Compare commits
2 Commits
refactor
...
journal_ui
| Author | SHA1 | Date | |
|---|---|---|---|
| 4cc6d4fc39 | |||
| 6bbadefa3e |
@@ -13,28 +13,26 @@ MonoBehaviour:
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||||
m_Name: Adena
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||||
m_EditorClassIdentifier:
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m_image: {fileID: 0}
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m_avatar: {fileID: 21300000, guid: d39b423a0c8065a42840ec70a3dbe874, type: 3}
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||||
m_name: Adena
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||||
m_charisma: 3
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||||
m_strength: 10
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m_dexterity: 10
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m_intelligence: 10
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m_spawnQuestId: 1
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m_dialogueOptions:
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- text: "G\u2019day Sir, I am the fair Adena, princess of the faraway planet of
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Velarius."
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bulletizedText: Adena. Princess.
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- text: "Working? A princess doesn\u2019t work, what do you have your robotic servants
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for, after all? <br>Well, that was before I left, now times are different\u2026"
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for, after all? Well, that was before I left, now times are different\u2026"
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bulletizedText: Stuck up princess doesn't work...
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- text: "Once, when I was still a wee little child, a bird landed on my finger
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while I was staring at the moon. <br>My parents loved it. \u201CWhat a cute,
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little princess,\u201D they said. <br>Well, my favourite moment was when I
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smashed their palace into pieces after they tried to marry me to Sir Reginald
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the Lizardman. Me and a lizard! Can you imagine?"
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while I was staring at the moon. My parents loved it. \u201CWhat a cute, little
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princess,\u201D they said. Well, my favourite moment was when I smashed their
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palace into pieces after they tried to marry me to Sir Reginald the Lizardman.
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Me and a lizard! Can you imagine?"
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bulletizedText: Destroying her parents palace for making her getting married
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to a lizard...
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- text: Away from this place and being worshipped as the goddess that I am, of
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course.
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bulletizedText: Being worshipped as a "goddess"...
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m_typingSfx: {fileID: 8300000, guid: 4f0796ad7a8d5fc4f824fccd94e2e8e7, type: 3}
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m_sfxPitch: 1.5
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@@ -13,12 +13,12 @@ MonoBehaviour:
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m_Name: Adventure Cat
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m_EditorClassIdentifier:
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m_image: {fileID: 0}
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m_avatar: {fileID: 21300000, guid: eff079f969ba97a41b289a5d5fd416f0, type: 3}
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m_name: Adventure Cat
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m_charisma: 5
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m_strength: 10
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m_dexterity: 5
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m_intelligence: 5
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m_spawnQuestId: 2
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m_dialogueOptions:
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- text: "<i>\u2026 (the cat looks at you, on her name collar you read: Adventure
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Cat)</i>"
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@@ -32,5 +32,3 @@ MonoBehaviour:
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- text: "<i>\u2026 (Although cats are far from stupid, you don\u2019t think that
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an adventure cat would necessarily think about this)</i>"
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bulletizedText: N/A
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m_typingSfx: {fileID: 8300000, guid: 4f0796ad7a8d5fc4f824fccd94e2e8e7, type: 3}
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m_sfxPitch: 1
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@@ -13,24 +13,22 @@ MonoBehaviour:
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m_Name: Amadeus
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m_EditorClassIdentifier:
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m_image: {fileID: 0}
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m_avatar: {fileID: 21300000, guid: 364be8af730401347bd42dd24246ea32, type: 3}
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m_name: Amadeus
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m_charisma: 2
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m_strength: 7
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m_dexterity: 7
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m_intelligence: 7
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m_spawnQuestId: 1
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m_dialogueOptions:
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- text: "Amadeus the robot, that\u2019s my name. How can I be of service? "
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bulletizedText: Amadeus.
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- text: "Well, I\u2019m used to working for my old master. A crazy old scholar.
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<br>Always wanted me to climb up mountains and pick flowers."
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Always wanted me to climb up mountains and pick flowers."
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bulletizedText: Used to working with his old master. Climbed mountains and picked
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flowers.
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- text: "Even though I\u2019ve seen many things in my life, my master used to do
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the fighting. <br>However, once I was told to try my hands at playing an instrument.
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<br>I liked it, but my master shut his ears and a nearby cave bear died instantly."
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the fighting. However, once I was told to try my hands at playing an instrument.
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I liked it, but my master shut his ears and a nearby cave bear died instantly."
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bulletizedText: Playing instruments... Really badly...
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- text: "As a free robot on an exciting adventure. No people tho, I hate people\u2026"
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bulletizedText: As a free robot with no people...
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m_sfxPitch: 1
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@@ -13,7 +13,6 @@ MonoBehaviour:
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m_Name: Derk
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m_EditorClassIdentifier:
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m_image: {fileID: 0}
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m_avatar: {fileID: 21300000, guid: 8fef586f3af1449418c717b43ef4e25e, type: 3}
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m_name: Derk
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m_charisma: 5
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m_strength: 5
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@@ -26,10 +25,8 @@ MonoBehaviour:
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it, no problem for old Derk."
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bulletizedText: Just wants to work.
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- text: "This mornin\u2019 I helped an old lady get into one of those high speed
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trains. <br>They always say Derk the jerk, but no one ever says <br>\u201CWow,
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what a nice guy\u201D. "
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trains. They always say Derk the jerk, but no one ever says \u201CWow, what
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a nice guy\u201D. "
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bulletizedText: Helped a lady get onto a high speed train.
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- text: "\u2026 (drools)"
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bulletizedText: ...
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m_sfxPitch: 1
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@@ -13,24 +13,22 @@ MonoBehaviour:
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m_Name: Rufus
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m_EditorClassIdentifier:
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m_image: {fileID: 0}
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m_avatar: {fileID: 21300000, guid: 622ebc6effcb8c0458b8bf110ada911a, type: 3}
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m_name: Rufus
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m_charisma: 8
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m_strength: 4
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m_dexterity: 2147483647
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m_intelligence: 8
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m_charisma: 0
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m_strength: 0
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m_dexterity: 0
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m_intelligence: 0
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m_spawnQuestId: 2
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m_dialogueOptions:
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- text: I am Rufus, here to help you.
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bulletizedText: Rufus.
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- text: "I am a nature kinda guy, hunt, fetch, you know how it goes. <br>Also,
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I\u2019m a natural with people, as you can imagine. <br>Everybody always wants
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to pet me, it can be quite annoying."
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- text: "I am a nature kinda guy, hunt, fetch, you know how it goes. Also, I\u2019m
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a natural with people, as you can imagine. Everybody always wants to pet me,
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it can be quite annoying."
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bulletizedText: Anywhere with nature and people.
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- text: Once, there was this guy that tried to steal my bone. <br>I found him by
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following his scent and then I stabbed him with my lightsword. <br>Just kidding,
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I ratted him out to the authorities of course.
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- text: Once, there was this guy that tried to steal my bone. I found him by following
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his scent and then I stabbed him with my lightsword. Just kidding, I ratted
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him out to the authorities of course.
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bulletizedText: Told the authorities about the guy who stole his bone.
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- text: Hmm, probably going on adventures with my 5 kids.
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bulletizedText: Going on adventures with his kids.
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@@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 92fbdafcf151b034e87605e2e4e66453
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load Diff
@@ -13,25 +13,14 @@ public class AdventurerInteractable : MonoBehaviour
|
||||
|
||||
}
|
||||
|
||||
void OnMouseEnter()
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
GameManager.Instance.uiManager.SetCursor(GameManager.Instance.m_talkCursor);
|
||||
}
|
||||
|
||||
void OnMouseExit()
|
||||
{
|
||||
GameManager.Instance.uiManager.SetCursor(GameManager.Instance.m_defaultCursor);
|
||||
|
||||
}
|
||||
|
||||
private void OnMouseDown()
|
||||
{
|
||||
if (GameManager.Instance.uiManager.InputBlocked)
|
||||
return;
|
||||
|
||||
if (GameManager.Instance.dialogueController.DialogueInProgress)
|
||||
return;
|
||||
|
||||
GameManager.Instance.uiManager.BlockInput(true);
|
||||
PlayerController.Instance.cameraMovement = false;
|
||||
CharacterData character = CharacterManager.Instance.GetCharacterDataByName(m_name);
|
||||
GameManager.Instance.dialogueController.DisplayCharacterText(character);
|
||||
|
||||
@@ -5,7 +5,6 @@ using UnityEngine;
|
||||
public class CharacterData : ScriptableObject
|
||||
{
|
||||
public Sprite m_image;
|
||||
public Sprite m_avatar;
|
||||
public string m_name;
|
||||
|
||||
public int m_charisma;
|
||||
@@ -15,7 +14,4 @@ public class CharacterData : ScriptableObject
|
||||
|
||||
[Header("The index of the dialogue relates to what question it should link too.")]
|
||||
public List<Dialogue> m_dialogueOptions;
|
||||
|
||||
public AudioClip m_typingSfx;
|
||||
public float m_sfxPitch = 1;
|
||||
}
|
||||
|
||||
@@ -49,7 +49,6 @@ public class CharacterSheet : MonoBehaviour
|
||||
public void Action_Close()
|
||||
{
|
||||
PlayerController.Instance.cameraMovement = true;
|
||||
GameManager.Instance.uiManager.BlockInput(false);
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,7 +28,6 @@ public class DialogueController : MonoBehaviour
|
||||
{
|
||||
Debug.Log($"DialogueController: Character {characterName} finished interviewing");
|
||||
CharacterManager.Instance.SetInterviewed(characterName);
|
||||
GameManager.Instance.uiManager.BlockInput(false);
|
||||
}
|
||||
|
||||
public void Debug_NextCharacter()
|
||||
|
||||
@@ -17,8 +17,6 @@ public class DialoguePanel : MonoBehaviour
|
||||
[SerializeField] private TMP_Text m_characterText;
|
||||
[SerializeField] private CharacterSheetController m_characterSheetController;
|
||||
[SerializeField] private GameObject m_dialogueEndedIndicator;
|
||||
[SerializeField] private AudioSource m_sfxSource;
|
||||
[SerializeField] private Image m_characterImage;
|
||||
|
||||
private const float TypingSpeed = 0.03f;
|
||||
|
||||
@@ -47,9 +45,6 @@ public class DialoguePanel : MonoBehaviour
|
||||
{
|
||||
m_questionIndexAsked.Clear();
|
||||
|
||||
m_characterImage.sprite = characterData.m_avatar;
|
||||
m_sfxSource.pitch = characterData.m_sfxPitch;
|
||||
|
||||
Cleanup();
|
||||
|
||||
if (m_characterSheet != null)
|
||||
@@ -58,11 +53,6 @@ public class DialoguePanel : MonoBehaviour
|
||||
m_characterSheet.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
if (characterData.m_typingSfx != null)
|
||||
{
|
||||
m_sfxSource.clip = characterData.m_typingSfx;
|
||||
}
|
||||
|
||||
m_questionsAsked = 0;
|
||||
m_currentCharacter = characterData;
|
||||
SetCharacterName();
|
||||
@@ -151,10 +141,6 @@ public class DialoguePanel : MonoBehaviour
|
||||
}
|
||||
|
||||
m_characterText.text += letter;
|
||||
|
||||
if (!m_sfxSource.isPlaying)
|
||||
m_sfxSource.Play();
|
||||
|
||||
yield return new WaitForSeconds(TypingSpeed);
|
||||
}
|
||||
|
||||
|
||||
@@ -2,7 +2,6 @@ using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class GameManager : MonoBehaviour
|
||||
@@ -10,9 +9,6 @@ public class GameManager : MonoBehaviour
|
||||
public static GameManager Instance;
|
||||
public Image fadeRect;
|
||||
public DialogueController dialogueController;
|
||||
public UIManager uiManager;
|
||||
|
||||
public Texture2D m_talkCursor, m_lookCursor, m_defaultCursor;
|
||||
|
||||
[SerializeField] private float m_fadeT;
|
||||
private float m_fadeTotal;
|
||||
@@ -58,6 +54,9 @@ public class GameManager : MonoBehaviour
|
||||
|
||||
fadeRect.color = new Color(0f, 0f, 0f, Mathf.Lerp(0, 1, m_fadeT));
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void FadePingPong(Action callback = null)
|
||||
@@ -66,9 +65,4 @@ public class GameManager : MonoBehaviour
|
||||
m_fadeTotal = 0;
|
||||
m_showFade = true;
|
||||
}
|
||||
|
||||
public void ShowGameResultScene(bool success)
|
||||
{
|
||||
SceneManager.LoadScene(success ? "WinScene" : "LossScene");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,29 +3,26 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
[RequireComponent(typeof(AudioSource))]
|
||||
public class Journal : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private GameObject m_journal;
|
||||
[SerializeField] private AudioClip m_pageSound, m_openSound, m_closeSound;
|
||||
|
||||
[SerializeField]
|
||||
private Transform m_adventurerPage, m_questPage;
|
||||
|
||||
public GameObject journal;
|
||||
private List<CharacterData> m_availableAdventurers = new List<CharacterData>();
|
||||
|
||||
public Transform adventurerPage;
|
||||
public Transform questPage;
|
||||
|
||||
private int m_selectedAdventurer = 0;
|
||||
|
||||
|
||||
void OnMouseEnter()
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
GameManager.Instance.uiManager.SetCursor(GameManager.Instance.m_lookCursor);
|
||||
|
||||
}
|
||||
|
||||
void OnMouseExit()
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
GameManager.Instance.uiManager.SetCursor(GameManager.Instance.m_defaultCursor);
|
||||
|
||||
}
|
||||
|
||||
private void OnMouseDown()
|
||||
@@ -36,12 +33,11 @@ public class Journal : MonoBehaviour
|
||||
return;
|
||||
}
|
||||
|
||||
GameManager.Instance.uiManager.BlockInput(true);
|
||||
|
||||
m_availableAdventurers.Clear();
|
||||
foreach (var character in CharacterManager.Instance.CharacterDatas)
|
||||
{
|
||||
if (CharacterManager.Instance.CharacterInterviewed(character.name)) {
|
||||
Debug.Log("Available Adventurer:" + character.name);
|
||||
m_availableAdventurers.Add(character);
|
||||
}
|
||||
}
|
||||
@@ -50,49 +46,37 @@ public class Journal : MonoBehaviour
|
||||
if (m_availableAdventurers.Count > 0)
|
||||
{
|
||||
SetJournalAdventurerPage(m_selectedAdventurer);
|
||||
m_adventurerPage.gameObject.SetActive(true);
|
||||
adventurerPage.gameObject.SetActive(true);
|
||||
}
|
||||
m_journal.SetActive(true);
|
||||
GetComponent<AudioSource>().PlayOneShot(m_openSound,1);
|
||||
journal.SetActive(true);
|
||||
PlayerController.Instance.cameraMovement = false;
|
||||
}
|
||||
|
||||
public void CloseJournal()
|
||||
{
|
||||
GetComponent<AudioSource>().PlayOneShot(m_closeSound,1);
|
||||
m_journal.SetActive(false);
|
||||
m_adventurerPage.gameObject.SetActive(false);
|
||||
journal.SetActive(false);
|
||||
adventurerPage.gameObject.SetActive(false);
|
||||
PlayerController.Instance.cameraMovement = true;
|
||||
|
||||
GameManager.Instance.uiManager.BlockInput(false);
|
||||
}
|
||||
|
||||
private void SetJournalAdventurerPage(int id)
|
||||
public void SetJournalAdventurerPage(int id)
|
||||
{
|
||||
CharacterData chara = m_availableAdventurers[id];
|
||||
m_adventurerPage.Find("AdventurerName").gameObject.GetComponent<TMP_Text>().text = chara.name;
|
||||
m_adventurerPage.Find("AdventurerAvatar").gameObject.GetComponent<Image>().sprite = chara.m_avatar;
|
||||
string cv = "";
|
||||
foreach (var line in chara.m_dialogueOptions)
|
||||
{
|
||||
cv += $"- {line.bulletizedText}\n";
|
||||
}
|
||||
m_adventurerPage.Find("AdventurerCV").gameObject.GetComponent<TMP_Text>().text = cv;
|
||||
|
||||
TMP_Text nameLabel = adventurerPage.Find("AdventurerName").gameObject.GetComponent<TMP_Text>();
|
||||
nameLabel.text = chara.m_name;
|
||||
}
|
||||
|
||||
private void SetJournalQuestPage()
|
||||
public void SetJournalQuestPage()
|
||||
{
|
||||
Quest quest = QuestManager.Instance.GetActiveQuest();
|
||||
m_questPage.Find("QuestName").gameObject.GetComponent<TMP_Text>().text = quest.name;
|
||||
m_questPage.Find("QuestDescription").gameObject.GetComponent<TMP_Text>().text = quest.description;
|
||||
questPage.Find("QuestName").gameObject.GetComponent<TMP_Text>().text = quest.name;
|
||||
questPage.Find("QuestDescription").gameObject.GetComponent<TMP_Text>().text = quest.description;
|
||||
}
|
||||
|
||||
public void NextAdventurer()
|
||||
{
|
||||
m_selectedAdventurer = ++m_selectedAdventurer % m_availableAdventurers.Count();
|
||||
SetJournalAdventurerPage(m_selectedAdventurer);
|
||||
AudioSource audio = GetComponent<AudioSource>();
|
||||
audio.PlayOneShot(m_pageSound,1);
|
||||
}
|
||||
|
||||
public void PreviousAdventurer()
|
||||
@@ -103,43 +87,43 @@ public class Journal : MonoBehaviour
|
||||
m_selectedAdventurer = m_availableAdventurers.Count() - 1;
|
||||
}
|
||||
SetJournalAdventurerPage(m_selectedAdventurer);
|
||||
GetComponent<AudioSource>().PlayOneShot(m_pageSound);
|
||||
|
||||
}
|
||||
|
||||
public void AssignAdventurer()
|
||||
{
|
||||
Quest activeQuest = QuestManager.Instance.GetActiveQuest();
|
||||
bool success = QuestManager.Instance.RunQuestWithAdventurer(m_availableAdventurers[m_selectedAdventurer], activeQuest);
|
||||
m_adventurerPage.gameObject.SetActive(false);
|
||||
Debug.Log("THE QUESTR ESULT WAS: " + success);
|
||||
adventurerPage.gameObject.SetActive(false);
|
||||
|
||||
m_questPage.Find("QuestResult").gameObject.SetActive(true);
|
||||
questPage.Find("QuestResult").gameObject.SetActive(true);
|
||||
if (success)
|
||||
{
|
||||
m_questPage.Find("QuestResult/NextQuest").gameObject.SetActive(true);
|
||||
m_questPage.Find("QuestResult/RetryQuest").gameObject.SetActive(false);
|
||||
questPage.Find("QuestResult/NextQuest").gameObject.SetActive(true);
|
||||
questPage.Find("QuestResult/RetryQuest").gameObject.SetActive(false);
|
||||
} else
|
||||
{
|
||||
m_questPage.Find("QuestResult/NextQuest").gameObject.SetActive(false);
|
||||
m_questPage.Find("QuestResult/RetryQuest").gameObject.SetActive(true);
|
||||
questPage.Find("QuestResult/NextQuest").gameObject.SetActive(false);
|
||||
questPage.Find("QuestResult/RetryQuest").gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
m_questPage.Find("QuestResult/QuestResultText").gameObject.GetComponent<TMP_Text>().text = success ? activeQuest.successStr : activeQuest.failedStr;
|
||||
questPage.Find("QuestResult/QuestResultText").gameObject.GetComponent<TMP_Text>().text = success ? activeQuest.successStr : activeQuest.failedStr;
|
||||
|
||||
}
|
||||
|
||||
public void StartNextQuest()
|
||||
{
|
||||
Debug.Log("Starting next day");
|
||||
m_questPage.Find("QuestResult").gameObject.SetActive(false);
|
||||
questPage.Find("QuestResult").gameObject.SetActive(false);
|
||||
QuestManager.Instance.NextQuest();
|
||||
CloseJournal();
|
||||
Debug.Log("Started next quest");
|
||||
}
|
||||
|
||||
public void RetryQuest()
|
||||
{
|
||||
Debug.Log("Retrying quest");
|
||||
m_questPage.Find("QuestResult").gameObject.SetActive(false);
|
||||
questPage.Find("QuestResult").gameObject.SetActive(false);
|
||||
QuestManager.Instance.RetryQuest();
|
||||
CloseJournal();
|
||||
}
|
||||
|
||||
@@ -9,9 +9,4 @@ public class MainMenu : MonoBehaviour
|
||||
{
|
||||
SceneManager.LoadScene(1);
|
||||
}
|
||||
|
||||
public void Action_QuitGame()
|
||||
{
|
||||
Application.Quit();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,16 +27,13 @@ public class PlayerController : MonoBehaviour
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (Input.GetMouseButton(1))
|
||||
if (cameraMovement)
|
||||
{
|
||||
if (cameraMovement)
|
||||
{
|
||||
float mouseX = 2 * (Input.mousePosition.x / playerCam.pixelWidth) - 1;
|
||||
float mouseY = -(2 * (Input.mousePosition.y / playerCam.pixelHeight) - 1);
|
||||
float mouseX = 2 * (Input.mousePosition.x / playerCam.pixelWidth) - 1;
|
||||
float mouseY = -(2 * (Input.mousePosition.y / playerCam.pixelHeight) - 1);
|
||||
|
||||
Quaternion rotation = Quaternion.Euler(yLimit * mouseY, xLimit * mouseX, 0);
|
||||
playerCam.transform.rotation = rotation;
|
||||
}
|
||||
Quaternion rotation = Quaternion.Euler(yLimit * mouseY, xLimit * mouseX, 0);
|
||||
playerCam.transform.rotation = rotation;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ public class QuestManager : MonoBehaviour
|
||||
public int activeQuest = 0;
|
||||
|
||||
public Quest[] quests = {
|
||||
new Quest(_name: "Advert Quest 1", _desc: "Find someone to hand out flyers to advertise our tavern to adventurers. Strength, dexterity, intelligence: doesn<73>t matter, find someone who would do this for as little money as possible.", _failedStr: "Damn, that didn<64>t work at all. That robot just randomly started playing an instrument, much to the dismay of the townspeople.", _successStr: "Perfect, this place will be full of adventurers in no time.", _canRetry: true, _strength: 0, _intelligence: 0, _charisma: 5),
|
||||
new Quest(_name: "Advert Quest 1", _desc: "Find someone to hand out flyers to advertise our tavern to adventurers. Strength, dexterity, intelligence: doesn<73>t matter, find someone who would do this for as little money as possible.", _failedStr: "Damn, that didn<64>t work at all. That robot just randomly started playing an instrument, much to the dismay of the townspeople.", _successStr: "Perfect, this place will be full of adventurers in no time.", _strength: 0, _intelligence: 0, _charisma: 5),
|
||||
};
|
||||
|
||||
private void Awake()
|
||||
@@ -77,8 +77,6 @@ public class QuestManager : MonoBehaviour
|
||||
if (activeQuest >= quests.Length)
|
||||
{
|
||||
Debug.Log("All quests completed");
|
||||
GameManager.Instance.FadePingPong(Win);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -87,23 +85,7 @@ public class QuestManager : MonoBehaviour
|
||||
|
||||
public void RetryQuest()
|
||||
{
|
||||
if (quests[activeQuest].canRetry)
|
||||
{
|
||||
GameManager.Instance.FadePingPong();
|
||||
} else
|
||||
{
|
||||
GameManager.Instance.FadePingPong(Loose);
|
||||
}
|
||||
}
|
||||
|
||||
public void Win()
|
||||
{
|
||||
GameManager.Instance.ShowGameResultScene(true);
|
||||
}
|
||||
|
||||
public void Loose()
|
||||
{
|
||||
GameManager.Instance.ShowGameResultScene(false);
|
||||
GameManager.Instance.FadePingPong();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -114,10 +96,9 @@ public class Quest
|
||||
public string description;
|
||||
public string successStr;
|
||||
public string failedStr;
|
||||
public bool canRetry = false;
|
||||
public int strength, intelligence, charisma;
|
||||
|
||||
public Quest(string _name, string _desc, string _failedStr, string _successStr, bool _canRetry, int _strength, int _intelligence, int _charisma)
|
||||
public Quest(string _name, string _desc, string _failedStr, string _successStr, int _strength, int _intelligence, int _charisma)
|
||||
{
|
||||
this.name = _name;
|
||||
this.description = _desc;
|
||||
@@ -126,7 +107,6 @@ public class Quest
|
||||
this.strength = _strength;
|
||||
this.intelligence = _intelligence;
|
||||
this.charisma = _charisma;
|
||||
this.canRetry = _canRetry;
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class UIManager : MonoBehaviour
|
||||
{
|
||||
public bool InputBlocked => m_blocked;
|
||||
|
||||
private bool m_blocked = false;
|
||||
|
||||
public void BlockInput(bool value)
|
||||
{
|
||||
Cursor.SetCursor(GameManager.Instance.m_defaultCursor, Vector2.zero, CursorMode.Auto);
|
||||
m_blocked = value;
|
||||
}
|
||||
|
||||
public void SetCursor(Texture2D cursor)
|
||||
{
|
||||
if(!m_blocked)
|
||||
{
|
||||
Cursor.SetCursor(cursor, Vector2.zero, CursorMode.Auto);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ce56325fe9b072041a2c2416149044a7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a7da724ddfd7bd840b47b6c9699deabb
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user