Compare commits
36 Commits
managers
...
dialogue_t
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3
.gitattributes
vendored
3
.gitattributes
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@@ -48,6 +48,7 @@
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*.tga filter=lfs diff=lfs merge=lfs -text
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*.tif filter=lfs diff=lfs merge=lfs -text
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*.kra filter=lfs diff=lfs merge=lfs -text
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# Other binary formats
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# Other binary formats
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*.dll filter=lfs diff=lfs merge=lfs -text
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*.dll filter=lfs diff=lfs merge=lfs -text
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@@ -65,4 +66,4 @@
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*.meta -text -merge=unityamlmerge
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*.meta -text -merge=unityamlmerge
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*.unity -text -merge=unityamlmerge
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*.unity -text -merge=unityamlmerge
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*.asset -text -merge=unityamlmerge
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*.asset -text -merge=unityamlmerge
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*.prefab -text -merge=unityamlmerge
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*.prefab -text -merge=unityamlmerge
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38
Assets/Data/Adena.asset
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Assets/Data/Adena.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_Script: {fileID: 11500000, guid: ddda90cbbcf3ea54e9105c3a5f0ac9a5, type: 3}
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m_Name: Adena
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m_EditorClassIdentifier:
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m_image: {fileID: 0}
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m_name: Adena
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m_charisma: 3
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m_strength: 10
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m_dexterity: 10
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||||||
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m_intelligence: 10
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||||||
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m_spawnQuestId: 1
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||||||
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m_dialogueOptions:
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||||||
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- text: "G\u2019day Sir, I am the fair Adena, princess of the faraway planet of
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Velarius."
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bulletizedText: Adena. Princess.
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- text: "Working? A princess doesn\u2019t work, what do you have your robotic servants
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for, after all? Well, that was before I left, now times are different\u2026"
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bulletizedText: Stuck up princess doesn't work...
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- text: "Once, when I was still a wee little child, a bird landed on my finger
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while I was staring at the moon. My parents loved it. \u201CWhat a cute, little
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princess,\u201D they said. Well, my favourite moment was when I smashed their
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palace into pieces after they tried to marry me to Sir Reginald the Lizardman.
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Me and a lizard! Can you imagine?"
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bulletizedText: Destroying her parents palace for making her getting married
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to a lizard...
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- text: Away from this place and being worshipped as the goddess that I am, of
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course.
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bulletizedText: Being worshipped as a "goddess"...
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||||||
8
Assets/Data/Adena.asset.meta
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8
Assets/Data/Adena.asset.meta
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34
Assets/Data/Adventure Cat.asset
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Assets/Data/Adventure Cat.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_Script: {fileID: 11500000, guid: ddda90cbbcf3ea54e9105c3a5f0ac9a5, type: 3}
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m_Name: Adventure Cat
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m_EditorClassIdentifier:
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m_image: {fileID: 0}
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m_name: Adventure Cat
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m_charisma: 5
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m_strength: 10
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m_dexterity: 5
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m_intelligence: 5
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||||||
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m_spawnQuestId: 2
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||||||
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m_dialogueOptions:
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||||||
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- text: "<i>\u2026 (the cat looks at you, on her name collar you read: Adventure
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Cat)</i>"
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bulletizedText: Adventure Cat.
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- text: "<i>\u2026 (the cat starts to purr)</i>"
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bulletizedText: ...
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- text: "<i>\u2026 (looking at the cat\u2019s claws you notice that they are drenched
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in blood \u2026 and her Photon-pistol, it seems like this cat can handle almost
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anything)</i>"
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bulletizedText: Badass killer.
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||||||
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- text: "<i>\u2026 (Although cats are far from stupid, you don\u2019t think that
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an adventure cat would necessarily think about this)</i>"
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||||||
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bulletizedText: N/A
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8
Assets/Data/Adventure Cat.asset.meta
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8
Assets/Data/Adventure Cat.asset.meta
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@@ -0,0 +1,8 @@
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34
Assets/Data/Amadeus.asset
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Assets/Data/Amadeus.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_Script: {fileID: 11500000, guid: ddda90cbbcf3ea54e9105c3a5f0ac9a5, type: 3}
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m_Name: Amadeus
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m_EditorClassIdentifier:
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m_image: {fileID: 0}
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m_name: Amadeus
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m_charisma: 2
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m_strength: 7
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m_dexterity: 7
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m_intelligence: 7
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m_spawnQuestId: 1
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m_dialogueOptions:
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- text: "Amadeus the robot, that\u2019s my name. How can I be of service? "
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bulletizedText: Amadeus.
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||||||
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- text: "Well, I\u2019m used to working for my old master. A crazy old scholar.
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Always wanted me to climb up mountains and pick flowers."
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||||||
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bulletizedText: Used to working with his old master. Climbed mountains and picked
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||||||
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flowers.
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||||||
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- text: "Even though I\u2019ve seen many things in my life, my master used to do
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||||||
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the fighting. However, once I was told to try my hands at playing an instrument.
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||||||
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I liked it, but my master shut his ears and a nearby cave bear died instantly."
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||||||
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bulletizedText: Playing instruments... Really badly...
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||||||
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- text: "As a free robot on an exciting adventure. No people tho, I hate people\u2026"
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||||||
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bulletizedText: As a free robot with no people...
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||||||
8
Assets/Data/Amadeus.asset.meta
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8
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m_Script: {fileID: 11500000, guid: ddda90cbbcf3ea54e9105c3a5f0ac9a5, type: 3}
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||||||
m_Name: Derk
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m_Name: Derk
|
||||||
m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_image: {fileID: 0}
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m_name: Derk
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m_name: Derk
|
||||||
m_charisma: 5
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m_charisma: 5
|
||||||
m_strength: 5
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m_strength: 5
|
||||||
m_dexterity: 3
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m_dexterity: 3
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||||||
m_intelligence: 5
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m_intelligence: 5
|
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m_money: 5
|
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m_dialogueOptions:
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m_dialogueOptions:
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- text: "Name\u2019s Derk"
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- text: "Name\u2019s Derk"
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bulletizedText: Derk.
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||||||
- text: "Man, I just want to work, y\u2019know? Give me a task and I\u2019ll do
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- text: "Man, I just want to work, y\u2019know? Give me a task and I\u2019ll do
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||||||
it, no problem for old Derk."
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it, no problem for old Derk."
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||||||
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bulletizedText: Just wants to work.
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- text: "This mornin\u2019 I helped an old lady get into one of those high speed
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- text: "This mornin\u2019 I helped an old lady get into one of those high speed
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||||||
trains. They always say Derk the jerk, but no one ever says \u201CWow, what
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trains. They always say Derk the jerk, but no one ever says \u201CWow, what
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||||||
a nice guy\u201D. "
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a nice guy\u201D. "
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||||||
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bulletizedText: Helped a lady get onto a high speed train.
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||||||
- text: "\u2026 (drools)"
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- text: "\u2026 (drools)"
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||||||
- text: I just want money, whatevs
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bulletizedText: ...
|
||||||
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|||||||
34
Assets/Data/Rufus.asset
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Assets/Data/Rufus.asset
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m_Script: {fileID: 11500000, guid: ddda90cbbcf3ea54e9105c3a5f0ac9a5, type: 3}
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m_Name: Rufus
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m_image: {fileID: 0}
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m_name: Rufus
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m_charisma: 0
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m_strength: 0
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m_dexterity: 0
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m_intelligence: 0
|
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|
m_spawnQuestId: 2
|
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|
m_dialogueOptions:
|
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- text: I am Rufus, here to help you.
|
||||||
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bulletizedText: Rufus.
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||||||
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- text: "I am a nature kinda guy, hunt, fetch, you know how it goes. Also, I\u2019m
|
||||||
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a natural with people, as you can imagine. Everybody always wants to pet me,
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||||||
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it can be quite annoying."
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||||||
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bulletizedText: Anywhere with nature and people.
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||||||
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- text: Once, there was this guy that tried to steal my bone. I found him by following
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||||||
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his scent and then I stabbed him with my lightsword. Just kidding, I ratted
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||||||
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him out to the authorities of course.
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||||||
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bulletizedText: Told the authorities about the guy who stole his bone.
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||||||
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- text: Hmm, probably going on adventures with my 5 kids.
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||||||
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bulletizedText: Going on adventures with his kids.
|
||||||
8
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m_AddedComponents: []
|
||||||
|
m_SourcePrefab: {fileID: 100100000, guid: 4c5924b3c54ec124da260e5cf3460969, type: 3}
|
||||||
|
|||||||
29
Assets/Scripts/AdventurerInteractable.cs
Normal file
29
Assets/Scripts/AdventurerInteractable.cs
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class AdventurerInteractable : MonoBehaviour
|
||||||
|
{
|
||||||
|
public DialogueController dialogueController;
|
||||||
|
public int m_spawnQuestID = 0;
|
||||||
|
|
||||||
|
[SerializeField] private string m_name = string.Empty;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnMouseDown()
|
||||||
|
{
|
||||||
|
PlayerController.Instance.cameraMovement = false;
|
||||||
|
CharacterData character = CharacterManager.Instance.GetCharacterDataByName(m_name);
|
||||||
|
dialogueController.DisplayCharacterText(character);
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/AdventurerInteractable.cs.meta
Normal file
11
Assets/Scripts/AdventurerInteractable.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a7fa9a36f8ebb0f4fa2ea09dac222d2d
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
19
Assets/Scripts/AdventurerManager.cs
Normal file
19
Assets/Scripts/AdventurerManager.cs
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class AdventurerManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/AdventurerManager.cs.meta
Normal file
11
Assets/Scripts/AdventurerManager.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a0025e0659889a54c8e7b136b75e4254
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
44
Assets/Scripts/CharacterManager.cs
Normal file
44
Assets/Scripts/CharacterManager.cs
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Collections.ObjectModel;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class CharacterManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static CharacterManager Instance;
|
||||||
|
|
||||||
|
[SerializeField] private List<CharacterData> m_characterDatas;
|
||||||
|
|
||||||
|
public ReadOnlyCollection<CharacterData> CharacterDatas => m_characterDatas.AsReadOnly();
|
||||||
|
|
||||||
|
private Dictionary<string, bool> m_interviewed = new Dictionary<string, bool>();
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (Instance == null)
|
||||||
|
{
|
||||||
|
Instance = this;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning("There can only be one instance of the CharacterManager class");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Returns if a character has been interviewed.
|
||||||
|
public bool CharacterInterviewed(string name)
|
||||||
|
{
|
||||||
|
return m_interviewed.ContainsKey(name);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Stores a character as interviewed.
|
||||||
|
public void SetInterviewed(string name)
|
||||||
|
{
|
||||||
|
m_interviewed.Add(name, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public CharacterData GetCharacterDataByName(string name)
|
||||||
|
{
|
||||||
|
return m_characterDatas.Where(i => i.m_name == name).FirstOrDefault();
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/CharacterManager.cs.meta
Normal file
11
Assets/Scripts/CharacterManager.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: afced2bc2620add47923c6430dfb713e
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -4,6 +4,7 @@ using UnityEngine;
|
|||||||
[CreateAssetMenu(fileName = "CharacterData", menuName = "Characters/Generate Character Data", order = 1)]
|
[CreateAssetMenu(fileName = "CharacterData", menuName = "Characters/Generate Character Data", order = 1)]
|
||||||
public class CharacterData : ScriptableObject
|
public class CharacterData : ScriptableObject
|
||||||
{
|
{
|
||||||
|
public Sprite m_image;
|
||||||
public string m_name;
|
public string m_name;
|
||||||
|
|
||||||
public int m_charisma;
|
public int m_charisma;
|
||||||
|
|||||||
54
Assets/Scripts/DialogueSystem/CharacterSheet.cs
Normal file
54
Assets/Scripts/DialogueSystem/CharacterSheet.cs
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class CharacterSheet : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private TMP_Text m_characterNameText;
|
||||||
|
[SerializeField] private TMP_Text m_line;
|
||||||
|
[SerializeField] private Transform m_lineHolder;
|
||||||
|
|
||||||
|
private Dictionary<string, GameObject> m_lines = new Dictionary<string, GameObject>();
|
||||||
|
|
||||||
|
public void Cleanup()
|
||||||
|
{
|
||||||
|
foreach (var line in m_lines)
|
||||||
|
{
|
||||||
|
Destroy(line.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_lines.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetName(string name)
|
||||||
|
{
|
||||||
|
m_characterNameText.text = name;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Adds a line to the character sheet.
|
||||||
|
public void AddLine(string lineText)
|
||||||
|
{
|
||||||
|
if (LineExists(lineText))
|
||||||
|
return;
|
||||||
|
|
||||||
|
var line = Instantiate(m_line, m_lineHolder);
|
||||||
|
line.text = lineText;
|
||||||
|
|
||||||
|
line.gameObject.SetActive(true);
|
||||||
|
|
||||||
|
m_lines.Add(lineText, line.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Returns if the line has already been added.
|
||||||
|
private bool LineExists(string lineText)
|
||||||
|
{
|
||||||
|
return m_lines.ContainsKey(lineText);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Action_Close()
|
||||||
|
{
|
||||||
|
PlayerController.Instance.cameraMovement = true;
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/DialogueSystem/CharacterSheet.cs.meta
Normal file
11
Assets/Scripts/DialogueSystem/CharacterSheet.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c8b9f2f1f2da7474e964926017ec32b4
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
40
Assets/Scripts/DialogueSystem/CharacterSheetController.cs
Normal file
40
Assets/Scripts/DialogueSystem/CharacterSheetController.cs
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class CharacterSheetController : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private CharacterSheet m_characterSheet;
|
||||||
|
[SerializeField] private Transform m_characterSheetTransform;
|
||||||
|
|
||||||
|
public IReadOnlyCollection<CharacterSheet> CharacterSheets => m_characterSheets.Values;
|
||||||
|
|
||||||
|
private Dictionary<string, CharacterSheet> m_characterSheets = new Dictionary<string, CharacterSheet>();
|
||||||
|
|
||||||
|
// Returns if a character sheet exists for the character.
|
||||||
|
public bool SheetExists(string characterName)
|
||||||
|
{
|
||||||
|
return m_characterSheets.ContainsKey(characterName);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get the character sheet for the passed in character.
|
||||||
|
public CharacterSheet GetSheet(string name)
|
||||||
|
{
|
||||||
|
if (!m_characterSheets.ContainsKey(name))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
CharacterSheet sheet = null;
|
||||||
|
m_characterSheets.TryGetValue(name, out sheet);
|
||||||
|
|
||||||
|
return sheet;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Creates a new character sheet.
|
||||||
|
public CharacterSheet CreateSheet(string characterName)
|
||||||
|
{
|
||||||
|
var sheet = Instantiate(m_characterSheet, m_characterSheetTransform);
|
||||||
|
|
||||||
|
m_characterSheets.Add(characterName, sheet);
|
||||||
|
|
||||||
|
return sheet;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 113c9cdbaeba15f47a35e92d7d13c848
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -3,6 +3,7 @@
|
|||||||
public class Dialogue
|
public class Dialogue
|
||||||
{
|
{
|
||||||
public string text;
|
public string text;
|
||||||
|
public string bulletizedText;
|
||||||
}
|
}
|
||||||
|
|
||||||
public class QuestionData
|
public class QuestionData
|
||||||
@@ -12,7 +13,6 @@ public class QuestionData
|
|||||||
"Who are you?",
|
"Who are you?",
|
||||||
"Tell me something about yourself.",
|
"Tell me something about yourself.",
|
||||||
"What is your greatest accomplishment?",
|
"What is your greatest accomplishment?",
|
||||||
"Where do you see yourself in five years?",
|
"Where do you see yourself in five years?"
|
||||||
"What are your salary requirements?"
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,19 +1,50 @@
|
|||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class DialogueController : MonoBehaviour
|
public class DialogueController : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private DialoguePanel m_dialoguePanel;
|
[SerializeField] private DialoguePanel m_dialoguePanel;
|
||||||
[SerializeField] private List<CharacterData> m_characterDatas;
|
|
||||||
|
private int m_currentIndex = 0;
|
||||||
|
|
||||||
|
public bool DialogueInProgress => m_dialoguePanel.gameObject.activeSelf;
|
||||||
|
|
||||||
|
|
||||||
// DEBUG - Will need replacing with the character you selected.
|
// DEBUG - Will need replacing with the character you selected.
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
DisplayCharacterText(m_characterDatas[0]);
|
//DisplayCharacterText(CharacterManager.Instance.CharacterDatas[m_currentIndex]);
|
||||||
|
|
||||||
|
m_dialoguePanel.OnQuestionsFinished += OnQuestionsFinished;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DisplayCharacterText(CharacterData character)
|
public void DisplayCharacterText(CharacterData character)
|
||||||
{
|
{
|
||||||
m_dialoguePanel.Setup(character);
|
m_dialoguePanel.Setup(character);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnQuestionsFinished(string characterName)
|
||||||
|
{
|
||||||
|
Debug.Log($"DialogueController: Character {characterName} finished interviewing");
|
||||||
|
CharacterManager.Instance.SetInterviewed(characterName);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Debug_NextCharacter()
|
||||||
|
{
|
||||||
|
if (m_currentIndex + 1 >= CharacterManager.Instance.CharacterDatas.Count)
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_currentIndex++;
|
||||||
|
DisplayCharacterText(CharacterManager.Instance.CharacterDatas[m_currentIndex]);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Debug_PreviousCharacter()
|
||||||
|
{
|
||||||
|
if (m_currentIndex - 1 < 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_currentIndex--;
|
||||||
|
DisplayCharacterText(CharacterManager.Instance.CharacterDatas[m_currentIndex]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
BIN
Assets/Scripts/DialogueSystem/Mouse_Left_Key_Dark.png
(Stored with Git LFS)
Normal file
BIN
Assets/Scripts/DialogueSystem/Mouse_Left_Key_Dark.png
(Stored with Git LFS)
Normal file
Binary file not shown.
166
Assets/Scripts/DialogueSystem/Mouse_Left_Key_Dark.png.meta
Normal file
166
Assets/Scripts/DialogueSystem/Mouse_Left_Key_Dark.png.meta
Normal file
@@ -0,0 +1,166 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 35501749b39a2f64383e8c1d43146b28
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 12
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
flipGreenChannel: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMipmapLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 0
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
swizzle: 50462976
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
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||||||
|
textureCompression: 1
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||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
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||||||
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textureCompression: 1
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||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
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||||||
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||||||
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overridden: 0
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ignorePlatformSupport: 0
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||||||
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androidETC2FallbackOverride: 0
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||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
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||||||
|
buildTarget: Server
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
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||||||
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textureCompression: 1
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||||||
|
compressionQuality: 50
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||||||
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crunchedCompression: 0
|
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|
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Android
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maxTextureSize: 2048
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resizeAlgorithm: 0
|
||||||
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textureFormat: -1
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compressionQuality: 50
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||||||
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overridden: 0
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androidETC2FallbackOverride: 0
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||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
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||||||
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||||||
|
buildTarget: iPhone
|
||||||
|
maxTextureSize: 2048
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||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
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||||||
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
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|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
|
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serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
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|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
mipmapLimitGroupName:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,21 +1,39 @@
|
|||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Reflection;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class DialoguePanel : MonoBehaviour
|
public class DialoguePanel : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public Action<string> OnQuestionsFinished;
|
||||||
|
|
||||||
[SerializeField] private Transform m_questionHolder;
|
[SerializeField] private Transform m_questionHolder;
|
||||||
[SerializeField] private Button m_questionButton;
|
[SerializeField] private Button m_questionButton;
|
||||||
|
|
||||||
[SerializeField] private TMP_Text m_characterNameText;
|
[SerializeField] private TMP_Text m_characterNameText;
|
||||||
[SerializeField] private TMP_Text m_characterText;
|
[SerializeField] private TMP_Text m_characterText;
|
||||||
|
[SerializeField] private CharacterSheetController m_characterSheetController;
|
||||||
|
[SerializeField] private GameObject m_dialogueEndedIndicator;
|
||||||
|
|
||||||
private const float TypingSpeed = 0.03f;
|
private const float TypingSpeed = 0.03f;
|
||||||
|
|
||||||
|
private List<int> m_questionIndexAsked = new List<int>();
|
||||||
|
private List<Button> m_questionButtons = new List<Button>();
|
||||||
|
|
||||||
private CharacterData m_currentCharacter;
|
private CharacterData m_currentCharacter;
|
||||||
private bool m_skipped = false;
|
private bool m_skipped = false;
|
||||||
|
|
||||||
|
private int m_questionCount = QuestionData.Questions.Length;
|
||||||
|
private int m_questionsAsked = 0;
|
||||||
|
|
||||||
|
private CharacterSheet m_characterSheet;
|
||||||
|
private string m_lineToAdd = "";
|
||||||
|
|
||||||
|
private bool QuestionsFinished => m_questionsAsked >= m_questionCount;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
PopulateQuestionButtons();
|
PopulateQuestionButtons();
|
||||||
@@ -25,15 +43,59 @@ public class DialoguePanel : MonoBehaviour
|
|||||||
// Sets the reference to the characterData to use.
|
// Sets the reference to the characterData to use.
|
||||||
public void Setup(CharacterData characterData)
|
public void Setup(CharacterData characterData)
|
||||||
{
|
{
|
||||||
|
m_questionIndexAsked.Clear();
|
||||||
|
|
||||||
Cleanup();
|
Cleanup();
|
||||||
|
|
||||||
m_currentCharacter = characterData;
|
if (m_characterSheet != null)
|
||||||
m_characterNameText.text = characterData.name;
|
{
|
||||||
|
// Clear the old sheet
|
||||||
|
m_characterSheet.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_questionsAsked = 0;
|
||||||
|
m_currentCharacter = characterData;
|
||||||
|
SetCharacterName();
|
||||||
|
|
||||||
// TODO: will this be changed with an introductory text?
|
|
||||||
m_characterText.text = "Select an option...";
|
m_characterText.text = "Select an option...";
|
||||||
|
|
||||||
|
SetupCharacterSheet();
|
||||||
|
|
||||||
|
// Only show the character sheet if they have already been interviewed.
|
||||||
|
if (CharacterManager.Instance.CharacterInterviewed(characterData.name))
|
||||||
|
{
|
||||||
|
m_characterSheet.SetName(characterData.name);
|
||||||
|
m_characterSheet.gameObject.SetActive(true);
|
||||||
|
|
||||||
|
// Hide the dialogue panel.
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_questionHolder.gameObject.SetActive(true);
|
||||||
gameObject.SetActive(true);
|
gameObject.SetActive(true);
|
||||||
|
|
||||||
|
foreach(var button in m_questionButtons)
|
||||||
|
{
|
||||||
|
button.interactable = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_dialogueEndedIndicator.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetupCharacterSheet()
|
||||||
|
{
|
||||||
|
var sheetExists = m_characterSheetController.SheetExists(m_currentCharacter.name);
|
||||||
|
|
||||||
|
if (sheetExists)
|
||||||
|
{
|
||||||
|
m_characterSheet = m_characterSheetController.GetSheet(m_currentCharacter.name);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create a new character sheet
|
||||||
|
m_characterSheet = m_characterSheetController.CreateSheet(m_currentCharacter.name);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Handles cleaing up for the next text.
|
// Handles cleaing up for the next text.
|
||||||
@@ -41,7 +103,6 @@ public class DialoguePanel : MonoBehaviour
|
|||||||
{
|
{
|
||||||
m_skipped = false;
|
m_skipped = false;
|
||||||
m_characterText.text = "";
|
m_characterText.text = "";
|
||||||
|
|
||||||
StopAllCoroutines();
|
StopAllCoroutines();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -62,6 +123,8 @@ public class DialoguePanel : MonoBehaviour
|
|||||||
button.onClick.AddListener(() => OnQuestionButtonClicked(index));
|
button.onClick.AddListener(() => OnQuestionButtonClicked(index));
|
||||||
|
|
||||||
button.gameObject.SetActive(true);
|
button.gameObject.SetActive(true);
|
||||||
|
|
||||||
|
m_questionButtons.Add(button);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -84,26 +147,84 @@ public class DialoguePanel : MonoBehaviour
|
|||||||
m_skipped = true;
|
m_skipped = true;
|
||||||
m_characterText.text = text;
|
m_characterText.text = text;
|
||||||
|
|
||||||
|
// Add the current line to the character sheet.
|
||||||
|
PopulateCharacterSheet();
|
||||||
|
|
||||||
|
// If we've asked all the questions we should mark this character as interviewed and continue.
|
||||||
|
if (QuestionsFinished)
|
||||||
|
{
|
||||||
|
m_dialogueEndedIndicator.SetActive(true);
|
||||||
|
|
||||||
|
OnQuestionsFinished?.Invoke(m_currentCharacter.name);
|
||||||
|
}
|
||||||
|
|
||||||
// Re-enable the questions.
|
// Re-enable the questions.
|
||||||
m_questionHolder.gameObject.SetActive(true);
|
m_questionHolder.gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void SetCharacterName()
|
||||||
|
{
|
||||||
|
// NOTE - the "who are you?" question is always in the first index. Remember that...
|
||||||
|
var introduced = m_questionIndexAsked.Contains(0);
|
||||||
|
|
||||||
|
if (introduced)
|
||||||
|
{
|
||||||
|
m_characterNameText.text = m_currentCharacter.name;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_characterNameText.text = "???";
|
||||||
|
}
|
||||||
|
|
||||||
// Handles displaying the correct dialogue for the question.
|
// Handles displaying the correct dialogue for the question.
|
||||||
private void OnQuestionButtonClicked(int index)
|
private void OnQuestionButtonClicked(int index)
|
||||||
{
|
{
|
||||||
//Debug.Log("Player picked option " + index);
|
|
||||||
|
|
||||||
Cleanup();
|
Cleanup();
|
||||||
|
|
||||||
var dialogueOption = m_currentCharacter.m_dialogueOptions[index];
|
var dialogueOption = m_currentCharacter.m_dialogueOptions[index];
|
||||||
StartCoroutine(DisplayText(dialogueOption.text));
|
StartCoroutine(DisplayText(dialogueOption.text));
|
||||||
|
|
||||||
// TODO: we should update the sheet with this information.
|
// Setup the line to add to the character sheet once the dialogue has finished.
|
||||||
|
m_lineToAdd = $"<b>Q.) {QuestionData.Questions[index]}\n</b>A.) {dialogueOption.bulletizedText}";
|
||||||
|
|
||||||
|
MarkQuestionAsked(index);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Marks the question as asked if it hasn't been asked already.
|
||||||
|
private void MarkQuestionAsked(int index)
|
||||||
|
{
|
||||||
|
if (m_questionIndexAsked.Contains(index))
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Increment questions asked.
|
||||||
|
m_questionsAsked++;
|
||||||
|
m_questionIndexAsked.Add(index);
|
||||||
|
|
||||||
|
m_questionButtons[index].interactable = false;
|
||||||
|
|
||||||
|
// Check if we can reveal the character's name.
|
||||||
|
SetCharacterName();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PopulateCharacterSheet()
|
||||||
|
{
|
||||||
|
m_characterSheet.AddLine(m_lineToAdd);
|
||||||
|
m_lineToAdd = "";
|
||||||
}
|
}
|
||||||
|
|
||||||
// Callback from Unity on the skip button.
|
// Callback from Unity on the skip button.
|
||||||
public void Action_SkipButtonClicked()
|
public void Action_SkipButtonClicked()
|
||||||
{
|
{
|
||||||
|
if (m_skipped && QuestionsFinished)
|
||||||
|
DialogueEndedClicked();
|
||||||
|
|
||||||
m_skipped = true;
|
m_skipped = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Sets the character as interviewed and releases control back to player.
|
||||||
|
public void DialogueEndedClicked()
|
||||||
|
{
|
||||||
|
PlayerController.Instance.cameraMovement = true;
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
63
Assets/Scripts/GameManager.cs
Normal file
63
Assets/Scripts/GameManager.cs
Normal file
@@ -0,0 +1,63 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class GameManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static GameManager Instance;
|
||||||
|
public Image fadeRect;
|
||||||
|
public DialogueController dialogueController;
|
||||||
|
|
||||||
|
[SerializeField] private float m_fadeT;
|
||||||
|
private float m_fadeTotal;
|
||||||
|
[SerializeField] private bool m_showFade = false;
|
||||||
|
[SerializeField] private float m_fadeDuration = 1;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (Instance == null)
|
||||||
|
{
|
||||||
|
Instance = this;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning("There can only be one instance of the CharacterManager class");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
//Fade image towrads target
|
||||||
|
if(m_showFade)
|
||||||
|
{
|
||||||
|
if (m_fadeTotal < m_fadeDuration / 2)
|
||||||
|
{
|
||||||
|
m_fadeT += Time.deltaTime;
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
m_fadeT -= Time.deltaTime;
|
||||||
|
}
|
||||||
|
m_fadeTotal += Time.deltaTime;
|
||||||
|
|
||||||
|
|
||||||
|
if(m_fadeT < 0)
|
||||||
|
{
|
||||||
|
m_showFade = false;
|
||||||
|
m_fadeT = 0;
|
||||||
|
m_fadeTotal = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
fadeRect.color = new Color(0f, 0f, 0f, Mathf.Lerp(0, 1, m_fadeT));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void FadePingPong()
|
||||||
|
{
|
||||||
|
m_fadeTotal = 0;
|
||||||
|
m_showFade = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/GameManager.cs.meta
Normal file
11
Assets/Scripts/GameManager.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a7d6a699566d0234aae77a22105ba6b5
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
128
Assets/Scripts/Journal.cs
Normal file
128
Assets/Scripts/Journal.cs
Normal file
@@ -0,0 +1,128 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Journal : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject journal;
|
||||||
|
private List<CharacterData> m_availableAdventurers = new List<CharacterData>();
|
||||||
|
|
||||||
|
public Transform adventurerPage;
|
||||||
|
public Transform questPage;
|
||||||
|
|
||||||
|
private int m_selectedAdventurer = 0;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnMouseDown()
|
||||||
|
{
|
||||||
|
if (GameManager.Instance.dialogueController.DialogueInProgress)
|
||||||
|
{
|
||||||
|
Debug.Log("Dialog in progress, not howing journal");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_availableAdventurers.Clear();
|
||||||
|
foreach (var character in CharacterManager.Instance.CharacterDatas)
|
||||||
|
{
|
||||||
|
if (CharacterManager.Instance.CharacterInterviewed(character.name)) {
|
||||||
|
Debug.Log("Available Adventurer:" + character.name);
|
||||||
|
m_availableAdventurers.Add(character);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
SetJournalQuestPage();
|
||||||
|
|
||||||
|
if (m_availableAdventurers.Count > 0)
|
||||||
|
{
|
||||||
|
SetJournalAdventurerPage(m_selectedAdventurer);
|
||||||
|
adventurerPage.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
journal.SetActive(true);
|
||||||
|
PlayerController.Instance.cameraMovement = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CloseJournal()
|
||||||
|
{
|
||||||
|
journal.SetActive(false);
|
||||||
|
adventurerPage.gameObject.SetActive(false);
|
||||||
|
PlayerController.Instance.cameraMovement = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetJournalAdventurerPage(int id)
|
||||||
|
{
|
||||||
|
CharacterData chara = m_availableAdventurers[id];
|
||||||
|
TMP_Text nameLabel = adventurerPage.Find("AdventurerName").gameObject.GetComponent<TMP_Text>();
|
||||||
|
nameLabel.text = chara.m_name;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetJournalQuestPage()
|
||||||
|
{
|
||||||
|
Quest quest = QuestManager.Instance.GetActiveQuest();
|
||||||
|
questPage.Find("QuestName").gameObject.GetComponent<TMP_Text>().text = quest.name;
|
||||||
|
questPage.Find("QuestDescription").gameObject.GetComponent<TMP_Text>().text = quest.description;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void NextAdventurer()
|
||||||
|
{
|
||||||
|
m_selectedAdventurer = ++m_selectedAdventurer % m_availableAdventurers.Count();
|
||||||
|
SetJournalAdventurerPage(m_selectedAdventurer);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PreviousAdventurer()
|
||||||
|
{
|
||||||
|
m_selectedAdventurer = --m_selectedAdventurer;
|
||||||
|
if (m_selectedAdventurer < 0)
|
||||||
|
{
|
||||||
|
m_selectedAdventurer = m_availableAdventurers.Count() - 1;
|
||||||
|
}
|
||||||
|
SetJournalAdventurerPage(m_selectedAdventurer);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AssignAdventurer()
|
||||||
|
{
|
||||||
|
Quest activeQuest = QuestManager.Instance.GetActiveQuest();
|
||||||
|
bool success = QuestManager.Instance.RunQuestWithAdventurer(m_availableAdventurers[m_selectedAdventurer], activeQuest);
|
||||||
|
Debug.Log("THE QUESTR ESULT WAS: " + success);
|
||||||
|
adventurerPage.gameObject.SetActive(false);
|
||||||
|
if(success)
|
||||||
|
{
|
||||||
|
questPage.Find("QuestResult/NextQuest").gameObject.SetActive(true);
|
||||||
|
questPage.Find("QuestResult/RetryQuest").gameObject.SetActive(false);
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
questPage.Find("QuestResult/NextQuest").gameObject.SetActive(false);
|
||||||
|
questPage.Find("QuestResult/RetryQuest").gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
questPage.Find("QuestResult/QuestResultText").gameObject.GetComponent<TMP_Text>().text = success ? activeQuest.successStr : activeQuest.failedStr;
|
||||||
|
questPage.Find("QuestResult").gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StartNextQuest()
|
||||||
|
{
|
||||||
|
Debug.Log("Starting next day");
|
||||||
|
questPage.Find("QuestResult").gameObject.SetActive(false);
|
||||||
|
QuestManager.Instance.NextQuest();
|
||||||
|
CloseJournal();
|
||||||
|
Debug.Log("Started next quest");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RetryQuest()
|
||||||
|
{
|
||||||
|
Debug.Log("Retrying quest");
|
||||||
|
questPage.Find("QuestResult").gameObject.SetActive(false);
|
||||||
|
QuestManager.Instance.RetryQuest();
|
||||||
|
CloseJournal();
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Journal.cs.meta
Normal file
11
Assets/Scripts/Journal.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c0493f659bb4e67428b686920758641b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
12
Assets/Scripts/MainMenu.cs
Normal file
12
Assets/Scripts/MainMenu.cs
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class MainMenu : MonoBehaviour
|
||||||
|
{
|
||||||
|
public void Action_StartGame()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/MainMenu.cs.meta
Normal file
11
Assets/Scripts/MainMenu.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ce42a9d2ab6ceb745b0e2af7d1412eb1
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -4,23 +4,36 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class PlayerController : MonoBehaviour
|
public class PlayerController : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public static PlayerController Instance;
|
||||||
|
|
||||||
public Vector3 forward;
|
public Vector3 forward;
|
||||||
public Camera playerCam;
|
public Camera playerCam;
|
||||||
public float xLimit = 45;
|
public float xLimit = 45;
|
||||||
public float yLimit = 25;
|
public float yLimit = 25;
|
||||||
// Start is called before the first frame update
|
public bool cameraMovement = true;
|
||||||
void Start()
|
|
||||||
|
private void Awake()
|
||||||
{
|
{
|
||||||
|
if (Instance == null)
|
||||||
|
{
|
||||||
|
Instance = this;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning("There can only be one instance of the CharacterManager class");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
float mouseX = 2 * (Input.mousePosition.x / playerCam.pixelWidth) - 1;
|
if (cameraMovement)
|
||||||
float mouseY = -(2 * (Input.mousePosition.y / playerCam.pixelHeight) - 1);
|
{
|
||||||
|
float mouseX = 2 * (Input.mousePosition.x / playerCam.pixelWidth) - 1;
|
||||||
|
float mouseY = -(2 * (Input.mousePosition.y / playerCam.pixelHeight) - 1);
|
||||||
|
|
||||||
Quaternion rotation = Quaternion.Euler(yLimit * mouseY, xLimit * mouseX, 0);
|
Quaternion rotation = Quaternion.Euler(yLimit * mouseY, xLimit * mouseX, 0);
|
||||||
playerCam.transform.rotation = rotation;
|
playerCam.transform.rotation = rotation;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,15 +1,29 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Runtime.InteropServices.WindowsRuntime;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class QuestManager : MonoBehaviour
|
public class QuestManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public static QuestManager Instance;
|
||||||
public int activeQuest = 0;
|
public int activeQuest = 0;
|
||||||
|
|
||||||
public Quest[] quests = {
|
public Quest[] quests = {
|
||||||
new Quest(_name: "Advert Quest 1", _desc: "Find someone to hand out flyers to advertise our tavern to adventurers. Strength, dexterity, intelligence: doesn<73>t matter, find someone who would do this for as little money as possible.", _failedStr: "Damn, that didn<64>t work at all. That robot just randomly started playing an instrument, much to the dismay of the townspeople.", _strength: 0, _intelligence: 0, _charisma: 5),
|
new Quest(_name: "Advert Quest 1", _desc: "Find someone to hand out flyers to advertise our tavern to adventurers. Strength, dexterity, intelligence: doesn<73>t matter, find someone who would do this for as little money as possible.", _failedStr: "Damn, that didn<64>t work at all. That robot just randomly started playing an instrument, much to the dismay of the townspeople.", _successStr: "Perfect, this place will be full of adventurers in no time.", _strength: 0, _intelligence: 0, _charisma: 5),
|
||||||
};
|
};
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (Instance == null)
|
||||||
|
{
|
||||||
|
Instance = this;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning("There can only be one instance of the CharacterManager class");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
@@ -20,10 +34,53 @@ public class QuestManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
public Quest GetActiveQuest()
|
||||||
void Update()
|
|
||||||
{
|
{
|
||||||
|
return quests[activeQuest];
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool RunQuestWithAdventurer(CharacterData characterData, Quest quest)
|
||||||
|
{
|
||||||
|
if (characterData.m_charisma < quest.charisma)
|
||||||
|
{
|
||||||
|
Debug.Log("Character failed charisma check");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (characterData.m_strength < quest.strength)
|
||||||
|
{
|
||||||
|
Debug.Log("Character failed strength check");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (characterData.m_intelligence < quest.intelligence)
|
||||||
|
{
|
||||||
|
Debug.Log("Character failed intlligence check");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void NextQuest()
|
||||||
|
{
|
||||||
|
activeQuest++;
|
||||||
|
if (activeQuest >= quests.Length)
|
||||||
|
{
|
||||||
|
Debug.Log("All quests completed");
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var adventurer in Resources.FindObjectsOfTypeAll<AdventurerInteractable>())
|
||||||
|
{
|
||||||
|
if (adventurer.m_spawnQuestID == activeQuest)
|
||||||
|
{
|
||||||
|
adventurer.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
GameManager.Instance.FadePingPong();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RetryQuest()
|
||||||
|
{
|
||||||
|
GameManager.Instance.FadePingPong();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -32,14 +89,16 @@ public class Quest
|
|||||||
{
|
{
|
||||||
public string name;
|
public string name;
|
||||||
public string description;
|
public string description;
|
||||||
|
public string successStr;
|
||||||
public string failedStr;
|
public string failedStr;
|
||||||
public int strength, intelligence, charisma;
|
public int strength, intelligence, charisma;
|
||||||
|
|
||||||
public Quest(string _name, string _desc, string _failedStr, int _strength, int _intelligence, int _charisma)
|
public Quest(string _name, string _desc, string _failedStr, string _successStr, int _strength, int _intelligence, int _charisma)
|
||||||
{
|
{
|
||||||
this.name = _name;
|
this.name = _name;
|
||||||
this.description = _desc;
|
this.description = _desc;
|
||||||
this.failedStr = _failedStr;
|
this.failedStr = _failedStr;
|
||||||
|
this.successStr = _successStr;
|
||||||
this.strength = _strength;
|
this.strength = _strength;
|
||||||
this.intelligence = _intelligence;
|
this.intelligence = _intelligence;
|
||||||
this.charisma = _charisma;
|
this.charisma = _charisma;
|
||||||
|
|||||||
BIN
Krita Files/Adena.png
(Stored with Git LFS)
Normal file
BIN
Krita Files/Adena.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Krita Files/Amadeus.png
(Stored with Git LFS)
Normal file
BIN
Krita Files/Amadeus.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Krita Files/Derk.png
(Stored with Git LFS)
Normal file
BIN
Krita Files/Derk.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Krita Files/Sketches.kra
(Stored with Git LFS)
Normal file
BIN
Krita Files/Sketches.kra
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Krita Files/Sketches.png
(Stored with Git LFS)
Normal file
BIN
Krita Files/Sketches.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@@ -4,5 +4,11 @@
|
|||||||
EditorBuildSettings:
|
EditorBuildSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Scenes: []
|
m_Scenes:
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/MainMenu.unity
|
||||||
|
guid: 0fa8dec7e82dc464993a2b09a5669bff
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/Main.unity
|
||||||
|
guid: 16733f15456510f4e990bd7f0afbfb61
|
||||||
m_configObjects: {}
|
m_configObjects: {}
|
||||||
|
|||||||
Reference in New Issue
Block a user