Compare commits
12 Commits
world-map
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multi-purc
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| 762d982929 |
3
.gitignore
vendored
3
.gitignore
vendored
@@ -29,6 +29,9 @@
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|||||||
# Visual Studio cache directory
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# Visual Studio cache directory
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.vs/
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.vs/
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||||||
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# Rider cache directory
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.idea/
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||||||
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||||||
# Gradle cache directory
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# Gradle cache directory
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.gradle/
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.gradle/
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||||||
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||||||
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|||||||
8
Assets/Graphics/Buildings.meta
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8
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BIN
Assets/Graphics/Buildings/Empire_State_Building.png
(Stored with Git LFS)
Normal file
BIN
Assets/Graphics/Buildings/Empire_State_Building.png
(Stored with Git LFS)
Normal file
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127
Assets/Graphics/Buildings/Empire_State_Building.png.meta
Normal file
127
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||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
File diff suppressed because it is too large
Load Diff
2581
Assets/Scenes/Menu.unity
Normal file
2581
Assets/Scenes/Menu.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Menu.unity.meta
Normal file
7
Assets/Scenes/Menu.unity.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0fbad6d67f662514cadb088bff6fe5dd
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -5,11 +5,14 @@ using UnityEngine;
|
|||||||
public class AssignableWorker : MonoBehaviour
|
public class AssignableWorker : MonoBehaviour
|
||||||
{
|
{
|
||||||
private int workersAssigned = 0;
|
private int workersAssigned = 0;
|
||||||
|
private TogglePurchaseAmount purchaseAmount;
|
||||||
private GameManager gameManager;
|
private GameManager gameManager;
|
||||||
|
private int workerAmount = 0;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
purchaseAmount = GameObject.Find("PurchaseMultiplier").GetComponent<TogglePurchaseAmount>();
|
||||||
gameManager = GameObject.Find("GameManager").GetComponent<GameManager>();
|
gameManager = GameObject.Find("GameManager").GetComponent<GameManager>();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -20,18 +23,23 @@ public class AssignableWorker : MonoBehaviour
|
|||||||
|
|
||||||
public void AddWorker()
|
public void AddWorker()
|
||||||
{
|
{
|
||||||
if(gameManager.GetResource(Resource.WORKER) > 0)
|
workerAmount = purchaseAmount.GetPurchaseAmount();
|
||||||
|
|
||||||
|
if(gameManager.GetResourceCount(Resource.WORKER) >= workerAmount)
|
||||||
{
|
{
|
||||||
workersAssigned++;
|
workersAssigned += workerAmount;
|
||||||
gameManager.RemoveResource(Resource.WORKER, 1);
|
gameManager.RemoveResource(Resource.WORKER, workerAmount);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool RemoveWorker()
|
public bool RemoveWorker()
|
||||||
{
|
{
|
||||||
if (workersAssigned == 0) return false;
|
workerAmount = purchaseAmount.GetPurchaseAmount();
|
||||||
workersAssigned--;
|
if (workersAssigned < workerAmount) return false;
|
||||||
gameManager.AddResource(Resource.WORKER, 1);
|
workersAssigned -= workerAmount;
|
||||||
|
gameManager.AddResource(Resource.WORKER, workerAmount);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -36,11 +36,11 @@ public class Facility : MonoBehaviour
|
|||||||
|
|
||||||
if (!processing) //Not processing but workers assigned, start new job if material is available
|
if (!processing) //Not processing but workers assigned, start new job if material is available
|
||||||
{
|
{
|
||||||
if (gameManager.GetResource(inputResource) < materialConsumption) return; //Not enough material
|
if (gameManager.GetResourceCount(inputResource) < materialConsumption) return; //Not enough material
|
||||||
|
|
||||||
//Consumtion 5, 2
|
//Consumtion 5, 2
|
||||||
int workerCount = (assignableWorker.GetAssignedWorkers() == 0 ? 1 : assignableWorker.GetAssignedWorkers());
|
int workerCount = (assignableWorker.GetAssignedWorkers() == 0 ? 1 : assignableWorker.GetAssignedWorkers());
|
||||||
int maxPossibleBatch = gameManager.GetResource(inputResource) / materialConsumption;
|
int maxPossibleBatch = gameManager.GetResourceCount(inputResource) / materialConsumption;
|
||||||
currentProductionBatch = Mathf.Min(maxPossibleBatch, workerCount);
|
currentProductionBatch = Mathf.Min(maxPossibleBatch, workerCount);
|
||||||
|
|
||||||
int requiredRessources = currentProductionBatch * materialConsumption;
|
int requiredRessources = currentProductionBatch * materialConsumption;
|
||||||
@@ -53,13 +53,14 @@ public class Facility : MonoBehaviour
|
|||||||
if(currentProcess > 0)
|
if(currentProcess > 0)
|
||||||
{
|
{
|
||||||
currentProcess -= Time.deltaTime;
|
currentProcess -= Time.deltaTime;
|
||||||
currentProgressLabel.text = currentProcess.ToString();
|
currentProgressLabel.text = currentProcess.ToString("N1");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (currentProcess <= 0){
|
if (currentProcess <= 0){
|
||||||
currentProcess = processingTime;
|
currentProcess = processingTime;
|
||||||
processing = false;
|
processing = false;
|
||||||
gameManager.AddResource(outputResource, currentProductionBatch * baseOutput);
|
gameManager.AddResource(outputResource, currentProductionBatch * baseOutput);
|
||||||
|
currentProgressLabel.text = "Idle";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -67,8 +68,9 @@ public class Facility : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (processing) return; //Already processing
|
if (processing) return; //Already processing
|
||||||
|
|
||||||
if (gameManager.GetResource(inputResource) < materialConsumption) return; //Not enough material
|
if (gameManager.GetResourceCount(inputResource) < materialConsumption) return; //Not enough material
|
||||||
|
|
||||||
|
currentProductionBatch = 1;
|
||||||
gameManager.RemoveResource(inputResource, materialConsumption);
|
gameManager.RemoveResource(inputResource, materialConsumption);
|
||||||
currentProcess = processingTime;
|
currentProcess = processingTime;
|
||||||
processing = true;
|
processing = true;
|
||||||
|
|||||||
@@ -1,51 +1,127 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine.UI;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
|
|
||||||
public enum Resource
|
public enum Resource
|
||||||
{
|
{
|
||||||
ROCK,
|
ROCK,
|
||||||
SAND,
|
WOOD,
|
||||||
CLAY,
|
CLAY,
|
||||||
BRICK,
|
BRICK,
|
||||||
TILE,
|
TILE,
|
||||||
GLASS,
|
PLANKS,
|
||||||
HOUSE,
|
HOUSE,
|
||||||
WORKER,
|
WORKER,
|
||||||
TOTAL_WORKER
|
TOTAL_WORKER
|
||||||
}
|
}
|
||||||
public class GameManager : MonoBehaviour
|
public class GameManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
private int currentView = 0;
|
||||||
|
|
||||||
|
private Dictionary<Resource, int> committedResources = new Dictionary<Resource, int>()
|
||||||
|
{
|
||||||
|
{ Resource.BRICK, 0 },
|
||||||
|
{ Resource.TILE, 0 },
|
||||||
|
{ Resource.PLANKS, 0 }
|
||||||
|
};
|
||||||
|
|
||||||
private Dictionary<Resource, int> resources = new Dictionary<Resource, int>()
|
private Dictionary<Resource, int> resources = new Dictionary<Resource, int>()
|
||||||
{
|
{
|
||||||
{ Resource.ROCK, 0 },
|
{ Resource.ROCK, 0 },
|
||||||
{ Resource.SAND, 0 },
|
{ Resource.WOOD, 0 },
|
||||||
{ Resource.CLAY, 0 },
|
{ Resource.CLAY, 0 },
|
||||||
{ Resource.BRICK, 0 },
|
{ Resource.BRICK, 0 },
|
||||||
{ Resource.TILE, 0 },
|
{ Resource.TILE, 0 },
|
||||||
{ Resource.GLASS, 0 },
|
{ Resource.PLANKS, 0 },
|
||||||
{ Resource.HOUSE, 1 },
|
{ Resource.HOUSE, 0 },
|
||||||
{ Resource.WORKER, 0 },
|
{ Resource.WORKER, 0 },
|
||||||
{ Resource.TOTAL_WORKER, 0 },
|
{ Resource.TOTAL_WORKER, 0 }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
public TMPro.TMP_Text debugText;
|
public TMPro.TMP_Text debugText;
|
||||||
|
[SerializeField]
|
||||||
|
private TMPro.TMP_Text resourceLabel;
|
||||||
|
[SerializeField]
|
||||||
|
private TMPro.TMP_Text housingLabel;
|
||||||
|
|
||||||
|
[Header("Map View")]
|
||||||
|
[SerializeField]
|
||||||
|
private Transform worldMapCameraPos;
|
||||||
|
[SerializeField]
|
||||||
|
private GameObject mainViewBtn, commitBtn;
|
||||||
|
|
||||||
|
[Header("Main View")]
|
||||||
|
[SerializeField]
|
||||||
|
private Transform mainCameraPos;
|
||||||
|
[SerializeField]
|
||||||
|
private GameObject mapViewBtn;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private Transform targetCameraPos;
|
||||||
|
private MonumentManager monumentManager;
|
||||||
|
[SerializeField]
|
||||||
|
private float cameraSpeed = 5;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private GameObject quitPanel, transitionPanel;
|
||||||
|
[SerializeField]
|
||||||
|
private float transitionTime = 1f;
|
||||||
|
private float transitionCounter = 0;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
transitionPanel.SetActive(true);
|
||||||
|
Camera.main.transform.position = mainCameraPos.position;
|
||||||
|
targetCameraPos = mainCameraPos;
|
||||||
|
monumentManager = GameObject.Find("MonumentManager").GetComponent<MonumentManager>();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
if(Input.GetKeyDown(KeyCode.Escape))
|
||||||
|
{
|
||||||
|
quitPanel.SetActive(!quitPanel.activeSelf);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(transitionCounter <= transitionTime)
|
||||||
|
{
|
||||||
|
transitionCounter += Time.deltaTime;
|
||||||
|
Color c = transitionPanel.GetComponent<Image>().color;
|
||||||
|
c.a = Mathf.Lerp(1f, 0f, transitionCounter / transitionTime);
|
||||||
|
transitionPanel.GetComponent<Image>().color = c;
|
||||||
|
if(transitionCounter > transitionTime) { Destroy(transitionPanel); }
|
||||||
|
}
|
||||||
|
|
||||||
|
float effectiveCamSpeed = Vector3.Distance(Camera.main.transform.position, targetCameraPos.position) * cameraSpeed * Time.deltaTime;
|
||||||
|
Camera.main.transform.position = Vector3.MoveTowards(Camera.main.transform.position, targetCameraPos.position, effectiveCamSpeed);
|
||||||
debugText.text = "";
|
debugText.text = "";
|
||||||
foreach (var item in resources)
|
foreach (var item in resources)
|
||||||
{
|
{
|
||||||
debugText.text += item.ToString();
|
debugText.text += item.ToString();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
housingLabel.text = $"{resources[Resource.HOUSE]} Houses\n" +
|
||||||
|
$"{resources[Resource.WORKER]}/{resources[Resource.TOTAL_WORKER]} Workers";
|
||||||
|
resourceLabel.text = $"Resources:\n" +
|
||||||
|
$"Storage: Bricks {resources[Resource.BRICK]} | Tiles {resources[Resource.TILE]} | Planks {resources[Resource.PLANKS]}\n" +
|
||||||
|
$"Comitted: Bricks {committedResources[Resource.BRICK]} | Tiles {committedResources[Resource.TILE]} | Planks {committedResources[Resource.PLANKS]}";
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CommitResources()
|
||||||
|
{
|
||||||
|
List<Resource> resourceList = new List<Resource>(committedResources.Keys);
|
||||||
|
foreach (Resource resource in resourceList)
|
||||||
|
{
|
||||||
|
committedResources[resource] += GetResourceCount(resource);
|
||||||
|
RemoveResource(resource, GetResourceCount(resource));
|
||||||
|
}
|
||||||
|
|
||||||
|
monumentManager.UpdateUnlocks();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddResource(Resource res, int amt)
|
public void AddResource(Resource res, int amt)
|
||||||
@@ -58,9 +134,39 @@ public class GameManager : MonoBehaviour
|
|||||||
resources[res] -= amt;
|
resources[res] -= amt;
|
||||||
}
|
}
|
||||||
|
|
||||||
public int GetResource(Resource res)
|
public int GetResourceCount(Resource res)
|
||||||
{
|
{
|
||||||
return resources[res];
|
return resources[res];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Dictionary<Resource, int> GetCommitedResources()
|
||||||
|
{
|
||||||
|
return new Dictionary<Resource, int>(committedResources);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetView(int view)
|
||||||
|
{
|
||||||
|
switch (view)
|
||||||
|
{
|
||||||
|
case 0: //Main view
|
||||||
|
targetCameraPos = mainCameraPos;
|
||||||
|
mainViewBtn.SetActive(false);
|
||||||
|
mapViewBtn.SetActive(true);
|
||||||
|
commitBtn.SetActive(false);
|
||||||
|
break;
|
||||||
|
case 1: //Map View
|
||||||
|
targetCameraPos = worldMapCameraPos;
|
||||||
|
mainViewBtn.SetActive(true);
|
||||||
|
mapViewBtn.SetActive(false);
|
||||||
|
commitBtn.SetActive(true);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Quit()
|
||||||
|
{
|
||||||
|
Application.Quit();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
public class HouseManager : MonoBehaviour
|
public class HouseManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
@@ -8,45 +9,69 @@ public class HouseManager : MonoBehaviour
|
|||||||
private float ttnw = 30; //Time to next worker
|
private float ttnw = 30; //Time to next worker
|
||||||
private float currentTtnw = 0;
|
private float currentTtnw = 0;
|
||||||
private int workerPerHouse = 3;
|
private int workerPerHouse = 3;
|
||||||
|
private int purchaseMultiplier;
|
||||||
|
private TogglePurchaseAmount purchaseAmount;
|
||||||
private GameManager gameManager;
|
private GameManager gameManager;
|
||||||
|
[SerializeField]
|
||||||
|
private GameObject mouseNotificationLabel;
|
||||||
|
//House cost: Brick Tile Plank
|
||||||
|
// public int[] cost = new int[3] { 10, 5, 2 };
|
||||||
|
public int[] cost = new int[3] { 2, 1, 1 };
|
||||||
|
[SerializeField]
|
||||||
|
private Transform notificationOrigin;
|
||||||
|
[SerializeField]
|
||||||
|
private TMP_Text houseReqLabel;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
purchaseAmount = GameObject.Find("PurchaseMultiplier").GetComponent<TogglePurchaseAmount>();
|
||||||
gameManager = GameObject.Find("GameManager").GetComponent<GameManager>();
|
gameManager = GameObject.Find("GameManager").GetComponent<GameManager>();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
purchaseMultiplier = purchaseAmount.GetPurchaseAmount();
|
||||||
|
houseReqLabel.text = $"{gameManager.GetResourceCount(Resource.BRICK)}/{cost[0] * purchaseMultiplier} Bricks\n" +
|
||||||
|
$"{gameManager.GetResourceCount(Resource.TILE)}/{cost[1] * purchaseMultiplier} Tiles\n" +
|
||||||
|
$"{gameManager.GetResourceCount(Resource.PLANKS)}/{cost[2] * purchaseMultiplier} Planks\n";
|
||||||
if (currentTtnw > 0)
|
if (currentTtnw > 0)
|
||||||
{
|
{
|
||||||
currentTtnw -= Time.deltaTime;
|
currentTtnw -= Time.deltaTime;
|
||||||
} else
|
} else
|
||||||
{
|
{
|
||||||
currentTtnw = ttnw;
|
currentTtnw = ttnw;
|
||||||
if (gameManager.GetResource(Resource.TOTAL_WORKER) < gameManager.GetResource(Resource.HOUSE) * workerPerHouse)
|
if (gameManager.GetResourceCount(Resource.TOTAL_WORKER) < gameManager.GetResourceCount(Resource.HOUSE) * workerPerHouse)
|
||||||
{
|
{
|
||||||
int freeWorkerSlots = (gameManager.GetResource(Resource.HOUSE) * workerPerHouse) - gameManager.GetResource(Resource.TOTAL_WORKER);
|
int freeWorkerSlots = (gameManager.GetResourceCount(Resource.HOUSE) * workerPerHouse) - gameManager.GetResourceCount(Resource.TOTAL_WORKER);
|
||||||
int newWorkers = Mathf.CeilToInt((float)freeWorkerSlots / workerPerHouse);
|
int newWorkers = Mathf.CeilToInt((float)freeWorkerSlots / workerPerHouse);
|
||||||
gameManager.AddResource(Resource.WORKER, newWorkers);
|
gameManager.AddResource(Resource.WORKER, newWorkers);
|
||||||
gameManager.AddResource(Resource.TOTAL_WORKER, newWorkers);
|
gameManager.AddResource(Resource.TOTAL_WORKER, newWorkers);
|
||||||
|
|
||||||
|
GameObject infoLabel = Instantiate(mouseNotificationLabel, notificationOrigin.transform.position, Quaternion.identity, GameObject.Find("Canvas").transform);
|
||||||
|
infoLabel.GetComponent<MousePosLabel>().tmp.text = $"{newWorkers} worker{(newWorkers > 1 ? "s" : "")} moved in";
|
||||||
|
infoLabel.transform.position = notificationOrigin.transform.position;
|
||||||
|
infoLabel.GetComponent <MousePosLabel>().direction = new Vector3(0, -2, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void BuildHouse()
|
public void BuildHouse()
|
||||||
{
|
{
|
||||||
if (gameManager.GetResource(Resource.BRICK) < 10 ||
|
if (gameManager.GetResourceCount(Resource.BRICK) < cost[0] * purchaseMultiplier ||
|
||||||
gameManager.GetResource(Resource.TILE) < 5 ||
|
gameManager.GetResourceCount(Resource.TILE) < cost[1] * purchaseMultiplier ||
|
||||||
gameManager.GetResource(Resource.GLASS) < 2)
|
gameManager.GetResourceCount(Resource.PLANKS) < cost[2] * purchaseMultiplier)
|
||||||
{
|
{
|
||||||
Debug.Log("Not enough resources to build house!");
|
Debug.Log("Not enough resources to build house!");
|
||||||
|
GameObject infoLabel = Instantiate(mouseNotificationLabel, GameObject.Find("Canvas").transform);
|
||||||
|
infoLabel.GetComponent<MousePosLabel>().tmp.text = "Not enough resources to build house!";
|
||||||
|
infoLabel.GetComponent<MousePosLabel>().direction = new Vector3(0, 4, 0);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
gameManager.RemoveResource(Resource.BRICK, 10);
|
gameManager.RemoveResource(Resource.BRICK, cost[0] * purchaseMultiplier);
|
||||||
gameManager.RemoveResource(Resource.TILE, 5);
|
gameManager.RemoveResource(Resource.TILE, cost[1] * purchaseMultiplier);
|
||||||
gameManager.RemoveResource(Resource.GLASS, 2);
|
gameManager.RemoveResource(Resource.PLANKS, cost[2] * purchaseMultiplier);
|
||||||
gameManager.AddResource(Resource.HOUSE, 1);
|
gameManager.AddResource(Resource.HOUSE, 1 * purchaseMultiplier);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,6 +8,8 @@ public class Mine : MonoBehaviour
|
|||||||
public Resource resource;
|
public Resource resource;
|
||||||
private GameManager gameManager;
|
private GameManager gameManager;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private TMPro.TextMeshPro storedLabel;
|
||||||
private float nextTick = 0f;
|
private float nextTick = 0f;
|
||||||
private AssignableWorker assignableWorker;
|
private AssignableWorker assignableWorker;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
@@ -21,6 +23,7 @@ public class Mine : MonoBehaviour
|
|||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
storedLabel.text = gameManager.GetResourceCount(resource).ToString();
|
||||||
nextTick -= Time.deltaTime;
|
nextTick -= Time.deltaTime;
|
||||||
if (nextTick <= 0f)
|
if (nextTick <= 0f)
|
||||||
{
|
{
|
||||||
|
|||||||
76
Assets/Scripts/MonumentManager.cs
Normal file
76
Assets/Scripts/MonumentManager.cs
Normal file
@@ -0,0 +1,76 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class Monument
|
||||||
|
{
|
||||||
|
public string name;
|
||||||
|
public string description;
|
||||||
|
public int brickCost, tileCost, plankCost;
|
||||||
|
public GameObject worldObject;
|
||||||
|
public GameObject cover;
|
||||||
|
}
|
||||||
|
public class MonumentManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private List<Monument> monuments = new List<Monument>();
|
||||||
|
[SerializeField]
|
||||||
|
private TMP_Text nextUnlockLabel;
|
||||||
|
|
||||||
|
private GameManager gameManager;
|
||||||
|
private Dictionary<Resource, int> resourcesForNextUnlock;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
gameManager = GameObject.Find("GameManager").GetComponent<GameManager>();
|
||||||
|
UpdateUnlocks();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateUnlocks()
|
||||||
|
{
|
||||||
|
Dictionary<Resource, int> availableResources = gameManager.GetCommitedResources();
|
||||||
|
int lastMonumentIndex = -1;
|
||||||
|
|
||||||
|
for (int i = 0; i < monuments.Count; i++)
|
||||||
|
{
|
||||||
|
Monument monument = monuments[i];
|
||||||
|
if(availableResources[Resource.BRICK] >= monument.brickCost &&
|
||||||
|
availableResources[Resource.TILE] >= monument.tileCost &&
|
||||||
|
availableResources[Resource.PLANKS] >= monument.plankCost )
|
||||||
|
{
|
||||||
|
availableResources[Resource.BRICK] -= monument.brickCost;
|
||||||
|
availableResources[Resource.TILE] -= monument.tileCost;
|
||||||
|
availableResources[Resource.PLANKS] -= monument.plankCost;
|
||||||
|
monument.worldObject.GetComponent<Renderer>().material.color = Color.green;
|
||||||
|
Destroy(monument.cover);
|
||||||
|
lastMonumentIndex = i;
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
resourcesForNextUnlock = availableResources;
|
||||||
|
|
||||||
|
if (lastMonumentIndex == monuments.Count-1)
|
||||||
|
{
|
||||||
|
nextUnlockLabel.text = "Everything has been unlocked!";
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
nextUnlockLabel.text = $"Next Unlock: {monuments[lastMonumentIndex + 1].name} (" +
|
||||||
|
$" B: {resourcesForNextUnlock[Resource.BRICK]}/{monuments[lastMonumentIndex + 1].brickCost}" +
|
||||||
|
$" T: {resourcesForNextUnlock[Resource.TILE]}/{monuments[lastMonumentIndex + 1].tileCost}" +
|
||||||
|
$" P: {resourcesForNextUnlock[Resource.PLANKS]}/{monuments[lastMonumentIndex + 1].plankCost})";
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/MonumentManager.cs.meta
Normal file
2
Assets/Scripts/MonumentManager.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ec105ee063189bf4fba3ec1ba36e36ea
|
||||||
71
Assets/Scripts/TogglePurchaseAmount.cs
Normal file
71
Assets/Scripts/TogglePurchaseAmount.cs
Normal file
@@ -0,0 +1,71 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Net.Mime;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
using TMPro;
|
||||||
|
using Unity.VisualScripting;
|
||||||
|
|
||||||
|
public class TogglePurchaseAmount : MonoBehaviour
|
||||||
|
{
|
||||||
|
private int[] options= {1, 10, 100};
|
||||||
|
private int selected = 0;
|
||||||
|
public int purchaseAmount = 1;
|
||||||
|
TMP_Text displayThing;
|
||||||
|
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
displayThing = GameObject.Find("PurchaseAmountText").GetComponent<TMP_Text>();
|
||||||
|
UpdateDisplayAmount();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnClick()
|
||||||
|
{
|
||||||
|
selected = (selected + 1) % options.Length;
|
||||||
|
purchaseAmount = options[selected];
|
||||||
|
UpdateDisplayAmount();
|
||||||
|
Debug.Log(purchaseAmount);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateDisplayAmount()
|
||||||
|
{
|
||||||
|
displayThing.text = "Toggle Purchase Amount x " + purchaseAmount.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
public int GetPurchaseAmount()
|
||||||
|
{
|
||||||
|
return purchaseAmount;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
2
Assets/Scripts/TogglePurchaseAmount.cs.meta
Normal file
2
Assets/Scripts/TogglePurchaseAmount.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9980f1709cbec1e4db2c3690a04cfe4b
|
||||||
154
Assets/Scripts/Tutorial.cs
Normal file
154
Assets/Scripts/Tutorial.cs
Normal file
@@ -0,0 +1,154 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
[System.Serializable]
|
||||||
|
public class TutorialElement
|
||||||
|
{
|
||||||
|
public TutorialElement(string _title) { title = _title; }
|
||||||
|
public string title;
|
||||||
|
public GameObject worldObject;
|
||||||
|
public bool complete = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum Tutorials:int
|
||||||
|
{
|
||||||
|
Mining = 0,
|
||||||
|
Production = 1,
|
||||||
|
HouseBuilding = 2,
|
||||||
|
MovingIn = 3,
|
||||||
|
Assigning = 4,
|
||||||
|
WorldMap = 5,
|
||||||
|
Committing = 6,
|
||||||
|
Unlocking = 7
|
||||||
|
}
|
||||||
|
public class Tutorial : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private TutorialElement[] tutorialElements;
|
||||||
|
private GameManager gameManager;
|
||||||
|
private HouseManager houseManager;
|
||||||
|
[SerializeField]
|
||||||
|
private float genericTimeout = 15; //Timeout for generic tutorials with no conditions
|
||||||
|
private float genericCountdown = 0f;
|
||||||
|
[SerializeField]
|
||||||
|
private GameObject commitBtn;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
gameManager = GameObject.Find("GameManager").GetComponent<GameManager>();
|
||||||
|
houseManager = GameObject.Find("HouseManager").GetComponent<HouseManager>();
|
||||||
|
|
||||||
|
for (int i = 0; i < tutorialElements.Length; i++)
|
||||||
|
{
|
||||||
|
TutorialElement tutorial = tutorialElements[i];
|
||||||
|
tutorial.worldObject = GameObject.Find($"{tutorial.title}Tutorial");
|
||||||
|
if (i > 0) tutorial.worldObject.SetActive(false);
|
||||||
|
Debug.Log($"{tutorial.title}Tutorial");
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (!tutorialElements[(int)Tutorials.Mining].complete)
|
||||||
|
{
|
||||||
|
if (gameManager.GetResourceCount(Resource.ROCK) >= 5)
|
||||||
|
{
|
||||||
|
tutorialElements[(int)Tutorials.Mining].complete = true;
|
||||||
|
tutorialElements[(int)Tutorials.Mining].worldObject.SetActive(false);
|
||||||
|
tutorialElements[(int)Tutorials.Production].worldObject.SetActive(true);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!tutorialElements[(int)Tutorials.Production].complete)
|
||||||
|
{
|
||||||
|
if (gameManager.GetResourceCount(Resource.BRICK) > 0)
|
||||||
|
{
|
||||||
|
tutorialElements[(int)Tutorials.Production].complete = true;
|
||||||
|
tutorialElements[(int)Tutorials.Production].worldObject.SetActive(false);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!tutorialElements[(int)Tutorials.HouseBuilding].complete)
|
||||||
|
{
|
||||||
|
if (gameManager.GetResourceCount(Resource.BRICK) >= houseManager.cost[0] &&
|
||||||
|
gameManager.GetResourceCount(Resource.TILE) >= houseManager.cost[1] &&
|
||||||
|
gameManager.GetResourceCount(Resource.PLANKS) >= houseManager.cost[2])
|
||||||
|
{
|
||||||
|
|
||||||
|
tutorialElements[(int)Tutorials.HouseBuilding].worldObject.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (gameManager.GetResourceCount(Resource.HOUSE) > 0)
|
||||||
|
{
|
||||||
|
tutorialElements[(int)Tutorials.HouseBuilding].worldObject.SetActive(false);
|
||||||
|
tutorialElements[(int)Tutorials.HouseBuilding].complete = true;
|
||||||
|
tutorialElements[(int)Tutorials.MovingIn].worldObject.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!tutorialElements[(int)Tutorials.MovingIn].complete)
|
||||||
|
{
|
||||||
|
if (gameManager.GetResourceCount(Resource.TOTAL_WORKER) >= 3)
|
||||||
|
{
|
||||||
|
tutorialElements[(int)Tutorials.MovingIn].complete = true;
|
||||||
|
tutorialElements[(int)Tutorials.MovingIn].worldObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!tutorialElements[(int)Tutorials.Assigning].complete)
|
||||||
|
{
|
||||||
|
if (gameManager.GetResourceCount(Resource.TOTAL_WORKER) >= 1)
|
||||||
|
{
|
||||||
|
tutorialElements[(int)Tutorials.Assigning].worldObject.SetActive(true);
|
||||||
|
}
|
||||||
|
if (gameManager.GetResourceCount(Resource.WORKER) < gameManager.GetResourceCount(Resource.TOTAL_WORKER))
|
||||||
|
{
|
||||||
|
tutorialElements[(int)Tutorials.Assigning].complete = true;
|
||||||
|
tutorialElements[(int)Tutorials.Assigning].worldObject.SetActive(false);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Wait for 100 bricks to continue past this point
|
||||||
|
if (!tutorialElements[(int)Tutorials.WorldMap].complete && !(gameManager.GetResourceCount(Resource.BRICK) > 50)) { return; }
|
||||||
|
|
||||||
|
if (!tutorialElements[(int)Tutorials.WorldMap].complete)
|
||||||
|
{
|
||||||
|
tutorialElements[(int)Tutorials.WorldMap].worldObject.SetActive(true);
|
||||||
|
if (commitBtn.activeSelf == true)
|
||||||
|
{
|
||||||
|
tutorialElements[(int)Tutorials.WorldMap].complete = true;
|
||||||
|
tutorialElements[(int)Tutorials.WorldMap].worldObject.SetActive(false);
|
||||||
|
tutorialElements[(int)Tutorials.Committing].worldObject.SetActive(true);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!tutorialElements[(int)Tutorials.Committing].complete)
|
||||||
|
{
|
||||||
|
if (gameManager.GetCommitedResources()[Resource.BRICK] > 0)
|
||||||
|
{
|
||||||
|
tutorialElements[(int)Tutorials.Committing].complete = true;
|
||||||
|
tutorialElements[(int)Tutorials.Committing].worldObject.SetActive(false);
|
||||||
|
tutorialElements[(int)Tutorials.Unlocking].worldObject.SetActive(true);
|
||||||
|
genericCountdown = genericTimeout;
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!tutorialElements[(int)Tutorials.Unlocking].complete)
|
||||||
|
{
|
||||||
|
genericCountdown -= Time.deltaTime;
|
||||||
|
if(genericCountdown <= 0)
|
||||||
|
{
|
||||||
|
tutorialElements[(int)Tutorials.Unlocking].complete = true;
|
||||||
|
tutorialElements[(int)Tutorials.Unlocking].worldObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Tutorial.cs.meta
Normal file
2
Assets/Scripts/Tutorial.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e06026c15045dcd4f927388a799502e4
|
||||||
64
Assets/Scripts/UI/MainMenu.cs
Normal file
64
Assets/Scripts/UI/MainMenu.cs
Normal file
@@ -0,0 +1,64 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class MainMenu : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float transitionTime = 1f;
|
||||||
|
private float counter, introCounter = 0;
|
||||||
|
public bool transition, introTransition = false;
|
||||||
|
public GameObject transitionPanel;
|
||||||
|
public GameObject introTransitionPanel;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
introTransition = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if(transition)
|
||||||
|
{
|
||||||
|
counter += Time.deltaTime;
|
||||||
|
Color c = transitionPanel.GetComponent<Image>().color;
|
||||||
|
c.a = Mathf.Lerp(0f, 1f, counter / transitionTime);
|
||||||
|
transitionPanel.GetComponent<Image>().color = c;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (counter >= transitionTime){
|
||||||
|
SceneManager.LoadScene("Main");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (introTransition)
|
||||||
|
{
|
||||||
|
introCounter += Time.deltaTime;
|
||||||
|
Color c = introTransitionPanel.GetComponent<Image>().color;
|
||||||
|
c.a = Mathf.Lerp(1f, 0f, introCounter / transitionTime);
|
||||||
|
introTransitionPanel.GetComponent<Image>().color = c;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (introCounter >= transitionTime)
|
||||||
|
{
|
||||||
|
Destroy(introTransitionPanel);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Quit()
|
||||||
|
{
|
||||||
|
Application.Quit();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OpenKbxLink()
|
||||||
|
{
|
||||||
|
Application.OpenURL("https://kittenbox.games");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StartGame()
|
||||||
|
{
|
||||||
|
transitionPanel.SetActive(true);
|
||||||
|
transition = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/UI/MainMenu.cs.meta
Normal file
2
Assets/Scripts/UI/MainMenu.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: dcb1dd097d5b77c4a88729ee92b6bfdf
|
||||||
38
Assets/Scripts/UI/MousePosLabel.cs
Normal file
38
Assets/Scripts/UI/MousePosLabel.cs
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class MousePosLabel : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Vector3 direction = new Vector3(0,1,0);
|
||||||
|
public float floatSpeed = 20f;
|
||||||
|
public float lifetime = 5f;
|
||||||
|
private float counter = 0;
|
||||||
|
public TMPro.TMP_Text tmp;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
tmp = GetComponent<TMPro.TMP_Text>();
|
||||||
|
transform.position = Input.mousePosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
transform.position = transform.position + direction * floatSpeed * Time.deltaTime;
|
||||||
|
counter += Time.deltaTime;
|
||||||
|
|
||||||
|
if( counter > lifetime/2)
|
||||||
|
{
|
||||||
|
Color32 c = new Color32((byte)tmp.color.r, (byte)tmp.color.g, (byte)tmp.color.b, (byte)tmp.color.a);
|
||||||
|
c.a = (byte)Mathf.Lerp(255f, 0f, (counter-(lifetime/2)) / (lifetime/2));
|
||||||
|
tmp.color = c;
|
||||||
|
tmp.SetAllDirty();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (counter >= lifetime)
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/UI/MousePosLabel.cs.meta
Normal file
2
Assets/Scripts/UI/MousePosLabel.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1822090174f4dd34ca9c4f0c5533b22e
|
||||||
@@ -41,7 +41,7 @@ Material:
|
|||||||
- _PerspectiveFilter: 0.875
|
- _PerspectiveFilter: 0.875
|
||||||
- _ScaleRatioA: 0.9
|
- _ScaleRatioA: 0.9
|
||||||
- _ScaleRatioB: 1
|
- _ScaleRatioB: 1
|
||||||
- _ScaleRatioC: 0.42195612
|
- _ScaleRatioC: 0.73125
|
||||||
- _ScaleX: 1
|
- _ScaleX: 1
|
||||||
- _ScaleY: 1
|
- _ScaleY: 1
|
||||||
- _ShaderFlags: 0
|
- _ShaderFlags: 0
|
||||||
@@ -53,10 +53,10 @@ Material:
|
|||||||
- _StencilWriteMask: 255
|
- _StencilWriteMask: 255
|
||||||
- _TextureHeight: 1024
|
- _TextureHeight: 1024
|
||||||
- _TextureWidth: 1024
|
- _TextureWidth: 1024
|
||||||
- _UnderlayDilate: 0.733
|
- _UnderlayDilate: 0.32
|
||||||
- _UnderlayOffsetX: 0
|
- _UnderlayOffsetX: 0
|
||||||
- _UnderlayOffsetY: 0
|
- _UnderlayOffsetY: 0
|
||||||
- _UnderlaySoftness: 1
|
- _UnderlaySoftness: 0.152
|
||||||
- _VertexOffsetX: 0
|
- _VertexOffsetX: 0
|
||||||
- _VertexOffsetY: 0
|
- _VertexOffsetY: 0
|
||||||
- _WeightBold: 0.75
|
- _WeightBold: 0.75
|
||||||
|
|||||||
@@ -4,5 +4,12 @@
|
|||||||
EditorBuildSettings:
|
EditorBuildSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Scenes: []
|
m_Scenes:
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/Menu.unity
|
||||||
|
guid: 0fbad6d67f662514cadb088bff6fe5dd
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/Main.unity
|
||||||
|
guid: 08f986a56e32d3a42bfba00595e560dd
|
||||||
m_configObjects: {}
|
m_configObjects: {}
|
||||||
|
m_UseUCBPForAssetBundles: 0
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ PlayerSettings:
|
|||||||
targetDevice: 2
|
targetDevice: 2
|
||||||
useOnDemandResources: 0
|
useOnDemandResources: 0
|
||||||
accelerometerFrequency: 60
|
accelerometerFrequency: 60
|
||||||
companyName: DefaultCompany
|
companyName: KittenBox
|
||||||
productName: gmtk-2024
|
productName: gmtk-2024
|
||||||
defaultCursor: {fileID: 0}
|
defaultCursor: {fileID: 0}
|
||||||
cursorHotspot: {x: 0, y: 0}
|
cursorHotspot: {x: 0, y: 0}
|
||||||
@@ -20,11 +20,11 @@ PlayerSettings:
|
|||||||
m_ShowUnitySplashScreen: 1
|
m_ShowUnitySplashScreen: 1
|
||||||
m_ShowUnitySplashLogo: 1
|
m_ShowUnitySplashLogo: 1
|
||||||
m_SplashScreenOverlayOpacity: 1
|
m_SplashScreenOverlayOpacity: 1
|
||||||
m_SplashScreenAnimation: 1
|
m_SplashScreenAnimation: 2
|
||||||
m_SplashScreenLogoStyle: 1
|
m_SplashScreenLogoStyle: 1
|
||||||
m_SplashScreenDrawMode: 0
|
m_SplashScreenDrawMode: 0
|
||||||
m_SplashScreenBackgroundAnimationZoom: 1
|
m_SplashScreenBackgroundAnimationZoom: 1
|
||||||
m_SplashScreenLogoAnimationZoom: 1
|
m_SplashScreenLogoAnimationZoom: 0
|
||||||
m_SplashScreenBackgroundLandscapeAspect: 1
|
m_SplashScreenBackgroundLandscapeAspect: 1
|
||||||
m_SplashScreenBackgroundPortraitAspect: 1
|
m_SplashScreenBackgroundPortraitAspect: 1
|
||||||
m_SplashScreenBackgroundLandscapeUvs:
|
m_SplashScreenBackgroundLandscapeUvs:
|
||||||
@@ -39,8 +39,10 @@ PlayerSettings:
|
|||||||
y: 0
|
y: 0
|
||||||
width: 1
|
width: 1
|
||||||
height: 1
|
height: 1
|
||||||
m_SplashScreenLogos: []
|
m_SplashScreenLogos:
|
||||||
m_VirtualRealitySplashScreen: {fileID: 0}
|
- logo: {fileID: 21300000, guid: 79618a1d026c33f45b9110b22586a1c9, type: 3}
|
||||||
|
duration: 2.5
|
||||||
|
m_VirtualRealitySplashScreen: {fileID: 2800000, guid: 79618a1d026c33f45b9110b22586a1c9, type: 3}
|
||||||
m_HolographicTrackingLossScreen: {fileID: 0}
|
m_HolographicTrackingLossScreen: {fileID: 0}
|
||||||
defaultScreenWidth: 1920
|
defaultScreenWidth: 1920
|
||||||
defaultScreenHeight: 1080
|
defaultScreenHeight: 1080
|
||||||
@@ -159,7 +161,8 @@ PlayerSettings:
|
|||||||
androidSupportedAspectRatio: 1
|
androidSupportedAspectRatio: 1
|
||||||
androidMaxAspectRatio: 2.1
|
androidMaxAspectRatio: 2.1
|
||||||
androidMinAspectRatio: 1
|
androidMinAspectRatio: 1
|
||||||
applicationIdentifier: {}
|
applicationIdentifier:
|
||||||
|
Standalone: com.KittenBox.gmtk-2024
|
||||||
buildNumber:
|
buildNumber:
|
||||||
Bratwurst: 0
|
Bratwurst: 0
|
||||||
Standalone: 0
|
Standalone: 0
|
||||||
|
|||||||
Reference in New Issue
Block a user