasn't been asked already.
|
||||||
|
private void MarkQuestionAsked(int index)
|
||||||
|
{
|
||||||
|
if (m_questionIndexAsked.Contains(index))
|
||||||
|
return;
|
||||||
|
|
||||||
// Increment questions asked.
|
// Increment questions asked.
|
||||||
m_questionsAsked++;
|
m_questionsAsked++;
|
||||||
|
m_questionIndexAsked.Add(index);
|
||||||
|
|
||||||
|
m_questionButtons[index].interactable = false;
|
||||||
|
|
||||||
|
// Check if we can reveal the character's name.
|
||||||
|
SetCharacterName();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PopulateCharacterSheet()
|
||||||
|
{
|
||||||
|
m_characterSheet.AddLine(m_lineToAdd);
|
||||||
|
m_lineToAdd = "";
|
||||||
}
|
}
|
||||||
|
|
||||||
// Callback from Unity on the skip button.
|
// Callback from Unity on the skip button.
|
||||||
public void Action_SkipButtonClicked()
|
public void Action_SkipButtonClicked()
|
||||||
{
|
{
|
||||||
|
if (m_skipped && QuestionsFinished)
|
||||||
|
DialogueEndedClicked();
|
||||||
|
|
||||||
m_skipped = true;
|
m_skipped = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Sets the character as interviewed and releases control back to player.
|
||||||
|
public void DialogueEndedClicked()
|
||||||
|
{
|
||||||
|
PlayerController.Instance.cameraMovement = true;
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
68
Assets/Scripts/GameManager.cs
Normal file
68
Assets/Scripts/GameManager.cs
Normal file
@@ -0,0 +1,68 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class GameManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static GameManager Instance;
|
||||||
|
public Image fadeRect;
|
||||||
|
public DialogueController dialogueController;
|
||||||
|
|
||||||
|
[SerializeField] private float m_fadeT;
|
||||||
|
private float m_fadeTotal;
|
||||||
|
[SerializeField] private bool m_showFade = false;
|
||||||
|
[SerializeField] private float m_fadeDuration = 1;
|
||||||
|
private Action m_fadeCallback;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (Instance == null)
|
||||||
|
{
|
||||||
|
Instance = this;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning("There can only be one instance of the CharacterManager class");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
//Fade image towrads target
|
||||||
|
if(m_showFade)
|
||||||
|
{
|
||||||
|
if (m_fadeTotal < m_fadeDuration / 2)
|
||||||
|
{
|
||||||
|
m_fadeT += Time.deltaTime;
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
m_fadeCallback?.Invoke();
|
||||||
|
m_fadeCallback = null;
|
||||||
|
m_fadeT -= Time.deltaTime;
|
||||||
|
}
|
||||||
|
m_fadeTotal += Time.deltaTime;
|
||||||
|
|
||||||
|
|
||||||
|
if(m_fadeT < 0)
|
||||||
|
{
|
||||||
|
m_showFade = false;
|
||||||
|
m_fadeT = 0;
|
||||||
|
m_fadeTotal = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
fadeRect.color = new Color(0f, 0f, 0f, Mathf.Lerp(0, 1, m_fadeT));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void FadePingPong(Action callback = null)
|
||||||
|
{
|
||||||
|
m_fadeCallback = callback;
|
||||||
|
m_fadeTotal = 0;
|
||||||
|
m_showFade = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/GameManager.cs.meta
Normal file
11
Assets/Scripts/GameManager.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a7d6a699566d0234aae77a22105ba6b5
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
128
Assets/Scripts/Journal.cs
Normal file
128
Assets/Scripts/Journal.cs
Normal file
@@ -0,0 +1,128 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Journal : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject journal;
|
||||||
|
private List<CharacterData> m_availableAdventurers = new List<CharacterData>();
|
||||||
|
|
||||||
|
public Transform adventurerPage;
|
||||||
|
public Transform questPage;
|
||||||
|
|
||||||
|
private int m_selectedAdventurer = 0;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnMouseDown()
|
||||||
|
{
|
||||||
|
if (GameManager.Instance.dialogueController.DialogueInProgress)
|
||||||
|
{
|
||||||
|
Debug.Log("Dialog in progress, not howing journal");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_availableAdventurers.Clear();
|
||||||
|
foreach (var character in CharacterManager.Instance.CharacterDatas)
|
||||||
|
{
|
||||||
|
if (CharacterManager.Instance.CharacterInterviewed(character.name)) {
|
||||||
|
Debug.Log("Available Adventurer:" + character.name);
|
||||||
|
m_availableAdventurers.Add(character);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
SetJournalQuestPage();
|
||||||
|
|
||||||
|
if (m_availableAdventurers.Count > 0)
|
||||||
|
{
|
||||||
|
SetJournalAdventurerPage(m_selectedAdventurer);
|
||||||
|
adventurerPage.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
journal.SetActive(true);
|
||||||
|
PlayerController.Instance.cameraMovement = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CloseJournal()
|
||||||
|
{
|
||||||
|
journal.SetActive(false);
|
||||||
|
adventurerPage.gameObject.SetActive(false);
|
||||||
|
PlayerController.Instance.cameraMovement = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetJournalAdventurerPage(int id)
|
||||||
|
{
|
||||||
|
CharacterData chara = m_availableAdventurers[id];
|
||||||
|
TMP_Text nameLabel = adventurerPage.Find("AdventurerName").gameObject.GetComponent<TMP_Text>();
|
||||||
|
nameLabel.text = chara.m_name;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetJournalQuestPage()
|
||||||
|
{
|
||||||
|
Quest quest = QuestManager.Instance.GetActiveQuest();
|
||||||
|
questPage.Find("QuestName").gameObject.GetComponent<TMP_Text>().text = quest.name;
|
||||||
|
questPage.Find("QuestDescription").gameObject.GetComponent<TMP_Text>().text = quest.description;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void NextAdventurer()
|
||||||
|
{
|
||||||
|
m_selectedAdventurer = ++m_selectedAdventurer % m_availableAdventurers.Count();
|
||||||
|
SetJournalAdventurerPage(m_selectedAdventurer);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PreviousAdventurer()
|
||||||
|
{
|
||||||
|
m_selectedAdventurer = --m_selectedAdventurer;
|
||||||
|
if (m_selectedAdventurer < 0)
|
||||||
|
{
|
||||||
|
m_selectedAdventurer = m_availableAdventurers.Count() - 1;
|
||||||
|
}
|
||||||
|
SetJournalAdventurerPage(m_selectedAdventurer);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AssignAdventurer()
|
||||||
|
{
|
||||||
|
Quest activeQuest = QuestManager.Instance.GetActiveQuest();
|
||||||
|
bool success = QuestManager.Instance.RunQuestWithAdventurer(m_availableAdventurers[m_selectedAdventurer], activeQuest);
|
||||||
|
Debug.Log("THE QUESTR ESULT WAS: " + success);
|
||||||
|
adventurerPage.gameObject.SetActive(false);
|
||||||
|
if(success)
|
||||||
|
{
|
||||||
|
questPage.Find("QuestResult/NextQuest").gameObject.SetActive(true);
|
||||||
|
questPage.Find("QuestResult/RetryQuest").gameObject.SetActive(false);
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
questPage.Find("QuestResult/NextQuest").gameObject.SetActive(false);
|
||||||
|
questPage.Find("QuestResult/RetryQuest").gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
questPage.Find("QuestResult/QuestResultText").gameObject.GetComponent<TMP_Text>().text = success ? activeQuest.successStr : activeQuest.failedStr;
|
||||||
|
questPage.Find("QuestResult").gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StartNextQuest()
|
||||||
|
{
|
||||||
|
Debug.Log("Starting next day");
|
||||||
|
questPage.Find("QuestResult").gameObject.SetActive(false);
|
||||||
|
QuestManager.Instance.NextQuest();
|
||||||
|
CloseJournal();
|
||||||
|
Debug.Log("Started next quest");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RetryQuest()
|
||||||
|
{
|
||||||
|
Debug.Log("Retrying quest");
|
||||||
|
questPage.Find("QuestResult").gameObject.SetActive(false);
|
||||||
|
QuestManager.Instance.RetryQuest();
|
||||||
|
CloseJournal();
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Journal.cs.meta
Normal file
11
Assets/Scripts/Journal.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c0493f659bb4e67428b686920758641b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
12
Assets/Scripts/MainMenu.cs
Normal file
12
Assets/Scripts/MainMenu.cs
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class MainMenu : MonoBehaviour
|
||||||
|
{
|
||||||
|
public void Action_StartGame()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/MainMenu.cs.meta
Normal file
11
Assets/Scripts/MainMenu.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ce42a9d2ab6ceb745b0e2af7d1412eb1
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
39
Assets/Scripts/PlayerController.cs
Normal file
39
Assets/Scripts/PlayerController.cs
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerController : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static PlayerController Instance;
|
||||||
|
|
||||||
|
public Vector3 forward;
|
||||||
|
public Camera playerCam;
|
||||||
|
public float xLimit = 45;
|
||||||
|
public float yLimit = 25;
|
||||||
|
public bool cameraMovement = true;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (Instance == null)
|
||||||
|
{
|
||||||
|
Instance = this;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning("There can only be one instance of the CharacterManager class");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (cameraMovement)
|
||||||
|
{
|
||||||
|
float mouseX = 2 * (Input.mousePosition.x / playerCam.pixelWidth) - 1;
|
||||||
|
float mouseY = -(2 * (Input.mousePosition.y / playerCam.pixelHeight) - 1);
|
||||||
|
|
||||||
|
Quaternion rotation = Quaternion.Euler(yLimit * mouseY, xLimit * mouseX, 0);
|
||||||
|
playerCam.transform.rotation = rotation;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/PlayerController.cs.meta
Normal file
11
Assets/Scripts/PlayerController.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bfe60ceb1f7681a44a14ecbb20e0925f
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
112
Assets/Scripts/QuestManager.cs
Normal file
112
Assets/Scripts/QuestManager.cs
Normal file
@@ -0,0 +1,112 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Runtime.InteropServices.WindowsRuntime;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class QuestManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static QuestManager Instance;
|
||||||
|
public int activeQuest = 0;
|
||||||
|
|
||||||
|
public Quest[] quests = {
|
||||||
|
new Quest(_name: "Advert Quest 1", _desc: "Find someone to hand out flyers to advertise our tavern to adventurers. Strength, dexterity, intelligence: doesn<73>t matter, find someone who would do this for as little money as possible.", _failedStr: "Damn, that didn<64>t work at all. That robot just randomly started playing an instrument, much to the dismay of the townspeople.", _successStr: "Perfect, this place will be full of adventurers in no time.", _strength: 0, _intelligence: 0, _charisma: 5),
|
||||||
|
};
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (Instance == null)
|
||||||
|
{
|
||||||
|
Instance = this;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning("There can only be one instance of the CharacterManager class");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
foreach (Quest quest in quests)
|
||||||
|
{
|
||||||
|
Debug.Log(quest.name);
|
||||||
|
Debug.Log(quest.description);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Quest GetActiveQuest()
|
||||||
|
{
|
||||||
|
return quests[activeQuest];
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool RunQuestWithAdventurer(CharacterData characterData, Quest quest)
|
||||||
|
{
|
||||||
|
if (characterData.m_charisma < quest.charisma)
|
||||||
|
{
|
||||||
|
Debug.Log("Character failed charisma check");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (characterData.m_strength < quest.strength)
|
||||||
|
{
|
||||||
|
Debug.Log("Character failed strength check");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (characterData.m_intelligence < quest.intelligence)
|
||||||
|
{
|
||||||
|
Debug.Log("Character failed intlligence check");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SpawnAdventurers()
|
||||||
|
{
|
||||||
|
foreach (var adventurer in Resources.FindObjectsOfTypeAll<AdventurerInteractable>())
|
||||||
|
{
|
||||||
|
if (adventurer.m_spawnQuestID == activeQuest)
|
||||||
|
{
|
||||||
|
adventurer.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void NextQuest()
|
||||||
|
{
|
||||||
|
activeQuest++;
|
||||||
|
if (activeQuest >= quests.Length)
|
||||||
|
{
|
||||||
|
Debug.Log("All quests completed");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
GameManager.Instance.FadePingPong(SpawnAdventurers);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RetryQuest()
|
||||||
|
{
|
||||||
|
GameManager.Instance.FadePingPong();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class Quest
|
||||||
|
{
|
||||||
|
public string name;
|
||||||
|
public string description;
|
||||||
|
public string successStr;
|
||||||
|
public string failedStr;
|
||||||
|
public int strength, intelligence, charisma;
|
||||||
|
|
||||||
|
public Quest(string _name, string _desc, string _failedStr, string _successStr, int _strength, int _intelligence, int _charisma)
|
||||||
|
{
|
||||||
|
this.name = _name;
|
||||||
|
this.description = _desc;
|
||||||
|
this.failedStr = _failedStr;
|
||||||
|
this.successStr = _successStr;
|
||||||
|
this.strength = _strength;
|
||||||
|
this.intelligence = _intelligence;
|
||||||
|
this.charisma = _charisma;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/QuestManager.cs.meta
Normal file
11
Assets/Scripts/QuestManager.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bb2c090bb57f87f4cae2a4a2b973f815
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Krita Files/Adventure Cat.png
(Stored with Git LFS)
Normal file
BIN
Krita Files/Adventure Cat.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Krita Files/Rufus.png
(Stored with Git LFS)
Normal file
BIN
Krita Files/Rufus.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Krita Files/Sketches.kra
(Stored with Git LFS)
Normal file
BIN
Krita Files/Sketches.kra
(Stored with Git LFS)
Normal file
Binary file not shown.
@@ -4,5 +4,11 @@
|
|||||||
EditorBuildSettings:
|
EditorBuildSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Scenes: []
|
m_Scenes:
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/MainMenu.unity
|
||||||
|
guid: 0fa8dec7e82dc464993a2b09a5669bff
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/Main.unity
|
||||||
|
guid: 16733f15456510f4e990bd7f0afbfb61
|
||||||
m_configObjects: {}
|
m_configObjects: {}
|
||||||
|
|||||||
121
ProjectSettings/SceneTemplateSettings.json
Normal file
121
ProjectSettings/SceneTemplateSettings.json
Normal file
@@ -0,0 +1,121 @@
|
|||||||
|
{
|
||||||
|
"templatePinStates": [],
|
||||||
|
"dependencyTypeInfos": [
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.AnimationClip",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.Animations.AnimatorController",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.AnimatorOverrideController",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.Audio.AudioMixerController",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.ComputeShader",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Cubemap",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.GameObject",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.LightingDataAsset",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.LightingSettings",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Material",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.MonoScript",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.PhysicMaterial",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.PhysicsMaterial2D",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.VolumeProfile",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.SceneAsset",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Shader",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.ShaderVariantCollection",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Texture",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Texture2D",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Timeline.TimelineAsset",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"defaultDependencyTypeInfo": {
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "<default_scene_template_dependencies>",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
"newSceneOverride": 0
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user