Finish production line logic
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@@ -12,11 +12,11 @@ public enum Resource
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TILE,
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GLASS,
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HOUSE,
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WORKER
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WORKER,
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TOTAL_WORKER
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}
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public class GameManager : MonoBehaviour
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{
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private Dictionary<Resource, int> resources = new Dictionary<Resource, int>()
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{
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{ Resource.ROCK, 0 },
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@@ -25,8 +25,9 @@ public class GameManager : MonoBehaviour
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{ Resource.BRICK, 0 },
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{ Resource.TILE, 0 },
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{ Resource.GLASS, 0 },
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{ Resource.HOUSE, 0 },
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{ Resource.WORKER, 0 }
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{ Resource.HOUSE, 1 },
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{ Resource.WORKER, 0 },
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{ Resource.TOTAL_WORKER, 0 },
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};
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