13 Commits

Author SHA1 Message Date
1e373edbf1 Updated character graphics 2023-07-09 12:28:10 +02:00
e9bb26f4d9 Merge branch 'master' into gfx 2023-07-09 12:01:29 +02:00
96007ac7da Merge branch 'master' into gfx 2023-07-09 12:00:24 +02:00
f9f611ab92 Merge pull request #14 from JanGross/gfx
Add Rufus and Adventure Cat graphics
2023-07-09 11:48:37 +02:00
efd7c9448c Add Rufus and Adventure Cat graphics 2023-07-09 11:47:14 +02:00
2c5c58f9ea Remove dupe Derk character material 2023-07-09 11:44:15 +02:00
3a01324d13 Spawn adventurers when fade is at midpoint
Also adds the character prefabs
2023-07-09 11:42:15 +02:00
dbb44e6b6f Merge pull request #13 from JanGross/adventurers
Adventurer prefabs
2023-07-09 11:20:15 +02:00
fde0d28d93 Add Adventurer prefabs 2023-07-09 11:18:24 +02:00
Amaan Shawkath
0e50052e5b Merge pull request #12 from JanGross/dialogue_tweaks
Dialogue tweaks
2023-07-09 10:15:28 +01:00
68fdc026de Get Dialog controller from GM 2023-07-09 11:11:24 +02:00
9114b0a5fa Fix billboardbehaviour being flipped 2023-07-09 11:05:43 +02:00
ee62e86863 Move adventurer graphics into Assets 2023-07-09 10:39:42 +02:00
48 changed files with 8440 additions and 705 deletions

8
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@@ -4,7 +4,6 @@ using UnityEngine;
public class AdventurerInteractable : MonoBehaviour public class AdventurerInteractable : MonoBehaviour
{ {
public DialogueController dialogueController;
public int m_spawnQuestID = 0; public int m_spawnQuestID = 0;
[SerializeField] private string m_name = string.Empty; [SerializeField] private string m_name = string.Empty;
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{ {
PlayerController.Instance.cameraMovement = false; PlayerController.Instance.cameraMovement = false;
CharacterData character = CharacterManager.Instance.GetCharacterDataByName(m_name); CharacterData character = CharacterManager.Instance.GetCharacterDataByName(m_name);
dialogueController.DisplayCharacterText(character); GameManager.Instance.dialogueController.DisplayCharacterText(character);
} }
} }

View File

@@ -14,7 +14,7 @@ public class BillboardBehaviour : MonoBehaviour
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
transform.LookAt(Camera.main.transform.position); transform.rotation = Quaternion.LookRotation(transform.position - Camera.main.transform.position);
transform.rotation = Quaternion.Euler(new Vector3(initialRotation.x, transform.rotation.eulerAngles.y, initialRotation.z)); transform.rotation = Quaternion.Euler(new Vector3(initialRotation.x, transform.rotation.eulerAngles.y, initialRotation.z));
} }
} }

View File

@@ -1,3 +1,4 @@
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@@ -13,6 +14,7 @@ public class GameManager : MonoBehaviour
private float m_fadeTotal; private float m_fadeTotal;
[SerializeField] private bool m_showFade = false; [SerializeField] private bool m_showFade = false;
[SerializeField] private float m_fadeDuration = 1; [SerializeField] private float m_fadeDuration = 1;
private Action m_fadeCallback;
private void Awake() private void Awake()
{ {
@@ -36,6 +38,8 @@ public class GameManager : MonoBehaviour
m_fadeT += Time.deltaTime; m_fadeT += Time.deltaTime;
} else } else
{ {
m_fadeCallback?.Invoke();
m_fadeCallback = null;
m_fadeT -= Time.deltaTime; m_fadeT -= Time.deltaTime;
} }
m_fadeTotal += Time.deltaTime; m_fadeTotal += Time.deltaTime;
@@ -55,8 +59,9 @@ public class GameManager : MonoBehaviour
} }
public void FadePingPong() public void FadePingPong(Action callback = null)
{ {
m_fadeCallback = callback;
m_fadeTotal = 0; m_fadeTotal = 0;
m_showFade = true; m_showFade = true;
} }

View File

@@ -60,6 +60,17 @@ public class QuestManager : MonoBehaviour
return true; return true;
} }
public void SpawnAdventurers()
{
foreach (var adventurer in Resources.FindObjectsOfTypeAll<AdventurerInteractable>())
{
if (adventurer.m_spawnQuestID == activeQuest)
{
adventurer.gameObject.SetActive(true);
}
}
}
public void NextQuest() public void NextQuest()
{ {
activeQuest++; activeQuest++;
@@ -68,14 +79,8 @@ public class QuestManager : MonoBehaviour
Debug.Log("All quests completed"); Debug.Log("All quests completed");
} }
foreach (var adventurer in Resources.FindObjectsOfTypeAll<AdventurerInteractable>())
{ GameManager.Instance.FadePingPong(SpawnAdventurers);
if (adventurer.m_spawnQuestID == activeQuest)
{
adventurer.gameObject.SetActive(true);
}
}
GameManager.Instance.FadePingPong();
} }
public void RetryQuest() public void RetryQuest()

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