3 Commits

Author SHA1 Message Date
Richard Ott
9a4962464d Visual, Gliding, Jumping
actions are now visualized, Gliding, fixed jumping
2018-09-01 12:29:01 +02:00
Jan Groß
6206070b27 Add .gitattributes 2018-09-01 09:58:16 +02:00
Richard Ott
1f3d9d8640 Basic Test level and lurch movement 2018-09-01 09:56:06 +02:00
27 changed files with 1231 additions and 1119 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LurchMovement : MonoBehaviour {
[Header("Mouse")]
[Range(0.01f, 4.0f)]
public float mouseSensitivity;
public bool invertMouse;
public bool lockMouse;
private float yaw = 0.0f;
private float pitch = 0.0f;
[Header("Smooth Follow")]
[Range(0.1f, 2)]
public float speed;
private Vector3 velocity = Vector3.zero;
[Header("Lurch")]
public Transform theLurch;
private Rigidbody lurchBody;
[Header("Jump Charge")]
public float maxJumpForce;
private float currentJumpForce;
public float forceIncreaseSpeed;
public Color normalColor;
public Color fullyChargedColor;
private Color lerpedColor;
public Vector3 normalSize;
[Range(0.1f, 1.0f)]
public float chargedSizeModifier;
private Vector3 chargedSize;
private Vector3 currentSize;
static float t = 0.0f;
[Header("Jump n Stick")]
public bool canStick;
[SerializeField]
private float cooldown;
[Header("Gliding")]
public bool canGlide;
private Vector3 glideSize;
[Range(1.0f, 10.0f)]
public float glideForce;
private void Start()
{
lurchBody = theLurch.GetComponent<Rigidbody>();
normalSize = theLurch.transform.localScale;
chargedSize = theLurch.transform.localScale * chargedSizeModifier;
glideSize = new Vector3(normalSize.x, normalSize.y * 0.5f, normalSize.z);
}
void Update()
{
theLurch.rotation = Quaternion.Euler(0, transform.eulerAngles.y, 0);
theLurch.GetComponent<Renderer>().material.color = lerpedColor;
theLurch.transform.localScale = currentSize;
MouseControl();
JumpControl();
SmoothFollow();
Gliding();
}
void MouseControl()
{
float mouseInputX = Input.GetAxis("Mouse X") * mouseSensitivity;
float mouseInputY;
transform.eulerAngles = new Vector3(pitch, yaw, 0.0f);
if (!invertMouse)
{
mouseInputY = Input.GetAxis("Mouse Y") * mouseSensitivity;
}
else
{
mouseInputY = -Input.GetAxis("Mouse Y") * mouseSensitivity;
}
yaw += mouseInputX;
pitch -= mouseInputY;
if (lockMouse)
{
Cursor.lockState = CursorLockMode.Locked;
}
else
{
Cursor.lockState = CursorLockMode.None;
}
}
void SmoothFollow()
{
Vector3 targetPosition = theLurch.TransformPoint(new Vector3(0, 0, 0));
// Smoothly move the camera towards that target position
transform.position = Vector3.SmoothDamp(transform.position, targetPosition, ref velocity, speed);
}
void JumpControl()
{
if (Input.GetButton("Fire1") && currentJumpForce < maxJumpForce)
{
currentJumpForce += forceIncreaseSpeed;
lerpedColor = Color.Lerp(normalColor, fullyChargedColor, t);
if (t < 1.0f)
{
t += 2 * Time.deltaTime;
}
currentSize = Vector3.Lerp(currentSize, chargedSize, Time.deltaTime * 1.5f);
}
else if(!Input.GetButton("Fire1"))
{
lerpedColor = normalColor;
t = 0.0f;
currentSize = normalSize;
}
if (cooldown > 0.0f)
{
cooldown -= Time.deltaTime;
currentJumpForce = 0.0f;
}
if (Input.GetButtonUp("Fire1")) {
cooldown = 0.5f;
lurchBody.isKinematic = false;
lurchBody.AddForce(theLurch.forward * currentJumpForce, ForceMode.Impulse);
lurchBody.AddForce(theLurch.up * currentJumpForce, ForceMode.Impulse);
}
else if (LurchOnGround() && Time.time > cooldown)
{
lurchBody.isKinematic = true;
}
else if (!LurchOnGround() && Time.time > cooldown && !AmSticking())
{
currentJumpForce = 0.0f;
}
}
void Gliding()
{
if (canGlide && !lurchBody.isKinematic && Input.GetButton("Fire1") &&!LurchOnGround())
{
Debug.Log("Ich kann jetzt gleiten");
theLurch.transform.localScale = glideSize;
lurchBody.AddForce(theLurch.forward * glideForce);
lurchBody.AddForce(theLurch.up * 0.08f, ForceMode.Impulse);
}
if (!Input.GetButton("Fire1"))
{
theLurch.transform.localScale = currentSize;
}
}
bool LurchOnGround()
{
RaycastHit hit;
if (Physics.Raycast(theLurch.position, Vector3.down, out hit, 0.36f) && cooldown <= 0.0f)
{
return true;
}
if (AmSticking())
{
return true;
}
return false;
}
bool AmSticking()
{
RaycastHit hit;
if (Physics.Raycast(theLurch.position, theLurch.forward, out hit, 1.4f))
{
return true;
}
if (lurchBody.isKinematic)
{
return true;
}
return false;
}
}

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@@ -1,25 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Intro : MonoBehaviour {
[SerializeField]
private List<ToastMessage> messages;
[SerializeField]
private UIManager uiManager;
// Use this for initialization
void Start () {
foreach( ToastMessage msg in messages)
{
msg.SetUIManager(uiManager);
uiManager.QueueMessage(msg);
}
}
// Update is called once per frame
void Update () {
}
}

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@@ -1,11 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Toast : MonoBehaviour {
public Text textElement;
public Image iconElement;
}

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@@ -1,139 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class ToastMessage
{
[SerializeField]
private string messageText;
[SerializeField]
private float duration;
private float timeLeft;
[SerializeField]
private Texture2D icon;
[SerializeField]
private GameObject toastPrefab;
private GameObject toastElements;
private UIManager mngr;
public void SetUIManager(UIManager _mngr)
{
mngr = _mngr;
}
public float TimeTick()
{
return timeLeft = timeLeft - Time.deltaTime;
}
public GameObject CreateToastElements()
{
GameObject toastContainer = GameObject.Instantiate(toastPrefab,toastPrefab.transform.position, Quaternion.identity);
toastContainer.transform.SetParent(mngr.worldCanvas.transform);
Toast toast = toastContainer.GetComponent<Toast>();
toast.textElement.text = this.messageText;
Debug.Log(mngr);
icon = mngr.defaultIcon;
toast.iconElement.sprite = Sprite.Create(icon, new Rect(0.0f, 0.0f, icon.width, icon.height), Vector2.one);
toastContainer.SetActive(false);
toastElements = toastContainer;
return toastContainer;
}
public void ShowToastElements()
{
if (toastElements != null)
{
toastElements.SetActive(true);
}
else
{
Debug.LogWarning("Trying to show ToastElements before calling CreateToastElements() does not work.");
}
}
public void DestroyToastElements()
{
if(toastElements != null)
{
GameObject.Destroy(toastElements);
} else
{
Debug.LogWarning("Trying to destroy ToastElements before calling CreateToastElements() does not work.");
}
}
}
public class UIManager : MonoBehaviour {
public GameObject worldCanvas;
public Texture2D defaultIcon;
private List<ToastMessage> messageQueue = new List<ToastMessage>();
private ToastMessage currentMessage;
// Use this for initialization
void Start () {
}
private void DisplayMessage(ToastMessage msg)
{
msg.CreateToastElements();
msg.ShowToastElements();
}
private ToastMessage PopNextMessage()
{
if (messageQueue[0] != null)
{
ToastMessage next = messageQueue[0];
messageQueue.RemoveAt(0);
return next;
}
return null;
}
// Update is called once per frame
void Update () {
if (messageQueue.Count == 0 && currentMessage == null)
{
return; //No messages
}
if (currentMessage == null)
{
DisplayMessage(PopNextMessage());
}
else
{
float messageTimeLeft = currentMessage.TimeTick();
if (messageTimeLeft <= 0)
{
currentMessage.DestroyToastElements();
currentMessage = PopNextMessage();
DisplayMessage(currentMessage);
}
}
}
private void SetCurrentMessage(ToastMessage messageObject)
{
this.currentMessage = messageObject;
}
public ToastMessage createMessageObject(string text, float duration, Texture2D icon)
{
return new ToastMessage();
}
public int QueueMessage(ToastMessage msg)
{
messageQueue.Add(msg);
return messageQueue.Count;
}
}

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