Add basic Game Design Doc
This commit is contained in:
39
README.md
39
README.md
@@ -1,3 +1,40 @@
|
||||
GMTK 2023
|
||||
---
|
||||
Theme: Built To Scale
|
||||
Theme: Built To Scale
|
||||
|
||||
### Core Loop:
|
||||
Player mines base resources
|
||||
- Stone -> Mason -> Brick -> Storage
|
||||
- Clay -> Furnace -> Rooftiles -> Storage
|
||||
- Sand -> Furnace -> Glass -> Storage
|
||||
|
||||
Resources are being converted to products
|
||||
The final products are Bricks, Rooftiles, Glass
|
||||
|
||||
Final products can be used to build houses (new workers) or be contributed to the world map projects.
|
||||
|
||||
Reaching material milestones unlocks monuments on the world map.
|
||||
|
||||
Monuments are predefined buildings with material requirements based on real world references.
|
||||
|
||||
E.g. Pyramid of Giza = 2.3m stones
|
||||
|
||||
### Mining:
|
||||
|
||||
Minig material is manual at first.
|
||||
Once a house has been built 3 workers join the workforce.
|
||||
Workers can be distributed among the base mining facilities to passively mine resources.
|
||||
|
||||
### Production:
|
||||
Each production facility can accomodate workers.
|
||||
Additional workers increase output per workshift.
|
||||
|
||||
### World Map
|
||||
The world map contains predefined monuments.
|
||||
Reaching enough materials (contributed) to complete a monument unlocks it on the world map.
|
||||
Unlocking all monuments completes the game.
|
||||
|
||||
### Optional
|
||||
- Additional facility upgrades to decrease shift time
|
||||
- Global World map
|
||||
- Savegames
|
||||
Reference in New Issue
Block a user