Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| cf0d7b2b35 | |||
| 19e2280875 | |||
| 4b83793066 |
3
.gitignore
vendored
3
.gitignore
vendored
@@ -29,9 +29,6 @@
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.idea/
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@@ -5,17 +5,11 @@ using UnityEngine;
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public class AssignableWorker : MonoBehaviour
|
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{
|
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private int workersAssigned = 0;
|
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private TogglePurchaseAmount purchaseAmount;
|
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private GameManager gameManager;
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private int workerAmount = 0;
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[SerializeField]
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private GameObject mouseNotificationLabel;
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// Start is called before the first frame update
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void Start()
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{
|
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purchaseAmount = GameObject.Find("PurchaseMultiplier").GetComponent<TogglePurchaseAmount>();
|
||||
gameManager = GameObject.Find("GameManager").GetComponent<GameManager>();
|
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}
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@@ -26,28 +20,18 @@ public class AssignableWorker : MonoBehaviour
|
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|
||||
public void AddWorker()
|
||||
{
|
||||
workerAmount = purchaseAmount.GetPurchaseAmount();
|
||||
|
||||
if(gameManager.GetResourceCount(Resource.WORKER) >= workerAmount)
|
||||
if(gameManager.GetResourceCount(Resource.WORKER) > 0)
|
||||
{
|
||||
workersAssigned += workerAmount;
|
||||
gameManager.RemoveResource(Resource.WORKER, workerAmount);
|
||||
} else
|
||||
{
|
||||
GameObject infoLabel = Instantiate(mouseNotificationLabel, GameObject.Find("Canvas").transform);
|
||||
infoLabel.GetComponent<MousePosLabel>().tmp.text = "No worker available!";
|
||||
infoLabel.GetComponent<MousePosLabel>().direction = new Vector3(0, 4, 0);
|
||||
workersAssigned++;
|
||||
gameManager.RemoveResource(Resource.WORKER, 1);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public bool RemoveWorker()
|
||||
{
|
||||
workerAmount = purchaseAmount.GetPurchaseAmount();
|
||||
if (workersAssigned < workerAmount) return false;
|
||||
workersAssigned -= workerAmount;
|
||||
gameManager.AddResource(Resource.WORKER, workerAmount);
|
||||
if (workersAssigned == 0) return false;
|
||||
workersAssigned--;
|
||||
gameManager.AddResource(Resource.WORKER, 1);
|
||||
return true;
|
||||
}
|
||||
}
|
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@@ -53,14 +53,13 @@ public class Facility : MonoBehaviour
|
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if(currentProcess > 0)
|
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{
|
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currentProcess -= Time.deltaTime;
|
||||
currentProgressLabel.text = currentProcess.ToString("N1");
|
||||
currentProgressLabel.text = currentProcess.ToString();
|
||||
}
|
||||
|
||||
if (currentProcess <= 0){
|
||||
currentProcess = processingTime;
|
||||
processing = false;
|
||||
gameManager.AddResource(outputResource, currentProductionBatch * baseOutput);
|
||||
currentProgressLabel.text = "Idle";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,17 +1,16 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
|
||||
public enum Resource
|
||||
{
|
||||
ROCK,
|
||||
WOOD,
|
||||
SAND,
|
||||
CLAY,
|
||||
BRICK,
|
||||
TILE,
|
||||
PLANKS,
|
||||
GLASS,
|
||||
HOUSE,
|
||||
WORKER,
|
||||
TOTAL_WORKER
|
||||
@@ -24,18 +23,18 @@ public class GameManager : MonoBehaviour
|
||||
{
|
||||
{ Resource.BRICK, 0 },
|
||||
{ Resource.TILE, 0 },
|
||||
{ Resource.PLANKS, 0 }
|
||||
{ Resource.GLASS, 0 }
|
||||
};
|
||||
|
||||
private Dictionary<Resource, int> resources = new Dictionary<Resource, int>()
|
||||
{
|
||||
{ Resource.ROCK, 0 },
|
||||
{ Resource.WOOD, 0 },
|
||||
{ Resource.SAND, 0 },
|
||||
{ Resource.CLAY, 0 },
|
||||
{ Resource.BRICK, 0 },
|
||||
{ Resource.TILE, 0 },
|
||||
{ Resource.PLANKS, 0 },
|
||||
{ Resource.HOUSE, 0 },
|
||||
{ Resource.GLASS, 0 },
|
||||
{ Resource.HOUSE, 1 },
|
||||
{ Resource.WORKER, 0 },
|
||||
{ Resource.TOTAL_WORKER, 0 }
|
||||
};
|
||||
@@ -59,46 +58,17 @@ public class GameManager : MonoBehaviour
|
||||
[SerializeField]
|
||||
private GameObject mapViewBtn;
|
||||
|
||||
[SerializeField]
|
||||
private Transform targetCameraPos;
|
||||
private MonumentManager monumentManager;
|
||||
[SerializeField]
|
||||
private float cameraSpeed = 5;
|
||||
|
||||
[SerializeField]
|
||||
private GameObject quitPanel, transitionPanel;
|
||||
[SerializeField]
|
||||
private float transitionTime = 1f;
|
||||
private float transitionCounter = 0;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
transitionPanel.SetActive(true);
|
||||
Camera.main.transform.position = mainCameraPos.position;
|
||||
targetCameraPos = mainCameraPos;
|
||||
monumentManager = GameObject.Find("MonumentManager").GetComponent<MonumentManager>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if(Input.GetKeyDown(KeyCode.Escape))
|
||||
{
|
||||
quitPanel.SetActive(!quitPanel.activeSelf);
|
||||
}
|
||||
|
||||
if(transitionCounter <= transitionTime)
|
||||
{
|
||||
transitionCounter += Time.deltaTime;
|
||||
Color c = transitionPanel.GetComponent<Image>().color;
|
||||
c.a = Mathf.Lerp(1f, 0f, transitionCounter / transitionTime);
|
||||
transitionPanel.GetComponent<Image>().color = c;
|
||||
if(transitionCounter > transitionTime) { Destroy(transitionPanel); }
|
||||
}
|
||||
|
||||
float effectiveCamSpeed = Vector3.Distance(Camera.main.transform.position, targetCameraPos.position) * cameraSpeed * Time.deltaTime;
|
||||
Camera.main.transform.position = Vector3.MoveTowards(Camera.main.transform.position, targetCameraPos.position, effectiveCamSpeed);
|
||||
debugText.text = "";
|
||||
foreach (var item in resources)
|
||||
{
|
||||
@@ -106,10 +76,10 @@ public class GameManager : MonoBehaviour
|
||||
}
|
||||
|
||||
housingLabel.text = $"{resources[Resource.HOUSE]} Houses\n" +
|
||||
$"{resources[Resource.WORKER]}/{resources[Resource.TOTAL_WORKER]} Workers";
|
||||
$"{resources[Resource.WORKER]} Workers";
|
||||
resourceLabel.text = $"Resources:\n" +
|
||||
$"Storage: Bricks {resources[Resource.BRICK]} | Tiles {resources[Resource.TILE]} | Planks {resources[Resource.PLANKS]}\n" +
|
||||
$"Comitted: Bricks {committedResources[Resource.BRICK]} | Tiles {committedResources[Resource.TILE]} | Planks {committedResources[Resource.PLANKS]}";
|
||||
$"Storage: Bricks {resources[Resource.BRICK]} | Tiles {resources[Resource.TILE]} | Glass {resources[Resource.GLASS]}\n" +
|
||||
$"Comitted: Bricks {committedResources[Resource.BRICK]} | Tiles {committedResources[Resource.TILE]} | Glass {committedResources[Resource.GLASS]}";
|
||||
}
|
||||
|
||||
public void CommitResources()
|
||||
@@ -149,13 +119,13 @@ public class GameManager : MonoBehaviour
|
||||
switch (view)
|
||||
{
|
||||
case 0: //Main view
|
||||
targetCameraPos = mainCameraPos;
|
||||
Camera.main.transform.position = mainCameraPos.position;
|
||||
mainViewBtn.SetActive(false);
|
||||
mapViewBtn.SetActive(true);
|
||||
commitBtn.SetActive(false);
|
||||
break;
|
||||
case 1: //Map View
|
||||
targetCameraPos = worldMapCameraPos;
|
||||
Camera.main.transform.position = worldMapCameraPos.position;
|
||||
mainViewBtn.SetActive(true);
|
||||
mapViewBtn.SetActive(false);
|
||||
commitBtn.SetActive(true);
|
||||
@@ -164,9 +134,4 @@ public class GameManager : MonoBehaviour
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void Quit()
|
||||
{
|
||||
Application.Quit();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
|
||||
public class HouseManager : MonoBehaviour
|
||||
{
|
||||
@@ -9,32 +8,17 @@ public class HouseManager : MonoBehaviour
|
||||
private float ttnw = 30; //Time to next worker
|
||||
private float currentTtnw = 0;
|
||||
private int workerPerHouse = 3;
|
||||
private int purchaseMultiplier;
|
||||
private TogglePurchaseAmount purchaseAmount;
|
||||
private GameManager gameManager;
|
||||
[SerializeField]
|
||||
private GameObject mouseNotificationLabel;
|
||||
//House cost: Brick Tile Plank
|
||||
public int[] cost = new int[3] { 10, 5, 2 };
|
||||
[SerializeField]
|
||||
private Transform notificationOrigin;
|
||||
[SerializeField]
|
||||
private TMP_Text houseReqLabel;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
purchaseAmount = GameObject.Find("PurchaseMultiplier").GetComponent<TogglePurchaseAmount>();
|
||||
gameManager = GameObject.Find("GameManager").GetComponent<GameManager>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
purchaseMultiplier = purchaseAmount.GetPurchaseAmount();
|
||||
houseReqLabel.text = $"{gameManager.GetResourceCount(Resource.BRICK)}/{cost[0] * purchaseMultiplier} Bricks\n" +
|
||||
$"{gameManager.GetResourceCount(Resource.TILE)}/{cost[1] * purchaseMultiplier} Tiles\n" +
|
||||
$"{gameManager.GetResourceCount(Resource.PLANKS)}/{cost[2] * purchaseMultiplier} Planks\n";
|
||||
if (currentTtnw > 0)
|
||||
if (currentTtnw > 0)
|
||||
{
|
||||
currentTtnw -= Time.deltaTime;
|
||||
} else
|
||||
@@ -46,31 +30,23 @@ public class HouseManager : MonoBehaviour
|
||||
int newWorkers = Mathf.CeilToInt((float)freeWorkerSlots / workerPerHouse);
|
||||
gameManager.AddResource(Resource.WORKER, newWorkers);
|
||||
gameManager.AddResource(Resource.TOTAL_WORKER, newWorkers);
|
||||
|
||||
GameObject infoLabel = Instantiate(mouseNotificationLabel, notificationOrigin.transform.position, Quaternion.identity, GameObject.Find("Canvas").transform);
|
||||
infoLabel.GetComponent<MousePosLabel>().tmp.text = $"{newWorkers} worker{(newWorkers > 1 ? "s" : "")} moved in";
|
||||
infoLabel.transform.position = notificationOrigin.transform.position;
|
||||
infoLabel.GetComponent <MousePosLabel>().direction = new Vector3(0, -2, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void BuildHouse()
|
||||
{
|
||||
if (gameManager.GetResourceCount(Resource.BRICK) < cost[0] * purchaseMultiplier ||
|
||||
gameManager.GetResourceCount(Resource.TILE) < cost[1] * purchaseMultiplier ||
|
||||
gameManager.GetResourceCount(Resource.PLANKS) < cost[2] * purchaseMultiplier)
|
||||
if (gameManager.GetResourceCount(Resource.BRICK) < 10 ||
|
||||
gameManager.GetResourceCount(Resource.TILE) < 5 ||
|
||||
gameManager.GetResourceCount(Resource.GLASS) < 2)
|
||||
{
|
||||
Debug.Log("Not enough resources to build house!");
|
||||
GameObject infoLabel = Instantiate(mouseNotificationLabel, GameObject.Find("Canvas").transform);
|
||||
infoLabel.GetComponent<MousePosLabel>().tmp.text = "Not enough resources to build house!";
|
||||
infoLabel.GetComponent<MousePosLabel>().direction = new Vector3(0, 4, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
gameManager.RemoveResource(Resource.BRICK, cost[0] * purchaseMultiplier);
|
||||
gameManager.RemoveResource(Resource.TILE, cost[1] * purchaseMultiplier);
|
||||
gameManager.RemoveResource(Resource.PLANKS, cost[2] * purchaseMultiplier);
|
||||
gameManager.AddResource(Resource.HOUSE, 1 * purchaseMultiplier);
|
||||
gameManager.RemoveResource(Resource.BRICK, 10);
|
||||
gameManager.RemoveResource(Resource.TILE, 5);
|
||||
gameManager.RemoveResource(Resource.GLASS, 2);
|
||||
gameManager.AddResource(Resource.HOUSE, 1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,7 +23,6 @@ public class Mine : MonoBehaviour
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
storedLabel.text = gameManager.GetResourceCount(resource).ToString();
|
||||
nextTick -= Time.deltaTime;
|
||||
if (nextTick <= 0f)
|
||||
{
|
||||
@@ -34,6 +33,7 @@ public class Mine : MonoBehaviour
|
||||
|
||||
private void Tick()
|
||||
{
|
||||
storedLabel.text = gameManager.GetResourceCount(resource).ToString();
|
||||
gameManager.AddResource(resource, 1 * assignableWorker.GetAssignedWorkers());
|
||||
}
|
||||
|
||||
|
||||
@@ -8,9 +8,8 @@ public class Monument
|
||||
{
|
||||
public string name;
|
||||
public string description;
|
||||
public int brickCost, tileCost, plankCost;
|
||||
public int brickCost, tileCost, glassCost;
|
||||
public GameObject worldObject;
|
||||
public GameObject cover;
|
||||
}
|
||||
public class MonumentManager : MonoBehaviour
|
||||
{
|
||||
@@ -45,13 +44,12 @@ public class MonumentManager : MonoBehaviour
|
||||
Monument monument = monuments[i];
|
||||
if(availableResources[Resource.BRICK] >= monument.brickCost &&
|
||||
availableResources[Resource.TILE] >= monument.tileCost &&
|
||||
availableResources[Resource.PLANKS] >= monument.plankCost )
|
||||
availableResources[Resource.GLASS] >= monument.glassCost )
|
||||
{
|
||||
availableResources[Resource.BRICK] -= monument.brickCost;
|
||||
availableResources[Resource.TILE] -= monument.tileCost;
|
||||
availableResources[Resource.PLANKS] -= monument.plankCost;
|
||||
availableResources[Resource.GLASS] -= monument.glassCost;
|
||||
monument.worldObject.GetComponent<Renderer>().material.color = Color.green;
|
||||
Destroy(monument.cover);
|
||||
lastMonumentIndex = i;
|
||||
} else
|
||||
{
|
||||
@@ -63,14 +61,14 @@ public class MonumentManager : MonoBehaviour
|
||||
|
||||
if (lastMonumentIndex == monuments.Count-1)
|
||||
{
|
||||
nextUnlockLabel.text = "Everything has been unlocked!";
|
||||
Debug.Log("All unlocked");
|
||||
return;
|
||||
}
|
||||
|
||||
nextUnlockLabel.text = $"Next Unlock: {monuments[lastMonumentIndex + 1].name} (" +
|
||||
$" B: {resourcesForNextUnlock[Resource.BRICK]}/{monuments[lastMonumentIndex + 1].brickCost}" +
|
||||
$" T: {resourcesForNextUnlock[Resource.TILE]}/{monuments[lastMonumentIndex + 1].tileCost}" +
|
||||
$" P: {resourcesForNextUnlock[Resource.PLANKS]}/{monuments[lastMonumentIndex + 1].plankCost})";
|
||||
$" G: {resourcesForNextUnlock[Resource.GLASS]}/{monuments[lastMonumentIndex + 1].glassCost})";
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,71 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Net.Mime;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using TMPro;
|
||||
using Unity.VisualScripting;
|
||||
|
||||
public class TogglePurchaseAmount : MonoBehaviour
|
||||
{
|
||||
private int[] options= {1, 10, 100};
|
||||
private int selected = 0;
|
||||
public int purchaseAmount = 1;
|
||||
TMP_Text displayThing;
|
||||
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
displayThing = GameObject.Find("PurchaseAmountText").GetComponent<TMP_Text>();
|
||||
UpdateDisplayAmount();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnClick()
|
||||
{
|
||||
selected = (selected + 1) % options.Length;
|
||||
purchaseAmount = options[selected];
|
||||
UpdateDisplayAmount();
|
||||
Debug.Log(purchaseAmount);
|
||||
}
|
||||
|
||||
private void UpdateDisplayAmount()
|
||||
{
|
||||
displayThing.text = "Toggle Buy/Worker Amount x " + purchaseAmount.ToString();
|
||||
}
|
||||
|
||||
public int GetPurchaseAmount()
|
||||
{
|
||||
return purchaseAmount;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9980f1709cbec1e4db2c3690a04cfe4b
|
||||
@@ -1,154 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
[System.Serializable]
|
||||
public class TutorialElement
|
||||
{
|
||||
public TutorialElement(string _title) { title = _title; }
|
||||
public string title;
|
||||
public GameObject worldObject;
|
||||
public bool complete = false;
|
||||
}
|
||||
|
||||
public enum Tutorials:int
|
||||
{
|
||||
Mining = 0,
|
||||
Production = 1,
|
||||
HouseBuilding = 2,
|
||||
MovingIn = 3,
|
||||
Assigning = 4,
|
||||
WorldMap = 5,
|
||||
Committing = 6,
|
||||
Unlocking = 7
|
||||
}
|
||||
public class Tutorial : MonoBehaviour
|
||||
{
|
||||
|
||||
[SerializeField]
|
||||
private TutorialElement[] tutorialElements;
|
||||
private GameManager gameManager;
|
||||
private HouseManager houseManager;
|
||||
[SerializeField]
|
||||
private float genericTimeout = 15; //Timeout for generic tutorials with no conditions
|
||||
private float genericCountdown = 0f;
|
||||
[SerializeField]
|
||||
private GameObject commitBtn;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
gameManager = GameObject.Find("GameManager").GetComponent<GameManager>();
|
||||
houseManager = GameObject.Find("HouseManager").GetComponent<HouseManager>();
|
||||
|
||||
for (int i = 0; i < tutorialElements.Length; i++)
|
||||
{
|
||||
TutorialElement tutorial = tutorialElements[i];
|
||||
tutorial.worldObject = GameObject.Find($"{tutorial.title}Tutorial");
|
||||
if (i > 0) tutorial.worldObject.SetActive(false);
|
||||
Debug.Log($"{tutorial.title}Tutorial");
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (!tutorialElements[(int)Tutorials.Mining].complete)
|
||||
{
|
||||
if (gameManager.GetResourceCount(Resource.ROCK) >= 5)
|
||||
{
|
||||
tutorialElements[(int)Tutorials.Mining].complete = true;
|
||||
tutorialElements[(int)Tutorials.Mining].worldObject.SetActive(false);
|
||||
tutorialElements[(int)Tutorials.Production].worldObject.SetActive(true);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!tutorialElements[(int)Tutorials.Production].complete)
|
||||
{
|
||||
if (gameManager.GetResourceCount(Resource.BRICK) > 0)
|
||||
{
|
||||
tutorialElements[(int)Tutorials.Production].complete = true;
|
||||
tutorialElements[(int)Tutorials.Production].worldObject.SetActive(false);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!tutorialElements[(int)Tutorials.HouseBuilding].complete)
|
||||
{
|
||||
if (gameManager.GetResourceCount(Resource.BRICK) >= houseManager.cost[0] &&
|
||||
gameManager.GetResourceCount(Resource.TILE) >= houseManager.cost[1] &&
|
||||
gameManager.GetResourceCount(Resource.PLANKS) >= houseManager.cost[2])
|
||||
{
|
||||
|
||||
tutorialElements[(int)Tutorials.HouseBuilding].worldObject.SetActive(true);
|
||||
}
|
||||
|
||||
if (gameManager.GetResourceCount(Resource.HOUSE) > 0)
|
||||
{
|
||||
tutorialElements[(int)Tutorials.HouseBuilding].worldObject.SetActive(false);
|
||||
tutorialElements[(int)Tutorials.HouseBuilding].complete = true;
|
||||
tutorialElements[(int)Tutorials.MovingIn].worldObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
if (!tutorialElements[(int)Tutorials.MovingIn].complete)
|
||||
{
|
||||
if (gameManager.GetResourceCount(Resource.TOTAL_WORKER) >= 3)
|
||||
{
|
||||
tutorialElements[(int)Tutorials.MovingIn].complete = true;
|
||||
tutorialElements[(int)Tutorials.MovingIn].worldObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
if (!tutorialElements[(int)Tutorials.Assigning].complete)
|
||||
{
|
||||
if (gameManager.GetResourceCount(Resource.TOTAL_WORKER) >= 1)
|
||||
{
|
||||
tutorialElements[(int)Tutorials.Assigning].worldObject.SetActive(true);
|
||||
}
|
||||
if (gameManager.GetResourceCount(Resource.WORKER) < gameManager.GetResourceCount(Resource.TOTAL_WORKER))
|
||||
{
|
||||
tutorialElements[(int)Tutorials.Assigning].complete = true;
|
||||
tutorialElements[(int)Tutorials.Assigning].worldObject.SetActive(false);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Wait for 100 bricks to continue past this point
|
||||
if (!tutorialElements[(int)Tutorials.WorldMap].complete && !(gameManager.GetResourceCount(Resource.BRICK) > 50)) { return; }
|
||||
|
||||
if (!tutorialElements[(int)Tutorials.WorldMap].complete)
|
||||
{
|
||||
tutorialElements[(int)Tutorials.WorldMap].worldObject.SetActive(true);
|
||||
if (commitBtn.activeSelf == true)
|
||||
{
|
||||
tutorialElements[(int)Tutorials.WorldMap].complete = true;
|
||||
tutorialElements[(int)Tutorials.WorldMap].worldObject.SetActive(false);
|
||||
tutorialElements[(int)Tutorials.Committing].worldObject.SetActive(true);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!tutorialElements[(int)Tutorials.Committing].complete)
|
||||
{
|
||||
if (gameManager.GetCommitedResources()[Resource.BRICK] > 0)
|
||||
{
|
||||
tutorialElements[(int)Tutorials.Committing].complete = true;
|
||||
tutorialElements[(int)Tutorials.Committing].worldObject.SetActive(false);
|
||||
tutorialElements[(int)Tutorials.Unlocking].worldObject.SetActive(true);
|
||||
genericCountdown = genericTimeout;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!tutorialElements[(int)Tutorials.Unlocking].complete)
|
||||
{
|
||||
genericCountdown -= Time.deltaTime;
|
||||
if(genericCountdown <= 0)
|
||||
{
|
||||
tutorialElements[(int)Tutorials.Unlocking].complete = true;
|
||||
tutorialElements[(int)Tutorials.Unlocking].worldObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e06026c15045dcd4f927388a799502e4
|
||||
@@ -1,64 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class MainMenu : MonoBehaviour
|
||||
{
|
||||
public float transitionTime = 1f;
|
||||
private float counter, introCounter = 0;
|
||||
public bool transition, introTransition = false;
|
||||
public GameObject transitionPanel;
|
||||
public GameObject introTransitionPanel;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
introTransition = true;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if(transition)
|
||||
{
|
||||
counter += Time.deltaTime;
|
||||
Color c = transitionPanel.GetComponent<Image>().color;
|
||||
c.a = Mathf.Lerp(0f, 1f, counter / transitionTime);
|
||||
transitionPanel.GetComponent<Image>().color = c;
|
||||
}
|
||||
|
||||
if (counter >= transitionTime){
|
||||
SceneManager.LoadScene("Main");
|
||||
}
|
||||
|
||||
if (introTransition)
|
||||
{
|
||||
introCounter += Time.deltaTime;
|
||||
Color c = introTransitionPanel.GetComponent<Image>().color;
|
||||
c.a = Mathf.Lerp(1f, 0f, introCounter / transitionTime);
|
||||
introTransitionPanel.GetComponent<Image>().color = c;
|
||||
}
|
||||
|
||||
if (introCounter >= transitionTime)
|
||||
{
|
||||
Destroy(introTransitionPanel);
|
||||
}
|
||||
}
|
||||
|
||||
public void Quit()
|
||||
{
|
||||
Application.Quit();
|
||||
}
|
||||
|
||||
public void OpenKbxLink()
|
||||
{
|
||||
Application.OpenURL("https://kittenbox.games");
|
||||
}
|
||||
|
||||
public void StartGame()
|
||||
{
|
||||
transitionPanel.SetActive(true);
|
||||
transition = true;
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dcb1dd097d5b77c4a88729ee92b6bfdf
|
||||
@@ -1,38 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class MousePosLabel : MonoBehaviour
|
||||
{
|
||||
public Vector3 direction = new Vector3(0,1,0);
|
||||
public float floatSpeed = 20f;
|
||||
public float lifetime = 5f;
|
||||
private float counter = 0;
|
||||
public TMPro.TMP_Text tmp;
|
||||
// Start is called before the first frame update
|
||||
void Awake()
|
||||
{
|
||||
tmp = GetComponent<TMPro.TMP_Text>();
|
||||
transform.position = Input.mousePosition;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
transform.position = transform.position + direction * floatSpeed * Time.deltaTime;
|
||||
counter += Time.deltaTime;
|
||||
|
||||
if( counter > lifetime/2)
|
||||
{
|
||||
Color32 c = new Color32((byte)tmp.color.r, (byte)tmp.color.g, (byte)tmp.color.b, (byte)tmp.color.a);
|
||||
c.a = (byte)Mathf.Lerp(255f, 0f, (counter-(lifetime/2)) / (lifetime/2));
|
||||
tmp.color = c;
|
||||
tmp.SetAllDirty();
|
||||
}
|
||||
|
||||
if (counter >= lifetime)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1822090174f4dd34ca9c4f0c5533b22e
|
||||
18
Assets/Scripts/UI/WorldMapUI.cs
Normal file
18
Assets/Scripts/UI/WorldMapUI.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
public class WorldMapUI : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/UI/WorldMapUI.cs.meta
Normal file
2
Assets/Scripts/UI/WorldMapUI.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3f5605aef187419469548c23842f08da
|
||||
@@ -41,7 +41,7 @@ Material:
|
||||
- _PerspectiveFilter: 0.875
|
||||
- _ScaleRatioA: 0.9
|
||||
- _ScaleRatioB: 1
|
||||
- _ScaleRatioC: 0.73125
|
||||
- _ScaleRatioC: 0.42195612
|
||||
- _ScaleX: 1
|
||||
- _ScaleY: 1
|
||||
- _ShaderFlags: 0
|
||||
@@ -53,10 +53,10 @@ Material:
|
||||
- _StencilWriteMask: 255
|
||||
- _TextureHeight: 1024
|
||||
- _TextureWidth: 1024
|
||||
- _UnderlayDilate: 0.32
|
||||
- _UnderlayDilate: 0.733
|
||||
- _UnderlayOffsetX: 0
|
||||
- _UnderlayOffsetY: 0
|
||||
- _UnderlaySoftness: 0.152
|
||||
- _UnderlaySoftness: 1
|
||||
- _VertexOffsetX: 0
|
||||
- _VertexOffsetY: 0
|
||||
- _WeightBold: 0.75
|
||||
|
||||
@@ -5,11 +5,11 @@ EditorBuildSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Scenes:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Menu.unity
|
||||
guid: 0fbad6d67f662514cadb088bff6fe5dd
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Main.unity
|
||||
guid: 08f986a56e32d3a42bfba00595e560dd
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/WorldMap.unity
|
||||
guid: 4eebe4d020578664287352b495c15e8c
|
||||
m_configObjects: {}
|
||||
m_UseUCBPForAssetBundles: 0
|
||||
|
||||
@@ -12,19 +12,19 @@ PlayerSettings:
|
||||
targetDevice: 2
|
||||
useOnDemandResources: 0
|
||||
accelerometerFrequency: 60
|
||||
companyName: KittenBox
|
||||
productName: Monumental
|
||||
companyName: DefaultCompany
|
||||
productName: gmtk-2024
|
||||
defaultCursor: {fileID: 0}
|
||||
cursorHotspot: {x: 0, y: 0}
|
||||
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
||||
m_ShowUnitySplashScreen: 1
|
||||
m_ShowUnitySplashLogo: 1
|
||||
m_SplashScreenOverlayOpacity: 1
|
||||
m_SplashScreenAnimation: 2
|
||||
m_SplashScreenAnimation: 1
|
||||
m_SplashScreenLogoStyle: 1
|
||||
m_SplashScreenDrawMode: 0
|
||||
m_SplashScreenBackgroundAnimationZoom: 1
|
||||
m_SplashScreenLogoAnimationZoom: 0
|
||||
m_SplashScreenLogoAnimationZoom: 1
|
||||
m_SplashScreenBackgroundLandscapeAspect: 1
|
||||
m_SplashScreenBackgroundPortraitAspect: 1
|
||||
m_SplashScreenBackgroundLandscapeUvs:
|
||||
@@ -39,10 +39,8 @@ PlayerSettings:
|
||||
y: 0
|
||||
width: 1
|
||||
height: 1
|
||||
m_SplashScreenLogos:
|
||||
- logo: {fileID: 21300000, guid: 79618a1d026c33f45b9110b22586a1c9, type: 3}
|
||||
duration: 2.5
|
||||
m_VirtualRealitySplashScreen: {fileID: 2800000, guid: 79618a1d026c33f45b9110b22586a1c9, type: 3}
|
||||
m_SplashScreenLogos: []
|
||||
m_VirtualRealitySplashScreen: {fileID: 0}
|
||||
m_HolographicTrackingLossScreen: {fileID: 0}
|
||||
defaultScreenWidth: 1920
|
||||
defaultScreenHeight: 1080
|
||||
@@ -161,8 +159,7 @@ PlayerSettings:
|
||||
androidSupportedAspectRatio: 1
|
||||
androidMaxAspectRatio: 2.1
|
||||
androidMinAspectRatio: 1
|
||||
applicationIdentifier:
|
||||
Standalone: com.KittenBox.gmtk-2024
|
||||
applicationIdentifier: {}
|
||||
buildNumber:
|
||||
Bratwurst: 0
|
||||
Standalone: 0
|
||||
@@ -285,49 +282,7 @@ PlayerSettings:
|
||||
AndroidValidateAppBundleSize: 1
|
||||
AndroidAppBundleSizeToValidate: 150
|
||||
AndroidReportGooglePlayAppDependencies: 1
|
||||
m_BuildTargetIcons:
|
||||
- m_BuildTarget: Standalone
|
||||
m_Icons:
|
||||
- serializedVersion: 2
|
||||
m_Icon: {fileID: 2800000, guid: 0c7a706565a2712498701694a59fdbce, type: 3}
|
||||
m_Width: 1024
|
||||
m_Height: 1024
|
||||
m_Kind: 0
|
||||
- serializedVersion: 2
|
||||
m_Icon: {fileID: 0}
|
||||
m_Width: 512
|
||||
m_Height: 512
|
||||
m_Kind: 0
|
||||
- serializedVersion: 2
|
||||
m_Icon: {fileID: 0}
|
||||
m_Width: 256
|
||||
m_Height: 256
|
||||
m_Kind: 0
|
||||
- serializedVersion: 2
|
||||
m_Icon: {fileID: 0}
|
||||
m_Width: 128
|
||||
m_Height: 128
|
||||
m_Kind: 0
|
||||
- serializedVersion: 2
|
||||
m_Icon: {fileID: 0}
|
||||
m_Width: 64
|
||||
m_Height: 64
|
||||
m_Kind: 0
|
||||
- serializedVersion: 2
|
||||
m_Icon: {fileID: 0}
|
||||
m_Width: 48
|
||||
m_Height: 48
|
||||
m_Kind: 0
|
||||
- serializedVersion: 2
|
||||
m_Icon: {fileID: 0}
|
||||
m_Width: 32
|
||||
m_Height: 32
|
||||
m_Kind: 0
|
||||
- serializedVersion: 2
|
||||
m_Icon: {fileID: 0}
|
||||
m_Width: 16
|
||||
m_Height: 16
|
||||
m_Kind: 0
|
||||
m_BuildTargetIcons: []
|
||||
m_BuildTargetPlatformIcons: []
|
||||
m_BuildTargetBatching:
|
||||
- m_BuildTarget: Standalone
|
||||
|
||||
Reference in New Issue
Block a user