Merge pull request #8 from JanGross/level_detail_bc

Merging level design 2 into master
This commit is contained in:
Jan Groß
2018-09-02 21:08:08 +02:00
committed by GitHub
63 changed files with 11820 additions and 2322 deletions

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@@ -50,7 +50,7 @@ public class LurchMovement : MonoBehaviour {
private bool stickToGround = false;
[SerializeField]
private float stickyOffset = 1;
private bool blockCharge = false;
[Header("Gliding")]
public bool canGlide;
@@ -82,6 +82,10 @@ public class LurchMovement : MonoBehaviour {
StickToPoint();
}
public void DontStick()
{
stickToGround = false;
}
void MouseControl()
{
float mouseInputX = Input.GetAxis("Mouse X") * mouseSensitivity;
@@ -121,7 +125,11 @@ public class LurchMovement : MonoBehaviour {
void JumpControl()
{
if (Input.GetButton("Fire1") && currentJumpForce < maxJumpForce)
if (Input.GetButtonDown("Fire1"))
{
blockCharge = false;
}
if (Input.GetButton("Fire1") && currentJumpForce < maxJumpForce && cooldown <= 0 && !blockCharge )
{
currentJumpForce += forceIncreaseSpeed;
lerpedColor = Color.Lerp(normalColor, fullyChargedColor, t);
@@ -137,7 +145,7 @@ public class LurchMovement : MonoBehaviour {
{
lerpedColor = normalColor;
t = 0.0f;
currentSize = normalSize;
currentSize = Vector3.Lerp(currentSize, normalSize, Time.deltaTime * 5f);
}
@@ -147,7 +155,7 @@ public class LurchMovement : MonoBehaviour {
currentJumpForce = 0.0f;
}
if (Input.GetButtonUp("Fire1")) {
if (Input.GetButtonUp("Fire1") && cooldown <= 0 && !blockCharge) {
cooldown = 0.5f;
lurchBody.isKinematic = false;
stickToGround = false;
@@ -155,6 +163,12 @@ public class LurchMovement : MonoBehaviour {
lurchBody.AddForce(theLurch.forward * currentJumpForce, ForceMode.Impulse);
lurchBody.AddForce(theLurch.up * currentJumpForce * upForceModifier, ForceMode.Impulse);
}
else if (Input.GetButton("Fire2")) {
currentJumpForce = 0.0f;
cooldown = 0.5f;
currentSize = Vector3.Lerp(currentSize, normalSize, Time.deltaTime * 5f);
blockCharge = true;
}
else if (LurchOnGround() && Time.time > cooldown)
{
//stickToGround = true;

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@@ -114,6 +114,7 @@ public class LurchRespawn : MonoBehaviour {
public void RespawnLurch(string message = "Lurch respawned")
{
Debug.LogWarning("Lurch respawned: " + message);
compLurchMovement.DontStick();
lurch.transform.position = lastRespawnPoint.transform.position;
}

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@@ -2,8 +2,6 @@
using System.Collections.Generic;
using UnityEngine;
public class Movement : MonoBehaviour {
[System.Serializable]

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@@ -0,0 +1,48 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FogZone : MonoBehaviour {
[SerializeField]
private Color fogColor = Color.white;
[SerializeField]
[Tooltip("Default: 0.01")]
private float fogDensity = 0.01f;
[SerializeField]
private float fadeSpeed = 1;
private float t = 0;
private bool enabled = false;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (t < 1 && enabled)
{
RenderSettings.fogColor = Color.Lerp(RenderSettings.fogColor, fogColor, t);
RenderSettings.fogDensity = Mathf.Lerp(RenderSettings.fogDensity, fogDensity, t);
}
t += fadeSpeed * Time.deltaTime;
}
void LerpFogSettings()
{
enabled = true;
t = 0;
}
private void OnTriggerEnter(Collider other)
{
Debug.Log("Changing fog");
LerpFogSettings();
}
private void OnTriggerExit(Collider other)
{
enabled = false;
}
}

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@@ -0,0 +1,11 @@
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