Compare commits
1 Commits
respawn
...
ui_manager
| Author | SHA1 | Date | |
|---|---|---|---|
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39cef21b81 |
8
Assets/Prefabs.meta
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8
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242
Assets/Prefabs/ToastPrefab.prefab
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242
Assets/Prefabs/ToastPrefab.prefab
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8
Assets/Prefabs/ToastPrefab.prefab.meta
Normal file
8
Assets/Prefabs/ToastPrefab.prefab.meta
Normal file
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621
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621
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7
Assets/Scenes/UITest.unity.meta
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7
Assets/Scenes/UITest.unity.meta
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8
Assets/Scripts.meta
Normal file
8
Assets/Scripts.meta
Normal file
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8
Assets/Scripts/UI.meta
Normal file
8
Assets/Scripts/UI.meta
Normal file
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25
Assets/Scripts/UI/Intro.cs
Normal file
25
Assets/Scripts/UI/Intro.cs
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Intro : MonoBehaviour {
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private List<ToastMessage> messages;
|
||||||
|
[SerializeField]
|
||||||
|
private UIManager uiManager;
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start () {
|
||||||
|
foreach( ToastMessage msg in messages)
|
||||||
|
{
|
||||||
|
msg.SetUIManager(uiManager);
|
||||||
|
uiManager.QueueMessage(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update () {
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
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11
Assets/Scripts/UI/Intro.cs.meta
Normal file
11
Assets/Scripts/UI/Intro.cs.meta
Normal file
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11
Assets/Scripts/UI/Toast.cs
Normal file
11
Assets/Scripts/UI/Toast.cs
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class Toast : MonoBehaviour {
|
||||||
|
|
||||||
|
public Text textElement;
|
||||||
|
public Image iconElement;
|
||||||
|
|
||||||
|
}
|
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11
Assets/Scripts/UI/Toast.cs.meta
Normal file
11
Assets/Scripts/UI/Toast.cs.meta
Normal file
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139
Assets/Scripts/UI/UIManager.cs
Normal file
139
Assets/Scripts/UI/UIManager.cs
Normal file
@@ -0,0 +1,139 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class ToastMessage
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private string messageText;
|
||||||
|
[SerializeField]
|
||||||
|
private float duration;
|
||||||
|
private float timeLeft;
|
||||||
|
[SerializeField]
|
||||||
|
private Texture2D icon;
|
||||||
|
[SerializeField]
|
||||||
|
private GameObject toastPrefab;
|
||||||
|
private GameObject toastElements;
|
||||||
|
private UIManager mngr;
|
||||||
|
|
||||||
|
public void SetUIManager(UIManager _mngr)
|
||||||
|
{
|
||||||
|
mngr = _mngr;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float TimeTick()
|
||||||
|
{
|
||||||
|
return timeLeft = timeLeft - Time.deltaTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
public GameObject CreateToastElements()
|
||||||
|
{
|
||||||
|
GameObject toastContainer = GameObject.Instantiate(toastPrefab,toastPrefab.transform.position, Quaternion.identity);
|
||||||
|
toastContainer.transform.SetParent(mngr.worldCanvas.transform);
|
||||||
|
Toast toast = toastContainer.GetComponent<Toast>();
|
||||||
|
toast.textElement.text = this.messageText;
|
||||||
|
Debug.Log(mngr);
|
||||||
|
icon = mngr.defaultIcon;
|
||||||
|
toast.iconElement.sprite = Sprite.Create(icon, new Rect(0.0f, 0.0f, icon.width, icon.height), Vector2.one);
|
||||||
|
toastContainer.SetActive(false);
|
||||||
|
toastElements = toastContainer;
|
||||||
|
return toastContainer;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowToastElements()
|
||||||
|
{
|
||||||
|
if (toastElements != null)
|
||||||
|
{
|
||||||
|
toastElements.SetActive(true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Trying to show ToastElements before calling CreateToastElements() does not work.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DestroyToastElements()
|
||||||
|
{
|
||||||
|
if(toastElements != null)
|
||||||
|
{
|
||||||
|
GameObject.Destroy(toastElements);
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Trying to destroy ToastElements before calling CreateToastElements() does not work.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class UIManager : MonoBehaviour {
|
||||||
|
|
||||||
|
public GameObject worldCanvas;
|
||||||
|
public Texture2D defaultIcon;
|
||||||
|
|
||||||
|
|
||||||
|
private List<ToastMessage> messageQueue = new List<ToastMessage>();
|
||||||
|
private ToastMessage currentMessage;
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start () {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DisplayMessage(ToastMessage msg)
|
||||||
|
{
|
||||||
|
msg.CreateToastElements();
|
||||||
|
msg.ShowToastElements();
|
||||||
|
}
|
||||||
|
|
||||||
|
private ToastMessage PopNextMessage()
|
||||||
|
{
|
||||||
|
if (messageQueue[0] != null)
|
||||||
|
{
|
||||||
|
ToastMessage next = messageQueue[0];
|
||||||
|
messageQueue.RemoveAt(0);
|
||||||
|
return next;
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update () {
|
||||||
|
if (messageQueue.Count == 0 && currentMessage == null)
|
||||||
|
{
|
||||||
|
return; //No messages
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (currentMessage == null)
|
||||||
|
{
|
||||||
|
DisplayMessage(PopNextMessage());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
float messageTimeLeft = currentMessage.TimeTick();
|
||||||
|
if (messageTimeLeft <= 0)
|
||||||
|
{
|
||||||
|
currentMessage.DestroyToastElements();
|
||||||
|
currentMessage = PopNextMessage();
|
||||||
|
DisplayMessage(currentMessage);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetCurrentMessage(ToastMessage messageObject)
|
||||||
|
{
|
||||||
|
this.currentMessage = messageObject;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ToastMessage createMessageObject(string text, float duration, Texture2D icon)
|
||||||
|
{
|
||||||
|
return new ToastMessage();
|
||||||
|
}
|
||||||
|
|
||||||
|
public int QueueMessage(ToastMessage msg)
|
||||||
|
{
|
||||||
|
messageQueue.Add(msg);
|
||||||
|
return messageQueue.Count;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
11
Assets/Scripts/UI/UIManager.cs.meta
Normal file
11
Assets/Scripts/UI/UIManager.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b51af86ed54a4504c866f4d54eceb129
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Reference in New Issue
Block a user