Drop: Select quality of cards based on drop rates
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@@ -2,6 +2,7 @@ const { SlashCommandBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle, Compo
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const { Card, User, Character, DropHistory, sequelize } = require("../models");
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const { customAlphabet } = require("nanoid");
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const { CardUtils, UserUtils, ReplyUtils, GeneralUtils, Rendering } = require("../util");
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const { QUALITY } = require("../config/constants");
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const card = require("../models/card");
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module.exports = {
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@@ -33,6 +34,28 @@ module.exports = {
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});
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for (let i = 0; i < 3; i++) {
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//generate quality based on drop rate
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let quality = undefined;
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let roll = Math.random() * 100;
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if (roll <= 45.0) {
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quality = QUALITY.BAD; //45%
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}
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if (roll > 45.0) {
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quality = QUALITY.OK; //25%
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}
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if (roll > 70.0) {
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quality = QUALITY.GOOD; //15%
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}
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if (roll > 85.0) {
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quality = QUALITY.GREAT; //10%
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}
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if (roll > 95.0) {
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quality = QUALITY.EXCELLENT; //5%
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}
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if (roll > 99.9) {
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quality = QUALITY.SHINY; //0.1%
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}
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//get number of characters in database
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const characterId = characters[i].id
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console.log(`characterId: ${characterId}`);
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@@ -40,7 +63,7 @@ module.exports = {
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let newCard = await Card.create({
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characterId: characterId,
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identifier: CardUtils.generateIdentifier(),
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quality: Math.floor(Math.random() * 6) + 1,
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quality: quality,
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printNr: await CardUtils.getNextPrintNumber(characterId),
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});
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20
config/constants.js
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20
config/constants.js
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@@ -0,0 +1,20 @@
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const QUALITY = {
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BAD : 1,
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OK : 2,
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GOOD : 3,
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GREAT : 4,
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EXCELLENT : 5,
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SHINY : 6
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}
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const QUALITY_NAMES = {
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1 : "Bad",
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2 : "Ok",
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3 : "Good",
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4 : "Great",
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5 : "Excellent",
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6 : "Shiny"
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}
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exports.QUALITY = QUALITY;
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exports.QUALITY_NAMES = QUALITY_NAMES;
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45
dropRateTest.js
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45
dropRateTest.js
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@@ -0,0 +1,45 @@
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const { QUALITY, QUALITY_NAMES } = require('./config/constants');
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let results = [];
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let drops = 1000;
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let header = `⫭=== Quality distribution for ${drops.toLocaleString()} drops: ===⫬`;
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console.log(header);
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console.log(`|${' '.repeat(header.length-2)}|`);
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for ( let i = 0 ; i < drops ; i++) {
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//generate rarity based on drop rate
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let quality = undefined;
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let roll = Math.random() * 100;
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if (roll <= 45.0) {
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quality = QUALITY.BAD;
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}
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if (roll > 45.0) {
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quality = QUALITY.OK;
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}
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if (roll > 70.0) {
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quality = QUALITY.GOOD;
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}
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if (roll > 85.0) {
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quality = QUALITY.GREAT;
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}
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if (roll > 95.0) {
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quality = QUALITY.EXCELLENT;
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}
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if (roll > 99.9) {
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quality = QUALITY.SHINY;
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}
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results.push(quality);
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}
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//count the number of times each quality appears
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let counts = {};
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results.forEach(function(x) { counts[x] = (counts[x] || 0)+1; });
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//print results with percentages
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let p_total = 0;
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for (let key in counts) {
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let p = counts[key]/results.length * 100;
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p_total += p;
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let cpStr = `${counts[key].toLocaleString()} (${p}%)`;
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let fStr = `| ${key}/${QUALITY_NAMES[key]}${' '.repeat(10-QUALITY_NAMES[key].length)}: ${cpStr}`;
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console.log(`${fStr}${' '.repeat(header.length-fStr.length-1)}|`);
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}
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console.log(`⌊${'_'.repeat(header.length-2)}⌋`);
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