2 Commits

Author SHA1 Message Date
4cc6d4fc39 Merge branch 'master' into journal_ui 2023-07-09 12:08:58 +02:00
6bbadefa3e Fix journal UI scaling 2023-07-08 22:38:35 +02:00
95 changed files with 3117 additions and 15060 deletions

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@@ -13,28 +13,26 @@ MonoBehaviour:
m_Name: Adena m_Name: Adena
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m_name: Adena m_name: Adena
m_charisma: 3 m_charisma: 3
m_strength: 10 m_strength: 10
m_dexterity: 10 m_dexterity: 10
m_intelligence: 10 m_intelligence: 10
m_spawnQuestId: 1
m_dialogueOptions: m_dialogueOptions:
- text: "G\u2019day Sir, I am the fair Adena, princess of the faraway planet of - text: "G\u2019day Sir, I am the fair Adena, princess of the faraway planet of
Velarius." Velarius."
bulletizedText: Adena. Princess. bulletizedText: Adena. Princess.
- text: "Working? A princess doesn\u2019t work, what do you have your robotic servants - text: "Working? A princess doesn\u2019t work, what do you have your robotic servants
for, after all? <br>Well, that was before I left, now times are different\u2026" for, after all? Well, that was before I left, now times are different\u2026"
bulletizedText: Stuck up princess doesn't work... bulletizedText: Stuck up princess doesn't work...
- text: "Once, when I was still a wee little child, a bird landed on my finger - text: "Once, when I was still a wee little child, a bird landed on my finger
while I was staring at the moon. <br>My parents loved it. \u201CWhat a cute, while I was staring at the moon. My parents loved it. \u201CWhat a cute, little
little princess,\u201D they said. <br>Well, my favourite moment was when I princess,\u201D they said. Well, my favourite moment was when I smashed their
smashed their palace into pieces after they tried to marry me to Sir Reginald palace into pieces after they tried to marry me to Sir Reginald the Lizardman.
the Lizardman. Me and a lizard! Can you imagine?" Me and a lizard! Can you imagine?"
bulletizedText: Destroying her parents palace for making her getting married bulletizedText: Destroying her parents palace for making her getting married
to a lizard... to a lizard...
- text: Away from this place and being worshipped as the goddess that I am, of - text: Away from this place and being worshipped as the goddess that I am, of
course. course.
bulletizedText: Being worshipped as a "goddess"... bulletizedText: Being worshipped as a "goddess"...
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@@ -13,12 +13,12 @@ MonoBehaviour:
m_Name: Adventure Cat m_Name: Adventure Cat
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m_name: Adventure Cat m_name: Adventure Cat
m_charisma: 5 m_charisma: 5
m_strength: 10 m_strength: 10
m_dexterity: 5 m_dexterity: 5
m_intelligence: 5 m_intelligence: 5
m_spawnQuestId: 2
m_dialogueOptions: m_dialogueOptions:
- text: "<i>\u2026 (the cat looks at you, on her name collar you read: Adventure - text: "<i>\u2026 (the cat looks at you, on her name collar you read: Adventure
Cat)</i>" Cat)</i>"
@@ -32,5 +32,3 @@ MonoBehaviour:
- text: "<i>\u2026 (Although cats are far from stupid, you don\u2019t think that - text: "<i>\u2026 (Although cats are far from stupid, you don\u2019t think that
an adventure cat would necessarily think about this)</i>" an adventure cat would necessarily think about this)</i>"
bulletizedText: N/A bulletizedText: N/A
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@@ -13,24 +13,22 @@ MonoBehaviour:
m_Name: Amadeus m_Name: Amadeus
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m_name: Amadeus m_name: Amadeus
m_charisma: 2 m_charisma: 2
m_strength: 7 m_strength: 7
m_dexterity: 7 m_dexterity: 7
m_intelligence: 7 m_intelligence: 7
m_spawnQuestId: 1
m_dialogueOptions: m_dialogueOptions:
- text: "Amadeus the robot, that\u2019s my name. How can I be of service? " - text: "Amadeus the robot, that\u2019s my name. How can I be of service? "
bulletizedText: Amadeus. bulletizedText: Amadeus.
- text: "Well, I\u2019m used to working for my old master. A crazy old scholar. - text: "Well, I\u2019m used to working for my old master. A crazy old scholar.
<br>Always wanted me to climb up mountains and pick flowers." Always wanted me to climb up mountains and pick flowers."
bulletizedText: Used to working with his old master. Climbed mountains and picked bulletizedText: Used to working with his old master. Climbed mountains and picked
flowers. flowers.
- text: "Even though I\u2019ve seen many things in my life, my master used to do - text: "Even though I\u2019ve seen many things in my life, my master used to do
the fighting. <br>However, once I was told to try my hands at playing an instrument. the fighting. However, once I was told to try my hands at playing an instrument.
<br>I liked it, but my master shut his ears and a nearby cave bear died instantly." I liked it, but my master shut his ears and a nearby cave bear died instantly."
bulletizedText: Playing instruments... Really badly... bulletizedText: Playing instruments... Really badly...
- text: "As a free robot on an exciting adventure. No people tho, I hate people\u2026" - text: "As a free robot on an exciting adventure. No people tho, I hate people\u2026"
bulletizedText: As a free robot with no people... bulletizedText: As a free robot with no people...
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@@ -13,7 +13,6 @@ MonoBehaviour:
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m_charisma: 5 m_charisma: 5
m_strength: 5 m_strength: 5
@@ -26,10 +25,8 @@ MonoBehaviour:
it, no problem for old Derk." it, no problem for old Derk."
bulletizedText: Just wants to work. bulletizedText: Just wants to work.
- text: "This mornin\u2019 I helped an old lady get into one of those high speed - text: "This mornin\u2019 I helped an old lady get into one of those high speed
trains. <br>They always say Derk the jerk, but no one ever says <br>\u201CWow, trains. They always say Derk the jerk, but no one ever says \u201CWow, what
what a nice guy\u201D. " a nice guy\u201D. "
bulletizedText: Helped a lady get onto a high speed train. bulletizedText: Helped a lady get onto a high speed train.
- text: "\u2026 (drools)" - text: "\u2026 (drools)"
bulletizedText: ... bulletizedText: ...
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@@ -13,24 +13,22 @@ MonoBehaviour:
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m_name: Rufus m_name: Rufus
m_charisma: 8 m_charisma: 0
m_strength: 4 m_strength: 0
m_dexterity: 2147483647 m_dexterity: 0
m_intelligence: 8 m_intelligence: 0
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m_dialogueOptions: m_dialogueOptions:
- text: I am Rufus, here to help you. - text: I am Rufus, here to help you.
bulletizedText: Rufus. bulletizedText: Rufus.
- text: "I am a nature kinda guy, hunt, fetch, you know how it goes. <br>Also, - text: "I am a nature kinda guy, hunt, fetch, you know how it goes. Also, I\u2019m
I\u2019m a natural with people, as you can imagine. <br>Everybody always wants a natural with people, as you can imagine. Everybody always wants to pet me,
to pet me, it can be quite annoying." it can be quite annoying."
bulletizedText: Anywhere with nature and people. bulletizedText: Anywhere with nature and people.
- text: Once, there was this guy that tried to steal my bone. <br>I found him by - text: Once, there was this guy that tried to steal my bone. I found him by following
following his scent and then I stabbed him with my lightswod. <br>Just kidding, his scent and then I stabbed him with my lightsword. Just kidding, I ratted
I ratted him out to the authorities of course. him out to the authorities of course.
bulletizedText: Told the authorities about the guy who stole his bone. bulletizedText: Told the authorities about the guy who stole his bone.
- text: Hmm, probably going on adventures with my 5 kids. - text: Hmm, probably going on adventures with my 5 kids.
bulletizedText: Going on adventures with his kids. bulletizedText: Going on adventures with his kids.
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@@ -13,25 +13,14 @@ public class AdventurerInteractable : MonoBehaviour
} }
void OnMouseEnter() // Update is called once per frame
void Update()
{ {
GameManager.Instance.uiManager.SetCursor(GameManager.Instance.m_talkCursor);
}
void OnMouseExit()
{
GameManager.Instance.uiManager.SetCursor(GameManager.Instance.m_defaultCursor);
} }
private void OnMouseDown() private void OnMouseDown()
{ {
if (GameManager.Instance.uiManager.InputBlocked)
return;
if (GameManager.Instance.dialogueController.DialogueInProgress)
return;
GameManager.Instance.uiManager.BlockInput(true);
PlayerController.Instance.cameraMovement = false; PlayerController.Instance.cameraMovement = false;
CharacterData character = CharacterManager.Instance.GetCharacterDataByName(m_name); CharacterData character = CharacterManager.Instance.GetCharacterDataByName(m_name);
GameManager.Instance.dialogueController.DisplayCharacterText(character); GameManager.Instance.dialogueController.DisplayCharacterText(character);

View File

@@ -5,7 +5,6 @@ using UnityEngine;
public class CharacterData : ScriptableObject public class CharacterData : ScriptableObject
{ {
public Sprite m_image; public Sprite m_image;
public Sprite m_avatar;
public string m_name; public string m_name;
public int m_charisma; public int m_charisma;
@@ -15,7 +14,4 @@ public class CharacterData : ScriptableObject
[Header("The index of the dialogue relates to what question it should link too.")] [Header("The index of the dialogue relates to what question it should link too.")]
public List<Dialogue> m_dialogueOptions; public List<Dialogue> m_dialogueOptions;
public AudioClip m_typingSfx;
public float m_sfxPitch = 1;
} }

View File

@@ -28,7 +28,6 @@ public class DialogueController : MonoBehaviour
{ {
Debug.Log($"DialogueController: Character {characterName} finished interviewing"); Debug.Log($"DialogueController: Character {characterName} finished interviewing");
CharacterManager.Instance.SetInterviewed(characterName); CharacterManager.Instance.SetInterviewed(characterName);
GameManager.Instance.uiManager.BlockInput(false);
} }
public void Debug_NextCharacter() public void Debug_NextCharacter()

View File

@@ -17,8 +17,6 @@ public class DialoguePanel : MonoBehaviour
[SerializeField] private TMP_Text m_characterText; [SerializeField] private TMP_Text m_characterText;
[SerializeField] private CharacterSheetController m_characterSheetController; [SerializeField] private CharacterSheetController m_characterSheetController;
[SerializeField] private GameObject m_dialogueEndedIndicator; [SerializeField] private GameObject m_dialogueEndedIndicator;
[SerializeField] private AudioSource m_sfxSource;
[SerializeField] private Image m_characterImage;
private const float TypingSpeed = 0.03f; private const float TypingSpeed = 0.03f;
@@ -47,9 +45,6 @@ public class DialoguePanel : MonoBehaviour
{ {
m_questionIndexAsked.Clear(); m_questionIndexAsked.Clear();
m_characterImage.sprite = characterData.m_avatar;
m_sfxSource.pitch = characterData.m_sfxPitch;
Cleanup(); Cleanup();
if (m_characterSheet != null) if (m_characterSheet != null)
@@ -58,11 +53,6 @@ public class DialoguePanel : MonoBehaviour
m_characterSheet.gameObject.SetActive(false); m_characterSheet.gameObject.SetActive(false);
} }
if (characterData.m_typingSfx != null)
{
m_sfxSource.clip = characterData.m_typingSfx;
}
m_questionsAsked = 0; m_questionsAsked = 0;
m_currentCharacter = characterData; m_currentCharacter = characterData;
SetCharacterName(); SetCharacterName();
@@ -151,10 +141,6 @@ public class DialoguePanel : MonoBehaviour
} }
m_characterText.text += letter; m_characterText.text += letter;
if (!m_sfxSource.isPlaying)
m_sfxSource.Play();
yield return new WaitForSeconds(TypingSpeed); yield return new WaitForSeconds(TypingSpeed);
} }

View File

@@ -2,7 +2,6 @@ using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI; using UnityEngine.UI;
public class GameManager : MonoBehaviour public class GameManager : MonoBehaviour
@@ -10,9 +9,6 @@ public class GameManager : MonoBehaviour
public static GameManager Instance; public static GameManager Instance;
public Image fadeRect; public Image fadeRect;
public DialogueController dialogueController; public DialogueController dialogueController;
public UIManager uiManager;
public Texture2D m_talkCursor, m_lookCursor, m_defaultCursor;
[SerializeField] private float m_fadeT; [SerializeField] private float m_fadeT;
private float m_fadeTotal; private float m_fadeTotal;
@@ -58,6 +54,9 @@ public class GameManager : MonoBehaviour
fadeRect.color = new Color(0f, 0f, 0f, Mathf.Lerp(0, 1, m_fadeT)); fadeRect.color = new Color(0f, 0f, 0f, Mathf.Lerp(0, 1, m_fadeT));
} }
} }
public void FadePingPong(Action callback = null) public void FadePingPong(Action callback = null)
@@ -66,9 +65,4 @@ public class GameManager : MonoBehaviour
m_fadeTotal = 0; m_fadeTotal = 0;
m_showFade = true; m_showFade = true;
} }
public void ShowGameResultScene(bool success)
{
SceneManager.LoadScene(success ? "WinScene" : "LossScene");
}
} }

View File

@@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using TMPro; using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
public class Journal : MonoBehaviour public class Journal : MonoBehaviour
{ {
@@ -14,16 +13,16 @@ public class Journal : MonoBehaviour
public Transform questPage; public Transform questPage;
private int m_selectedAdventurer = 0; private int m_selectedAdventurer = 0;
// Start is called before the first frame update
void Start()
void OnMouseEnter()
{ {
GameManager.Instance.uiManager.SetCursor(GameManager.Instance.m_lookCursor);
} }
void OnMouseExit() // Update is called once per frame
void Update()
{ {
GameManager.Instance.uiManager.SetCursor(GameManager.Instance.m_defaultCursor);
} }
private void OnMouseDown() private void OnMouseDown()
@@ -34,8 +33,6 @@ public class Journal : MonoBehaviour
return; return;
} }
GameManager.Instance.uiManager.BlockInput(true);
m_availableAdventurers.Clear(); m_availableAdventurers.Clear();
foreach (var character in CharacterManager.Instance.CharacterDatas) foreach (var character in CharacterManager.Instance.CharacterDatas)
{ {
@@ -52,7 +49,7 @@ public class Journal : MonoBehaviour
adventurerPage.gameObject.SetActive(true); adventurerPage.gameObject.SetActive(true);
} }
journal.SetActive(true); journal.SetActive(true);
//PlayerController.Instance.cameraMovement = false; PlayerController.Instance.cameraMovement = false;
} }
public void CloseJournal() public void CloseJournal()
@@ -60,22 +57,13 @@ public class Journal : MonoBehaviour
journal.SetActive(false); journal.SetActive(false);
adventurerPage.gameObject.SetActive(false); adventurerPage.gameObject.SetActive(false);
PlayerController.Instance.cameraMovement = true; PlayerController.Instance.cameraMovement = true;
GameManager.Instance.uiManager.BlockInput(false);
} }
public void SetJournalAdventurerPage(int id) public void SetJournalAdventurerPage(int id)
{ {
CharacterData chara = m_availableAdventurers[id]; CharacterData chara = m_availableAdventurers[id];
adventurerPage.Find("AdventurerName").gameObject.GetComponent<TMP_Text>().text = chara.name; TMP_Text nameLabel = adventurerPage.Find("AdventurerName").gameObject.GetComponent<TMP_Text>();
adventurerPage.Find("AdventurerAvatar").gameObject.GetComponent<Image>().sprite = chara.m_avatar; nameLabel.text = chara.m_name;
string cv = "";
foreach (var line in chara.m_dialogueOptions)
{
cv += $"- {line.bulletizedText}\n";
}
adventurerPage.Find("AdventurerCV").gameObject.GetComponent<TMP_Text>().text = cv;
} }
public void SetJournalQuestPage() public void SetJournalQuestPage()

View File

@@ -26,8 +26,6 @@ public class PlayerController : MonoBehaviour
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{
if (Input.GetMouseButton(1))
{ {
if (cameraMovement) if (cameraMovement)
{ {
@@ -38,5 +36,4 @@ public class PlayerController : MonoBehaviour
playerCam.transform.rotation = rotation; playerCam.transform.rotation = rotation;
} }
} }
}
} }

View File

@@ -9,7 +9,7 @@ public class QuestManager : MonoBehaviour
public int activeQuest = 0; public int activeQuest = 0;
public Quest[] quests = { public Quest[] quests = {
new Quest(_name: "Advert Quest 1", _desc: "Find someone to hand out flyers to advertise our tavern to adventurers. Strength, dexterity, intelligence: doesn<73>t matter, find someone who would do this for as little money as possible.", _failedStr: "Damn, that didn<64>t work at all. That robot just randomly started playing an instrument, much to the dismay of the townspeople.", _successStr: "Perfect, this place will be full of adventurers in no time.", _canRetry: true, _strength: 0, _intelligence: 0, _charisma: 5), new Quest(_name: "Advert Quest 1", _desc: "Find someone to hand out flyers to advertise our tavern to adventurers. Strength, dexterity, intelligence: doesn<73>t matter, find someone who would do this for as little money as possible.", _failedStr: "Damn, that didn<64>t work at all. That robot just randomly started playing an instrument, much to the dismay of the townspeople.", _successStr: "Perfect, this place will be full of adventurers in no time.", _strength: 0, _intelligence: 0, _charisma: 5),
}; };
private void Awake() private void Awake()
@@ -77,8 +77,6 @@ public class QuestManager : MonoBehaviour
if (activeQuest >= quests.Length) if (activeQuest >= quests.Length)
{ {
Debug.Log("All quests completed"); Debug.Log("All quests completed");
GameManager.Instance.FadePingPong(Win);
return;
} }
@@ -86,24 +84,8 @@ public class QuestManager : MonoBehaviour
} }
public void RetryQuest() public void RetryQuest()
{
if (quests[activeQuest].canRetry)
{ {
GameManager.Instance.FadePingPong(); GameManager.Instance.FadePingPong();
} else
{
GameManager.Instance.FadePingPong(Loose);
}
}
public void Win()
{
GameManager.Instance.ShowGameResultScene(true);
}
public void Loose()
{
GameManager.Instance.ShowGameResultScene(false);
} }
} }
@@ -114,10 +96,9 @@ public class Quest
public string description; public string description;
public string successStr; public string successStr;
public string failedStr; public string failedStr;
public bool canRetry = false;
public int strength, intelligence, charisma; public int strength, intelligence, charisma;
public Quest(string _name, string _desc, string _failedStr, string _successStr, bool _canRetry, int _strength, int _intelligence, int _charisma) public Quest(string _name, string _desc, string _failedStr, string _successStr, int _strength, int _intelligence, int _charisma)
{ {
this.name = _name; this.name = _name;
this.description = _desc; this.description = _desc;
@@ -126,7 +107,6 @@ public class Quest
this.strength = _strength; this.strength = _strength;
this.intelligence = _intelligence; this.intelligence = _intelligence;
this.charisma = _charisma; this.charisma = _charisma;
this.canRetry = _canRetry;
} }
} }

View File

@@ -1,24 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UIManager : MonoBehaviour
{
public bool InputBlocked => m_blocked;
private bool m_blocked = false;
public void BlockInput(bool value)
{
Cursor.SetCursor(GameManager.Instance.m_defaultCursor, Vector2.zero, CursorMode.Auto);
m_blocked = value;
}
public void SetCursor(Texture2D cursor)
{
if(!m_blocked)
{
Cursor.SetCursor(cursor, Vector2.zero, CursorMode.Auto);
}
}
}

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View File

@@ -11,10 +11,4 @@ EditorBuildSettings:
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View File

@@ -6,7 +6,7 @@ QualitySettings:
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@@ -18,20 +18,17 @@ QualitySettings:
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- serializedVersion: 3 - serializedVersion: 2
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@@ -66,20 +53,17 @@ QualitySettings:
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@@ -91,18 +75,8 @@ QualitySettings:
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@@ -114,20 +88,17 @@ QualitySettings:
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@@ -139,18 +110,8 @@ QualitySettings:
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excludedTargetPlatforms: [] excludedTargetPlatforms: []
- serializedVersion: 3 - serializedVersion: 2
name: High name: High
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@@ -162,20 +123,17 @@ QualitySettings:
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@@ -187,18 +145,8 @@ QualitySettings:
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terrainFadeLength: 5
terrainMaxTrees: 50
excludedTargetPlatforms: [] excludedTargetPlatforms: []
- serializedVersion: 3 - serializedVersion: 2
name: Very High name: Very High
pixelLightCount: 3 pixelLightCount: 3
shadows: 2 shadows: 2
@@ -210,20 +158,17 @@ QualitySettings:
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globalTextureMipmapLimit: 0 textureQuality: 0
textureMipmapLimitSettings: []
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enableLODCrossFade: 1
streamingMipmapsActive: 0 streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1 streamingMipmapsAddAllCameras: 1
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@@ -235,43 +180,30 @@ QualitySettings:
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terrainBasemapDistance: 1000
terrainDetailDistance: 80
terrainTreeDistance: 5000
terrainBillboardStart: 50
terrainFadeLength: 5
terrainMaxTrees: 50
excludedTargetPlatforms: [] excludedTargetPlatforms: []
- serializedVersion: 3 - serializedVersion: 2
name: Ultra name: Ultra
pixelLightCount: 4 pixelLightCount: 4
shadows: 2 shadows: 2
shadowResolution: 2 shadowResolution: 2
shadowProjection: 1 shadowProjection: 1
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shadowDistance: 999999 shadowDistance: 150
shadowNearPlaneOffset: 3 shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334 shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1 shadowmaskMode: 1
skinWeights: 4 blendWeights: 4
globalTextureMipmapLimit: 0 textureQuality: 0
textureMipmapLimitSettings: []
anisotropicTextures: 2 anisotropicTextures: 2
antiAliasing: 2 antiAliasing: 2
softParticles: 1 softParticles: 1
softVegetation: 1 softVegetation: 1
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@@ -283,18 +215,7 @@ QualitySettings:
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terrainDetailDistance: 80
terrainTreeDistance: 5000
terrainBillboardStart: 50
terrainFadeLength: 5
terrainMaxTrees: 50
excludedTargetPlatforms: [] excludedTargetPlatforms: []
m_TextureMipmapLimitGroupNames: []
m_PerPlatformDefaultQuality: m_PerPlatformDefaultQuality:
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Lumin: 5 Lumin: 5
@@ -302,7 +223,6 @@ QualitySettings:
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PS4: 5 PS4: 5
PSP2: 2 PSP2: 2
Server: 0
Stadia: 5 Stadia: 5
Standalone: 5 Standalone: 5
WebGL: 3 WebGL: 3