Compare commits
6 Commits
bugfix_win
...
sfx_and_ca
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
d023634369 | ||
| 5cc04c2a15 | |||
| e15d9f610e | |||
| 8343609794 | |||
| ce3384c82d | |||
| 7c7e0705cd |
@@ -36,4 +36,5 @@ MonoBehaviour:
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- text: Away from this place and being worshipped as the goddess that I am, of
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- text: Away from this place and being worshipped as the goddess that I am, of
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course.
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course.
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bulletizedText: Being worshipped as a "goddess"...
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bulletizedText: Being worshipped as a "goddess"...
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m_typingSfx: {fileID: 0}
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m_sfxPitch: 1.5
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@@ -32,4 +32,5 @@ MonoBehaviour:
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- text: "<i>\u2026 (Although cats are far from stupid, you don\u2019t think that
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- text: "<i>\u2026 (Although cats are far from stupid, you don\u2019t think that
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an adventure cat would necessarily think about this)</i>"
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an adventure cat would necessarily think about this)</i>"
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bulletizedText: N/A
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bulletizedText: N/A
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||||||
m_typingSfx: {fileID: 0}
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m_typingSfx: {fileID: 8300000, guid: 4f0796ad7a8d5fc4f824fccd94e2e8e7, type: 3}
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m_sfxPitch: 1
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@@ -32,4 +32,5 @@ MonoBehaviour:
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bulletizedText: Playing instruments... Really badly...
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bulletizedText: Playing instruments... Really badly...
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- text: "As a free robot on an exciting adventure. No people tho, I hate people\u2026"
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- text: "As a free robot on an exciting adventure. No people tho, I hate people\u2026"
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bulletizedText: As a free robot with no people...
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bulletizedText: As a free robot with no people...
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m_typingSfx: {fileID: 0}
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m_sfxPitch: 1
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@@ -31,4 +31,5 @@ MonoBehaviour:
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bulletizedText: Helped a lady get onto a high speed train.
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bulletizedText: Helped a lady get onto a high speed train.
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- text: "\u2026 (drools)"
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- text: "\u2026 (drools)"
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bulletizedText: ...
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bulletizedText: ...
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m_typingSfx: {fileID: 0}
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m_sfxPitch: 1
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@@ -32,4 +32,5 @@ MonoBehaviour:
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bulletizedText: Told the authorities about the guy who stole his bone.
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bulletizedText: Told the authorities about the guy who stole his bone.
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- text: Hmm, probably going on adventures with my 5 kids.
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- text: Hmm, probably going on adventures with my 5 kids.
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bulletizedText: Going on adventures with his kids.
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bulletizedText: Going on adventures with his kids.
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m_typingSfx: {fileID: 0}
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m_sfxPitch: 1.1
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7
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7
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Normal file
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -13,10 +13,14 @@ public class AdventurerInteractable : MonoBehaviour
|
|||||||
|
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||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
void OnMouseEnter()
|
||||||
void Update()
|
|
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{
|
{
|
||||||
|
GameManager.Instance.uiManager.SetCursor(GameManager.Instance.m_talkCursor);
|
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|
}
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|
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|
void OnMouseExit()
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|
{
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|
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}
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private void OnMouseDown()
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private void OnMouseDown()
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@@ -27,6 +31,7 @@ public class AdventurerInteractable : MonoBehaviour
|
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if (GameManager.Instance.dialogueController.DialogueInProgress)
|
if (GameManager.Instance.dialogueController.DialogueInProgress)
|
||||||
return;
|
return;
|
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|
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|
GameManager.Instance.uiManager.BlockInput(true);
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PlayerController.Instance.cameraMovement = false;
|
PlayerController.Instance.cameraMovement = false;
|
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CharacterData character = CharacterManager.Instance.GetCharacterDataByName(m_name);
|
CharacterData character = CharacterManager.Instance.GetCharacterDataByName(m_name);
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GameManager.Instance.dialogueController.DisplayCharacterText(character);
|
GameManager.Instance.dialogueController.DisplayCharacterText(character);
|
||||||
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@@ -16,5 +16,6 @@ public class CharacterData : ScriptableObject
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[Header("The index of the dialogue relates to what question it should link too.")]
|
[Header("The index of the dialogue relates to what question it should link too.")]
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public List<Dialogue> m_dialogueOptions;
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public List<Dialogue> m_dialogueOptions;
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public AudioSource m_typingSfx;
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}
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@@ -28,6 +28,7 @@ public class DialogueController : MonoBehaviour
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{
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{
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Debug.Log($"DialogueController: Character {characterName} finished interviewing");
|
Debug.Log($"DialogueController: Character {characterName} finished interviewing");
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CharacterManager.Instance.SetInterviewed(characterName);
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CharacterManager.Instance.SetInterviewed(characterName);
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GameManager.Instance.uiManager.BlockInput(false);
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}
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}
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public void Debug_NextCharacter()
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public void Debug_NextCharacter()
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|
|||||||
@@ -17,6 +17,8 @@ public class DialoguePanel : MonoBehaviour
|
|||||||
[SerializeField] private TMP_Text m_characterText;
|
[SerializeField] private TMP_Text m_characterText;
|
||||||
[SerializeField] private CharacterSheetController m_characterSheetController;
|
[SerializeField] private CharacterSheetController m_characterSheetController;
|
||||||
[SerializeField] private GameObject m_dialogueEndedIndicator;
|
[SerializeField] private GameObject m_dialogueEndedIndicator;
|
||||||
|
[SerializeField] private AudioSource m_sfxSource;
|
||||||
|
[SerializeField] private Image m_characterImage;
|
||||||
|
|
||||||
private const float TypingSpeed = 0.03f;
|
private const float TypingSpeed = 0.03f;
|
||||||
|
|
||||||
@@ -45,6 +47,9 @@ public class DialoguePanel : MonoBehaviour
|
|||||||
{
|
{
|
||||||
m_questionIndexAsked.Clear();
|
m_questionIndexAsked.Clear();
|
||||||
|
|
||||||
|
m_characterImage.sprite = characterData.m_avatar;
|
||||||
|
m_sfxSource.pitch = characterData.m_sfxPitch;
|
||||||
|
|
||||||
Cleanup();
|
Cleanup();
|
||||||
|
|
||||||
if (m_characterSheet != null)
|
if (m_characterSheet != null)
|
||||||
@@ -53,6 +58,11 @@ public class DialoguePanel : MonoBehaviour
|
|||||||
m_characterSheet.gameObject.SetActive(false);
|
m_characterSheet.gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (characterData.m_typingSfx != null)
|
||||||
|
{
|
||||||
|
m_sfxSource.clip = characterData.m_typingSfx;
|
||||||
|
}
|
||||||
|
|
||||||
m_questionsAsked = 0;
|
m_questionsAsked = 0;
|
||||||
m_currentCharacter = characterData;
|
m_currentCharacter = characterData;
|
||||||
SetCharacterName();
|
SetCharacterName();
|
||||||
@@ -141,6 +151,10 @@ public class DialoguePanel : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
m_characterText.text += letter;
|
m_characterText.text += letter;
|
||||||
|
|
||||||
|
if (!m_sfxSource.isPlaying)
|
||||||
|
m_sfxSource.Play();
|
||||||
|
|
||||||
yield return new WaitForSeconds(TypingSpeed);
|
yield return new WaitForSeconds(TypingSpeed);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -12,6 +12,8 @@ public class GameManager : MonoBehaviour
|
|||||||
public DialogueController dialogueController;
|
public DialogueController dialogueController;
|
||||||
public UIManager uiManager;
|
public UIManager uiManager;
|
||||||
|
|
||||||
|
public Texture2D m_talkCursor, m_lookCursor, m_defaultCursor;
|
||||||
|
|
||||||
[SerializeField] private float m_fadeT;
|
[SerializeField] private float m_fadeT;
|
||||||
private float m_fadeTotal;
|
private float m_fadeTotal;
|
||||||
[SerializeField] private bool m_showFade = false;
|
[SerializeField] private bool m_showFade = false;
|
||||||
|
|||||||
@@ -14,16 +14,16 @@ public class Journal : MonoBehaviour
|
|||||||
public Transform questPage;
|
public Transform questPage;
|
||||||
|
|
||||||
private int m_selectedAdventurer = 0;
|
private int m_selectedAdventurer = 0;
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
|
|
||||||
|
void OnMouseEnter()
|
||||||
|
{
|
||||||
|
GameManager.Instance.uiManager.SetCursor(GameManager.Instance.m_lookCursor);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
void OnMouseExit()
|
||||||
void Update()
|
|
||||||
{
|
{
|
||||||
|
GameManager.Instance.uiManager.SetCursor(GameManager.Instance.m_defaultCursor);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnMouseDown()
|
private void OnMouseDown()
|
||||||
@@ -52,7 +52,7 @@ public class Journal : MonoBehaviour
|
|||||||
adventurerPage.gameObject.SetActive(true);
|
adventurerPage.gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
journal.SetActive(true);
|
journal.SetActive(true);
|
||||||
PlayerController.Instance.cameraMovement = false;
|
//PlayerController.Instance.cameraMovement = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CloseJournal()
|
public void CloseJournal()
|
||||||
|
|||||||
@@ -27,13 +27,16 @@ public class PlayerController : MonoBehaviour
|
|||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (cameraMovement)
|
if (Input.GetMouseButton(1))
|
||||||
{
|
{
|
||||||
float mouseX = 2 * (Input.mousePosition.x / playerCam.pixelWidth) - 1;
|
if (cameraMovement)
|
||||||
float mouseY = -(2 * (Input.mousePosition.y / playerCam.pixelHeight) - 1);
|
{
|
||||||
|
float mouseX = 2 * (Input.mousePosition.x / playerCam.pixelWidth) - 1;
|
||||||
|
float mouseY = -(2 * (Input.mousePosition.y / playerCam.pixelHeight) - 1);
|
||||||
|
|
||||||
Quaternion rotation = Quaternion.Euler(yLimit * mouseY, xLimit * mouseX, 0);
|
Quaternion rotation = Quaternion.Euler(yLimit * mouseY, xLimit * mouseX, 0);
|
||||||
playerCam.transform.rotation = rotation;
|
playerCam.transform.rotation = rotation;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,6 +10,15 @@ public class UIManager : MonoBehaviour
|
|||||||
|
|
||||||
public void BlockInput(bool value)
|
public void BlockInput(bool value)
|
||||||
{
|
{
|
||||||
|
Cursor.SetCursor(GameManager.Instance.m_defaultCursor, Vector2.zero, CursorMode.Auto);
|
||||||
m_blocked = value;
|
m_blocked = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetCursor(Texture2D cursor)
|
||||||
|
{
|
||||||
|
if(!m_blocked)
|
||||||
|
{
|
||||||
|
Cursor.SetCursor(cursor, Vector2.zero, CursorMode.Auto);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
8
Assets/Sounds.meta
Normal file
8
Assets/Sounds.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2b3239110a15c2c458a1bfa9479df4e1
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Sounds/asmadeus_typing_blip.wav
(Stored with Git LFS)
Normal file
BIN
Assets/Sounds/asmadeus_typing_blip.wav
(Stored with Git LFS)
Normal file
Binary file not shown.
23
Assets/Sounds/asmadeus_typing_blip.wav.meta
Normal file
23
Assets/Sounds/asmadeus_typing_blip.wav.meta
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e6a0bdb8ea983384688879ba8f12ea65
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 7
|
||||||
|
defaultSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
preloadAudioData: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Sounds/new_blip.mp3
(Stored with Git LFS)
Normal file
BIN
Assets/Sounds/new_blip.mp3
(Stored with Git LFS)
Normal file
Binary file not shown.
23
Assets/Sounds/new_blip.mp3.meta
Normal file
23
Assets/Sounds/new_blip.mp3.meta
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4f0796ad7a8d5fc4f824fccd94e2e8e7
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 7
|
||||||
|
defaultSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
preloadAudioData: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Reference in New Issue
Block a user