Compare commits
49 Commits
managers
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journal_ui
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1
.gitattributes
vendored
1
.gitattributes
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38
Assets/Data/Adena.asset
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38
Assets/Data/Adena.asset
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34
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34
Assets/Data/Amadeus.asset
Normal file
34
Assets/Data/Amadeus.asset
Normal file
@@ -0,0 +1,34 @@
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%YAML 1.1
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--- !u!114 &11400000
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bulletizedText: Playing instruments... Really badly...
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- text: "As a free robot on an exciting adventure. No people tho, I hate people\u2026"
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bulletizedText: As a free robot with no people...
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8
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bulletizedText: Helped a lady get onto a high speed train.
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- text: I just want money, whatevs
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bulletizedText: ...
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34
Assets/Data/Rufus.asset
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34
Assets/Data/Rufus.asset
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bulletizedText: Anywhere with nature and people.
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- text: Once, there was this guy that tried to steal my bone. I found him by following
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|
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bulletizedText: Told the authorities about the guy who stole his bone.
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- text: Hmm, probably going on adventures with my 5 kids.
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bulletizedText: Going on adventures with his kids.
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8
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8
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28
Assets/Scripts/AdventurerInteractable.cs
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using System.Collections;
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{
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void Start()
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}
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{
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11
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11
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19
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19
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using System.Collections;
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void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/AdventurerManager.cs.meta
Normal file
11
Assets/Scripts/AdventurerManager.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a0025e0659889a54c8e7b136b75e4254
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -14,7 +14,7 @@ public class BillboardBehaviour : MonoBehaviour
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
transform.LookAt(Camera.main.transform.position);
|
||||
transform.rotation = Quaternion.LookRotation(transform.position - Camera.main.transform.position);
|
||||
transform.rotation = Quaternion.Euler(new Vector3(initialRotation.x, transform.rotation.eulerAngles.y, initialRotation.z));
|
||||
}
|
||||
}
|
||||
|
||||
44
Assets/Scripts/CharacterManager.cs
Normal file
44
Assets/Scripts/CharacterManager.cs
Normal file
@@ -0,0 +1,44 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
public class CharacterManager : MonoBehaviour
|
||||
{
|
||||
public static CharacterManager Instance;
|
||||
|
||||
[SerializeField] private List<CharacterData> m_characterDatas;
|
||||
|
||||
public ReadOnlyCollection<CharacterData> CharacterDatas => m_characterDatas.AsReadOnly();
|
||||
|
||||
private Dictionary<string, bool> m_interviewed = new Dictionary<string, bool>();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (Instance == null)
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("There can only be one instance of the CharacterManager class");
|
||||
}
|
||||
}
|
||||
|
||||
// Returns if a character has been interviewed.
|
||||
public bool CharacterInterviewed(string name)
|
||||
{
|
||||
return m_interviewed.ContainsKey(name);
|
||||
}
|
||||
|
||||
// Stores a character as interviewed.
|
||||
public void SetInterviewed(string name)
|
||||
{
|
||||
m_interviewed.Add(name, true);
|
||||
}
|
||||
|
||||
public CharacterData GetCharacterDataByName(string name)
|
||||
{
|
||||
return m_characterDatas.Where(i => i.m_name == name).FirstOrDefault();
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/CharacterManager.cs.meta
Normal file
11
Assets/Scripts/CharacterManager.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: afced2bc2620add47923c6430dfb713e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -4,6 +4,7 @@ using UnityEngine;
|
||||
[CreateAssetMenu(fileName = "CharacterData", menuName = "Characters/Generate Character Data", order = 1)]
|
||||
public class CharacterData : ScriptableObject
|
||||
{
|
||||
public Sprite m_image;
|
||||
public string m_name;
|
||||
|
||||
public int m_charisma;
|
||||
|
||||
54
Assets/Scripts/DialogueSystem/CharacterSheet.cs
Normal file
54
Assets/Scripts/DialogueSystem/CharacterSheet.cs
Normal file
@@ -0,0 +1,54 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class CharacterSheet : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private TMP_Text m_characterNameText;
|
||||
[SerializeField] private TMP_Text m_line;
|
||||
[SerializeField] private Transform m_lineHolder;
|
||||
|
||||
private Dictionary<string, GameObject> m_lines = new Dictionary<string, GameObject>();
|
||||
|
||||
public void Cleanup()
|
||||
{
|
||||
foreach (var line in m_lines)
|
||||
{
|
||||
Destroy(line.Value);
|
||||
}
|
||||
|
||||
m_lines.Clear();
|
||||
}
|
||||
|
||||
public void SetName(string name)
|
||||
{
|
||||
m_characterNameText.text = name;
|
||||
}
|
||||
|
||||
// Adds a line to the character sheet.
|
||||
public void AddLine(string lineText)
|
||||
{
|
||||
if (LineExists(lineText))
|
||||
return;
|
||||
|
||||
var line = Instantiate(m_line, m_lineHolder);
|
||||
line.text = lineText;
|
||||
|
||||
line.gameObject.SetActive(true);
|
||||
|
||||
m_lines.Add(lineText, line.gameObject);
|
||||
}
|
||||
|
||||
// Returns if the line has already been added.
|
||||
private bool LineExists(string lineText)
|
||||
{
|
||||
return m_lines.ContainsKey(lineText);
|
||||
}
|
||||
|
||||
public void Action_Close()
|
||||
{
|
||||
PlayerController.Instance.cameraMovement = true;
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/DialogueSystem/CharacterSheet.cs.meta
Normal file
11
Assets/Scripts/DialogueSystem/CharacterSheet.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c8b9f2f1f2da7474e964926017ec32b4
|
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MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
40
Assets/Scripts/DialogueSystem/CharacterSheetController.cs
Normal file
40
Assets/Scripts/DialogueSystem/CharacterSheetController.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class CharacterSheetController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private CharacterSheet m_characterSheet;
|
||||
[SerializeField] private Transform m_characterSheetTransform;
|
||||
|
||||
public IReadOnlyCollection<CharacterSheet> CharacterSheets => m_characterSheets.Values;
|
||||
|
||||
private Dictionary<string, CharacterSheet> m_characterSheets = new Dictionary<string, CharacterSheet>();
|
||||
|
||||
// Returns if a character sheet exists for the character.
|
||||
public bool SheetExists(string characterName)
|
||||
{
|
||||
return m_characterSheets.ContainsKey(characterName);
|
||||
}
|
||||
|
||||
// Get the character sheet for the passed in character.
|
||||
public CharacterSheet GetSheet(string name)
|
||||
{
|
||||
if (!m_characterSheets.ContainsKey(name))
|
||||
return null;
|
||||
|
||||
CharacterSheet sheet = null;
|
||||
m_characterSheets.TryGetValue(name, out sheet);
|
||||
|
||||
return sheet;
|
||||
}
|
||||
|
||||
// Creates a new character sheet.
|
||||
public CharacterSheet CreateSheet(string characterName)
|
||||
{
|
||||
var sheet = Instantiate(m_characterSheet, m_characterSheetTransform);
|
||||
|
||||
m_characterSheets.Add(characterName, sheet);
|
||||
|
||||
return sheet;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 113c9cdbaeba15f47a35e92d7d13c848
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -3,6 +3,7 @@
|
||||
public class Dialogue
|
||||
{
|
||||
public string text;
|
||||
public string bulletizedText;
|
||||
}
|
||||
|
||||
public class QuestionData
|
||||
@@ -12,7 +13,6 @@ public class QuestionData
|
||||
"Who are you?",
|
||||
"Tell me something about yourself.",
|
||||
"What is your greatest accomplishment?",
|
||||
"Where do you see yourself in five years?",
|
||||
"What are your salary requirements?"
|
||||
"Where do you see yourself in five years?"
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1,19 +1,50 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class DialogueController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private DialoguePanel m_dialoguePanel;
|
||||
[SerializeField] private List<CharacterData> m_characterDatas;
|
||||
|
||||
private int m_currentIndex = 0;
|
||||
|
||||
public bool DialogueInProgress => m_dialoguePanel.gameObject.activeSelf;
|
||||
|
||||
|
||||
// DEBUG - Will need replacing with the character you selected.
|
||||
private void Start()
|
||||
{
|
||||
DisplayCharacterText(m_characterDatas[0]);
|
||||
//DisplayCharacterText(CharacterManager.Instance.CharacterDatas[m_currentIndex]);
|
||||
|
||||
m_dialoguePanel.OnQuestionsFinished += OnQuestionsFinished;
|
||||
}
|
||||
|
||||
public void DisplayCharacterText(CharacterData character)
|
||||
{
|
||||
m_dialoguePanel.Setup(character);
|
||||
}
|
||||
|
||||
public void OnQuestionsFinished(string characterName)
|
||||
{
|
||||
Debug.Log($"DialogueController: Character {characterName} finished interviewing");
|
||||
CharacterManager.Instance.SetInterviewed(characterName);
|
||||
}
|
||||
|
||||
public void Debug_NextCharacter()
|
||||
{
|
||||
if (m_currentIndex + 1 >= CharacterManager.Instance.CharacterDatas.Count)
|
||||
return;
|
||||
|
||||
m_currentIndex++;
|
||||
DisplayCharacterText(CharacterManager.Instance.CharacterDatas[m_currentIndex]);
|
||||
}
|
||||
|
||||
public void Debug_PreviousCharacter()
|
||||
{
|
||||
if (m_currentIndex - 1 < 0)
|
||||
return;
|
||||
|
||||
m_currentIndex--;
|
||||
DisplayCharacterText(CharacterManager.Instance.CharacterDatas[m_currentIndex]);
|
||||
}
|
||||
}
|
||||
|
||||
BIN
Assets/Scripts/DialogueSystem/Mouse_Left_Key_Dark.png
(Stored with Git LFS)
Normal file
BIN
Assets/Scripts/DialogueSystem/Mouse_Left_Key_Dark.png
(Stored with Git LFS)
Normal file
Binary file not shown.
166
Assets/Scripts/DialogueSystem/Mouse_Left_Key_Dark.png.meta
Normal file
166
Assets/Scripts/DialogueSystem/Mouse_Left_Key_Dark.png.meta
Normal file
@@ -0,0 +1,166 @@
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fileFormatVersion: 2
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||||
guid: 35501749b39a2f64383e8c1d43146b28
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||||
TextureImporter:
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internalIDToNameTable: []
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externalObjects: {}
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||||
serializedVersion: 12
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mipmaps:
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enableMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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||||
textureSettings:
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||||
serializedVersion: 2
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filterMode: 1
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||||
aniso: 1
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mipBias: 0
|
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wrapU: 1
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||||
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wrapW: 0
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nPOTScale: 0
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lightmap: 0
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compressionQuality: 50
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spriteMode: 1
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
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alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
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spriteTessellationDetail: -1
|
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textureType: 8
|
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textureShape: 1
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|
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cookieLightType: 0
|
||||
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|
||||
- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
|
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||||
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compressionQuality: 50
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||||
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||||
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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||||
buildTarget: Standalone
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maxTextureSize: 2048
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||||
resizeAlgorithm: 0
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||||
textureFormat: -1
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||||
textureCompression: 1
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||||
compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Server
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Android
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maxTextureSize: 2048
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: iPhone
|
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maxTextureSize: 2048
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resizeAlgorithm: 0
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||||
textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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||||
androidETC2FallbackOverride: 0
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||||
forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: WebGL
|
||||
maxTextureSize: 2048
|
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resizeAlgorithm: 0
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||||
textureFormat: -1
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||||
textureCompression: 1
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||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
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||||
overridden: 0
|
||||
ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
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internalID: 0
|
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vertices: []
|
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indices:
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edges: []
|
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weights: []
|
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secondaryTextures: []
|
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nameFileIdTable: {}
|
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mipmapLimitGroupName:
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pSDRemoveMatte: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,21 +1,39 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class DialoguePanel : MonoBehaviour
|
||||
{
|
||||
public Action<string> OnQuestionsFinished;
|
||||
|
||||
[SerializeField] private Transform m_questionHolder;
|
||||
[SerializeField] private Button m_questionButton;
|
||||
|
||||
[SerializeField] private TMP_Text m_characterNameText;
|
||||
[SerializeField] private TMP_Text m_characterText;
|
||||
[SerializeField] private CharacterSheetController m_characterSheetController;
|
||||
[SerializeField] private GameObject m_dialogueEndedIndicator;
|
||||
|
||||
private const float TypingSpeed = 0.03f;
|
||||
|
||||
private List<int> m_questionIndexAsked = new List<int>();
|
||||
private List<Button> m_questionButtons = new List<Button>();
|
||||
|
||||
private CharacterData m_currentCharacter;
|
||||
private bool m_skipped = false;
|
||||
|
||||
private int m_questionCount = QuestionData.Questions.Length;
|
||||
private int m_questionsAsked = 0;
|
||||
|
||||
private CharacterSheet m_characterSheet;
|
||||
private string m_lineToAdd = "";
|
||||
|
||||
private bool QuestionsFinished => m_questionsAsked >= m_questionCount;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
PopulateQuestionButtons();
|
||||
@@ -25,15 +43,59 @@ public class DialoguePanel : MonoBehaviour
|
||||
// Sets the reference to the characterData to use.
|
||||
public void Setup(CharacterData characterData)
|
||||
{
|
||||
m_questionIndexAsked.Clear();
|
||||
|
||||
Cleanup();
|
||||
|
||||
m_currentCharacter = characterData;
|
||||
m_characterNameText.text = characterData.name;
|
||||
if (m_characterSheet != null)
|
||||
{
|
||||
// Clear the old sheet
|
||||
m_characterSheet.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
m_questionsAsked = 0;
|
||||
m_currentCharacter = characterData;
|
||||
SetCharacterName();
|
||||
|
||||
// TODO: will this be changed with an introductory text?
|
||||
m_characterText.text = "Select an option...";
|
||||
|
||||
SetupCharacterSheet();
|
||||
|
||||
// Only show the character sheet if they have already been interviewed.
|
||||
if (CharacterManager.Instance.CharacterInterviewed(characterData.name))
|
||||
{
|
||||
m_characterSheet.SetName(characterData.name);
|
||||
m_characterSheet.gameObject.SetActive(true);
|
||||
|
||||
// Hide the dialogue panel.
|
||||
gameObject.SetActive(false);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
m_questionHolder.gameObject.SetActive(true);
|
||||
gameObject.SetActive(true);
|
||||
|
||||
foreach(var button in m_questionButtons)
|
||||
{
|
||||
button.interactable = true;
|
||||
}
|
||||
|
||||
m_dialogueEndedIndicator.SetActive(false);
|
||||
}
|
||||
|
||||
private void SetupCharacterSheet()
|
||||
{
|
||||
var sheetExists = m_characterSheetController.SheetExists(m_currentCharacter.name);
|
||||
|
||||
if (sheetExists)
|
||||
{
|
||||
m_characterSheet = m_characterSheetController.GetSheet(m_currentCharacter.name);
|
||||
return;
|
||||
}
|
||||
|
||||
// Create a new character sheet
|
||||
m_characterSheet = m_characterSheetController.CreateSheet(m_currentCharacter.name);
|
||||
}
|
||||
|
||||
// Handles cleaing up for the next text.
|
||||
@@ -41,7 +103,6 @@ public class DialoguePanel : MonoBehaviour
|
||||
{
|
||||
m_skipped = false;
|
||||
m_characterText.text = "";
|
||||
|
||||
StopAllCoroutines();
|
||||
}
|
||||
|
||||
@@ -62,6 +123,8 @@ public class DialoguePanel : MonoBehaviour
|
||||
button.onClick.AddListener(() => OnQuestionButtonClicked(index));
|
||||
|
||||
button.gameObject.SetActive(true);
|
||||
|
||||
m_questionButtons.Add(button);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -84,26 +147,84 @@ public class DialoguePanel : MonoBehaviour
|
||||
m_skipped = true;
|
||||
m_characterText.text = text;
|
||||
|
||||
// Add the current line to the character sheet.
|
||||
PopulateCharacterSheet();
|
||||
|
||||
// If we've asked all the questions we should mark this character as interviewed and continue.
|
||||
if (QuestionsFinished)
|
||||
{
|
||||
m_dialogueEndedIndicator.SetActive(true);
|
||||
|
||||
OnQuestionsFinished?.Invoke(m_currentCharacter.name);
|
||||
}
|
||||
|
||||
// Re-enable the questions.
|
||||
m_questionHolder.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
private void SetCharacterName()
|
||||
{
|
||||
// NOTE - the "who are you?" question is always in the first index. Remember that...
|
||||
var introduced = m_questionIndexAsked.Contains(0);
|
||||
|
||||
if (introduced)
|
||||
{
|
||||
m_characterNameText.text = m_currentCharacter.name;
|
||||
return;
|
||||
}
|
||||
|
||||
m_characterNameText.text = "???";
|
||||
}
|
||||
|
||||
// Handles displaying the correct dialogue for the question.
|
||||
private void OnQuestionButtonClicked(int index)
|
||||
{
|
||||
//Debug.Log("Player picked option " + index);
|
||||
|
||||
Cleanup();
|
||||
|
||||
var dialogueOption = m_currentCharacter.m_dialogueOptions[index];
|
||||
StartCoroutine(DisplayText(dialogueOption.text));
|
||||
|
||||
// TODO: we should update the sheet with this information.
|
||||
// Setup the line to add to the character sheet once the dialogue has finished.
|
||||
m_lineToAdd = $"<b>Q.) {QuestionData.Questions[index]}\n</b>A.) {dialogueOption.bulletizedText}";
|
||||
|
||||
MarkQuestionAsked(index);
|
||||
}
|
||||
|
||||
// Marks the question as asked if it hasn't been asked already.
|
||||
private void MarkQuestionAsked(int index)
|
||||
{
|
||||
if (m_questionIndexAsked.Contains(index))
|
||||
return;
|
||||
|
||||
// Increment questions asked.
|
||||
m_questionsAsked++;
|
||||
m_questionIndexAsked.Add(index);
|
||||
|
||||
m_questionButtons[index].interactable = false;
|
||||
|
||||
// Check if we can reveal the character's name.
|
||||
SetCharacterName();
|
||||
}
|
||||
|
||||
private void PopulateCharacterSheet()
|
||||
{
|
||||
m_characterSheet.AddLine(m_lineToAdd);
|
||||
m_lineToAdd = "";
|
||||
}
|
||||
|
||||
// Callback from Unity on the skip button.
|
||||
public void Action_SkipButtonClicked()
|
||||
{
|
||||
if (m_skipped && QuestionsFinished)
|
||||
DialogueEndedClicked();
|
||||
|
||||
m_skipped = true;
|
||||
}
|
||||
|
||||
// Sets the character as interviewed and releases control back to player.
|
||||
public void DialogueEndedClicked()
|
||||
{
|
||||
PlayerController.Instance.cameraMovement = true;
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
68
Assets/Scripts/GameManager.cs
Normal file
68
Assets/Scripts/GameManager.cs
Normal file
@@ -0,0 +1,68 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class GameManager : MonoBehaviour
|
||||
{
|
||||
public static GameManager Instance;
|
||||
public Image fadeRect;
|
||||
public DialogueController dialogueController;
|
||||
|
||||
[SerializeField] private float m_fadeT;
|
||||
private float m_fadeTotal;
|
||||
[SerializeField] private bool m_showFade = false;
|
||||
[SerializeField] private float m_fadeDuration = 1;
|
||||
private Action m_fadeCallback;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (Instance == null)
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("There can only be one instance of the CharacterManager class");
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
//Fade image towrads target
|
||||
if(m_showFade)
|
||||
{
|
||||
if (m_fadeTotal < m_fadeDuration / 2)
|
||||
{
|
||||
m_fadeT += Time.deltaTime;
|
||||
} else
|
||||
{
|
||||
m_fadeCallback?.Invoke();
|
||||
m_fadeCallback = null;
|
||||
m_fadeT -= Time.deltaTime;
|
||||
}
|
||||
m_fadeTotal += Time.deltaTime;
|
||||
|
||||
|
||||
if(m_fadeT < 0)
|
||||
{
|
||||
m_showFade = false;
|
||||
m_fadeT = 0;
|
||||
m_fadeTotal = 0;
|
||||
}
|
||||
|
||||
fadeRect.color = new Color(0f, 0f, 0f, Mathf.Lerp(0, 1, m_fadeT));
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void FadePingPong(Action callback = null)
|
||||
{
|
||||
m_fadeCallback = callback;
|
||||
m_fadeTotal = 0;
|
||||
m_showFade = true;
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/GameManager.cs.meta
Normal file
11
Assets/Scripts/GameManager.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a7d6a699566d0234aae77a22105ba6b5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
130
Assets/Scripts/Journal.cs
Normal file
130
Assets/Scripts/Journal.cs
Normal file
@@ -0,0 +1,130 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class Journal : MonoBehaviour
|
||||
{
|
||||
public GameObject journal;
|
||||
private List<CharacterData> m_availableAdventurers = new List<CharacterData>();
|
||||
|
||||
public Transform adventurerPage;
|
||||
public Transform questPage;
|
||||
|
||||
private int m_selectedAdventurer = 0;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnMouseDown()
|
||||
{
|
||||
if (GameManager.Instance.dialogueController.DialogueInProgress)
|
||||
{
|
||||
Debug.Log("Dialog in progress, not howing journal");
|
||||
return;
|
||||
}
|
||||
|
||||
m_availableAdventurers.Clear();
|
||||
foreach (var character in CharacterManager.Instance.CharacterDatas)
|
||||
{
|
||||
if (CharacterManager.Instance.CharacterInterviewed(character.name)) {
|
||||
Debug.Log("Available Adventurer:" + character.name);
|
||||
m_availableAdventurers.Add(character);
|
||||
}
|
||||
}
|
||||
SetJournalQuestPage();
|
||||
|
||||
if (m_availableAdventurers.Count > 0)
|
||||
{
|
||||
SetJournalAdventurerPage(m_selectedAdventurer);
|
||||
adventurerPage.gameObject.SetActive(true);
|
||||
}
|
||||
journal.SetActive(true);
|
||||
PlayerController.Instance.cameraMovement = false;
|
||||
}
|
||||
|
||||
public void CloseJournal()
|
||||
{
|
||||
journal.SetActive(false);
|
||||
adventurerPage.gameObject.SetActive(false);
|
||||
PlayerController.Instance.cameraMovement = true;
|
||||
}
|
||||
|
||||
public void SetJournalAdventurerPage(int id)
|
||||
{
|
||||
CharacterData chara = m_availableAdventurers[id];
|
||||
TMP_Text nameLabel = adventurerPage.Find("AdventurerName").gameObject.GetComponent<TMP_Text>();
|
||||
nameLabel.text = chara.m_name;
|
||||
}
|
||||
|
||||
public void SetJournalQuestPage()
|
||||
{
|
||||
Quest quest = QuestManager.Instance.GetActiveQuest();
|
||||
questPage.Find("QuestName").gameObject.GetComponent<TMP_Text>().text = quest.name;
|
||||
questPage.Find("QuestDescription").gameObject.GetComponent<TMP_Text>().text = quest.description;
|
||||
}
|
||||
|
||||
public void NextAdventurer()
|
||||
{
|
||||
m_selectedAdventurer = ++m_selectedAdventurer % m_availableAdventurers.Count();
|
||||
SetJournalAdventurerPage(m_selectedAdventurer);
|
||||
}
|
||||
|
||||
public void PreviousAdventurer()
|
||||
{
|
||||
m_selectedAdventurer = --m_selectedAdventurer;
|
||||
if (m_selectedAdventurer < 0)
|
||||
{
|
||||
m_selectedAdventurer = m_availableAdventurers.Count() - 1;
|
||||
}
|
||||
SetJournalAdventurerPage(m_selectedAdventurer);
|
||||
}
|
||||
|
||||
public void AssignAdventurer()
|
||||
{
|
||||
Quest activeQuest = QuestManager.Instance.GetActiveQuest();
|
||||
bool success = QuestManager.Instance.RunQuestWithAdventurer(m_availableAdventurers[m_selectedAdventurer], activeQuest);
|
||||
Debug.Log("THE QUESTR ESULT WAS: " + success);
|
||||
adventurerPage.gameObject.SetActive(false);
|
||||
|
||||
questPage.Find("QuestResult").gameObject.SetActive(true);
|
||||
if (success)
|
||||
{
|
||||
questPage.Find("QuestResult/NextQuest").gameObject.SetActive(true);
|
||||
questPage.Find("QuestResult/RetryQuest").gameObject.SetActive(false);
|
||||
} else
|
||||
{
|
||||
questPage.Find("QuestResult/NextQuest").gameObject.SetActive(false);
|
||||
questPage.Find("QuestResult/RetryQuest").gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
questPage.Find("QuestResult/QuestResultText").gameObject.GetComponent<TMP_Text>().text = success ? activeQuest.successStr : activeQuest.failedStr;
|
||||
|
||||
}
|
||||
|
||||
public void StartNextQuest()
|
||||
{
|
||||
Debug.Log("Starting next day");
|
||||
questPage.Find("QuestResult").gameObject.SetActive(false);
|
||||
QuestManager.Instance.NextQuest();
|
||||
CloseJournal();
|
||||
Debug.Log("Started next quest");
|
||||
}
|
||||
|
||||
public void RetryQuest()
|
||||
{
|
||||
Debug.Log("Retrying quest");
|
||||
questPage.Find("QuestResult").gameObject.SetActive(false);
|
||||
QuestManager.Instance.RetryQuest();
|
||||
CloseJournal();
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Journal.cs.meta
Normal file
11
Assets/Scripts/Journal.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c0493f659bb4e67428b686920758641b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
12
Assets/Scripts/MainMenu.cs
Normal file
12
Assets/Scripts/MainMenu.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class MainMenu : MonoBehaviour
|
||||
{
|
||||
public void Action_StartGame()
|
||||
{
|
||||
SceneManager.LoadScene(1);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/MainMenu.cs.meta
Normal file
11
Assets/Scripts/MainMenu.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ce42a9d2ab6ceb745b0e2af7d1412eb1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -4,18 +4,30 @@ using UnityEngine;
|
||||
|
||||
public class PlayerController : MonoBehaviour
|
||||
{
|
||||
public static PlayerController Instance;
|
||||
|
||||
public Vector3 forward;
|
||||
public Camera playerCam;
|
||||
public float xLimit = 45;
|
||||
public float yLimit = 25;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
public bool cameraMovement = true;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (Instance == null)
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("There can only be one instance of the CharacterManager class");
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (cameraMovement)
|
||||
{
|
||||
float mouseX = 2 * (Input.mousePosition.x / playerCam.pixelWidth) - 1;
|
||||
float mouseY = -(2 * (Input.mousePosition.y / playerCam.pixelHeight) - 1);
|
||||
@@ -23,4 +35,5 @@ public class PlayerController : MonoBehaviour
|
||||
Quaternion rotation = Quaternion.Euler(yLimit * mouseY, xLimit * mouseX, 0);
|
||||
playerCam.transform.rotation = rotation;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,15 +1,29 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices.WindowsRuntime;
|
||||
using UnityEngine;
|
||||
|
||||
public class QuestManager : MonoBehaviour
|
||||
{
|
||||
public static QuestManager Instance;
|
||||
public int activeQuest = 0;
|
||||
|
||||
public Quest[] quests = {
|
||||
new Quest(_name: "Advert Quest 1", _desc: "Find someone to hand out flyers to advertise our tavern to adventurers. Strength, dexterity, intelligence: doesn<73>t matter, find someone who would do this for as little money as possible.", _failedStr: "Damn, that didn<64>t work at all. That robot just randomly started playing an instrument, much to the dismay of the townspeople.", _strength: 0, _intelligence: 0, _charisma: 5),
|
||||
new Quest(_name: "Advert Quest 1", _desc: "Find someone to hand out flyers to advertise our tavern to adventurers. Strength, dexterity, intelligence: doesn<73>t matter, find someone who would do this for as little money as possible.", _failedStr: "Damn, that didn<64>t work at all. That robot just randomly started playing an instrument, much to the dismay of the townspeople.", _successStr: "Perfect, this place will be full of adventurers in no time.", _strength: 0, _intelligence: 0, _charisma: 5),
|
||||
};
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (Instance == null)
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("There can only be one instance of the CharacterManager class");
|
||||
}
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
@@ -20,10 +34,58 @@ public class QuestManager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
public Quest GetActiveQuest()
|
||||
{
|
||||
return quests[activeQuest];
|
||||
}
|
||||
|
||||
public bool RunQuestWithAdventurer(CharacterData characterData, Quest quest)
|
||||
{
|
||||
if (characterData.m_charisma < quest.charisma)
|
||||
{
|
||||
Debug.Log("Character failed charisma check");
|
||||
return false;
|
||||
}
|
||||
if (characterData.m_strength < quest.strength)
|
||||
{
|
||||
Debug.Log("Character failed strength check");
|
||||
return false;
|
||||
}
|
||||
if (characterData.m_intelligence < quest.intelligence)
|
||||
{
|
||||
Debug.Log("Character failed intlligence check");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void SpawnAdventurers()
|
||||
{
|
||||
foreach (var adventurer in Resources.FindObjectsOfTypeAll<AdventurerInteractable>())
|
||||
{
|
||||
if (adventurer.m_spawnQuestID == activeQuest)
|
||||
{
|
||||
adventurer.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void NextQuest()
|
||||
{
|
||||
activeQuest++;
|
||||
if (activeQuest >= quests.Length)
|
||||
{
|
||||
Debug.Log("All quests completed");
|
||||
}
|
||||
|
||||
|
||||
GameManager.Instance.FadePingPong(SpawnAdventurers);
|
||||
}
|
||||
|
||||
public void RetryQuest()
|
||||
{
|
||||
GameManager.Instance.FadePingPong();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,14 +94,16 @@ public class Quest
|
||||
{
|
||||
public string name;
|
||||
public string description;
|
||||
public string successStr;
|
||||
public string failedStr;
|
||||
public int strength, intelligence, charisma;
|
||||
|
||||
public Quest(string _name, string _desc, string _failedStr, int _strength, int _intelligence, int _charisma)
|
||||
public Quest(string _name, string _desc, string _failedStr, string _successStr, int _strength, int _intelligence, int _charisma)
|
||||
{
|
||||
this.name = _name;
|
||||
this.description = _desc;
|
||||
this.failedStr = _failedStr;
|
||||
this.successStr = _successStr;
|
||||
this.strength = _strength;
|
||||
this.intelligence = _intelligence;
|
||||
this.charisma = _charisma;
|
||||
|
||||
BIN
Krita Files/Sketches.kra
(Stored with Git LFS)
Normal file
BIN
Krita Files/Sketches.kra
(Stored with Git LFS)
Normal file
Binary file not shown.
@@ -4,5 +4,11 @@
|
||||
EditorBuildSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Scenes: []
|
||||
m_Scenes:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/MainMenu.unity
|
||||
guid: 0fa8dec7e82dc464993a2b09a5669bff
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Main.unity
|
||||
guid: 16733f15456510f4e990bd7f0afbfb61
|
||||
m_configObjects: {}
|
||||
|
||||
Reference in New Issue
Block a user