40 lines
1.2 KiB
Markdown
40 lines
1.2 KiB
Markdown
GMTK 2023
|
|
---
|
|
Theme: Built To Scale
|
|
|
|
### Core Loop:
|
|
Player mines base resources
|
|
- Stone -> Mason -> Brick -> Storage
|
|
- Clay -> Furnace -> Rooftiles -> Storage
|
|
- Sand -> Furnace -> Glass -> Storage
|
|
|
|
Resources are being converted to products
|
|
The final products are Bricks, Rooftiles, Glass
|
|
|
|
Final products can be used to build houses (new workers) or be contributed to the world map projects.
|
|
|
|
Reaching material milestones unlocks monuments on the world map.
|
|
|
|
Monuments are predefined buildings with material requirements based on real world references.
|
|
|
|
E.g. Pyramid of Giza = 2.3m stones
|
|
|
|
### Mining:
|
|
|
|
Minig material is manual at first.
|
|
Once a house has been built 3 workers join the workforce.
|
|
Workers can be distributed among the base mining facilities to passively mine resources.
|
|
|
|
### Production:
|
|
Each production facility can accomodate workers.
|
|
Additional workers increase output per workshift.
|
|
|
|
### World Map
|
|
The world map contains predefined monuments.
|
|
Reaching enough materials (contributed) to complete a monument unlocks it on the world map.
|
|
Unlocking all monuments completes the game.
|
|
|
|
### Optional
|
|
- Additional facility upgrades to decrease shift time
|
|
- Global World map
|
|
- Savegames |