35 Commits

Author SHA1 Message Date
64e56af504 Refactor Journal Script
Refactored variable names and protection modifiers
2023-07-16 23:09:17 +02:00
1f57632e84 Fixed typos 2023-07-09 18:17:10 +02:00
de85096631 Add icon 2023-07-09 18:06:53 +02:00
4b3ccb6139 Polishing 2023-07-09 18:00:40 +02:00
7533ac13a5 Improved win/loss scene
Add quit buttons
2023-07-09 17:34:41 +02:00
379d44e5b4 Change exit dialog icon 2023-07-09 17:27:00 +02:00
e103b23b4a Merge Journal audio into main 2023-07-09 17:24:10 +02:00
243fddc069 Merge pull request #24 from JanGross/ui_graphics
UI graphics and Sound
2023-07-09 17:17:58 +02:00
642aded8bd Merge branch 'master' into ui_graphics 2023-07-09 17:17:29 +02:00
fa11bd0584 Add Journal Audio 2023-07-09 17:15:58 +02:00
Amaan Shawkath
71a14c5bb6 Merge pull request #23 from JanGross/character_sheet_fix
unblocking mouse on character sheet close
2023-07-09 16:06:18 +01:00
Amaan Shawkath
25c404abc4 unblocking mouse on character sheet close 2023-07-09 16:06:00 +01:00
Amaan Shawkath
56c6c5489b Merge pull request #22 from JanGross/sfx_and_camera_fixes
sfx and tweaks
2023-07-09 15:58:34 +01:00
Amaan Shawkath
d023634369 - changed camera so it only moves on a right click
- added sfx to characters talking
- added character sprite to dialogue panel
2023-07-09 15:57:31 +01:00
5cc04c2a15 Merge pull request #21 from JanGross/ui_graphics
Add custom cursors
2023-07-09 16:50:11 +02:00
e15d9f610e Add custom cursors 2023-07-09 16:49:21 +02:00
8343609794 Merge branch 'master' of https://github.com/JanGross/gmtk-2023 2023-07-09 16:16:02 +02:00
ce3384c82d DIsable camera lock 2023-07-09 16:15:48 +02:00
7c7e0705cd Merge pull request #20 from JanGross/bugfix_win_state
Fix win scene not reachable
2023-07-09 16:05:34 +02:00
33d88a7dec Fix win scne not reachable 2023-07-09 16:04:26 +02:00
67b2813b88 Merge pull request #19 from JanGross/ui_graphics
Add UI Images
Fixed spacing
2023-07-09 15:54:47 +02:00
c52c9f5a72 Fixed text spacing 2023-07-09 15:53:42 +02:00
e6ba085a1c Add avatars and fix journal layout 2023-07-09 15:29:26 +02:00
82baf3db3c Add UI Images 2023-07-09 15:07:23 +02:00
2233a2f17b Setup UI Manager 2023-07-09 14:31:24 +02:00
Amaan Shawkath
b971d81e0f Merge pull request #18 from JanGross/bug_fixes
bug fixes
2023-07-09 13:26:37 +01:00
Amaan Shawkath
d00929c814 Fixed
You can click on characters whilst the journal is open
You can click on characters whilst selecting dialog options

Added sfx option to character data
2023-07-09 13:25:47 +01:00
b71111ed12 Implement win/loss states 2023-07-09 14:18:19 +02:00
6b5f52a71f Merge pull request #17 from JanGross/level_design
Level design
2023-07-09 13:25:33 +02:00
e9f3edd5fb Add Tables 2023-07-09 13:24:59 +02:00
9352395987 Level blocking 2023-07-09 13:03:32 +02:00
a0fe5e7bf7 Merge pull request #16 from JanGross/gfx
Updated character graphics
2023-07-09 12:30:53 +02:00
720ce6debe Merge pull request #15 from JanGross/journal_ui_adventuers
Populate adventurer CV
2023-07-09 12:25:34 +02:00
41b28e9efe Populate adventurer CV 2023-07-09 12:25:06 +02:00
a00e4a6e98 Fix quest retry 2023-07-09 12:05:51 +02:00
112 changed files with 25410 additions and 3186 deletions

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@@ -13,26 +13,28 @@ MonoBehaviour:
m_Name: Adena m_Name: Adena
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_image: {fileID: 0} m_image: {fileID: 0}
m_avatar: {fileID: 21300000, guid: d39b423a0c8065a42840ec70a3dbe874, type: 3}
m_name: Adena m_name: Adena
m_charisma: 3 m_charisma: 3
m_strength: 10 m_strength: 10
m_dexterity: 10 m_dexterity: 10
m_intelligence: 10 m_intelligence: 10
m_spawnQuestId: 1
m_dialogueOptions: m_dialogueOptions:
- text: "G\u2019day Sir, I am the fair Adena, princess of the faraway planet of - text: "G\u2019day Sir, I am the fair Adena, princess of the faraway planet of
Velarius." Velarius."
bulletizedText: Adena. Princess. bulletizedText: Adena. Princess.
- text: "Working? A princess doesn\u2019t work, what do you have your robotic servants - text: "Working? A princess doesn\u2019t work, what do you have your robotic servants
for, after all? Well, that was before I left, now times are different\u2026" for, after all? <br>Well, that was before I left, now times are different\u2026"
bulletizedText: Stuck up princess doesn't work... bulletizedText: Stuck up princess doesn't work...
- text: "Once, when I was still a wee little child, a bird landed on my finger - text: "Once, when I was still a wee little child, a bird landed on my finger
while I was staring at the moon. My parents loved it. \u201CWhat a cute, little while I was staring at the moon. <br>My parents loved it. \u201CWhat a cute,
princess,\u201D they said. Well, my favourite moment was when I smashed their little princess,\u201D they said. <br>Well, my favourite moment was when I
palace into pieces after they tried to marry me to Sir Reginald the Lizardman. smashed their palace into pieces after they tried to marry me to Sir Reginald
Me and a lizard! Can you imagine?" the Lizardman. Me and a lizard! Can you imagine?"
bulletizedText: Destroying her parents palace for making her getting married bulletizedText: Destroying her parents palace for making her getting married
to a lizard... to a lizard...
- text: Away from this place and being worshipped as the goddess that I am, of - text: Away from this place and being worshipped as the goddess that I am, of
course. course.
bulletizedText: Being worshipped as a "goddess"... bulletizedText: Being worshipped as a "goddess"...
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@@ -13,12 +13,12 @@ MonoBehaviour:
m_Name: Adventure Cat m_Name: Adventure Cat
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m_strength: 10 m_strength: 10
m_dexterity: 5 m_dexterity: 5
m_intelligence: 5 m_intelligence: 5
m_spawnQuestId: 2
m_dialogueOptions: m_dialogueOptions:
- text: "<i>\u2026 (the cat looks at you, on her name collar you read: Adventure - text: "<i>\u2026 (the cat looks at you, on her name collar you read: Adventure
Cat)</i>" Cat)</i>"
@@ -32,3 +32,5 @@ MonoBehaviour:
- text: "<i>\u2026 (Although cats are far from stupid, you don\u2019t think that - text: "<i>\u2026 (Although cats are far from stupid, you don\u2019t think that
an adventure cat would necessarily think about this)</i>" an adventure cat would necessarily think about this)</i>"
bulletizedText: N/A bulletizedText: N/A
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@@ -13,22 +13,24 @@ MonoBehaviour:
m_Name: Amadeus m_Name: Amadeus
m_EditorClassIdentifier: m_EditorClassIdentifier:
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m_name: Amadeus m_name: Amadeus
m_charisma: 2 m_charisma: 2
m_strength: 7 m_strength: 7
m_dexterity: 7 m_dexterity: 7
m_intelligence: 7 m_intelligence: 7
m_spawnQuestId: 1
m_dialogueOptions: m_dialogueOptions:
- text: "Amadeus the robot, that\u2019s my name. How can I be of service? " - text: "Amadeus the robot, that\u2019s my name. How can I be of service? "
bulletizedText: Amadeus. bulletizedText: Amadeus.
- text: "Well, I\u2019m used to working for my old master. A crazy old scholar. - text: "Well, I\u2019m used to working for my old master. A crazy old scholar.
Always wanted me to climb up mountains and pick flowers." <br>Always wanted me to climb up mountains and pick flowers."
bulletizedText: Used to working with his old master. Climbed mountains and picked bulletizedText: Used to working with his old master. Climbed mountains and picked
flowers. flowers.
- text: "Even though I\u2019ve seen many things in my life, my master used to do - text: "Even though I\u2019ve seen many things in my life, my master used to do
the fighting. However, once I was told to try my hands at playing an instrument. the fighting. <br>However, once I was told to try my hands at playing an instrument.
I liked it, but my master shut his ears and a nearby cave bear died instantly." <br>I liked it, but my master shut his ears and a nearby cave bear died instantly."
bulletizedText: Playing instruments... Really badly... bulletizedText: Playing instruments... Really badly...
- text: "As a free robot on an exciting adventure. No people tho, I hate people\u2026" - text: "As a free robot on an exciting adventure. No people tho, I hate people\u2026"
bulletizedText: As a free robot with no people... bulletizedText: As a free robot with no people...
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@@ -13,6 +13,7 @@ MonoBehaviour:
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m_name: Derk m_name: Derk
m_charisma: 5 m_charisma: 5
m_strength: 5 m_strength: 5
@@ -25,8 +26,10 @@ MonoBehaviour:
it, no problem for old Derk." it, no problem for old Derk."
bulletizedText: Just wants to work. bulletizedText: Just wants to work.
- text: "This mornin\u2019 I helped an old lady get into one of those high speed - text: "This mornin\u2019 I helped an old lady get into one of those high speed
trains. They always say Derk the jerk, but no one ever says \u201CWow, what trains. <br>They always say Derk the jerk, but no one ever says <br>\u201CWow,
a nice guy\u201D. " what a nice guy\u201D. "
bulletizedText: Helped a lady get onto a high speed train. bulletizedText: Helped a lady get onto a high speed train.
- text: "\u2026 (drools)" - text: "\u2026 (drools)"
bulletizedText: ... bulletizedText: ...
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@@ -13,22 +13,24 @@ MonoBehaviour:
m_Name: Rufus m_Name: Rufus
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_image: {fileID: 0} m_image: {fileID: 0}
m_avatar: {fileID: 21300000, guid: 622ebc6effcb8c0458b8bf110ada911a, type: 3}
m_name: Rufus m_name: Rufus
m_charisma: 0 m_charisma: 8
m_strength: 0 m_strength: 4
m_dexterity: 0 m_dexterity: 2147483647
m_intelligence: 0 m_intelligence: 8
m_spawnQuestId: 2
m_dialogueOptions: m_dialogueOptions:
- text: I am Rufus, here to help you. - text: I am Rufus, here to help you.
bulletizedText: Rufus. bulletizedText: Rufus.
- text: "I am a nature kinda guy, hunt, fetch, you know how it goes. Also, I\u2019m - text: "I am a nature kinda guy, hunt, fetch, you know how it goes. <br>Also,
a natural with people, as you can imagine. Everybody always wants to pet me, I\u2019m a natural with people, as you can imagine. <br>Everybody always wants
it can be quite annoying." to pet me, it can be quite annoying."
bulletizedText: Anywhere with nature and people. bulletizedText: Anywhere with nature and people.
- text: Once, there was this guy that tried to steal my bone. I found him by following - text: Once, there was this guy that tried to steal my bone. <br>I found him by
his scent and then I stabbed him with my lightsword. Just kidding, I ratted following his scent and then I stabbed him with my lightsword. <br>Just kidding,
him out to the authorities of course. I ratted him out to the authorities of course.
bulletizedText: Told the authorities about the guy who stole his bone. bulletizedText: Told the authorities about the guy who stole his bone.
- text: Hmm, probably going on adventures with my 5 kids. - text: Hmm, probably going on adventures with my 5 kids.
bulletizedText: Going on adventures with his kids. bulletizedText: Going on adventures with his kids.
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View File

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File diff suppressed because it is too large Load Diff

View File

@@ -13,14 +13,25 @@ public class AdventurerInteractable : MonoBehaviour
} }
// Update is called once per frame void OnMouseEnter()
void Update()
{ {
GameManager.Instance.uiManager.SetCursor(GameManager.Instance.m_talkCursor);
}
void OnMouseExit()
{
GameManager.Instance.uiManager.SetCursor(GameManager.Instance.m_defaultCursor);
} }
private void OnMouseDown() private void OnMouseDown()
{ {
if (GameManager.Instance.uiManager.InputBlocked)
return;
if (GameManager.Instance.dialogueController.DialogueInProgress)
return;
GameManager.Instance.uiManager.BlockInput(true);
PlayerController.Instance.cameraMovement = false; PlayerController.Instance.cameraMovement = false;
CharacterData character = CharacterManager.Instance.GetCharacterDataByName(m_name); CharacterData character = CharacterManager.Instance.GetCharacterDataByName(m_name);
GameManager.Instance.dialogueController.DisplayCharacterText(character); GameManager.Instance.dialogueController.DisplayCharacterText(character);

View File

@@ -5,6 +5,7 @@ using UnityEngine;
public class CharacterData : ScriptableObject public class CharacterData : ScriptableObject
{ {
public Sprite m_image; public Sprite m_image;
public Sprite m_avatar;
public string m_name; public string m_name;
public int m_charisma; public int m_charisma;
@@ -14,4 +15,7 @@ public class CharacterData : ScriptableObject
[Header("The index of the dialogue relates to what question it should link too.")] [Header("The index of the dialogue relates to what question it should link too.")]
public List<Dialogue> m_dialogueOptions; public List<Dialogue> m_dialogueOptions;
public AudioClip m_typingSfx;
public float m_sfxPitch = 1;
} }

View File

@@ -49,6 +49,7 @@ public class CharacterSheet : MonoBehaviour
public void Action_Close() public void Action_Close()
{ {
PlayerController.Instance.cameraMovement = true; PlayerController.Instance.cameraMovement = true;
GameManager.Instance.uiManager.BlockInput(false);
gameObject.SetActive(false); gameObject.SetActive(false);
} }
} }

View File

@@ -28,6 +28,7 @@ public class DialogueController : MonoBehaviour
{ {
Debug.Log($"DialogueController: Character {characterName} finished interviewing"); Debug.Log($"DialogueController: Character {characterName} finished interviewing");
CharacterManager.Instance.SetInterviewed(characterName); CharacterManager.Instance.SetInterviewed(characterName);
GameManager.Instance.uiManager.BlockInput(false);
} }
public void Debug_NextCharacter() public void Debug_NextCharacter()

View File

@@ -17,6 +17,8 @@ public class DialoguePanel : MonoBehaviour
[SerializeField] private TMP_Text m_characterText; [SerializeField] private TMP_Text m_characterText;
[SerializeField] private CharacterSheetController m_characterSheetController; [SerializeField] private CharacterSheetController m_characterSheetController;
[SerializeField] private GameObject m_dialogueEndedIndicator; [SerializeField] private GameObject m_dialogueEndedIndicator;
[SerializeField] private AudioSource m_sfxSource;
[SerializeField] private Image m_characterImage;
private const float TypingSpeed = 0.03f; private const float TypingSpeed = 0.03f;
@@ -45,6 +47,9 @@ public class DialoguePanel : MonoBehaviour
{ {
m_questionIndexAsked.Clear(); m_questionIndexAsked.Clear();
m_characterImage.sprite = characterData.m_avatar;
m_sfxSource.pitch = characterData.m_sfxPitch;
Cleanup(); Cleanup();
if (m_characterSheet != null) if (m_characterSheet != null)
@@ -53,6 +58,11 @@ public class DialoguePanel : MonoBehaviour
m_characterSheet.gameObject.SetActive(false); m_characterSheet.gameObject.SetActive(false);
} }
if (characterData.m_typingSfx != null)
{
m_sfxSource.clip = characterData.m_typingSfx;
}
m_questionsAsked = 0; m_questionsAsked = 0;
m_currentCharacter = characterData; m_currentCharacter = characterData;
SetCharacterName(); SetCharacterName();
@@ -141,6 +151,10 @@ public class DialoguePanel : MonoBehaviour
} }
m_characterText.text += letter; m_characterText.text += letter;
if (!m_sfxSource.isPlaying)
m_sfxSource.Play();
yield return new WaitForSeconds(TypingSpeed); yield return new WaitForSeconds(TypingSpeed);
} }

View File

@@ -2,6 +2,7 @@ using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI; using UnityEngine.UI;
public class GameManager : MonoBehaviour public class GameManager : MonoBehaviour
@@ -9,6 +10,9 @@ public class GameManager : MonoBehaviour
public static GameManager Instance; public static GameManager Instance;
public Image fadeRect; public Image fadeRect;
public DialogueController dialogueController; public DialogueController dialogueController;
public UIManager uiManager;
public Texture2D m_talkCursor, m_lookCursor, m_defaultCursor;
[SerializeField] private float m_fadeT; [SerializeField] private float m_fadeT;
private float m_fadeTotal; private float m_fadeTotal;
@@ -54,9 +58,6 @@ public class GameManager : MonoBehaviour
fadeRect.color = new Color(0f, 0f, 0f, Mathf.Lerp(0, 1, m_fadeT)); fadeRect.color = new Color(0f, 0f, 0f, Mathf.Lerp(0, 1, m_fadeT));
} }
} }
public void FadePingPong(Action callback = null) public void FadePingPong(Action callback = null)
@@ -65,4 +66,9 @@ public class GameManager : MonoBehaviour
m_fadeTotal = 0; m_fadeTotal = 0;
m_showFade = true; m_showFade = true;
} }
public void ShowGameResultScene(bool success)
{
SceneManager.LoadScene(success ? "WinScene" : "LossScene");
}
} }

View File

@@ -3,26 +3,29 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using TMPro; using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(AudioSource))]
public class Journal : MonoBehaviour public class Journal : MonoBehaviour
{ {
public GameObject journal; [SerializeField] private GameObject m_journal;
[SerializeField] private AudioClip m_pageSound, m_openSound, m_closeSound;
[SerializeField]
private Transform m_adventurerPage, m_questPage;
private List<CharacterData> m_availableAdventurers = new List<CharacterData>(); private List<CharacterData> m_availableAdventurers = new List<CharacterData>();
public Transform adventurerPage;
public Transform questPage;
private int m_selectedAdventurer = 0; private int m_selectedAdventurer = 0;
// Start is called before the first frame update
void Start()
{
void OnMouseEnter()
{
GameManager.Instance.uiManager.SetCursor(GameManager.Instance.m_lookCursor);
} }
// Update is called once per frame void OnMouseExit()
void Update()
{ {
GameManager.Instance.uiManager.SetCursor(GameManager.Instance.m_defaultCursor);
} }
private void OnMouseDown() private void OnMouseDown()
@@ -33,11 +36,12 @@ public class Journal : MonoBehaviour
return; return;
} }
GameManager.Instance.uiManager.BlockInput(true);
m_availableAdventurers.Clear(); m_availableAdventurers.Clear();
foreach (var character in CharacterManager.Instance.CharacterDatas) foreach (var character in CharacterManager.Instance.CharacterDatas)
{ {
if (CharacterManager.Instance.CharacterInterviewed(character.name)) { if (CharacterManager.Instance.CharacterInterviewed(character.name)) {
Debug.Log("Available Adventurer:" + character.name);
m_availableAdventurers.Add(character); m_availableAdventurers.Add(character);
} }
} }
@@ -46,37 +50,49 @@ public class Journal : MonoBehaviour
if (m_availableAdventurers.Count > 0) if (m_availableAdventurers.Count > 0)
{ {
SetJournalAdventurerPage(m_selectedAdventurer); SetJournalAdventurerPage(m_selectedAdventurer);
adventurerPage.gameObject.SetActive(true); m_adventurerPage.gameObject.SetActive(true);
} }
journal.SetActive(true); m_journal.SetActive(true);
PlayerController.Instance.cameraMovement = false; GetComponent<AudioSource>().PlayOneShot(m_openSound,1);
} }
public void CloseJournal() public void CloseJournal()
{ {
journal.SetActive(false); GetComponent<AudioSource>().PlayOneShot(m_closeSound,1);
adventurerPage.gameObject.SetActive(false); m_journal.SetActive(false);
m_adventurerPage.gameObject.SetActive(false);
PlayerController.Instance.cameraMovement = true; PlayerController.Instance.cameraMovement = true;
GameManager.Instance.uiManager.BlockInput(false);
} }
public void SetJournalAdventurerPage(int id) private void SetJournalAdventurerPage(int id)
{ {
CharacterData chara = m_availableAdventurers[id]; CharacterData chara = m_availableAdventurers[id];
TMP_Text nameLabel = adventurerPage.Find("AdventurerName").gameObject.GetComponent<TMP_Text>(); m_adventurerPage.Find("AdventurerName").gameObject.GetComponent<TMP_Text>().text = chara.name;
nameLabel.text = chara.m_name; m_adventurerPage.Find("AdventurerAvatar").gameObject.GetComponent<Image>().sprite = chara.m_avatar;
string cv = "";
foreach (var line in chara.m_dialogueOptions)
{
cv += $"- {line.bulletizedText}\n";
}
m_adventurerPage.Find("AdventurerCV").gameObject.GetComponent<TMP_Text>().text = cv;
} }
public void SetJournalQuestPage() private void SetJournalQuestPage()
{ {
Quest quest = QuestManager.Instance.GetActiveQuest(); Quest quest = QuestManager.Instance.GetActiveQuest();
questPage.Find("QuestName").gameObject.GetComponent<TMP_Text>().text = quest.name; m_questPage.Find("QuestName").gameObject.GetComponent<TMP_Text>().text = quest.name;
questPage.Find("QuestDescription").gameObject.GetComponent<TMP_Text>().text = quest.description; m_questPage.Find("QuestDescription").gameObject.GetComponent<TMP_Text>().text = quest.description;
} }
public void NextAdventurer() public void NextAdventurer()
{ {
m_selectedAdventurer = ++m_selectedAdventurer % m_availableAdventurers.Count(); m_selectedAdventurer = ++m_selectedAdventurer % m_availableAdventurers.Count();
SetJournalAdventurerPage(m_selectedAdventurer); SetJournalAdventurerPage(m_selectedAdventurer);
AudioSource audio = GetComponent<AudioSource>();
audio.PlayOneShot(m_pageSound,1);
} }
public void PreviousAdventurer() public void PreviousAdventurer()
@@ -87,41 +103,43 @@ public class Journal : MonoBehaviour
m_selectedAdventurer = m_availableAdventurers.Count() - 1; m_selectedAdventurer = m_availableAdventurers.Count() - 1;
} }
SetJournalAdventurerPage(m_selectedAdventurer); SetJournalAdventurerPage(m_selectedAdventurer);
GetComponent<AudioSource>().PlayOneShot(m_pageSound);
} }
public void AssignAdventurer() public void AssignAdventurer()
{ {
Quest activeQuest = QuestManager.Instance.GetActiveQuest(); Quest activeQuest = QuestManager.Instance.GetActiveQuest();
bool success = QuestManager.Instance.RunQuestWithAdventurer(m_availableAdventurers[m_selectedAdventurer], activeQuest); bool success = QuestManager.Instance.RunQuestWithAdventurer(m_availableAdventurers[m_selectedAdventurer], activeQuest);
Debug.Log("THE QUESTR ESULT WAS: " + success); m_adventurerPage.gameObject.SetActive(false);
adventurerPage.gameObject.SetActive(false);
m_questPage.Find("QuestResult").gameObject.SetActive(true);
if (success) if (success)
{ {
questPage.Find("QuestResult/NextQuest").gameObject.SetActive(true); m_questPage.Find("QuestResult/NextQuest").gameObject.SetActive(true);
questPage.Find("QuestResult/RetryQuest").gameObject.SetActive(false); m_questPage.Find("QuestResult/RetryQuest").gameObject.SetActive(false);
} else } else
{ {
questPage.Find("QuestResult/NextQuest").gameObject.SetActive(false); m_questPage.Find("QuestResult/NextQuest").gameObject.SetActive(false);
questPage.Find("QuestResult/RetryQuest").gameObject.SetActive(true); m_questPage.Find("QuestResult/RetryQuest").gameObject.SetActive(true);
} }
questPage.Find("QuestResult/QuestResultText").gameObject.GetComponent<TMP_Text>().text = success ? activeQuest.successStr : activeQuest.failedStr; m_questPage.Find("QuestResult/QuestResultText").gameObject.GetComponent<TMP_Text>().text = success ? activeQuest.successStr : activeQuest.failedStr;
questPage.Find("QuestResult").gameObject.SetActive(true);
} }
public void StartNextQuest() public void StartNextQuest()
{ {
Debug.Log("Starting next day"); Debug.Log("Starting next day");
questPage.Find("QuestResult").gameObject.SetActive(false); m_questPage.Find("QuestResult").gameObject.SetActive(false);
QuestManager.Instance.NextQuest(); QuestManager.Instance.NextQuest();
CloseJournal(); CloseJournal();
Debug.Log("Started next quest");
} }
public void RetryQuest() public void RetryQuest()
{ {
Debug.Log("Retrying quest"); Debug.Log("Retrying quest");
questPage.Find("QuestResult").gameObject.SetActive(false); m_questPage.Find("QuestResult").gameObject.SetActive(false);
QuestManager.Instance.RetryQuest(); QuestManager.Instance.RetryQuest();
CloseJournal(); CloseJournal();
} }

View File

@@ -9,4 +9,9 @@ public class MainMenu : MonoBehaviour
{ {
SceneManager.LoadScene(1); SceneManager.LoadScene(1);
} }
public void Action_QuitGame()
{
Application.Quit();
}
} }

View File

@@ -26,6 +26,8 @@ public class PlayerController : MonoBehaviour
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{
if (Input.GetMouseButton(1))
{ {
if (cameraMovement) if (cameraMovement)
{ {
@@ -37,3 +39,4 @@ public class PlayerController : MonoBehaviour
} }
} }
} }
}

View File

@@ -9,7 +9,7 @@ public class QuestManager : MonoBehaviour
public int activeQuest = 0; public int activeQuest = 0;
public Quest[] quests = { public Quest[] quests = {
new Quest(_name: "Advert Quest 1", _desc: "Find someone to hand out flyers to advertise our tavern to adventurers. Strength, dexterity, intelligence: doesn<73>t matter, find someone who would do this for as little money as possible.", _failedStr: "Damn, that didn<64>t work at all. That robot just randomly started playing an instrument, much to the dismay of the townspeople.", _successStr: "Perfect, this place will be full of adventurers in no time.", _strength: 0, _intelligence: 0, _charisma: 5), new Quest(_name: "Advert Quest 1", _desc: "Find someone to hand out flyers to advertise our tavern to adventurers. Strength, dexterity, intelligence: doesn<73>t matter, find someone who would do this for as little money as possible.", _failedStr: "Damn, that didn<64>t work at all. That robot just randomly started playing an instrument, much to the dismay of the townspeople.", _successStr: "Perfect, this place will be full of adventurers in no time.", _canRetry: true, _strength: 0, _intelligence: 0, _charisma: 5),
}; };
private void Awake() private void Awake()
@@ -77,6 +77,8 @@ public class QuestManager : MonoBehaviour
if (activeQuest >= quests.Length) if (activeQuest >= quests.Length)
{ {
Debug.Log("All quests completed"); Debug.Log("All quests completed");
GameManager.Instance.FadePingPong(Win);
return;
} }
@@ -84,8 +86,24 @@ public class QuestManager : MonoBehaviour
} }
public void RetryQuest() public void RetryQuest()
{
if (quests[activeQuest].canRetry)
{ {
GameManager.Instance.FadePingPong(); GameManager.Instance.FadePingPong();
} else
{
GameManager.Instance.FadePingPong(Loose);
}
}
public void Win()
{
GameManager.Instance.ShowGameResultScene(true);
}
public void Loose()
{
GameManager.Instance.ShowGameResultScene(false);
} }
} }
@@ -96,9 +114,10 @@ public class Quest
public string description; public string description;
public string successStr; public string successStr;
public string failedStr; public string failedStr;
public bool canRetry = false;
public int strength, intelligence, charisma; public int strength, intelligence, charisma;
public Quest(string _name, string _desc, string _failedStr, string _successStr, int _strength, int _intelligence, int _charisma) public Quest(string _name, string _desc, string _failedStr, string _successStr, bool _canRetry, int _strength, int _intelligence, int _charisma)
{ {
this.name = _name; this.name = _name;
this.description = _desc; this.description = _desc;
@@ -107,6 +126,7 @@ public class Quest
this.strength = _strength; this.strength = _strength;
this.intelligence = _intelligence; this.intelligence = _intelligence;
this.charisma = _charisma; this.charisma = _charisma;
this.canRetry = _canRetry;
} }
} }

View File

@@ -0,0 +1,24 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UIManager : MonoBehaviour
{
public bool InputBlocked => m_blocked;
private bool m_blocked = false;
public void BlockInput(bool value)
{
Cursor.SetCursor(GameManager.Instance.m_defaultCursor, Vector2.zero, CursorMode.Auto);
m_blocked = value;
}
public void SetCursor(Texture2D cursor)
{
if(!m_blocked)
{
Cursor.SetCursor(cursor, Vector2.zero, CursorMode.Auto);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ce56325fe9b072041a2c2416149044a7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

8
Assets/Sounds.meta Normal file
View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a7da724ddfd7bd840b47b6c9699deabb
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/Sounds/Book Close.wav (Stored with Git LFS) Normal file

Binary file not shown.

View File

@@ -0,0 +1,23 @@
fileFormatVersion: 2
guid: 451bd7638e5a31249b6fbcbfa1ed524a
AudioImporter:
externalObjects: {}
serializedVersion: 7
defaultSettings:
serializedVersion: 2
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
preloadAudioData: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/Sounds/Book Open.wav (Stored with Git LFS) Normal file

Binary file not shown.

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