124 lines
3.6 KiB
Markdown
124 lines
3.6 KiB
Markdown
# Unstructured notes and ideas
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All numbers are subject to tweaking and balancing
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**Main currency:** notes 🎶 (soft)
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**Secondary currency:** gems 💎 (hard)
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**Tertiary currency:** _tbd_ (if $ value disassociation becomes relevant)
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## Rating
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character independant
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card based quality
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-> upgrade/improvement mechanics
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Quality:
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- 1: bad
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- 2: ok
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- 3: good
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- 4: great
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- 5: epic
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- 6: shiny
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2 bad cards = 1 ok card
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3 ok cards = 1 good card
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4 good cards = 1 great card
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5 great cards = 1 epic card
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Shiny cards can only be dropped with 0.5% chance or upgraded using a store purchased item
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## Entity relations and stuff
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Single card of any character
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belongs to a band/group
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which could be part of their topmost genre (?)
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Completed bands reward cosmetics and XP (scaled to band size)
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Band levels by collecting duplicates (?) as a long term hook
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### Guild - Single guild the bot has joined
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- int guildID
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- int active | 0 inactive, 1 active, 2 banned/blocked
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- int adminRoleId | role can configure server specific bot options
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- date created
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- date updated
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### Core - Global bot settings
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- bool maintenance
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- int[] adminIDs
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### User
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- int userID
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- int active | 0 inactive, 1 active, 2 banned/blocked
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- int privacy | 0 public, 1 private
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## Profile
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Steal profile layout from Amaan
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with more customization
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## Other
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Bug bounty: offer rewards for reporting. Maybe % of a users wealth to
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Required
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- detailed card history
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- Drop simulator (mass simulate drops to evaluate rates)
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Leaderboards
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- All time
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- Monthly (resets every 1st of the month to encourage conversion of non-whales)
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Top positions get awarded additianal XP + Gems
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Each collect += 10 XP (Shiny += 100)
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Each upgrade += 25 XP
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Daily reward -> notes
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Weekly reward -> gems
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Monthly reward -> Pack with 1 shiny card guaranteed (included)
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Each reward tier also grants XP
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## Optional
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### Friends list
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could be used for a "social feed" outlining friends shiny drops and purchases (availability and social proof)
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# Stage 2 features
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## Marketplace
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put up card/trade offers
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each offer has a 🎶 fee, setting the anchor for subsequent promotion fees (💎)
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each offer should timeout, making the marketplace part of the habit loop
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## Custom cards
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Introduce custom cards as a high tier reward.
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Mark as custom, dont't allow trading.
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Don't allow replicating existing cards?
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How do we handle new packs colliding with existinc custom cards?
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- Convert custom card into official shiny card
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- Make custom cards very distinct
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## archievements as profile badges
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- [50, 100, 500, 1000, 10k] Cards collected
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- [100k, 500k, 1m] Notes spent total
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- do not encourage saving
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- players with low funds (notes) could be targeted by high item discounts for a higher chance of conversion
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- [100, 500, 1k] Private Trades completed (Limit trades per hour? Pay for trade limit reset, higher fees than Marketplace)
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- [100, 500, 1k] Public Trades (Marketplace) completed
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- [7d,1m,6m,1y] Daily streak
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- ties in to the social feed to apply pressure to keep up
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- [10,50,100] Shinies present in collection
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- [5k, 10k, 100k] Bad/ok/good cards in collection (each q level separately)
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- Discourage converting cards to currency, purchase instead
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# Stage 3 features
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## referral system
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after a referred friend collects 100 cards, both get gems
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this moved to stage 3 or later to counter stagnation of user aquisition
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## Spotify and/or LastFM linking
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Depending on the discord presence availability we could use presence updates
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or use the Spotify API directly.
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Considering the instability of both the Spotify and LastFM APIs, we might need an alternative
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