18 Commits

Author SHA1 Message Date
1f57632e84 Fixed typos 2023-07-09 18:17:10 +02:00
de85096631 Add icon 2023-07-09 18:06:53 +02:00
4b3ccb6139 Polishing 2023-07-09 18:00:40 +02:00
7533ac13a5 Improved win/loss scene
Add quit buttons
2023-07-09 17:34:41 +02:00
379d44e5b4 Change exit dialog icon 2023-07-09 17:27:00 +02:00
e103b23b4a Merge Journal audio into main 2023-07-09 17:24:10 +02:00
243fddc069 Merge pull request #24 from JanGross/ui_graphics
UI graphics and Sound
2023-07-09 17:17:58 +02:00
642aded8bd Merge branch 'master' into ui_graphics 2023-07-09 17:17:29 +02:00
fa11bd0584 Add Journal Audio 2023-07-09 17:15:58 +02:00
Amaan Shawkath
71a14c5bb6 Merge pull request #23 from JanGross/character_sheet_fix
unblocking mouse on character sheet close
2023-07-09 16:06:18 +01:00
Amaan Shawkath
25c404abc4 unblocking mouse on character sheet close 2023-07-09 16:06:00 +01:00
Amaan Shawkath
56c6c5489b Merge pull request #22 from JanGross/sfx_and_camera_fixes
sfx and tweaks
2023-07-09 15:58:34 +01:00
Amaan Shawkath
d023634369 - changed camera so it only moves on a right click
- added sfx to characters talking
- added character sprite to dialogue panel
2023-07-09 15:57:31 +01:00
5cc04c2a15 Merge pull request #21 from JanGross/ui_graphics
Add custom cursors
2023-07-09 16:50:11 +02:00
e15d9f610e Add custom cursors 2023-07-09 16:49:21 +02:00
8343609794 Merge branch 'master' of https://github.com/JanGross/gmtk-2023 2023-07-09 16:16:02 +02:00
ce3384c82d DIsable camera lock 2023-07-09 16:15:48 +02:00
7c7e0705cd Merge pull request #20 from JanGross/bugfix_win_state
Fix win scene not reachable
2023-07-09 16:05:34 +02:00
64 changed files with 20574 additions and 2780 deletions

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@@ -36,4 +36,5 @@ MonoBehaviour:
- text: Away from this place and being worshipped as the goddess that I am, of
course.
bulletizedText: Being worshipped as a "goddess"...
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@@ -32,4 +32,5 @@ MonoBehaviour:
- text: "<i>\u2026 (Although cats are far from stupid, you don\u2019t think that
an adventure cat would necessarily think about this)</i>"
bulletizedText: N/A
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@@ -32,4 +32,5 @@ MonoBehaviour:
bulletizedText: Playing instruments... Really badly...
- text: "As a free robot on an exciting adventure. No people tho, I hate people\u2026"
bulletizedText: As a free robot with no people...
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@@ -31,4 +31,5 @@ MonoBehaviour:
bulletizedText: Helped a lady get onto a high speed train.
- text: "\u2026 (drools)"
bulletizedText: ...
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@@ -27,9 +27,10 @@ MonoBehaviour:
to pet me, it can be quite annoying."
bulletizedText: Anywhere with nature and people.
- text: Once, there was this guy that tried to steal my bone. <br>I found him by
following his scent and then I stabbed him with my lightswod. <br>Just kidding,
following his scent and then I stabbed him with my lightsword. <br>Just kidding,
I ratted him out to the authorities of course.
bulletizedText: Told the authorities about the guy who stole his bone.
- text: Hmm, probably going on adventures with my 5 kids.
bulletizedText: Going on adventures with his kids.
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File diff suppressed because it is too large Load Diff

View File

@@ -13,10 +13,14 @@ public class AdventurerInteractable : MonoBehaviour
}
// Update is called once per frame
void Update()
void OnMouseEnter()
{
GameManager.Instance.uiManager.SetCursor(GameManager.Instance.m_talkCursor);
}
void OnMouseExit()
{
GameManager.Instance.uiManager.SetCursor(GameManager.Instance.m_defaultCursor);
}
private void OnMouseDown()
@@ -27,6 +31,7 @@ public class AdventurerInteractable : MonoBehaviour
if (GameManager.Instance.dialogueController.DialogueInProgress)
return;
GameManager.Instance.uiManager.BlockInput(true);
PlayerController.Instance.cameraMovement = false;
CharacterData character = CharacterManager.Instance.GetCharacterDataByName(m_name);
GameManager.Instance.dialogueController.DisplayCharacterText(character);

View File

@@ -16,5 +16,6 @@ public class CharacterData : ScriptableObject
[Header("The index of the dialogue relates to what question it should link too.")]
public List<Dialogue> m_dialogueOptions;
public AudioSource m_typingSfx;
public AudioClip m_typingSfx;
public float m_sfxPitch = 1;
}

View File

@@ -49,6 +49,7 @@ public class CharacterSheet : MonoBehaviour
public void Action_Close()
{
PlayerController.Instance.cameraMovement = true;
GameManager.Instance.uiManager.BlockInput(false);
gameObject.SetActive(false);
}
}

View File

@@ -28,6 +28,7 @@ public class DialogueController : MonoBehaviour
{
Debug.Log($"DialogueController: Character {characterName} finished interviewing");
CharacterManager.Instance.SetInterviewed(characterName);
GameManager.Instance.uiManager.BlockInput(false);
}
public void Debug_NextCharacter()

View File

@@ -17,6 +17,8 @@ public class DialoguePanel : MonoBehaviour
[SerializeField] private TMP_Text m_characterText;
[SerializeField] private CharacterSheetController m_characterSheetController;
[SerializeField] private GameObject m_dialogueEndedIndicator;
[SerializeField] private AudioSource m_sfxSource;
[SerializeField] private Image m_characterImage;
private const float TypingSpeed = 0.03f;
@@ -45,6 +47,9 @@ public class DialoguePanel : MonoBehaviour
{
m_questionIndexAsked.Clear();
m_characterImage.sprite = characterData.m_avatar;
m_sfxSource.pitch = characterData.m_sfxPitch;
Cleanup();
if (m_characterSheet != null)
@@ -53,6 +58,11 @@ public class DialoguePanel : MonoBehaviour
m_characterSheet.gameObject.SetActive(false);
}
if (characterData.m_typingSfx != null)
{
m_sfxSource.clip = characterData.m_typingSfx;
}
m_questionsAsked = 0;
m_currentCharacter = characterData;
SetCharacterName();
@@ -141,6 +151,10 @@ public class DialoguePanel : MonoBehaviour
}
m_characterText.text += letter;
if (!m_sfxSource.isPlaying)
m_sfxSource.Play();
yield return new WaitForSeconds(TypingSpeed);
}

View File

@@ -12,6 +12,8 @@ public class GameManager : MonoBehaviour
public DialogueController dialogueController;
public UIManager uiManager;
public Texture2D m_talkCursor, m_lookCursor, m_defaultCursor;
[SerializeField] private float m_fadeT;
private float m_fadeTotal;
[SerializeField] private bool m_showFade = false;

View File

@@ -5,25 +5,27 @@ using TMPro;
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(AudioSource))]
public class Journal : MonoBehaviour
{
public GameObject journal;
public AudioClip m_pageSound, m_openSound, m_closeSound;
private List<CharacterData> m_availableAdventurers = new List<CharacterData>();
public Transform adventurerPage;
public Transform questPage;
private int m_selectedAdventurer = 0;
// Start is called before the first frame update
void Start()
{
void OnMouseEnter()
{
GameManager.Instance.uiManager.SetCursor(GameManager.Instance.m_lookCursor);
}
// Update is called once per frame
void Update()
void OnMouseExit()
{
GameManager.Instance.uiManager.SetCursor(GameManager.Instance.m_defaultCursor);
}
private void OnMouseDown()
@@ -52,11 +54,13 @@ public class Journal : MonoBehaviour
adventurerPage.gameObject.SetActive(true);
}
journal.SetActive(true);
PlayerController.Instance.cameraMovement = false;
GetComponent<AudioSource>().PlayOneShot(m_openSound,1);
//PlayerController.Instance.cameraMovement = false;
}
public void CloseJournal()
{
GetComponent<AudioSource>().PlayOneShot(m_closeSound,1);
journal.SetActive(false);
adventurerPage.gameObject.SetActive(false);
PlayerController.Instance.cameraMovement = true;
@@ -89,6 +93,8 @@ public class Journal : MonoBehaviour
{
m_selectedAdventurer = ++m_selectedAdventurer % m_availableAdventurers.Count();
SetJournalAdventurerPage(m_selectedAdventurer);
AudioSource audio = GetComponent<AudioSource>();
audio.PlayOneShot(m_pageSound,1);
}
public void PreviousAdventurer()
@@ -99,6 +105,8 @@ public class Journal : MonoBehaviour
m_selectedAdventurer = m_availableAdventurers.Count() - 1;
}
SetJournalAdventurerPage(m_selectedAdventurer);
GetComponent<AudioSource>().PlayOneShot(m_pageSound);
}
public void AssignAdventurer()

View File

@@ -9,4 +9,9 @@ public class MainMenu : MonoBehaviour
{
SceneManager.LoadScene(1);
}
public void Action_QuitGame()
{
Application.Quit();
}
}

View File

@@ -26,6 +26,8 @@ public class PlayerController : MonoBehaviour
// Update is called once per frame
void Update()
{
if (Input.GetMouseButton(1))
{
if (cameraMovement)
{
@@ -37,3 +39,4 @@ public class PlayerController : MonoBehaviour
}
}
}
}

View File

@@ -10,6 +10,15 @@ public class UIManager : MonoBehaviour
public void BlockInput(bool value)
{
Cursor.SetCursor(GameManager.Instance.m_defaultCursor, Vector2.zero, CursorMode.Auto);
m_blocked = value;
}
public void SetCursor(Texture2D cursor)
{
if(!m_blocked)
{
Cursor.SetCursor(cursor, Vector2.zero, CursorMode.Auto);
}
}
}

8
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