Compare commits
26 Commits
| Author | SHA1 | Date | |
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| 1f57632e84 | |||
| de85096631 | |||
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b971d81e0f | ||
| b71111ed12 |
@@ -13,26 +13,28 @@ MonoBehaviour:
|
|||||||
m_Name: Adena
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m_Name: Adena
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||||||
m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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||||||
m_image: {fileID: 0}
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m_image: {fileID: 0}
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||||||
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m_avatar: {fileID: 21300000, guid: d39b423a0c8065a42840ec70a3dbe874, type: 3}
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||||||
m_name: Adena
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m_name: Adena
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||||||
m_charisma: 3
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m_charisma: 3
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||||||
m_strength: 10
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m_strength: 10
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||||||
m_dexterity: 10
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m_dexterity: 10
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||||||
m_intelligence: 10
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m_intelligence: 10
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||||||
m_spawnQuestId: 1
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||||||
m_dialogueOptions:
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m_dialogueOptions:
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||||||
- text: "G\u2019day Sir, I am the fair Adena, princess of the faraway planet of
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- text: "G\u2019day Sir, I am the fair Adena, princess of the faraway planet of
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||||||
Velarius."
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Velarius."
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||||||
bulletizedText: Adena. Princess.
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bulletizedText: Adena. Princess.
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||||||
- text: "Working? A princess doesn\u2019t work, what do you have your robotic servants
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- text: "Working? A princess doesn\u2019t work, what do you have your robotic servants
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||||||
for, after all? Well, that was before I left, now times are different\u2026"
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for, after all? <br>Well, that was before I left, now times are different\u2026"
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||||||
bulletizedText: Stuck up princess doesn't work...
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bulletizedText: Stuck up princess doesn't work...
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||||||
- text: "Once, when I was still a wee little child, a bird landed on my finger
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- text: "Once, when I was still a wee little child, a bird landed on my finger
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||||||
while I was staring at the moon. My parents loved it. \u201CWhat a cute, little
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while I was staring at the moon. <br>My parents loved it. \u201CWhat a cute,
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||||||
princess,\u201D they said. Well, my favourite moment was when I smashed their
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little princess,\u201D they said. <br>Well, my favourite moment was when I
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||||||
palace into pieces after they tried to marry me to Sir Reginald the Lizardman.
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smashed their palace into pieces after they tried to marry me to Sir Reginald
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||||||
Me and a lizard! Can you imagine?"
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the Lizardman. Me and a lizard! Can you imagine?"
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||||||
bulletizedText: Destroying her parents palace for making her getting married
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bulletizedText: Destroying her parents palace for making her getting married
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||||||
to a lizard...
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to a lizard...
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||||||
- text: Away from this place and being worshipped as the goddess that I am, of
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- text: Away from this place and being worshipped as the goddess that I am, of
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||||||
course.
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course.
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||||||
bulletizedText: Being worshipped as a "goddess"...
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bulletizedText: Being worshipped as a "goddess"...
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||||||
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m_typingSfx: {fileID: 8300000, guid: 4f0796ad7a8d5fc4f824fccd94e2e8e7, type: 3}
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||||||
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m_sfxPitch: 1.5
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||||||
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|||||||
@@ -13,12 +13,12 @@ MonoBehaviour:
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|||||||
m_Name: Adventure Cat
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m_Name: Adventure Cat
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||||||
m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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||||||
m_image: {fileID: 0}
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m_image: {fileID: 0}
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||||||
|
m_avatar: {fileID: 21300000, guid: eff079f969ba97a41b289a5d5fd416f0, type: 3}
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||||||
m_name: Adventure Cat
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m_name: Adventure Cat
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||||||
m_charisma: 5
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m_charisma: 5
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||||||
m_strength: 10
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m_strength: 10
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||||||
m_dexterity: 5
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m_dexterity: 5
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||||||
m_intelligence: 5
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m_intelligence: 5
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||||||
m_spawnQuestId: 2
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||||||
m_dialogueOptions:
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m_dialogueOptions:
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||||||
- text: "<i>\u2026 (the cat looks at you, on her name collar you read: Adventure
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- text: "<i>\u2026 (the cat looks at you, on her name collar you read: Adventure
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||||||
Cat)</i>"
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Cat)</i>"
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||||||
@@ -32,3 +32,5 @@ MonoBehaviour:
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|||||||
- text: "<i>\u2026 (Although cats are far from stupid, you don\u2019t think that
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- text: "<i>\u2026 (Although cats are far from stupid, you don\u2019t think that
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||||||
an adventure cat would necessarily think about this)</i>"
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an adventure cat would necessarily think about this)</i>"
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||||||
bulletizedText: N/A
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bulletizedText: N/A
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||||||
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m_typingSfx: {fileID: 8300000, guid: 4f0796ad7a8d5fc4f824fccd94e2e8e7, type: 3}
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m_sfxPitch: 1
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@@ -13,22 +13,24 @@ MonoBehaviour:
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|||||||
m_Name: Amadeus
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m_Name: Amadeus
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||||||
m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_image: {fileID: 0}
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m_image: {fileID: 0}
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m_avatar: {fileID: 21300000, guid: 364be8af730401347bd42dd24246ea32, type: 3}
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||||||
m_name: Amadeus
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m_name: Amadeus
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||||||
m_charisma: 2
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m_charisma: 2
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||||||
m_strength: 7
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m_strength: 7
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||||||
m_dexterity: 7
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m_dexterity: 7
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||||||
m_intelligence: 7
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m_intelligence: 7
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||||||
m_spawnQuestId: 1
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m_dialogueOptions:
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m_dialogueOptions:
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||||||
- text: "Amadeus the robot, that\u2019s my name. How can I be of service? "
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- text: "Amadeus the robot, that\u2019s my name. How can I be of service? "
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bulletizedText: Amadeus.
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bulletizedText: Amadeus.
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||||||
- text: "Well, I\u2019m used to working for my old master. A crazy old scholar.
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- text: "Well, I\u2019m used to working for my old master. A crazy old scholar.
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Always wanted me to climb up mountains and pick flowers."
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<br>Always wanted me to climb up mountains and pick flowers."
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||||||
bulletizedText: Used to working with his old master. Climbed mountains and picked
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bulletizedText: Used to working with his old master. Climbed mountains and picked
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||||||
flowers.
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flowers.
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||||||
- text: "Even though I\u2019ve seen many things in my life, my master used to do
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- text: "Even though I\u2019ve seen many things in my life, my master used to do
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the fighting. However, once I was told to try my hands at playing an instrument.
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the fighting. <br>However, once I was told to try my hands at playing an instrument.
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I liked it, but my master shut his ears and a nearby cave bear died instantly."
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<br>I liked it, but my master shut his ears and a nearby cave bear died instantly."
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||||||
bulletizedText: Playing instruments... Really badly...
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bulletizedText: Playing instruments... Really badly...
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||||||
- text: "As a free robot on an exciting adventure. No people tho, I hate people\u2026"
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- text: "As a free robot on an exciting adventure. No people tho, I hate people\u2026"
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||||||
bulletizedText: As a free robot with no people...
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bulletizedText: As a free robot with no people...
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||||||
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m_typingSfx: {fileID: 8300000, guid: 4f0796ad7a8d5fc4f824fccd94e2e8e7, type: 3}
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m_sfxPitch: 1
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@@ -13,6 +13,7 @@ MonoBehaviour:
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|||||||
m_Name: Derk
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m_Name: Derk
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||||||
m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_image: {fileID: 0}
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m_image: {fileID: 0}
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m_avatar: {fileID: 21300000, guid: 8fef586f3af1449418c717b43ef4e25e, type: 3}
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m_name: Derk
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m_name: Derk
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||||||
m_charisma: 5
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m_charisma: 5
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||||||
m_strength: 5
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m_strength: 5
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||||||
@@ -25,8 +26,10 @@ MonoBehaviour:
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|||||||
it, no problem for old Derk."
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it, no problem for old Derk."
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||||||
bulletizedText: Just wants to work.
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bulletizedText: Just wants to work.
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||||||
- text: "This mornin\u2019 I helped an old lady get into one of those high speed
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- text: "This mornin\u2019 I helped an old lady get into one of those high speed
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trains. They always say Derk the jerk, but no one ever says \u201CWow, what
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trains. <br>They always say Derk the jerk, but no one ever says <br>\u201CWow,
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a nice guy\u201D. "
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what a nice guy\u201D. "
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||||||
bulletizedText: Helped a lady get onto a high speed train.
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bulletizedText: Helped a lady get onto a high speed train.
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||||||
- text: "\u2026 (drools)"
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- text: "\u2026 (drools)"
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||||||
bulletizedText: ...
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bulletizedText: ...
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||||||
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m_sfxPitch: 1
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@@ -13,22 +13,24 @@ MonoBehaviour:
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|||||||
m_Name: Rufus
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m_Name: Rufus
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||||||
m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_image: {fileID: 0}
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m_image: {fileID: 0}
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m_avatar: {fileID: 21300000, guid: 622ebc6effcb8c0458b8bf110ada911a, type: 3}
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m_name: Rufus
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m_name: Rufus
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||||||
m_charisma: 0
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m_charisma: 8
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||||||
m_strength: 0
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m_strength: 4
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||||||
m_dexterity: 0
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m_dexterity: 2147483647
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||||||
m_intelligence: 0
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m_intelligence: 8
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||||||
m_spawnQuestId: 2
|
|
||||||
m_dialogueOptions:
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m_dialogueOptions:
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||||||
- text: I am Rufus, here to help you.
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- text: I am Rufus, here to help you.
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||||||
bulletizedText: Rufus.
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bulletizedText: Rufus.
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||||||
- text: "I am a nature kinda guy, hunt, fetch, you know how it goes. Also, I\u2019m
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- text: "I am a nature kinda guy, hunt, fetch, you know how it goes. <br>Also,
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||||||
a natural with people, as you can imagine. Everybody always wants to pet me,
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I\u2019m a natural with people, as you can imagine. <br>Everybody always wants
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||||||
it can be quite annoying."
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to pet me, it can be quite annoying."
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||||||
bulletizedText: Anywhere with nature and people.
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bulletizedText: Anywhere with nature and people.
|
||||||
- text: Once, there was this guy that tried to steal my bone. I found him by following
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- text: Once, there was this guy that tried to steal my bone. <br>I found him by
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||||||
his scent and then I stabbed him with my lightsword. Just kidding, I ratted
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following his scent and then I stabbed him with my lightsword. <br>Just kidding,
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||||||
him out to the authorities of course.
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I ratted him out to the authorities of course.
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||||||
bulletizedText: Told the authorities about the guy who stole his bone.
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bulletizedText: Told the authorities about the guy who stole his bone.
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||||||
- text: Hmm, probably going on adventures with my 5 kids.
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- text: Hmm, probably going on adventures with my 5 kids.
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||||||
bulletizedText: Going on adventures with his kids.
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bulletizedText: Going on adventures with his kids.
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m_sfxPitch: 1.1
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8
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8
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7
Assets/Scenes/WinScene.unity.meta
Normal file
7
Assets/Scenes/WinScene.unity.meta
Normal file
@@ -0,0 +1,7 @@
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File diff suppressed because it is too large
Load Diff
@@ -13,10 +13,14 @@ public class AdventurerInteractable : MonoBehaviour
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
void OnMouseEnter()
|
||||||
void Update()
|
|
||||||
{
|
{
|
||||||
|
GameManager.Instance.uiManager.SetCursor(GameManager.Instance.m_talkCursor);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnMouseExit()
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||||||
|
{
|
||||||
|
GameManager.Instance.uiManager.SetCursor(GameManager.Instance.m_defaultCursor);
|
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}
|
}
|
||||||
|
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||||||
private void OnMouseDown()
|
private void OnMouseDown()
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||||||
@@ -27,6 +31,7 @@ public class AdventurerInteractable : MonoBehaviour
|
|||||||
if (GameManager.Instance.dialogueController.DialogueInProgress)
|
if (GameManager.Instance.dialogueController.DialogueInProgress)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
GameManager.Instance.uiManager.BlockInput(true);
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PlayerController.Instance.cameraMovement = false;
|
PlayerController.Instance.cameraMovement = false;
|
||||||
CharacterData character = CharacterManager.Instance.GetCharacterDataByName(m_name);
|
CharacterData character = CharacterManager.Instance.GetCharacterDataByName(m_name);
|
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GameManager.Instance.dialogueController.DisplayCharacterText(character);
|
GameManager.Instance.dialogueController.DisplayCharacterText(character);
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@@ -5,6 +5,7 @@ using UnityEngine;
|
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public class CharacterData : ScriptableObject
|
public class CharacterData : ScriptableObject
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{
|
{
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public Sprite m_image;
|
public Sprite m_image;
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public Sprite m_avatar;
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public string m_name;
|
public string m_name;
|
||||||
|
|
||||||
public int m_charisma;
|
public int m_charisma;
|
||||||
@@ -15,5 +16,6 @@ public class CharacterData : ScriptableObject
|
|||||||
[Header("The index of the dialogue relates to what question it should link too.")]
|
[Header("The index of the dialogue relates to what question it should link too.")]
|
||||||
public List<Dialogue> m_dialogueOptions;
|
public List<Dialogue> m_dialogueOptions;
|
||||||
|
|
||||||
public AudioSource m_typingSfx;
|
public AudioClip m_typingSfx;
|
||||||
|
public float m_sfxPitch = 1;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -49,6 +49,7 @@ public class CharacterSheet : MonoBehaviour
|
|||||||
public void Action_Close()
|
public void Action_Close()
|
||||||
{
|
{
|
||||||
PlayerController.Instance.cameraMovement = true;
|
PlayerController.Instance.cameraMovement = true;
|
||||||
|
GameManager.Instance.uiManager.BlockInput(false);
|
||||||
gameObject.SetActive(false);
|
gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -28,6 +28,7 @@ public class DialogueController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
Debug.Log($"DialogueController: Character {characterName} finished interviewing");
|
Debug.Log($"DialogueController: Character {characterName} finished interviewing");
|
||||||
CharacterManager.Instance.SetInterviewed(characterName);
|
CharacterManager.Instance.SetInterviewed(characterName);
|
||||||
|
GameManager.Instance.uiManager.BlockInput(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Debug_NextCharacter()
|
public void Debug_NextCharacter()
|
||||||
|
|||||||
@@ -17,6 +17,8 @@ public class DialoguePanel : MonoBehaviour
|
|||||||
[SerializeField] private TMP_Text m_characterText;
|
[SerializeField] private TMP_Text m_characterText;
|
||||||
[SerializeField] private CharacterSheetController m_characterSheetController;
|
[SerializeField] private CharacterSheetController m_characterSheetController;
|
||||||
[SerializeField] private GameObject m_dialogueEndedIndicator;
|
[SerializeField] private GameObject m_dialogueEndedIndicator;
|
||||||
|
[SerializeField] private AudioSource m_sfxSource;
|
||||||
|
[SerializeField] private Image m_characterImage;
|
||||||
|
|
||||||
private const float TypingSpeed = 0.03f;
|
private const float TypingSpeed = 0.03f;
|
||||||
|
|
||||||
@@ -45,6 +47,9 @@ public class DialoguePanel : MonoBehaviour
|
|||||||
{
|
{
|
||||||
m_questionIndexAsked.Clear();
|
m_questionIndexAsked.Clear();
|
||||||
|
|
||||||
|
m_characterImage.sprite = characterData.m_avatar;
|
||||||
|
m_sfxSource.pitch = characterData.m_sfxPitch;
|
||||||
|
|
||||||
Cleanup();
|
Cleanup();
|
||||||
|
|
||||||
if (m_characterSheet != null)
|
if (m_characterSheet != null)
|
||||||
@@ -53,6 +58,11 @@ public class DialoguePanel : MonoBehaviour
|
|||||||
m_characterSheet.gameObject.SetActive(false);
|
m_characterSheet.gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (characterData.m_typingSfx != null)
|
||||||
|
{
|
||||||
|
m_sfxSource.clip = characterData.m_typingSfx;
|
||||||
|
}
|
||||||
|
|
||||||
m_questionsAsked = 0;
|
m_questionsAsked = 0;
|
||||||
m_currentCharacter = characterData;
|
m_currentCharacter = characterData;
|
||||||
SetCharacterName();
|
SetCharacterName();
|
||||||
@@ -141,6 +151,10 @@ public class DialoguePanel : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
m_characterText.text += letter;
|
m_characterText.text += letter;
|
||||||
|
|
||||||
|
if (!m_sfxSource.isPlaying)
|
||||||
|
m_sfxSource.Play();
|
||||||
|
|
||||||
yield return new WaitForSeconds(TypingSpeed);
|
yield return new WaitForSeconds(TypingSpeed);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -2,6 +2,7 @@ using System;
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class GameManager : MonoBehaviour
|
public class GameManager : MonoBehaviour
|
||||||
@@ -11,6 +12,8 @@ public class GameManager : MonoBehaviour
|
|||||||
public DialogueController dialogueController;
|
public DialogueController dialogueController;
|
||||||
public UIManager uiManager;
|
public UIManager uiManager;
|
||||||
|
|
||||||
|
public Texture2D m_talkCursor, m_lookCursor, m_defaultCursor;
|
||||||
|
|
||||||
[SerializeField] private float m_fadeT;
|
[SerializeField] private float m_fadeT;
|
||||||
private float m_fadeTotal;
|
private float m_fadeTotal;
|
||||||
[SerializeField] private bool m_showFade = false;
|
[SerializeField] private bool m_showFade = false;
|
||||||
@@ -63,4 +66,9 @@ public class GameManager : MonoBehaviour
|
|||||||
m_fadeTotal = 0;
|
m_fadeTotal = 0;
|
||||||
m_showFade = true;
|
m_showFade = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ShowGameResultScene(bool success)
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene(success ? "WinScene" : "LossScene");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,26 +3,29 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(AudioSource))]
|
||||||
public class Journal : MonoBehaviour
|
public class Journal : MonoBehaviour
|
||||||
{
|
{
|
||||||
public GameObject journal;
|
public GameObject journal;
|
||||||
|
public AudioClip m_pageSound, m_openSound, m_closeSound;
|
||||||
private List<CharacterData> m_availableAdventurers = new List<CharacterData>();
|
private List<CharacterData> m_availableAdventurers = new List<CharacterData>();
|
||||||
|
|
||||||
public Transform adventurerPage;
|
public Transform adventurerPage;
|
||||||
public Transform questPage;
|
public Transform questPage;
|
||||||
|
|
||||||
private int m_selectedAdventurer = 0;
|
private int m_selectedAdventurer = 0;
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
|
void OnMouseEnter()
|
||||||
{
|
{
|
||||||
|
GameManager.Instance.uiManager.SetCursor(GameManager.Instance.m_lookCursor);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
void OnMouseExit()
|
||||||
void Update()
|
|
||||||
{
|
{
|
||||||
|
GameManager.Instance.uiManager.SetCursor(GameManager.Instance.m_defaultCursor);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnMouseDown()
|
private void OnMouseDown()
|
||||||
@@ -51,11 +54,13 @@ public class Journal : MonoBehaviour
|
|||||||
adventurerPage.gameObject.SetActive(true);
|
adventurerPage.gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
journal.SetActive(true);
|
journal.SetActive(true);
|
||||||
PlayerController.Instance.cameraMovement = false;
|
GetComponent<AudioSource>().PlayOneShot(m_openSound,1);
|
||||||
|
//PlayerController.Instance.cameraMovement = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CloseJournal()
|
public void CloseJournal()
|
||||||
{
|
{
|
||||||
|
GetComponent<AudioSource>().PlayOneShot(m_closeSound,1);
|
||||||
journal.SetActive(false);
|
journal.SetActive(false);
|
||||||
adventurerPage.gameObject.SetActive(false);
|
adventurerPage.gameObject.SetActive(false);
|
||||||
PlayerController.Instance.cameraMovement = true;
|
PlayerController.Instance.cameraMovement = true;
|
||||||
@@ -67,6 +72,7 @@ public class Journal : MonoBehaviour
|
|||||||
{
|
{
|
||||||
CharacterData chara = m_availableAdventurers[id];
|
CharacterData chara = m_availableAdventurers[id];
|
||||||
adventurerPage.Find("AdventurerName").gameObject.GetComponent<TMP_Text>().text = chara.name;
|
adventurerPage.Find("AdventurerName").gameObject.GetComponent<TMP_Text>().text = chara.name;
|
||||||
|
adventurerPage.Find("AdventurerAvatar").gameObject.GetComponent<Image>().sprite = chara.m_avatar;
|
||||||
string cv = "";
|
string cv = "";
|
||||||
foreach (var line in chara.m_dialogueOptions)
|
foreach (var line in chara.m_dialogueOptions)
|
||||||
{
|
{
|
||||||
@@ -87,6 +93,8 @@ public class Journal : MonoBehaviour
|
|||||||
{
|
{
|
||||||
m_selectedAdventurer = ++m_selectedAdventurer % m_availableAdventurers.Count();
|
m_selectedAdventurer = ++m_selectedAdventurer % m_availableAdventurers.Count();
|
||||||
SetJournalAdventurerPage(m_selectedAdventurer);
|
SetJournalAdventurerPage(m_selectedAdventurer);
|
||||||
|
AudioSource audio = GetComponent<AudioSource>();
|
||||||
|
audio.PlayOneShot(m_pageSound,1);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PreviousAdventurer()
|
public void PreviousAdventurer()
|
||||||
@@ -97,6 +105,8 @@ public class Journal : MonoBehaviour
|
|||||||
m_selectedAdventurer = m_availableAdventurers.Count() - 1;
|
m_selectedAdventurer = m_availableAdventurers.Count() - 1;
|
||||||
}
|
}
|
||||||
SetJournalAdventurerPage(m_selectedAdventurer);
|
SetJournalAdventurerPage(m_selectedAdventurer);
|
||||||
|
GetComponent<AudioSource>().PlayOneShot(m_pageSound);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AssignAdventurer()
|
public void AssignAdventurer()
|
||||||
|
|||||||
@@ -9,4 +9,9 @@ public class MainMenu : MonoBehaviour
|
|||||||
{
|
{
|
||||||
SceneManager.LoadScene(1);
|
SceneManager.LoadScene(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Action_QuitGame()
|
||||||
|
{
|
||||||
|
Application.Quit();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -27,13 +27,16 @@ public class PlayerController : MonoBehaviour
|
|||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (cameraMovement)
|
if (Input.GetMouseButton(1))
|
||||||
{
|
{
|
||||||
float mouseX = 2 * (Input.mousePosition.x / playerCam.pixelWidth) - 1;
|
if (cameraMovement)
|
||||||
float mouseY = -(2 * (Input.mousePosition.y / playerCam.pixelHeight) - 1);
|
{
|
||||||
|
float mouseX = 2 * (Input.mousePosition.x / playerCam.pixelWidth) - 1;
|
||||||
|
float mouseY = -(2 * (Input.mousePosition.y / playerCam.pixelHeight) - 1);
|
||||||
|
|
||||||
Quaternion rotation = Quaternion.Euler(yLimit * mouseY, xLimit * mouseX, 0);
|
Quaternion rotation = Quaternion.Euler(yLimit * mouseY, xLimit * mouseX, 0);
|
||||||
playerCam.transform.rotation = rotation;
|
playerCam.transform.rotation = rotation;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ public class QuestManager : MonoBehaviour
|
|||||||
public int activeQuest = 0;
|
public int activeQuest = 0;
|
||||||
|
|
||||||
public Quest[] quests = {
|
public Quest[] quests = {
|
||||||
new Quest(_name: "Advert Quest 1", _desc: "Find someone to hand out flyers to advertise our tavern to adventurers. Strength, dexterity, intelligence: doesn<73>t matter, find someone who would do this for as little money as possible.", _failedStr: "Damn, that didn<64>t work at all. That robot just randomly started playing an instrument, much to the dismay of the townspeople.", _successStr: "Perfect, this place will be full of adventurers in no time.", _strength: 0, _intelligence: 0, _charisma: 5),
|
new Quest(_name: "Advert Quest 1", _desc: "Find someone to hand out flyers to advertise our tavern to adventurers. Strength, dexterity, intelligence: doesn<73>t matter, find someone who would do this for as little money as possible.", _failedStr: "Damn, that didn<64>t work at all. That robot just randomly started playing an instrument, much to the dismay of the townspeople.", _successStr: "Perfect, this place will be full of adventurers in no time.", _canRetry: true, _strength: 0, _intelligence: 0, _charisma: 5),
|
||||||
};
|
};
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
@@ -77,6 +77,8 @@ public class QuestManager : MonoBehaviour
|
|||||||
if (activeQuest >= quests.Length)
|
if (activeQuest >= quests.Length)
|
||||||
{
|
{
|
||||||
Debug.Log("All quests completed");
|
Debug.Log("All quests completed");
|
||||||
|
GameManager.Instance.FadePingPong(Win);
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -85,7 +87,23 @@ public class QuestManager : MonoBehaviour
|
|||||||
|
|
||||||
public void RetryQuest()
|
public void RetryQuest()
|
||||||
{
|
{
|
||||||
GameManager.Instance.FadePingPong();
|
if (quests[activeQuest].canRetry)
|
||||||
|
{
|
||||||
|
GameManager.Instance.FadePingPong();
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
GameManager.Instance.FadePingPong(Loose);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Win()
|
||||||
|
{
|
||||||
|
GameManager.Instance.ShowGameResultScene(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Loose()
|
||||||
|
{
|
||||||
|
GameManager.Instance.ShowGameResultScene(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -96,9 +114,10 @@ public class Quest
|
|||||||
public string description;
|
public string description;
|
||||||
public string successStr;
|
public string successStr;
|
||||||
public string failedStr;
|
public string failedStr;
|
||||||
|
public bool canRetry = false;
|
||||||
public int strength, intelligence, charisma;
|
public int strength, intelligence, charisma;
|
||||||
|
|
||||||
public Quest(string _name, string _desc, string _failedStr, string _successStr, int _strength, int _intelligence, int _charisma)
|
public Quest(string _name, string _desc, string _failedStr, string _successStr, bool _canRetry, int _strength, int _intelligence, int _charisma)
|
||||||
{
|
{
|
||||||
this.name = _name;
|
this.name = _name;
|
||||||
this.description = _desc;
|
this.description = _desc;
|
||||||
@@ -107,6 +126,7 @@ public class Quest
|
|||||||
this.strength = _strength;
|
this.strength = _strength;
|
||||||
this.intelligence = _intelligence;
|
this.intelligence = _intelligence;
|
||||||
this.charisma = _charisma;
|
this.charisma = _charisma;
|
||||||
|
this.canRetry = _canRetry;
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -10,6 +10,15 @@ public class UIManager : MonoBehaviour
|
|||||||
|
|
||||||
public void BlockInput(bool value)
|
public void BlockInput(bool value)
|
||||||
{
|
{
|
||||||
|
Cursor.SetCursor(GameManager.Instance.m_defaultCursor, Vector2.zero, CursorMode.Auto);
|
||||||
m_blocked = value;
|
m_blocked = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetCursor(Texture2D cursor)
|
||||||
|
{
|
||||||
|
if(!m_blocked)
|
||||||
|
{
|
||||||
|
Cursor.SetCursor(cursor, Vector2.zero, CursorMode.Auto);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
8
Assets/Sounds.meta
Normal file
8
Assets/Sounds.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a7da724ddfd7bd840b47b6c9699deabb
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Sounds/Book Close.wav
(Stored with Git LFS)
Normal file
BIN
Assets/Sounds/Book Close.wav
(Stored with Git LFS)
Normal file
Binary file not shown.
23
Assets/Sounds/Book Close.wav.meta
Normal file
23
Assets/Sounds/Book Close.wav.meta
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 451bd7638e5a31249b6fbcbfa1ed524a
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 7
|
||||||
|
defaultSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
preloadAudioData: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Sounds/Book Open.wav
(Stored with Git LFS)
Normal file
BIN
Assets/Sounds/Book Open.wav
(Stored with Git LFS)
Normal file
Binary file not shown.
23
Assets/Sounds/Book Open.wav.meta
Normal file
23
Assets/Sounds/Book Open.wav.meta
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fd39bd6850cc59d4caec9846abe40cb7
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 7
|
||||||
|
defaultSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
preloadAudioData: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
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|
skinWeights: 4
|
||||||
textureQuality: 0
|
globalTextureMipmapLimit: 0
|
||||||
|
textureMipmapLimitSettings: []
|
||||||
anisotropicTextures: 2
|
anisotropicTextures: 2
|
||||||
antiAliasing: 2
|
antiAliasing: 2
|
||||||
softParticles: 1
|
softParticles: 1
|
||||||
softVegetation: 1
|
softVegetation: 1
|
||||||
realtimeReflectionProbes: 1
|
realtimeReflectionProbes: 1
|
||||||
billboardsFaceCameraPosition: 1
|
billboardsFaceCameraPosition: 1
|
||||||
|
useLegacyDetailDistribution: 1
|
||||||
vSyncCount: 1
|
vSyncCount: 1
|
||||||
lodBias: 1.5
|
lodBias: 1.5
|
||||||
maximumLODLevel: 0
|
maximumLODLevel: 0
|
||||||
|
enableLODCrossFade: 1
|
||||||
streamingMipmapsActive: 0
|
streamingMipmapsActive: 0
|
||||||
streamingMipmapsAddAllCameras: 1
|
streamingMipmapsAddAllCameras: 1
|
||||||
streamingMipmapsMemoryBudget: 512
|
streamingMipmapsMemoryBudget: 512
|
||||||
@@ -180,30 +235,43 @@ QualitySettings:
|
|||||||
asyncUploadBufferSize: 16
|
asyncUploadBufferSize: 16
|
||||||
asyncUploadPersistentBuffer: 1
|
asyncUploadPersistentBuffer: 1
|
||||||
resolutionScalingFixedDPIFactor: 1
|
resolutionScalingFixedDPIFactor: 1
|
||||||
|
customRenderPipeline: {fileID: 0}
|
||||||
|
terrainQualityOverrides: 0
|
||||||
|
terrainPixelError: 1
|
||||||
|
terrainDetailDensityScale: 1
|
||||||
|
terrainBasemapDistance: 1000
|
||||||
|
terrainDetailDistance: 80
|
||||||
|
terrainTreeDistance: 5000
|
||||||
|
terrainBillboardStart: 50
|
||||||
|
terrainFadeLength: 5
|
||||||
|
terrainMaxTrees: 50
|
||||||
excludedTargetPlatforms: []
|
excludedTargetPlatforms: []
|
||||||
- serializedVersion: 2
|
- serializedVersion: 3
|
||||||
name: Ultra
|
name: Ultra
|
||||||
pixelLightCount: 4
|
pixelLightCount: 4
|
||||||
shadows: 2
|
shadows: 2
|
||||||
shadowResolution: 2
|
shadowResolution: 2
|
||||||
shadowProjection: 1
|
shadowProjection: 1
|
||||||
shadowCascades: 4
|
shadowCascades: 4
|
||||||
shadowDistance: 150
|
shadowDistance: 999999
|
||||||
shadowNearPlaneOffset: 3
|
shadowNearPlaneOffset: 3
|
||||||
shadowCascade2Split: 0.33333334
|
shadowCascade2Split: 0.33333334
|
||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
shadowmaskMode: 1
|
shadowmaskMode: 1
|
||||||
blendWeights: 4
|
skinWeights: 4
|
||||||
textureQuality: 0
|
globalTextureMipmapLimit: 0
|
||||||
|
textureMipmapLimitSettings: []
|
||||||
anisotropicTextures: 2
|
anisotropicTextures: 2
|
||||||
antiAliasing: 2
|
antiAliasing: 2
|
||||||
softParticles: 1
|
softParticles: 1
|
||||||
softVegetation: 1
|
softVegetation: 1
|
||||||
realtimeReflectionProbes: 1
|
realtimeReflectionProbes: 1
|
||||||
billboardsFaceCameraPosition: 1
|
billboardsFaceCameraPosition: 1
|
||||||
|
useLegacyDetailDistribution: 1
|
||||||
vSyncCount: 1
|
vSyncCount: 1
|
||||||
lodBias: 2
|
lodBias: 2
|
||||||
maximumLODLevel: 0
|
maximumLODLevel: 0
|
||||||
|
enableLODCrossFade: 1
|
||||||
streamingMipmapsActive: 0
|
streamingMipmapsActive: 0
|
||||||
streamingMipmapsAddAllCameras: 1
|
streamingMipmapsAddAllCameras: 1
|
||||||
streamingMipmapsMemoryBudget: 512
|
streamingMipmapsMemoryBudget: 512
|
||||||
@@ -215,7 +283,18 @@ QualitySettings:
|
|||||||
asyncUploadBufferSize: 16
|
asyncUploadBufferSize: 16
|
||||||
asyncUploadPersistentBuffer: 1
|
asyncUploadPersistentBuffer: 1
|
||||||
resolutionScalingFixedDPIFactor: 1
|
resolutionScalingFixedDPIFactor: 1
|
||||||
|
customRenderPipeline: {fileID: 0}
|
||||||
|
terrainQualityOverrides: 0
|
||||||
|
terrainPixelError: 1
|
||||||
|
terrainDetailDensityScale: 1
|
||||||
|
terrainBasemapDistance: 1000
|
||||||
|
terrainDetailDistance: 80
|
||||||
|
terrainTreeDistance: 5000
|
||||||
|
terrainBillboardStart: 50
|
||||||
|
terrainFadeLength: 5
|
||||||
|
terrainMaxTrees: 50
|
||||||
excludedTargetPlatforms: []
|
excludedTargetPlatforms: []
|
||||||
|
m_TextureMipmapLimitGroupNames: []
|
||||||
m_PerPlatformDefaultQuality:
|
m_PerPlatformDefaultQuality:
|
||||||
Android: 2
|
Android: 2
|
||||||
Lumin: 5
|
Lumin: 5
|
||||||
@@ -223,6 +302,7 @@ QualitySettings:
|
|||||||
Nintendo Switch: 5
|
Nintendo Switch: 5
|
||||||
PS4: 5
|
PS4: 5
|
||||||
PSP2: 2
|
PSP2: 2
|
||||||
|
Server: 0
|
||||||
Stadia: 5
|
Stadia: 5
|
||||||
Standalone: 5
|
Standalone: 5
|
||||||
WebGL: 3
|
WebGL: 3
|
||||||
|
|||||||
Reference in New Issue
Block a user