Add base classes and properties
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38
Assets/Scripts/Core/BulletManager.cs
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38
Assets/Scripts/Core/BulletManager.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public enum PatternTypes
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{
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DEFAULT
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}
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[System.Serializable]
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public class PatternMap
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{
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public PatternTypes patternType;
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public Pattern pattern;
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}
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public class BulletManager : MonoBehaviour
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{
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public PatternTypes patterns;
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public List<PatternMap> PatternMap = new List<PatternMap>();
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public Pattern[] activePatterns;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public Pattern SpawnPattern(PatternTypes pattern)
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{
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return null;
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}
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}
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