Add base classes and properties
This commit is contained in:
8
Assets/Prefabs.meta
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8
Assets/Prefabs.meta
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fileFormatVersion: 2
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guid: 44e2c6a81e0d9f849a04b9370b69d25b
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Prefabs/Patterns.meta
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8
Assets/Prefabs/Patterns.meta
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fileFormatVersion: 2
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guid: 059ca1164967c3b46808fb2200eff3c1
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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48
Assets/Prefabs/Patterns/Pattern.prefab
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48
Assets/Prefabs/Patterns/Pattern.prefab
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!1 &4616776388382335740
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 4616776388382335742}
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- component: {fileID: 4616776388382335743}
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m_Layer: 0
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m_Name: Pattern
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_IsActive: 1
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--- !u!4 &4616776388382335742
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4616776388382335740}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &4616776388382335743
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4616776388382335740}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 3d509b7549282024c918378f29b5d92f, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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name: Testpattern
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particleSystem: {fileID: 0}
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||||||
7
Assets/Prefabs/Patterns/Pattern.prefab.meta
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7
Assets/Prefabs/Patterns/Pattern.prefab.meta
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fileFormatVersion: 2
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guid: c6b0d13b6229fd44d8fb78d64fddbb88
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Prefabs/Pickups.meta
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8
Assets/Prefabs/Pickups.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 1feab959881832841aab02f04be6aa02
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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||||||
112
Assets/Prefabs/Pickups/Extinguisher.prefab
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112
Assets/Prefabs/Pickups/Extinguisher.prefab
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!1 &5132736053105504304
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GameObject:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 5132736053105504309}
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- component: {fileID: 5132736053105504308}
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- component: {fileID: 5132736053105504307}
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- component: {fileID: 5132736053105504306}
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- component: {fileID: 5132736053105504305}
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m_Layer: 0
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m_Name: Extinguisher
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &5132736053105504309
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5132736053105504304}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!33 &5132736053105504308
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MeshFilter:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5132736053105504304}
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m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
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--- !u!23 &5132736053105504307
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MeshRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5132736053105504304}
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m_Enabled: 1
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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m_RayTraceProcedural: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
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subMeshCount: 0
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m_StaticBatchRoot: {fileID: 0}
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 3
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingOrder: 0
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!65 &5132736053105504306
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BoxCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5132736053105504304}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_Enabled: 1
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serializedVersion: 2
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m_Size: {x: 1, y: 1, z: 1}
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!114 &5132736053105504305
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5132736053105504304}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: b7fc4a204d93a5744884d00c8aa7917c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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7
Assets/Prefabs/Pickups/Extinguisher.prefab.meta
Normal file
7
Assets/Prefabs/Pickups/Extinguisher.prefab.meta
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@@ -0,0 +1,7 @@
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|||||||
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fileFormatVersion: 2
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guid: aa520f25e9cc9644fad9fb11be3f9d25
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,267 +1,405 @@
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%YAML 1.1
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%YAML 1.1
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||||||
%TAG !u! tag:unity3d.com,2011:
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%TAG !u! tag:unity3d.com,2011:
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||||||
--- !u!29 &1
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--- !u!29 &1
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OcclusionCullingSettings:
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OcclusionCullingSettings:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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serializedVersion: 2
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serializedVersion: 2
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m_OcclusionBakeSettings:
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m_OcclusionBakeSettings:
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smallestOccluder: 5
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smallestOccluder: 5
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||||||
smallestHole: 0.25
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smallestHole: 0.25
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||||||
backfaceThreshold: 100
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backfaceThreshold: 100
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m_SceneGUID: 00000000000000000000000000000000
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m_SceneGUID: 00000000000000000000000000000000
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m_OcclusionCullingData: {fileID: 0}
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m_OcclusionCullingData: {fileID: 0}
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--- !u!104 &2
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--- !u!104 &2
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RenderSettings:
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RenderSettings:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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||||||
serializedVersion: 9
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serializedVersion: 9
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||||||
m_Fog: 0
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m_Fog: 0
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||||||
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
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m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
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m_FogMode: 3
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m_FogMode: 3
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m_FogDensity: 0.01
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m_FogDensity: 0.01
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m_LinearFogStart: 0
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m_LinearFogStart: 0
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m_LinearFogEnd: 300
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m_LinearFogEnd: 300
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m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
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m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
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||||||
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
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m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
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||||||
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
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m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
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||||||
m_AmbientIntensity: 1
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m_AmbientIntensity: 1
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m_AmbientMode: 0
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m_AmbientMode: 0
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||||||
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
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m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
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m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
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m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
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m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
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--- !u!157 &3
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--- !u!157 &3
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|
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m_PVRFilteringGaussRadiusIndirect: 5
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m_PVRFilteringGaussRadiusIndirect: 5
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m_PVRFilteringGaussRadiusAO: 2
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m_PVRFilteringGaussRadiusAO: 2
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m_PVRFilteringAtrousPositionSigmaDirect: 0.5
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m_PVRFilteringAtrousPositionSigmaDirect: 0.5
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8
Assets/Scripts.meta
Normal file
8
Assets/Scripts.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f1e692fcc3b9adf49b038d09d2ab1fb7
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8
Assets/Scripts/Core.meta
Normal file
8
Assets/Scripts/Core.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
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guid: 7d7e619f08a12564b85d1613f661c401
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38
Assets/Scripts/Core/BulletManager.cs
Normal file
38
Assets/Scripts/Core/BulletManager.cs
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public enum PatternTypes
|
||||||
|
{
|
||||||
|
DEFAULT
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class PatternMap
|
||||||
|
{
|
||||||
|
public PatternTypes patternType;
|
||||||
|
public Pattern pattern;
|
||||||
|
}
|
||||||
|
public class BulletManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public PatternTypes patterns;
|
||||||
|
public List<PatternMap> PatternMap = new List<PatternMap>();
|
||||||
|
public Pattern[] activePatterns;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public Pattern SpawnPattern(PatternTypes pattern)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Core/BulletManager.cs.meta
Normal file
11
Assets/Scripts/Core/BulletManager.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
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|
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|
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|
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|
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|
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||||||
52
Assets/Scripts/Core/GameManager.cs
Normal file
52
Assets/Scripts/Core/GameManager.cs
Normal file
@@ -0,0 +1,52 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class GameManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Stats")]
|
||||||
|
public int score;
|
||||||
|
public int wave;
|
||||||
|
public int enemiesConsumed;
|
||||||
|
|
||||||
|
[Header("References")]
|
||||||
|
public Settings settings;
|
||||||
|
public UIManager userInterfaceManager;
|
||||||
|
public MusicManager musicManager;
|
||||||
|
public Player player;
|
||||||
|
public GameObject[] pickups;
|
||||||
|
|
||||||
|
[Header("Timing")]
|
||||||
|
public float pickupDelay;
|
||||||
|
public float scoreMultiplier;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void EnemyConsumed()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PlayerDed()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void IncrementMultiplier(float val)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void IncrementScore(int val)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Core/GameManager.cs.meta
Normal file
11
Assets/Scripts/Core/GameManager.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
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|
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|
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18
Assets/Scripts/Core/MusicManager.cs
Normal file
18
Assets/Scripts/Core/MusicManager.cs
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class MusicManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Core/MusicManager.cs.meta
Normal file
11
Assets/Scripts/Core/MusicManager.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 22d982e1289bbbf48837b0f287279623
|
||||||
|
MonoImporter:
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|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
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||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
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|
assetBundleVariant:
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28
Assets/Scripts/Core/Pattern.cs
Normal file
28
Assets/Scripts/Core/Pattern.cs
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Pattern : MonoBehaviour
|
||||||
|
{
|
||||||
|
public string name = "Default Pattern";
|
||||||
|
public ParticleSystem particleSystem;
|
||||||
|
private Enemy enemy;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StartPattern(Enemy enemy)
|
||||||
|
{
|
||||||
|
//Start pattern
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
11
Assets/Scripts/Core/Pattern.cs.meta
Normal file
11
Assets/Scripts/Core/Pattern.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
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||||||
|
MonoImporter:
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|
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||||||
|
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|
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|
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|
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|
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20
Assets/Scripts/Core/Settings.cs
Normal file
20
Assets/Scripts/Core/Settings.cs
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Settings : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float musicVolume, sfxVolume;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Core/Settings.cs.meta
Normal file
11
Assets/Scripts/Core/Settings.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
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|
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|
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|
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|
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||||||
19
Assets/Scripts/Core/UIManager.cs
Normal file
19
Assets/Scripts/Core/UIManager.cs
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class UIManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Core/UIManager.cs.meta
Normal file
11
Assets/Scripts/Core/UIManager.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
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|
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|
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|
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|
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|
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|
assetBundleVariant:
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||||||
8
Assets/Scripts/Game.meta
Normal file
8
Assets/Scripts/Game.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 217e43aa79bd41443aa86383c28fc7b1
|
||||||
|
folderAsset: yes
|
||||||
|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
assetBundleVariant:
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||||||
39
Assets/Scripts/Game/Enemy.cs
Normal file
39
Assets/Scripts/Game/Enemy.cs
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Enemy : MonoBehaviour
|
||||||
|
{
|
||||||
|
public int baseScore;
|
||||||
|
public PatternTypes[] patterns;
|
||||||
|
public int CurrentPattern;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Attack()
|
||||||
|
{
|
||||||
|
//Spawn pattern
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Consumed()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void OnPatternFinished()
|
||||||
|
{
|
||||||
|
//Increment pattern
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
11
Assets/Scripts/Game/Enemy.cs.meta
Normal file
11
Assets/Scripts/Game/Enemy.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: de3c419c34f77c346be26a8da3df1b8c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
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|
||||||
|
assetBundleVariant:
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||||||
11
Assets/Scripts/Game/Pickup.cs
Normal file
11
Assets/Scripts/Game/Pickup.cs
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Pickup : MonoBehaviour
|
||||||
|
{
|
||||||
|
public virtual void OnPickup()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Game/Pickup.cs.meta
Normal file
11
Assets/Scripts/Game/Pickup.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3c6b2b170636de74d8fb9e633b83f796
|
||||||
|
MonoImporter:
|
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|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
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|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
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||||||
8
Assets/Scripts/Game/Pickups.meta
Normal file
8
Assets/Scripts/Game/Pickups.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 876832eb39b5522498c7ce23c7c44f85
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
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||||||
23
Assets/Scripts/Game/Pickups/Extinguisher.cs
Normal file
23
Assets/Scripts/Game/Pickups/Extinguisher.cs
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Extinguisher : Pickup
|
||||||
|
{
|
||||||
|
public override void OnPickup()
|
||||||
|
{
|
||||||
|
throw new System.NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Game/Pickups/Extinguisher.cs.meta
Normal file
11
Assets/Scripts/Game/Pickups/Extinguisher.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
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||||||
|
guid: b7fc4a204d93a5744884d00c8aa7917c
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|
MonoImporter:
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|
externalObjects: {}
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||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
41
Assets/Scripts/Game/Player.cs
Normal file
41
Assets/Scripts/Game/Player.cs
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Player : MonoBehaviour
|
||||||
|
{
|
||||||
|
public int health;
|
||||||
|
public float speed;
|
||||||
|
public float trailLength;
|
||||||
|
public ParticleSystem trail;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DecreaseTrail(float val)
|
||||||
|
{
|
||||||
|
//Decreate trail length (for pickups)
|
||||||
|
}
|
||||||
|
|
||||||
|
public void BulletHit()
|
||||||
|
{
|
||||||
|
//Increate trail length
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnParticleCollision(GameObject other)
|
||||||
|
{
|
||||||
|
if (other == trail)
|
||||||
|
{
|
||||||
|
//Hit by trail
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Game/Player.cs.meta
Normal file
11
Assets/Scripts/Game/Player.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f9730b12c97cfc744a4857cbe87723f2
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
24
Assets/Scripts/ParticleTest.cs
Normal file
24
Assets/Scripts/ParticleTest.cs
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ParticleTest : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Pickup pickupTest;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnParticleCollision(GameObject other)
|
||||||
|
{
|
||||||
|
Debug.Log(other);
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/ParticleTest.cs.meta
Normal file
11
Assets/Scripts/ParticleTest.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6e38d54d6c8b9eb4ea631ef6dde1158f
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -8,6 +8,7 @@
|
|||||||
"com.unity.test-framework": "1.1.31",
|
"com.unity.test-framework": "1.1.31",
|
||||||
"com.unity.textmeshpro": "3.0.6",
|
"com.unity.textmeshpro": "3.0.6",
|
||||||
"com.unity.timeline": "1.6.4",
|
"com.unity.timeline": "1.6.4",
|
||||||
|
"com.unity.toolchain.win-x86_64-linux-x86_64": "2.0.0",
|
||||||
"com.unity.ugui": "1.0.0",
|
"com.unity.ugui": "1.0.0",
|
||||||
"com.unity.visualscripting": "1.7.6",
|
"com.unity.visualscripting": "1.7.6",
|
||||||
"com.unity.modules.ai": "1.0.0",
|
"com.unity.modules.ai": "1.0.0",
|
||||||
|
|||||||
@@ -85,6 +85,22 @@
|
|||||||
"dependencies": {},
|
"dependencies": {},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
|
"com.unity.sysroot": {
|
||||||
|
"version": "2.0.0",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.sysroot.linux-x86_64": {
|
||||||
|
"version": "2.0.0",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.sysroot": "2.0.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
"com.unity.test-framework": {
|
"com.unity.test-framework": {
|
||||||
"version": "1.1.31",
|
"version": "1.1.31",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
@@ -127,6 +143,16 @@
|
|||||||
},
|
},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
|
"com.unity.toolchain.win-x86_64-linux-x86_64": {
|
||||||
|
"version": "2.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.sysroot": "2.0.0",
|
||||||
|
"com.unity.sysroot.linux-x86_64": "2.0.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
"com.unity.ugui": {
|
"com.unity.ugui": {
|
||||||
"version": "1.0.0",
|
"version": "1.0.0",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
|
|||||||
167
ProjectSettings/SceneTemplateSettings.json
Normal file
167
ProjectSettings/SceneTemplateSettings.json
Normal file
@@ -0,0 +1,167 @@
|
|||||||
|
{
|
||||||
|
"templatePinStates": [],
|
||||||
|
"dependencyTypeInfos": [
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.AnimationClip",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.Animations.AnimatorController",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.AnimatorOverrideController",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.Audio.AudioMixerController",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.ComputeShader",
|
||||||
|
"ignore": true,
|
||||||
|
"defaultInstantiationMode": 1,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Cubemap",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.GameObject",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.LightingDataAsset",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.LightingSettings",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Material",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.MonoScript",
|
||||||
|
"ignore": true,
|
||||||
|
"defaultInstantiationMode": 1,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.PhysicMaterial",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.PhysicsMaterial2D",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.VolumeProfile",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.SceneAsset",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Shader",
|
||||||
|
"ignore": true,
|
||||||
|
"defaultInstantiationMode": 1,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.ShaderVariantCollection",
|
||||||
|
"ignore": true,
|
||||||
|
"defaultInstantiationMode": 1,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Texture",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Texture2D",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Timeline.TimelineAsset",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"defaultDependencyTypeInfo": {
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "<default_scene_template_dependencies>",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 1,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
"newSceneOverride": 0
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user