Add base classes and properties

This commit is contained in:
2022-04-16 17:30:49 +02:00
parent a1697f8587
commit 4e4bd27bbc
38 changed files with 1264 additions and 268 deletions

8
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum PatternTypes
{
DEFAULT
}
[System.Serializable]
public class PatternMap
{
public PatternTypes patternType;
public Pattern pattern;
}
public class BulletManager : MonoBehaviour
{
public PatternTypes patterns;
public List<PatternMap> PatternMap = new List<PatternMap>();
public Pattern[] activePatterns;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public Pattern SpawnPattern(PatternTypes pattern)
{
return null;
}
}

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using UnityEngine;
public class GameManager : MonoBehaviour
{
[Header("Stats")]
public int score;
public int wave;
public int enemiesConsumed;
[Header("References")]
public Settings settings;
public UIManager userInterfaceManager;
public MusicManager musicManager;
public Player player;
public GameObject[] pickups;
[Header("Timing")]
public float pickupDelay;
public float scoreMultiplier;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void EnemyConsumed()
{
}
public void PlayerDed()
{
}
public void IncrementMultiplier(float val)
{
}
public void IncrementScore(int val)
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MusicManager : MonoBehaviour
{
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void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Pattern : MonoBehaviour
{
public string name = "Default Pattern";
public ParticleSystem particleSystem;
private Enemy enemy;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void StartPattern(Enemy enemy)
{
//Start pattern
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Settings : MonoBehaviour
{
public float musicVolume, sfxVolume;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UIManager : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Enemy : MonoBehaviour
{
public int baseScore;
public PatternTypes[] patterns;
public int CurrentPattern;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void Attack()
{
//Spawn pattern
}
public void Consumed()
{
}
private void OnPatternFinished()
{
//Increment pattern
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Pickup : MonoBehaviour
{
public virtual void OnPickup()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Extinguisher : Pickup
{
public override void OnPickup()
{
throw new System.NotImplementedException();
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
public int health;
public float speed;
public float trailLength;
public ParticleSystem trail;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void DecreaseTrail(float val)
{
//Decreate trail length (for pickups)
}
public void BulletHit()
{
//Increate trail length
}
private void OnParticleCollision(GameObject other)
{
if (other == trail)
{
//Hit by trail
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ParticleTest : MonoBehaviour
{
public Pickup pickupTest;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void OnParticleCollision(GameObject other)
{
Debug.Log(other);
}
}

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"com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.6.4",
"com.unity.toolchain.win-x86_64-linux-x86_64": "2.0.0",
"com.unity.ugui": "1.0.0",
"com.unity.visualscripting": "1.7.6",
"com.unity.modules.ai": "1.0.0",

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@@ -85,6 +85,22 @@
"dependencies": {},
"url": "https://packages.unity.com"
},
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"version": "2.0.0",
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
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"url": "https://packages.unity.com"
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"com.unity.test-framework": {
"version": "1.1.31",
"depth": 0,
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"url": "https://packages.unity.com"
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"url": "https://packages.unity.com"
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