Compare commits
11 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| a4660d6e4b | |||
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5b9766de50 | ||
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92e89222b2 | ||
| c52b70cd0f | |||
| 36a4cee826 | |||
| 4b01db375e | |||
| c77eb3cdb5 | |||
| 6171f3e1f4 | |||
| fedf29bebe | |||
| 6303d8c2fa | |||
| 762d982929 |
3
.gitignore
vendored
3
.gitignore
vendored
@@ -29,6 +29,9 @@
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||||
# Visual Studio cache directory
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.vs/
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# Rider cache directory
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.idea/
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.gradle/
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m_Calls: []
|
||||
m_Sprite: {fileID: 0}
|
||||
m_Type: 3
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
7
Assets/Prefabs/TransitionPanel.prefab.meta
Normal file
7
Assets/Prefabs/TransitionPanel.prefab.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 75816cff53a02be4b974943128b2044d
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load Diff
2581
Assets/Scenes/Menu.unity
Normal file
2581
Assets/Scenes/Menu.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Menu.unity.meta
Normal file
7
Assets/Scenes/Menu.unity.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0fbad6d67f662514cadb088bff6fe5dd
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -5,11 +5,17 @@ using UnityEngine;
|
||||
public class AssignableWorker : MonoBehaviour
|
||||
{
|
||||
private int workersAssigned = 0;
|
||||
|
||||
private TogglePurchaseAmount purchaseAmount;
|
||||
private GameManager gameManager;
|
||||
private int workerAmount = 0;
|
||||
|
||||
[SerializeField]
|
||||
private GameObject mouseNotificationLabel;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
purchaseAmount = GameObject.Find("PurchaseMultiplier").GetComponent<TogglePurchaseAmount>();
|
||||
gameManager = GameObject.Find("GameManager").GetComponent<GameManager>();
|
||||
}
|
||||
|
||||
@@ -20,18 +26,28 @@ public class AssignableWorker : MonoBehaviour
|
||||
|
||||
public void AddWorker()
|
||||
{
|
||||
if(gameManager.GetResource(Resource.WORKER) > 0)
|
||||
workerAmount = purchaseAmount.GetPurchaseAmount();
|
||||
|
||||
if(gameManager.GetResourceCount(Resource.WORKER) >= workerAmount)
|
||||
{
|
||||
workersAssigned++;
|
||||
gameManager.RemoveResource(Resource.WORKER, 1);
|
||||
workersAssigned += workerAmount;
|
||||
gameManager.RemoveResource(Resource.WORKER, workerAmount);
|
||||
} else
|
||||
{
|
||||
GameObject infoLabel = Instantiate(mouseNotificationLabel, GameObject.Find("Canvas").transform);
|
||||
infoLabel.GetComponent<MousePosLabel>().tmp.text = "No worker available!";
|
||||
infoLabel.GetComponent<MousePosLabel>().direction = new Vector3(0, 4, 0);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public bool RemoveWorker()
|
||||
{
|
||||
if (workersAssigned == 0) return false;
|
||||
workersAssigned--;
|
||||
gameManager.AddResource(Resource.WORKER, 1);
|
||||
workerAmount = purchaseAmount.GetPurchaseAmount();
|
||||
if (workersAssigned < workerAmount) return false;
|
||||
workersAssigned -= workerAmount;
|
||||
gameManager.AddResource(Resource.WORKER, workerAmount);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -36,11 +36,11 @@ public class Facility : MonoBehaviour
|
||||
|
||||
if (!processing) //Not processing but workers assigned, start new job if material is available
|
||||
{
|
||||
if (gameManager.GetResource(inputResource) < materialConsumption) return; //Not enough material
|
||||
if (gameManager.GetResourceCount(inputResource) < materialConsumption) return; //Not enough material
|
||||
|
||||
//Consumtion 5, 2
|
||||
int workerCount = (assignableWorker.GetAssignedWorkers() == 0 ? 1 : assignableWorker.GetAssignedWorkers());
|
||||
int maxPossibleBatch = gameManager.GetResource(inputResource) / materialConsumption;
|
||||
int maxPossibleBatch = gameManager.GetResourceCount(inputResource) / materialConsumption;
|
||||
currentProductionBatch = Mathf.Min(maxPossibleBatch, workerCount);
|
||||
|
||||
int requiredRessources = currentProductionBatch * materialConsumption;
|
||||
@@ -53,13 +53,14 @@ public class Facility : MonoBehaviour
|
||||
if(currentProcess > 0)
|
||||
{
|
||||
currentProcess -= Time.deltaTime;
|
||||
currentProgressLabel.text = currentProcess.ToString();
|
||||
currentProgressLabel.text = currentProcess.ToString("N1");
|
||||
}
|
||||
|
||||
if (currentProcess <= 0){
|
||||
currentProcess = processingTime;
|
||||
processing = false;
|
||||
gameManager.AddResource(outputResource, currentProductionBatch * baseOutput);
|
||||
currentProgressLabel.text = "Idle";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -67,8 +68,9 @@ public class Facility : MonoBehaviour
|
||||
{
|
||||
if (processing) return; //Already processing
|
||||
|
||||
if (gameManager.GetResource(inputResource) < materialConsumption) return; //Not enough material
|
||||
if (gameManager.GetResourceCount(inputResource) < materialConsumption) return; //Not enough material
|
||||
|
||||
currentProductionBatch = 1;
|
||||
gameManager.RemoveResource(inputResource, materialConsumption);
|
||||
currentProcess = processingTime;
|
||||
processing = true;
|
||||
|
||||
@@ -1,51 +1,127 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
|
||||
public enum Resource
|
||||
{
|
||||
ROCK,
|
||||
SAND,
|
||||
WOOD,
|
||||
CLAY,
|
||||
BRICK,
|
||||
TILE,
|
||||
GLASS,
|
||||
PLANKS,
|
||||
HOUSE,
|
||||
WORKER,
|
||||
TOTAL_WORKER
|
||||
}
|
||||
public class GameManager : MonoBehaviour
|
||||
{
|
||||
private int currentView = 0;
|
||||
|
||||
private Dictionary<Resource, int> committedResources = new Dictionary<Resource, int>()
|
||||
{
|
||||
{ Resource.BRICK, 0 },
|
||||
{ Resource.TILE, 0 },
|
||||
{ Resource.PLANKS, 0 }
|
||||
};
|
||||
|
||||
private Dictionary<Resource, int> resources = new Dictionary<Resource, int>()
|
||||
{
|
||||
{ Resource.ROCK, 0 },
|
||||
{ Resource.SAND, 0 },
|
||||
{ Resource.WOOD, 0 },
|
||||
{ Resource.CLAY, 0 },
|
||||
{ Resource.BRICK, 0 },
|
||||
{ Resource.TILE, 0 },
|
||||
{ Resource.GLASS, 0 },
|
||||
{ Resource.HOUSE, 1 },
|
||||
{ Resource.PLANKS, 0 },
|
||||
{ Resource.HOUSE, 0 },
|
||||
{ Resource.WORKER, 0 },
|
||||
{ Resource.TOTAL_WORKER, 0 },
|
||||
{ Resource.TOTAL_WORKER, 0 }
|
||||
};
|
||||
|
||||
|
||||
public TMPro.TMP_Text debugText;
|
||||
[SerializeField]
|
||||
private TMPro.TMP_Text resourceLabel;
|
||||
[SerializeField]
|
||||
private TMPro.TMP_Text housingLabel;
|
||||
|
||||
[Header("Map View")]
|
||||
[SerializeField]
|
||||
private Transform worldMapCameraPos;
|
||||
[SerializeField]
|
||||
private GameObject mainViewBtn, commitBtn;
|
||||
|
||||
[Header("Main View")]
|
||||
[SerializeField]
|
||||
private Transform mainCameraPos;
|
||||
[SerializeField]
|
||||
private GameObject mapViewBtn;
|
||||
|
||||
[SerializeField]
|
||||
private Transform targetCameraPos;
|
||||
private MonumentManager monumentManager;
|
||||
[SerializeField]
|
||||
private float cameraSpeed = 5;
|
||||
|
||||
[SerializeField]
|
||||
private GameObject quitPanel, transitionPanel;
|
||||
[SerializeField]
|
||||
private float transitionTime = 1f;
|
||||
private float transitionCounter = 0;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
transitionPanel.SetActive(true);
|
||||
Camera.main.transform.position = mainCameraPos.position;
|
||||
targetCameraPos = mainCameraPos;
|
||||
monumentManager = GameObject.Find("MonumentManager").GetComponent<MonumentManager>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if(Input.GetKeyDown(KeyCode.Escape))
|
||||
{
|
||||
quitPanel.SetActive(!quitPanel.activeSelf);
|
||||
}
|
||||
|
||||
if(transitionCounter <= transitionTime)
|
||||
{
|
||||
transitionCounter += Time.deltaTime;
|
||||
Color c = transitionPanel.GetComponent<Image>().color;
|
||||
c.a = Mathf.Lerp(1f, 0f, transitionCounter / transitionTime);
|
||||
transitionPanel.GetComponent<Image>().color = c;
|
||||
if(transitionCounter > transitionTime) { Destroy(transitionPanel); }
|
||||
}
|
||||
|
||||
float effectiveCamSpeed = Vector3.Distance(Camera.main.transform.position, targetCameraPos.position) * cameraSpeed * Time.deltaTime;
|
||||
Camera.main.transform.position = Vector3.MoveTowards(Camera.main.transform.position, targetCameraPos.position, effectiveCamSpeed);
|
||||
debugText.text = "";
|
||||
foreach (var item in resources)
|
||||
{
|
||||
debugText.text += item.ToString();
|
||||
}
|
||||
|
||||
housingLabel.text = $"{resources[Resource.HOUSE]} Houses\n" +
|
||||
$"{resources[Resource.WORKER]}/{resources[Resource.TOTAL_WORKER]} Workers";
|
||||
resourceLabel.text = $"Resources:\n" +
|
||||
$"Storage: Bricks {resources[Resource.BRICK]} | Tiles {resources[Resource.TILE]} | Planks {resources[Resource.PLANKS]}\n" +
|
||||
$"Comitted: Bricks {committedResources[Resource.BRICK]} | Tiles {committedResources[Resource.TILE]} | Planks {committedResources[Resource.PLANKS]}";
|
||||
}
|
||||
|
||||
public void CommitResources()
|
||||
{
|
||||
List<Resource> resourceList = new List<Resource>(committedResources.Keys);
|
||||
foreach (Resource resource in resourceList)
|
||||
{
|
||||
committedResources[resource] += GetResourceCount(resource);
|
||||
RemoveResource(resource, GetResourceCount(resource));
|
||||
}
|
||||
|
||||
monumentManager.UpdateUnlocks();
|
||||
}
|
||||
|
||||
public void AddResource(Resource res, int amt)
|
||||
@@ -58,9 +134,39 @@ public class GameManager : MonoBehaviour
|
||||
resources[res] -= amt;
|
||||
}
|
||||
|
||||
public int GetResource(Resource res)
|
||||
public int GetResourceCount(Resource res)
|
||||
{
|
||||
return resources[res];
|
||||
}
|
||||
|
||||
public Dictionary<Resource, int> GetCommitedResources()
|
||||
{
|
||||
return new Dictionary<Resource, int>(committedResources);
|
||||
}
|
||||
|
||||
public void SetView(int view)
|
||||
{
|
||||
switch (view)
|
||||
{
|
||||
case 0: //Main view
|
||||
targetCameraPos = mainCameraPos;
|
||||
mainViewBtn.SetActive(false);
|
||||
mapViewBtn.SetActive(true);
|
||||
commitBtn.SetActive(false);
|
||||
break;
|
||||
case 1: //Map View
|
||||
targetCameraPos = worldMapCameraPos;
|
||||
mainViewBtn.SetActive(true);
|
||||
mapViewBtn.SetActive(false);
|
||||
commitBtn.SetActive(true);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void Quit()
|
||||
{
|
||||
Application.Quit();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
|
||||
public class HouseManager : MonoBehaviour
|
||||
{
|
||||
@@ -8,45 +9,68 @@ public class HouseManager : MonoBehaviour
|
||||
private float ttnw = 30; //Time to next worker
|
||||
private float currentTtnw = 0;
|
||||
private int workerPerHouse = 3;
|
||||
private int purchaseMultiplier;
|
||||
private TogglePurchaseAmount purchaseAmount;
|
||||
private GameManager gameManager;
|
||||
[SerializeField]
|
||||
private GameObject mouseNotificationLabel;
|
||||
//House cost: Brick Tile Plank
|
||||
public int[] cost = new int[3] { 10, 5, 2 };
|
||||
[SerializeField]
|
||||
private Transform notificationOrigin;
|
||||
[SerializeField]
|
||||
private TMP_Text houseReqLabel;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
purchaseAmount = GameObject.Find("PurchaseMultiplier").GetComponent<TogglePurchaseAmount>();
|
||||
gameManager = GameObject.Find("GameManager").GetComponent<GameManager>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (currentTtnw > 0)
|
||||
purchaseMultiplier = purchaseAmount.GetPurchaseAmount();
|
||||
houseReqLabel.text = $"{gameManager.GetResourceCount(Resource.BRICK)}/{cost[0] * purchaseMultiplier} Bricks\n" +
|
||||
$"{gameManager.GetResourceCount(Resource.TILE)}/{cost[1] * purchaseMultiplier} Tiles\n" +
|
||||
$"{gameManager.GetResourceCount(Resource.PLANKS)}/{cost[2] * purchaseMultiplier} Planks\n";
|
||||
if (currentTtnw > 0)
|
||||
{
|
||||
currentTtnw -= Time.deltaTime;
|
||||
} else
|
||||
{
|
||||
currentTtnw = ttnw;
|
||||
if (gameManager.GetResource(Resource.TOTAL_WORKER) < gameManager.GetResource(Resource.HOUSE) * workerPerHouse)
|
||||
if (gameManager.GetResourceCount(Resource.TOTAL_WORKER) < gameManager.GetResourceCount(Resource.HOUSE) * workerPerHouse)
|
||||
{
|
||||
int freeWorkerSlots = (gameManager.GetResource(Resource.HOUSE) * workerPerHouse) - gameManager.GetResource(Resource.TOTAL_WORKER);
|
||||
int freeWorkerSlots = (gameManager.GetResourceCount(Resource.HOUSE) * workerPerHouse) - gameManager.GetResourceCount(Resource.TOTAL_WORKER);
|
||||
int newWorkers = Mathf.CeilToInt((float)freeWorkerSlots / workerPerHouse);
|
||||
gameManager.AddResource(Resource.WORKER, newWorkers);
|
||||
gameManager.AddResource(Resource.TOTAL_WORKER, newWorkers);
|
||||
|
||||
GameObject infoLabel = Instantiate(mouseNotificationLabel, notificationOrigin.transform.position, Quaternion.identity, GameObject.Find("Canvas").transform);
|
||||
infoLabel.GetComponent<MousePosLabel>().tmp.text = $"{newWorkers} worker{(newWorkers > 1 ? "s" : "")} moved in";
|
||||
infoLabel.transform.position = notificationOrigin.transform.position;
|
||||
infoLabel.GetComponent <MousePosLabel>().direction = new Vector3(0, -2, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void BuildHouse()
|
||||
{
|
||||
if (gameManager.GetResource(Resource.BRICK) < 10 ||
|
||||
gameManager.GetResource(Resource.TILE) < 5 ||
|
||||
gameManager.GetResource(Resource.GLASS) < 2)
|
||||
if (gameManager.GetResourceCount(Resource.BRICK) < cost[0] * purchaseMultiplier ||
|
||||
gameManager.GetResourceCount(Resource.TILE) < cost[1] * purchaseMultiplier ||
|
||||
gameManager.GetResourceCount(Resource.PLANKS) < cost[2] * purchaseMultiplier)
|
||||
{
|
||||
Debug.Log("Not enough resources to build house!");
|
||||
GameObject infoLabel = Instantiate(mouseNotificationLabel, GameObject.Find("Canvas").transform);
|
||||
infoLabel.GetComponent<MousePosLabel>().tmp.text = "Not enough resources to build house!";
|
||||
infoLabel.GetComponent<MousePosLabel>().direction = new Vector3(0, 4, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
gameManager.RemoveResource(Resource.BRICK, 10);
|
||||
gameManager.RemoveResource(Resource.TILE, 5);
|
||||
gameManager.RemoveResource(Resource.GLASS, 2);
|
||||
gameManager.AddResource(Resource.HOUSE, 1);
|
||||
gameManager.RemoveResource(Resource.BRICK, cost[0] * purchaseMultiplier);
|
||||
gameManager.RemoveResource(Resource.TILE, cost[1] * purchaseMultiplier);
|
||||
gameManager.RemoveResource(Resource.PLANKS, cost[2] * purchaseMultiplier);
|
||||
gameManager.AddResource(Resource.HOUSE, 1 * purchaseMultiplier);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,8 @@ public class Mine : MonoBehaviour
|
||||
public Resource resource;
|
||||
private GameManager gameManager;
|
||||
|
||||
[SerializeField]
|
||||
private TMPro.TextMeshPro storedLabel;
|
||||
private float nextTick = 0f;
|
||||
private AssignableWorker assignableWorker;
|
||||
// Start is called before the first frame update
|
||||
@@ -21,6 +23,7 @@ public class Mine : MonoBehaviour
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
storedLabel.text = gameManager.GetResourceCount(resource).ToString();
|
||||
nextTick -= Time.deltaTime;
|
||||
if (nextTick <= 0f)
|
||||
{
|
||||
@@ -30,7 +33,7 @@ public class Mine : MonoBehaviour
|
||||
}
|
||||
|
||||
private void Tick()
|
||||
{
|
||||
{
|
||||
gameManager.AddResource(resource, 1 * assignableWorker.GetAssignedWorkers());
|
||||
}
|
||||
|
||||
|
||||
76
Assets/Scripts/MonumentManager.cs
Normal file
76
Assets/Scripts/MonumentManager.cs
Normal file
@@ -0,0 +1,76 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
[System.Serializable]
|
||||
public class Monument
|
||||
{
|
||||
public string name;
|
||||
public string description;
|
||||
public int brickCost, tileCost, plankCost;
|
||||
public GameObject worldObject;
|
||||
public GameObject cover;
|
||||
}
|
||||
public class MonumentManager : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private List<Monument> monuments = new List<Monument>();
|
||||
[SerializeField]
|
||||
private TMP_Text nextUnlockLabel;
|
||||
|
||||
private GameManager gameManager;
|
||||
private Dictionary<Resource, int> resourcesForNextUnlock;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
gameManager = GameObject.Find("GameManager").GetComponent<GameManager>();
|
||||
UpdateUnlocks();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void UpdateUnlocks()
|
||||
{
|
||||
Dictionary<Resource, int> availableResources = gameManager.GetCommitedResources();
|
||||
int lastMonumentIndex = -1;
|
||||
|
||||
for (int i = 0; i < monuments.Count; i++)
|
||||
{
|
||||
Monument monument = monuments[i];
|
||||
if(availableResources[Resource.BRICK] >= monument.brickCost &&
|
||||
availableResources[Resource.TILE] >= monument.tileCost &&
|
||||
availableResources[Resource.PLANKS] >= monument.plankCost )
|
||||
{
|
||||
availableResources[Resource.BRICK] -= monument.brickCost;
|
||||
availableResources[Resource.TILE] -= monument.tileCost;
|
||||
availableResources[Resource.PLANKS] -= monument.plankCost;
|
||||
monument.worldObject.GetComponent<Renderer>().material.color = Color.green;
|
||||
Destroy(monument.cover);
|
||||
lastMonumentIndex = i;
|
||||
} else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
resourcesForNextUnlock = availableResources;
|
||||
|
||||
if (lastMonumentIndex == monuments.Count-1)
|
||||
{
|
||||
nextUnlockLabel.text = "Everything has been unlocked!";
|
||||
return;
|
||||
}
|
||||
|
||||
nextUnlockLabel.text = $"Next Unlock: {monuments[lastMonumentIndex + 1].name} (" +
|
||||
$" B: {resourcesForNextUnlock[Resource.BRICK]}/{monuments[lastMonumentIndex + 1].brickCost}" +
|
||||
$" T: {resourcesForNextUnlock[Resource.TILE]}/{monuments[lastMonumentIndex + 1].tileCost}" +
|
||||
$" P: {resourcesForNextUnlock[Resource.PLANKS]}/{monuments[lastMonumentIndex + 1].plankCost})";
|
||||
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/MonumentManager.cs.meta
Normal file
2
Assets/Scripts/MonumentManager.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ec105ee063189bf4fba3ec1ba36e36ea
|
||||
71
Assets/Scripts/TogglePurchaseAmount.cs
Normal file
71
Assets/Scripts/TogglePurchaseAmount.cs
Normal file
@@ -0,0 +1,71 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Net.Mime;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using TMPro;
|
||||
using Unity.VisualScripting;
|
||||
|
||||
public class TogglePurchaseAmount : MonoBehaviour
|
||||
{
|
||||
private int[] options= {1, 10, 100};
|
||||
private int selected = 0;
|
||||
public int purchaseAmount = 1;
|
||||
TMP_Text displayThing;
|
||||
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
displayThing = GameObject.Find("PurchaseAmountText").GetComponent<TMP_Text>();
|
||||
UpdateDisplayAmount();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnClick()
|
||||
{
|
||||
selected = (selected + 1) % options.Length;
|
||||
purchaseAmount = options[selected];
|
||||
UpdateDisplayAmount();
|
||||
Debug.Log(purchaseAmount);
|
||||
}
|
||||
|
||||
private void UpdateDisplayAmount()
|
||||
{
|
||||
displayThing.text = "Toggle Buy/Worker Amount x " + purchaseAmount.ToString();
|
||||
}
|
||||
|
||||
public int GetPurchaseAmount()
|
||||
{
|
||||
return purchaseAmount;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
2
Assets/Scripts/TogglePurchaseAmount.cs.meta
Normal file
2
Assets/Scripts/TogglePurchaseAmount.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9980f1709cbec1e4db2c3690a04cfe4b
|
||||
154
Assets/Scripts/Tutorial.cs
Normal file
154
Assets/Scripts/Tutorial.cs
Normal file
@@ -0,0 +1,154 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
[System.Serializable]
|
||||
public class TutorialElement
|
||||
{
|
||||
public TutorialElement(string _title) { title = _title; }
|
||||
public string title;
|
||||
public GameObject worldObject;
|
||||
public bool complete = false;
|
||||
}
|
||||
|
||||
public enum Tutorials:int
|
||||
{
|
||||
Mining = 0,
|
||||
Production = 1,
|
||||
HouseBuilding = 2,
|
||||
MovingIn = 3,
|
||||
Assigning = 4,
|
||||
WorldMap = 5,
|
||||
Committing = 6,
|
||||
Unlocking = 7
|
||||
}
|
||||
public class Tutorial : MonoBehaviour
|
||||
{
|
||||
|
||||
[SerializeField]
|
||||
private TutorialElement[] tutorialElements;
|
||||
private GameManager gameManager;
|
||||
private HouseManager houseManager;
|
||||
[SerializeField]
|
||||
private float genericTimeout = 15; //Timeout for generic tutorials with no conditions
|
||||
private float genericCountdown = 0f;
|
||||
[SerializeField]
|
||||
private GameObject commitBtn;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
gameManager = GameObject.Find("GameManager").GetComponent<GameManager>();
|
||||
houseManager = GameObject.Find("HouseManager").GetComponent<HouseManager>();
|
||||
|
||||
for (int i = 0; i < tutorialElements.Length; i++)
|
||||
{
|
||||
TutorialElement tutorial = tutorialElements[i];
|
||||
tutorial.worldObject = GameObject.Find($"{tutorial.title}Tutorial");
|
||||
if (i > 0) tutorial.worldObject.SetActive(false);
|
||||
Debug.Log($"{tutorial.title}Tutorial");
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (!tutorialElements[(int)Tutorials.Mining].complete)
|
||||
{
|
||||
if (gameManager.GetResourceCount(Resource.ROCK) >= 5)
|
||||
{
|
||||
tutorialElements[(int)Tutorials.Mining].complete = true;
|
||||
tutorialElements[(int)Tutorials.Mining].worldObject.SetActive(false);
|
||||
tutorialElements[(int)Tutorials.Production].worldObject.SetActive(true);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!tutorialElements[(int)Tutorials.Production].complete)
|
||||
{
|
||||
if (gameManager.GetResourceCount(Resource.BRICK) > 0)
|
||||
{
|
||||
tutorialElements[(int)Tutorials.Production].complete = true;
|
||||
tutorialElements[(int)Tutorials.Production].worldObject.SetActive(false);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!tutorialElements[(int)Tutorials.HouseBuilding].complete)
|
||||
{
|
||||
if (gameManager.GetResourceCount(Resource.BRICK) >= houseManager.cost[0] &&
|
||||
gameManager.GetResourceCount(Resource.TILE) >= houseManager.cost[1] &&
|
||||
gameManager.GetResourceCount(Resource.PLANKS) >= houseManager.cost[2])
|
||||
{
|
||||
|
||||
tutorialElements[(int)Tutorials.HouseBuilding].worldObject.SetActive(true);
|
||||
}
|
||||
|
||||
if (gameManager.GetResourceCount(Resource.HOUSE) > 0)
|
||||
{
|
||||
tutorialElements[(int)Tutorials.HouseBuilding].worldObject.SetActive(false);
|
||||
tutorialElements[(int)Tutorials.HouseBuilding].complete = true;
|
||||
tutorialElements[(int)Tutorials.MovingIn].worldObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
if (!tutorialElements[(int)Tutorials.MovingIn].complete)
|
||||
{
|
||||
if (gameManager.GetResourceCount(Resource.TOTAL_WORKER) >= 3)
|
||||
{
|
||||
tutorialElements[(int)Tutorials.MovingIn].complete = true;
|
||||
tutorialElements[(int)Tutorials.MovingIn].worldObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
if (!tutorialElements[(int)Tutorials.Assigning].complete)
|
||||
{
|
||||
if (gameManager.GetResourceCount(Resource.TOTAL_WORKER) >= 1)
|
||||
{
|
||||
tutorialElements[(int)Tutorials.Assigning].worldObject.SetActive(true);
|
||||
}
|
||||
if (gameManager.GetResourceCount(Resource.WORKER) < gameManager.GetResourceCount(Resource.TOTAL_WORKER))
|
||||
{
|
||||
tutorialElements[(int)Tutorials.Assigning].complete = true;
|
||||
tutorialElements[(int)Tutorials.Assigning].worldObject.SetActive(false);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Wait for 100 bricks to continue past this point
|
||||
if (!tutorialElements[(int)Tutorials.WorldMap].complete && !(gameManager.GetResourceCount(Resource.BRICK) > 50)) { return; }
|
||||
|
||||
if (!tutorialElements[(int)Tutorials.WorldMap].complete)
|
||||
{
|
||||
tutorialElements[(int)Tutorials.WorldMap].worldObject.SetActive(true);
|
||||
if (commitBtn.activeSelf == true)
|
||||
{
|
||||
tutorialElements[(int)Tutorials.WorldMap].complete = true;
|
||||
tutorialElements[(int)Tutorials.WorldMap].worldObject.SetActive(false);
|
||||
tutorialElements[(int)Tutorials.Committing].worldObject.SetActive(true);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!tutorialElements[(int)Tutorials.Committing].complete)
|
||||
{
|
||||
if (gameManager.GetCommitedResources()[Resource.BRICK] > 0)
|
||||
{
|
||||
tutorialElements[(int)Tutorials.Committing].complete = true;
|
||||
tutorialElements[(int)Tutorials.Committing].worldObject.SetActive(false);
|
||||
tutorialElements[(int)Tutorials.Unlocking].worldObject.SetActive(true);
|
||||
genericCountdown = genericTimeout;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!tutorialElements[(int)Tutorials.Unlocking].complete)
|
||||
{
|
||||
genericCountdown -= Time.deltaTime;
|
||||
if(genericCountdown <= 0)
|
||||
{
|
||||
tutorialElements[(int)Tutorials.Unlocking].complete = true;
|
||||
tutorialElements[(int)Tutorials.Unlocking].worldObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Tutorial.cs.meta
Normal file
2
Assets/Scripts/Tutorial.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e06026c15045dcd4f927388a799502e4
|
||||
64
Assets/Scripts/UI/MainMenu.cs
Normal file
64
Assets/Scripts/UI/MainMenu.cs
Normal file
@@ -0,0 +1,64 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class MainMenu : MonoBehaviour
|
||||
{
|
||||
public float transitionTime = 1f;
|
||||
private float counter, introCounter = 0;
|
||||
public bool transition, introTransition = false;
|
||||
public GameObject transitionPanel;
|
||||
public GameObject introTransitionPanel;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
introTransition = true;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if(transition)
|
||||
{
|
||||
counter += Time.deltaTime;
|
||||
Color c = transitionPanel.GetComponent<Image>().color;
|
||||
c.a = Mathf.Lerp(0f, 1f, counter / transitionTime);
|
||||
transitionPanel.GetComponent<Image>().color = c;
|
||||
}
|
||||
|
||||
if (counter >= transitionTime){
|
||||
SceneManager.LoadScene("Main");
|
||||
}
|
||||
|
||||
if (introTransition)
|
||||
{
|
||||
introCounter += Time.deltaTime;
|
||||
Color c = introTransitionPanel.GetComponent<Image>().color;
|
||||
c.a = Mathf.Lerp(1f, 0f, introCounter / transitionTime);
|
||||
introTransitionPanel.GetComponent<Image>().color = c;
|
||||
}
|
||||
|
||||
if (introCounter >= transitionTime)
|
||||
{
|
||||
Destroy(introTransitionPanel);
|
||||
}
|
||||
}
|
||||
|
||||
public void Quit()
|
||||
{
|
||||
Application.Quit();
|
||||
}
|
||||
|
||||
public void OpenKbxLink()
|
||||
{
|
||||
Application.OpenURL("https://kittenbox.games");
|
||||
}
|
||||
|
||||
public void StartGame()
|
||||
{
|
||||
transitionPanel.SetActive(true);
|
||||
transition = true;
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/UI/MainMenu.cs.meta
Normal file
2
Assets/Scripts/UI/MainMenu.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dcb1dd097d5b77c4a88729ee92b6bfdf
|
||||
38
Assets/Scripts/UI/MousePosLabel.cs
Normal file
38
Assets/Scripts/UI/MousePosLabel.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class MousePosLabel : MonoBehaviour
|
||||
{
|
||||
public Vector3 direction = new Vector3(0,1,0);
|
||||
public float floatSpeed = 20f;
|
||||
public float lifetime = 5f;
|
||||
private float counter = 0;
|
||||
public TMPro.TMP_Text tmp;
|
||||
// Start is called before the first frame update
|
||||
void Awake()
|
||||
{
|
||||
tmp = GetComponent<TMPro.TMP_Text>();
|
||||
transform.position = Input.mousePosition;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
transform.position = transform.position + direction * floatSpeed * Time.deltaTime;
|
||||
counter += Time.deltaTime;
|
||||
|
||||
if( counter > lifetime/2)
|
||||
{
|
||||
Color32 c = new Color32((byte)tmp.color.r, (byte)tmp.color.g, (byte)tmp.color.b, (byte)tmp.color.a);
|
||||
c.a = (byte)Mathf.Lerp(255f, 0f, (counter-(lifetime/2)) / (lifetime/2));
|
||||
tmp.color = c;
|
||||
tmp.SetAllDirty();
|
||||
}
|
||||
|
||||
if (counter >= lifetime)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/UI/MousePosLabel.cs.meta
Normal file
2
Assets/Scripts/UI/MousePosLabel.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1822090174f4dd34ca9c4f0c5533b22e
|
||||
@@ -41,7 +41,7 @@ Material:
|
||||
- _PerspectiveFilter: 0.875
|
||||
- _ScaleRatioA: 0.9
|
||||
- _ScaleRatioB: 1
|
||||
- _ScaleRatioC: 0.42195612
|
||||
- _ScaleRatioC: 0.73125
|
||||
- _ScaleX: 1
|
||||
- _ScaleY: 1
|
||||
- _ShaderFlags: 0
|
||||
@@ -53,10 +53,10 @@ Material:
|
||||
- _StencilWriteMask: 255
|
||||
- _TextureHeight: 1024
|
||||
- _TextureWidth: 1024
|
||||
- _UnderlayDilate: 0.733
|
||||
- _UnderlayDilate: 0.32
|
||||
- _UnderlayOffsetX: 0
|
||||
- _UnderlayOffsetY: 0
|
||||
- _UnderlaySoftness: 1
|
||||
- _UnderlaySoftness: 0.152
|
||||
- _VertexOffsetX: 0
|
||||
- _VertexOffsetY: 0
|
||||
- _WeightBold: 0.75
|
||||
|
||||
@@ -4,5 +4,12 @@
|
||||
EditorBuildSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Scenes: []
|
||||
m_Scenes:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Menu.unity
|
||||
guid: 0fbad6d67f662514cadb088bff6fe5dd
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Main.unity
|
||||
guid: 08f986a56e32d3a42bfba00595e560dd
|
||||
m_configObjects: {}
|
||||
m_UseUCBPForAssetBundles: 0
|
||||
|
||||
@@ -12,19 +12,19 @@ PlayerSettings:
|
||||
targetDevice: 2
|
||||
useOnDemandResources: 0
|
||||
accelerometerFrequency: 60
|
||||
companyName: DefaultCompany
|
||||
productName: gmtk-2024
|
||||
companyName: KittenBox
|
||||
productName: Monumental
|
||||
defaultCursor: {fileID: 0}
|
||||
cursorHotspot: {x: 0, y: 0}
|
||||
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
||||
m_ShowUnitySplashScreen: 1
|
||||
m_ShowUnitySplashLogo: 1
|
||||
m_SplashScreenOverlayOpacity: 1
|
||||
m_SplashScreenAnimation: 1
|
||||
m_SplashScreenAnimation: 2
|
||||
m_SplashScreenLogoStyle: 1
|
||||
m_SplashScreenDrawMode: 0
|
||||
m_SplashScreenBackgroundAnimationZoom: 1
|
||||
m_SplashScreenLogoAnimationZoom: 1
|
||||
m_SplashScreenLogoAnimationZoom: 0
|
||||
m_SplashScreenBackgroundLandscapeAspect: 1
|
||||
m_SplashScreenBackgroundPortraitAspect: 1
|
||||
m_SplashScreenBackgroundLandscapeUvs:
|
||||
@@ -39,8 +39,10 @@ PlayerSettings:
|
||||
y: 0
|
||||
width: 1
|
||||
height: 1
|
||||
m_SplashScreenLogos: []
|
||||
m_VirtualRealitySplashScreen: {fileID: 0}
|
||||
m_SplashScreenLogos:
|
||||
- logo: {fileID: 21300000, guid: 79618a1d026c33f45b9110b22586a1c9, type: 3}
|
||||
duration: 2.5
|
||||
m_VirtualRealitySplashScreen: {fileID: 2800000, guid: 79618a1d026c33f45b9110b22586a1c9, type: 3}
|
||||
m_HolographicTrackingLossScreen: {fileID: 0}
|
||||
defaultScreenWidth: 1920
|
||||
defaultScreenHeight: 1080
|
||||
@@ -159,7 +161,8 @@ PlayerSettings:
|
||||
androidSupportedAspectRatio: 1
|
||||
androidMaxAspectRatio: 2.1
|
||||
androidMinAspectRatio: 1
|
||||
applicationIdentifier: {}
|
||||
applicationIdentifier:
|
||||
Standalone: com.KittenBox.gmtk-2024
|
||||
buildNumber:
|
||||
Bratwurst: 0
|
||||
Standalone: 0
|
||||
@@ -282,7 +285,49 @@ PlayerSettings:
|
||||
AndroidValidateAppBundleSize: 1
|
||||
AndroidAppBundleSizeToValidate: 150
|
||||
AndroidReportGooglePlayAppDependencies: 1
|
||||
m_BuildTargetIcons: []
|
||||
m_BuildTargetIcons:
|
||||
- m_BuildTarget: Standalone
|
||||
m_Icons:
|
||||
- serializedVersion: 2
|
||||
m_Icon: {fileID: 2800000, guid: 0c7a706565a2712498701694a59fdbce, type: 3}
|
||||
m_Width: 1024
|
||||
m_Height: 1024
|
||||
m_Kind: 0
|
||||
- serializedVersion: 2
|
||||
m_Icon: {fileID: 0}
|
||||
m_Width: 512
|
||||
m_Height: 512
|
||||
m_Kind: 0
|
||||
- serializedVersion: 2
|
||||
m_Icon: {fileID: 0}
|
||||
m_Width: 256
|
||||
m_Height: 256
|
||||
m_Kind: 0
|
||||
- serializedVersion: 2
|
||||
m_Icon: {fileID: 0}
|
||||
m_Width: 128
|
||||
m_Height: 128
|
||||
m_Kind: 0
|
||||
- serializedVersion: 2
|
||||
m_Icon: {fileID: 0}
|
||||
m_Width: 64
|
||||
m_Height: 64
|
||||
m_Kind: 0
|
||||
- serializedVersion: 2
|
||||
m_Icon: {fileID: 0}
|
||||
m_Width: 48
|
||||
m_Height: 48
|
||||
m_Kind: 0
|
||||
- serializedVersion: 2
|
||||
m_Icon: {fileID: 0}
|
||||
m_Width: 32
|
||||
m_Height: 32
|
||||
m_Kind: 0
|
||||
- serializedVersion: 2
|
||||
m_Icon: {fileID: 0}
|
||||
m_Width: 16
|
||||
m_Height: 16
|
||||
m_Kind: 0
|
||||
m_BuildTargetPlatformIcons: []
|
||||
m_BuildTargetBatching:
|
||||
- m_BuildTarget: Standalone
|
||||
|
||||
Reference in New Issue
Block a user