Ideas and drafts

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# Unstructured notes and ideas
All numbers are subject to tweaking and balancing
**Main currency:** notes 🎶 (soft)
**Secondary currency:** gems 💎 (hard)
**Tertiary currency:** _tbd_ (if $ value disassociation becomes relevant)
## Rating
character independant
card based quality
-> upgrade/improvement mechanics
Quality:
- 1: bad
- 2: ok
- 3: good
- 4: great
- 5: epic
- 6: shiny
2 bad cards = 1 ok card
3 ok cards = 1 good card
4 good cards = 1 great card
5 great cards = 1 epic card
Shiny cards can only be dropped with 0.5% chance or upgraded using a store purchased item
## Entity relations and stuff
Single card of any character
belongs to a band/group
which could be part of their topmost genre (?)
Completed bands reward cosmetics and XP (scaled to band size)
Band levels by collecting duplicates (?) as a long term hook
## Profile
Steal profile layout from Amaan
with more customization
## Other
Required
- detailed card history
Leaderboards
- All time
- Monthly (resets every 1st of the month to encourage conversion of non-whales)
Top positions get awarded additianal XP + Gems
Each collect += 10 XP (Shiny += 100)
Each upgrade += 25 XP
Daily reward -> notes
Weekly reward -> gems
Monthly reward -> Pack with 1 shiny card guaranteed (included)
Each reward tier also grants XP
## Optional
### Friends list
could be used for a "social feed" outlining friends shiny drops and purchases (availability and social proof)
### referral system
after a referred friend collects 100 cards, both get gems
### archievements as profile badges
- [50, 100, 500, 1000, 10k] Cards collected
- [100k, 500k, 1m] Notes spent total
- do not encourage saving
- players with low funds (notes) could be targeted by high item discounts with a higher chance of conversion
- [100, 500, 1k] Trades completed (Limit trades per hour? Pay for trade limit reset)
- [7d,1m,6m,1y] Daily streak
- ties in to the social feed to apply pressure to friends to keep up
- [10,50,100] Shinies present in collection
- [5k, 10k, 100k] Bad/ok/good cards in collection (each q level separately)
- Discourage converting cards to currency, purchase instead