Merge pull request #8 from JanGross/level_detail_bc
Merging level design 2 into master
This commit is contained in:
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Assets/Materials/Sprites.meta
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84
Assets/Materials/Sprites/LianeLit.mat
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84
Assets/Materials/Sprites/LianeLit.mat
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8
Assets/Materials/Sprites/LianeLit.mat.meta
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File diff suppressed because it is too large
Load Diff
@@ -50,7 +50,7 @@ public class LurchMovement : MonoBehaviour {
|
|||||||
private bool stickToGround = false;
|
private bool stickToGround = false;
|
||||||
[SerializeField]
|
[SerializeField]
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||||||
private float stickyOffset = 1;
|
private float stickyOffset = 1;
|
||||||
|
private bool blockCharge = false;
|
||||||
|
|
||||||
[Header("Gliding")]
|
[Header("Gliding")]
|
||||||
public bool canGlide;
|
public bool canGlide;
|
||||||
@@ -82,6 +82,10 @@ public class LurchMovement : MonoBehaviour {
|
|||||||
StickToPoint();
|
StickToPoint();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void DontStick()
|
||||||
|
{
|
||||||
|
stickToGround = false;
|
||||||
|
}
|
||||||
void MouseControl()
|
void MouseControl()
|
||||||
{
|
{
|
||||||
float mouseInputX = Input.GetAxis("Mouse X") * mouseSensitivity;
|
float mouseInputX = Input.GetAxis("Mouse X") * mouseSensitivity;
|
||||||
@@ -121,7 +125,11 @@ public class LurchMovement : MonoBehaviour {
|
|||||||
|
|
||||||
void JumpControl()
|
void JumpControl()
|
||||||
{
|
{
|
||||||
if (Input.GetButton("Fire1") && currentJumpForce < maxJumpForce)
|
if (Input.GetButtonDown("Fire1"))
|
||||||
|
{
|
||||||
|
blockCharge = false;
|
||||||
|
}
|
||||||
|
if (Input.GetButton("Fire1") && currentJumpForce < maxJumpForce && cooldown <= 0 && !blockCharge )
|
||||||
{
|
{
|
||||||
currentJumpForce += forceIncreaseSpeed;
|
currentJumpForce += forceIncreaseSpeed;
|
||||||
lerpedColor = Color.Lerp(normalColor, fullyChargedColor, t);
|
lerpedColor = Color.Lerp(normalColor, fullyChargedColor, t);
|
||||||
@@ -137,7 +145,7 @@ public class LurchMovement : MonoBehaviour {
|
|||||||
{
|
{
|
||||||
lerpedColor = normalColor;
|
lerpedColor = normalColor;
|
||||||
t = 0.0f;
|
t = 0.0f;
|
||||||
currentSize = normalSize;
|
currentSize = Vector3.Lerp(currentSize, normalSize, Time.deltaTime * 5f);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -147,7 +155,7 @@ public class LurchMovement : MonoBehaviour {
|
|||||||
currentJumpForce = 0.0f;
|
currentJumpForce = 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.GetButtonUp("Fire1")) {
|
if (Input.GetButtonUp("Fire1") && cooldown <= 0 && !blockCharge) {
|
||||||
cooldown = 0.5f;
|
cooldown = 0.5f;
|
||||||
lurchBody.isKinematic = false;
|
lurchBody.isKinematic = false;
|
||||||
stickToGround = false;
|
stickToGround = false;
|
||||||
@@ -155,6 +163,12 @@ public class LurchMovement : MonoBehaviour {
|
|||||||
lurchBody.AddForce(theLurch.forward * currentJumpForce, ForceMode.Impulse);
|
lurchBody.AddForce(theLurch.forward * currentJumpForce, ForceMode.Impulse);
|
||||||
lurchBody.AddForce(theLurch.up * currentJumpForce * upForceModifier, ForceMode.Impulse);
|
lurchBody.AddForce(theLurch.up * currentJumpForce * upForceModifier, ForceMode.Impulse);
|
||||||
}
|
}
|
||||||
|
else if (Input.GetButton("Fire2")) {
|
||||||
|
currentJumpForce = 0.0f;
|
||||||
|
cooldown = 0.5f;
|
||||||
|
currentSize = Vector3.Lerp(currentSize, normalSize, Time.deltaTime * 5f);
|
||||||
|
blockCharge = true;
|
||||||
|
}
|
||||||
else if (LurchOnGround() && Time.time > cooldown)
|
else if (LurchOnGround() && Time.time > cooldown)
|
||||||
{
|
{
|
||||||
//stickToGround = true;
|
//stickToGround = true;
|
||||||
|
|||||||
@@ -114,6 +114,7 @@ public class LurchRespawn : MonoBehaviour {
|
|||||||
public void RespawnLurch(string message = "Lurch respawned")
|
public void RespawnLurch(string message = "Lurch respawned")
|
||||||
{
|
{
|
||||||
Debug.LogWarning("Lurch respawned: " + message);
|
Debug.LogWarning("Lurch respawned: " + message);
|
||||||
|
compLurchMovement.DontStick();
|
||||||
lurch.transform.position = lastRespawnPoint.transform.position;
|
lurch.transform.position = lastRespawnPoint.transform.position;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -2,8 +2,6 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public class Movement : MonoBehaviour {
|
public class Movement : MonoBehaviour {
|
||||||
|
|
||||||
[System.Serializable]
|
[System.Serializable]
|
||||||
|
|||||||
48
Assets/Scripts/TriggerEffects/FogZone.cs
Normal file
48
Assets/Scripts/TriggerEffects/FogZone.cs
Normal file
@@ -0,0 +1,48 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class FogZone : MonoBehaviour {
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private Color fogColor = Color.white;
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("Default: 0.01")]
|
||||||
|
private float fogDensity = 0.01f;
|
||||||
|
[SerializeField]
|
||||||
|
private float fadeSpeed = 1;
|
||||||
|
private float t = 0;
|
||||||
|
private bool enabled = false;
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start () {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update () {
|
||||||
|
if (t < 1 && enabled)
|
||||||
|
{
|
||||||
|
RenderSettings.fogColor = Color.Lerp(RenderSettings.fogColor, fogColor, t);
|
||||||
|
RenderSettings.fogDensity = Mathf.Lerp(RenderSettings.fogDensity, fogDensity, t);
|
||||||
|
}
|
||||||
|
t += fadeSpeed * Time.deltaTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
void LerpFogSettings()
|
||||||
|
{
|
||||||
|
enabled = true;
|
||||||
|
t = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
Debug.Log("Changing fog");
|
||||||
|
LerpFogSettings();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit(Collider other)
|
||||||
|
{
|
||||||
|
enabled = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/TriggerEffects/FogZone.cs.meta
Normal file
11
Assets/Scripts/TriggerEffects/FogZone.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9a811801b5a922246ae15775e7f9c5be
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Reference in New Issue
Block a user