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light_lurc
...
ui_manager
| Author | SHA1 | Date | |
|---|---|---|---|
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39cef21b81 |
8
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242
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Assets/Scenes/UITest.unity.meta
Normal file
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8
Assets/Scripts.meta
Normal file
8
Assets/Scripts.meta
Normal file
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8
Assets/Scripts/UI.meta
Normal file
8
Assets/Scripts/UI.meta
Normal file
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25
Assets/Scripts/UI/Intro.cs
Normal file
25
Assets/Scripts/UI/Intro.cs
Normal file
@@ -0,0 +1,25 @@
|
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using System.Collections;
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using System.Collections.Generic;
|
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using UnityEngine;
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public class Intro : MonoBehaviour {
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[SerializeField]
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private List<ToastMessage> messages;
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[SerializeField]
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private UIManager uiManager;
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// Use this for initialization
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void Start () {
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foreach( ToastMessage msg in messages)
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{
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msg.SetUIManager(uiManager);
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uiManager.QueueMessage(msg);
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}
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}
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// Update is called once per frame
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void Update () {
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}
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}
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11
Assets/Scripts/UI/Intro.cs.meta
Normal file
11
Assets/Scripts/UI/Intro.cs.meta
Normal file
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11
Assets/Scripts/UI/Toast.cs
Normal file
11
Assets/Scripts/UI/Toast.cs
Normal file
@@ -0,0 +1,11 @@
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using System.Collections;
|
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using System.Collections.Generic;
|
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using UnityEngine;
|
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using UnityEngine.UI;
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public class Toast : MonoBehaviour {
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public Text textElement;
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public Image iconElement;
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}
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11
Assets/Scripts/UI/Toast.cs.meta
Normal file
11
Assets/Scripts/UI/Toast.cs.meta
Normal file
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139
Assets/Scripts/UI/UIManager.cs
Normal file
139
Assets/Scripts/UI/UIManager.cs
Normal file
@@ -0,0 +1,139 @@
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
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|
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[System.Serializable]
|
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public class ToastMessage
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{
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[SerializeField]
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private string messageText;
|
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[SerializeField]
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private float duration;
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private float timeLeft;
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[SerializeField]
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private Texture2D icon;
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[SerializeField]
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private GameObject toastPrefab;
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private GameObject toastElements;
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private UIManager mngr;
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|
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public void SetUIManager(UIManager _mngr)
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{
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mngr = _mngr;
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}
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public float TimeTick()
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{
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return timeLeft = timeLeft - Time.deltaTime;
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}
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public GameObject CreateToastElements()
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{
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GameObject toastContainer = GameObject.Instantiate(toastPrefab,toastPrefab.transform.position, Quaternion.identity);
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toastContainer.transform.SetParent(mngr.worldCanvas.transform);
|
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Toast toast = toastContainer.GetComponent<Toast>();
|
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toast.textElement.text = this.messageText;
|
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Debug.Log(mngr);
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icon = mngr.defaultIcon;
|
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toast.iconElement.sprite = Sprite.Create(icon, new Rect(0.0f, 0.0f, icon.width, icon.height), Vector2.one);
|
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toastContainer.SetActive(false);
|
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toastElements = toastContainer;
|
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return toastContainer;
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}
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public void ShowToastElements()
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{
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if (toastElements != null)
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{
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toastElements.SetActive(true);
|
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}
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else
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{
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Debug.LogWarning("Trying to show ToastElements before calling CreateToastElements() does not work.");
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}
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}
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public void DestroyToastElements()
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{
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if(toastElements != null)
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{
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GameObject.Destroy(toastElements);
|
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} else
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{
|
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Debug.LogWarning("Trying to destroy ToastElements before calling CreateToastElements() does not work.");
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}
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}
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}
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public class UIManager : MonoBehaviour {
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public GameObject worldCanvas;
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public Texture2D defaultIcon;
|
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|
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|
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private List<ToastMessage> messageQueue = new List<ToastMessage>();
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private ToastMessage currentMessage;
|
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|
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// Use this for initialization
|
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void Start () {
|
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|
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}
|
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private void DisplayMessage(ToastMessage msg)
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{
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msg.CreateToastElements();
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msg.ShowToastElements();
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}
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private ToastMessage PopNextMessage()
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{
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if (messageQueue[0] != null)
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{
|
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ToastMessage next = messageQueue[0];
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messageQueue.RemoveAt(0);
|
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return next;
|
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}
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return null;
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}
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|
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// Update is called once per frame
|
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void Update () {
|
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if (messageQueue.Count == 0 && currentMessage == null)
|
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{
|
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return; //No messages
|
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}
|
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|
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|
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if (currentMessage == null)
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{
|
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DisplayMessage(PopNextMessage());
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}
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else
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{
|
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float messageTimeLeft = currentMessage.TimeTick();
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if (messageTimeLeft <= 0)
|
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{
|
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currentMessage.DestroyToastElements();
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currentMessage = PopNextMessage();
|
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DisplayMessage(currentMessage);
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}
|
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}
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}
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private void SetCurrentMessage(ToastMessage messageObject)
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{
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this.currentMessage = messageObject;
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}
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|
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public ToastMessage createMessageObject(string text, float duration, Texture2D icon)
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{
|
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return new ToastMessage();
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}
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public int QueueMessage(ToastMessage msg)
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{
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messageQueue.Add(msg);
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return messageQueue.Count;
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}
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}
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11
Assets/Scripts/UI/UIManager.cs.meta
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11
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Reference in New Issue
Block a user