Polishing 1
General polishing commit
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54
Assets/Forest_Scripts/TriggerEffects/TriggerActivate.cs
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54
Assets/Forest_Scripts/TriggerEffects/TriggerActivate.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TriggerActivate : MonoBehaviour {
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public AudioSource theAudio;
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public AudioClip theClip;
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public GameObject theObject;
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public Rigidbody theRigidBody;
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private Vector3 startPos;
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// Use this for initialization
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void Start () {
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if (theObject)
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{
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theObject.SetActive(false);
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}
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if (theRigidBody)
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{
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theRigidBody.isKinematic = true;
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startPos = theRigidBody.transform.position;
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}
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}
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// Update is called once per frame
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void Update () {
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.transform.root.tag == "Player") {
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if (theAudio)
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{
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theAudio.clip = theClip;
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theAudio.Play();
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}
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if (theObject)
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{
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theObject.SetActive(true);
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}
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if (theRigidBody)
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{
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theRigidBody.isKinematic = false;
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theRigidBody.transform.position = startPos;
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}
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}
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}
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}
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