21 Commits

Author SHA1 Message Date
Amaan Shawkath
d00929c814 Fixed
You can click on characters whilst the journal is open
You can click on characters whilst selecting dialog options

Added sfx option to character data
2023-07-09 13:25:47 +01:00
6b5f52a71f Merge pull request #17 from JanGross/level_design
Level design
2023-07-09 13:25:33 +02:00
e9f3edd5fb Add Tables 2023-07-09 13:24:59 +02:00
9352395987 Level blocking 2023-07-09 13:03:32 +02:00
a0fe5e7bf7 Merge pull request #16 from JanGross/gfx
Updated character graphics
2023-07-09 12:30:53 +02:00
1e373edbf1 Updated character graphics 2023-07-09 12:28:10 +02:00
720ce6debe Merge pull request #15 from JanGross/journal_ui_adventuers
Populate adventurer CV
2023-07-09 12:25:34 +02:00
41b28e9efe Populate adventurer CV 2023-07-09 12:25:06 +02:00
a00e4a6e98 Fix quest retry 2023-07-09 12:05:51 +02:00
e9bb26f4d9 Merge branch 'master' into gfx 2023-07-09 12:01:29 +02:00
96007ac7da Merge branch 'master' into gfx 2023-07-09 12:00:24 +02:00
f9f611ab92 Merge pull request #14 from JanGross/gfx
Add Rufus and Adventure Cat graphics
2023-07-09 11:48:37 +02:00
efd7c9448c Add Rufus and Adventure Cat graphics 2023-07-09 11:47:14 +02:00
2c5c58f9ea Remove dupe Derk character material 2023-07-09 11:44:15 +02:00
3a01324d13 Spawn adventurers when fade is at midpoint
Also adds the character prefabs
2023-07-09 11:42:15 +02:00
dbb44e6b6f Merge pull request #13 from JanGross/adventurers
Adventurer prefabs
2023-07-09 11:20:15 +02:00
fde0d28d93 Add Adventurer prefabs 2023-07-09 11:18:24 +02:00
Amaan Shawkath
0e50052e5b Merge pull request #12 from JanGross/dialogue_tweaks
Dialogue tweaks
2023-07-09 10:15:28 +01:00
68fdc026de Get Dialog controller from GM 2023-07-09 11:11:24 +02:00
9114b0a5fa Fix billboardbehaviour being flipped 2023-07-09 11:05:43 +02:00
ee62e86863 Move adventurer graphics into Assets 2023-07-09 10:39:42 +02:00
67 changed files with 10674 additions and 965 deletions

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@@ -4,7 +4,6 @@ using UnityEngine;
public class AdventurerInteractable : MonoBehaviour
{
public DialogueController dialogueController;
public int m_spawnQuestID = 0;
[SerializeField] private string m_name = string.Empty;
@@ -22,8 +21,14 @@ public class AdventurerInteractable : MonoBehaviour
private void OnMouseDown()
{
if (GameManager.Instance.uiManager.InputBlocked)
return;
if (GameManager.Instance.dialogueController.DialogueInProgress)
return;
PlayerController.Instance.cameraMovement = false;
CharacterData character = CharacterManager.Instance.GetCharacterDataByName(m_name);
dialogueController.DisplayCharacterText(character);
GameManager.Instance.dialogueController.DisplayCharacterText(character);
}
}

View File

@@ -14,7 +14,7 @@ public class BillboardBehaviour : MonoBehaviour
// Update is called once per frame
void Update()
{
transform.LookAt(Camera.main.transform.position);
transform.rotation = Quaternion.LookRotation(transform.position - Camera.main.transform.position);
transform.rotation = Quaternion.Euler(new Vector3(initialRotation.x, transform.rotation.eulerAngles.y, initialRotation.z));
}
}

View File

@@ -14,4 +14,6 @@ public class CharacterData : ScriptableObject
[Header("The index of the dialogue relates to what question it should link too.")]
public List<Dialogue> m_dialogueOptions;
public AudioSource m_typingSfx;
}

View File

@@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@@ -8,11 +9,13 @@ public class GameManager : MonoBehaviour
public static GameManager Instance;
public Image fadeRect;
public DialogueController dialogueController;
public UIManager uiManager;
[SerializeField] private float m_fadeT;
private float m_fadeTotal;
[SerializeField] private bool m_showFade = false;
[SerializeField] private float m_fadeDuration = 1;
private Action m_fadeCallback;
private void Awake()
{
@@ -36,6 +39,8 @@ public class GameManager : MonoBehaviour
m_fadeT += Time.deltaTime;
} else
{
m_fadeCallback?.Invoke();
m_fadeCallback = null;
m_fadeT -= Time.deltaTime;
}
m_fadeTotal += Time.deltaTime;
@@ -50,13 +55,11 @@ public class GameManager : MonoBehaviour
fadeRect.color = new Color(0f, 0f, 0f, Mathf.Lerp(0, 1, m_fadeT));
}
}
public void FadePingPong()
public void FadePingPong(Action callback = null)
{
m_fadeCallback = callback;
m_fadeTotal = 0;
m_showFade = true;
}

View File

@@ -33,6 +33,8 @@ public class Journal : MonoBehaviour
return;
}
GameManager.Instance.uiManager.BlockInput(true);
m_availableAdventurers.Clear();
foreach (var character in CharacterManager.Instance.CharacterDatas)
{
@@ -57,13 +59,21 @@ public class Journal : MonoBehaviour
journal.SetActive(false);
adventurerPage.gameObject.SetActive(false);
PlayerController.Instance.cameraMovement = true;
GameManager.Instance.uiManager.BlockInput(false);
}
public void SetJournalAdventurerPage(int id)
{
CharacterData chara = m_availableAdventurers[id];
TMP_Text nameLabel = adventurerPage.Find("AdventurerName").gameObject.GetComponent<TMP_Text>();
nameLabel.text = chara.m_name;
adventurerPage.Find("AdventurerName").gameObject.GetComponent<TMP_Text>().text = chara.name;
string cv = "";
foreach (var line in chara.m_dialogueOptions)
{
cv += $"- {line.bulletizedText}\n";
}
adventurerPage.Find("AdventurerCV").gameObject.GetComponent<TMP_Text>().text = cv;
}
public void SetJournalQuestPage()
@@ -95,7 +105,9 @@ public class Journal : MonoBehaviour
bool success = QuestManager.Instance.RunQuestWithAdventurer(m_availableAdventurers[m_selectedAdventurer], activeQuest);
Debug.Log("THE QUESTR ESULT WAS: " + success);
adventurerPage.gameObject.SetActive(false);
if(success)
questPage.Find("QuestResult").gameObject.SetActive(true);
if (success)
{
questPage.Find("QuestResult/NextQuest").gameObject.SetActive(true);
questPage.Find("QuestResult/RetryQuest").gameObject.SetActive(false);
@@ -106,7 +118,7 @@ public class Journal : MonoBehaviour
}
questPage.Find("QuestResult/QuestResultText").gameObject.GetComponent<TMP_Text>().text = success ? activeQuest.successStr : activeQuest.failedStr;
questPage.Find("QuestResult").gameObject.SetActive(true);
}
public void StartNextQuest()

View File

@@ -60,6 +60,17 @@ public class QuestManager : MonoBehaviour
return true;
}
public void SpawnAdventurers()
{
foreach (var adventurer in Resources.FindObjectsOfTypeAll<AdventurerInteractable>())
{
if (adventurer.m_spawnQuestID == activeQuest)
{
adventurer.gameObject.SetActive(true);
}
}
}
public void NextQuest()
{
activeQuest++;
@@ -68,14 +79,8 @@ public class QuestManager : MonoBehaviour
Debug.Log("All quests completed");
}
foreach (var adventurer in Resources.FindObjectsOfTypeAll<AdventurerInteractable>())
{
if (adventurer.m_spawnQuestID == activeQuest)
{
adventurer.gameObject.SetActive(true);
}
}
GameManager.Instance.FadePingPong();
GameManager.Instance.FadePingPong(SpawnAdventurers);
}
public void RetryQuest()

View File

@@ -0,0 +1,15 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UIManager : MonoBehaviour
{
public bool InputBlocked => m_blocked;
private bool m_blocked = false;
public void BlockInput(bool value)
{
m_blocked = value;
}
}

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