Final Stuff
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32
Assets/FINISHTHIS/LurchSounds.cs
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32
Assets/FINISHTHIS/LurchSounds.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LurchSounds : MonoBehaviour {
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public AudioSource theSource;
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public AudioClip jump;
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public AudioClip land;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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private void OnCollisionEnter(Collision collision)
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{
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theSource.clip = land;
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theSource.Play();
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}
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private void OnCollisionExit(Collision collision)
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{
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theSource.clip = jump;
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theSource.Play();
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}
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}
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